/** * @license React * react.production.min.js * * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ 'use strict';var l=Symbol.for("react.element"),n=Symbol.for("react.portal"),p=Symbol.for("react.fragment"),q=Symbol.for("react.strict_mode"),r=Symbol.for("react.profiler"),t=Symbol.for("react.provider"),u=Symbol.for("react.context"),v=Symbol.for("react.server_context"),w=Symbol.for("react.forward_ref"),x=Symbol.for("react.suspense"),y=Symbol.for("react.memo"),z=Symbol.for("react.lazy"),A=Symbol.for("react.default_value"),B=Symbol.iterator; function C(a){if(null===a||"object"!==typeof a)return null;a=B&&a[B]||a["@@iterator"];return"function"===typeof a?a:null}var D={isMounted:function(){return!1},enqueueForceUpdate:function(){},enqueueReplaceState:function(){},enqueueSetState:function(){}},E=Object.assign,F={};function G(a,b,d){this.props=a;this.context=b;this.refs=F;this.updater=d||D}G.prototype.isReactComponent={}; G.prototype.setState=function(a,b){if("object"!==typeof a&&"function"!==typeof a&&null!=a)throw Error("setState(...): takes an object of state variables to update or a function which returns an object of state variables.");this.updater.enqueueSetState(this,a,b,"setState")};G.prototype.forceUpdate=function(a){this.updater.enqueueForceUpdate(this,a,"forceUpdate")};function H(){}H.prototype=G.prototype;function I(a,b,d){this.props=a;this.context=b;this.refs=F;this.updater=d||D}var J=I.prototype=new H; J.constructor=I;E(J,G.prototype);J.isPureReactComponent=!0;var K=Array.isArray,L=Object.prototype.hasOwnProperty,M={current:null},N={key:!0,ref:!0,__self:!0,__source:!0}; function O(a,b,d){var c,e={},f=null,g=null;if(null!=b)for(c in void 0!==b.ref&&(g=b.ref),void 0!==b.key&&(f=""+b.key),b)L.call(b,c)&&!N.hasOwnProperty(c)&&(e[c]=b[c]);var h=arguments.length-2;if(1===h)e.children=d;else if(1