suyu/src/yuzu/configuration/configure_input_simple.cpp

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <cstring>
#include <functional>
#include <tuple>
#include <QDialog>
#include "ui_configure_input_simple.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_simple.h"
#include "yuzu/ui_settings.h"
namespace {
template <typename Dialog, typename... Args>
void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) {
caller->applyConfiguration();
Dialog dialog(caller, std::forward<Args>(args)...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.applyConfiguration();
}
}
// OnProfileSelect functions should (when applicable):
// - Set controller types
// - Set controller enabled
// - Set docked mode
// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch)
//
// OnProfileSelect function should NOT however:
// - Reset any button mappings
// - Open any dialogs
// - Block in any way
constexpr std::size_t HANDHELD_INDEX = 8;
void HandheldOnProfileSelect() {
Settings::values.players[HANDHELD_INDEX].connected = true;
Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon;
for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) {
Settings::values.players[player].connected = false;
}
Settings::values.use_docked_mode = false;
Settings::values.keyboard_enabled = false;
Settings::values.mouse_enabled = false;
Settings::values.debug_pad_enabled = false;
Settings::values.touchscreen.enabled = true;
}
void DualJoyconsDockedOnProfileSelect() {
Settings::values.players[0].connected = true;
Settings::values.players[0].type = Settings::ControllerType::DualJoycon;
for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) {
Settings::values.players[player].connected = false;
}
Settings::values.use_docked_mode = true;
Settings::values.keyboard_enabled = false;
Settings::values.mouse_enabled = false;
Settings::values.debug_pad_enabled = false;
Settings::values.touchscreen.enabled = false;
}
// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
// is clicked)
using InputProfile =
std::tuple<QString, std::function<void()>, std::function<void(ConfigureInputSimple*)>>;
const std::array<InputProfile, 3> INPUT_PROFILES{{
{ConfigureInputSimple::tr("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
[](ConfigureInputSimple* caller) {
CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
}},
{ConfigureInputSimple::tr("Single Player - Dual Joycons - Docked"),
DualJoyconsDockedOnProfileSelect,
[](ConfigureInputSimple* caller) {
CallConfigureDialog<ConfigureInputPlayer>(caller, 1, false);
}},
{ConfigureInputSimple::tr("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
}};
} // namespace
void ApplyInputProfileConfiguration(int profile_index) {
std::get<1>(
INPUT_PROFILES.at(std::min(profile_index, static_cast<int>(INPUT_PROFILES.size() - 1))))();
}
ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputSimple>()) {
ui->setupUi(this);
for (const auto& profile : INPUT_PROFILES) {
ui->profile_combobox->addItem(std::get<0>(profile), std::get<0>(profile));
}
connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInputSimple::OnSelectProfile);
connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
this->loadConfiguration();
}
ConfigureInputSimple::~ConfigureInputSimple() = default;
void ConfigureInputSimple::applyConfiguration() {
auto index = ui->profile_combobox->currentIndex();
// Make the stored index for "Custom" very large so that if new profiles are added it
// doesn't change.
if (index >= static_cast<int>(INPUT_PROFILES.size() - 1))
index = std::numeric_limits<int>::max();
UISettings::values.profile_index = index;
}
void ConfigureInputSimple::loadConfiguration() {
const auto index = UISettings::values.profile_index;
if (index >= static_cast<int>(INPUT_PROFILES.size()) || index < 0)
ui->profile_combobox->setCurrentIndex(static_cast<int>(INPUT_PROFILES.size() - 1));
else
ui->profile_combobox->setCurrentIndex(index);
}
void ConfigureInputSimple::OnSelectProfile(int index) {
const auto old_docked = Settings::values.use_docked_mode;
ApplyInputProfileConfiguration(index);
OnDockedModeChanged(old_docked, Settings::values.use_docked_mode);
}
void ConfigureInputSimple::OnConfigure() {
std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this);
}