dolphin/Source/Core/DolphinQt/Settings
Lioncash fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
..
AdvancedPane.cpp Fix CPU Clock Override checkbox not updating with GameINI - also bold it if it's overriden 2019-06-23 22:39:26 +02:00
AdvancedPane.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
AudioPane.cpp Qt/AudioPane: Fix volume box not keeping consistent width 2019-03-21 14:38:12 +01:00
AudioPane.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
GameCubePane.cpp DolphinQt: Replace QStringLiteral with alternatives where applicable 2019-07-30 09:06:03 -04:00
GameCubePane.h General GameCubePane improvements (squashed commit) 2019-01-24 21:08:21 +01:00
GeneralPane.cpp Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more. 2019-07-24 00:18:58 +02:00
GeneralPane.h Automatic disc change for 2-disc games 2019-01-04 09:24:38 +01:00
InterfacePane.cpp DolphinQt: Replace QStringLiteral with alternatives where applicable 2019-07-30 09:06:03 -04:00
InterfacePane.h Revert "Revert "Qt/GameList: Add option to show covers in grid mode"" 2018-07-30 03:16:37 +02:00
PathPane.cpp Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more. 2019-07-24 00:18:58 +02:00
PathPane.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
USBDeviceAddToWhitelistDialog.cpp Qt: Use ModalMessageBox everywhere 2019-03-04 21:53:02 +01:00
USBDeviceAddToWhitelistDialog.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
WiiPane.cpp Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more. 2019-07-24 00:18:58 +02:00
WiiPane.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00