renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows

Adds optional support for Nsight Aftermath. It is enabled through
ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided
by the environment variable NSIGHT_AFTERMATH_SDK.

Nsight Aftermath allows an application to generate "minidumps" of the
GPU state when a device loss happens. By analysing these on Nsight we
can know what a game was doing and why it triggered a device loss.

The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this
directory is deleted every time a new instance is initialized with
Nsight enabled.

To enable it on yuzu there has a to be a driver and device capable of
running Nsight Aftermath on Vulkan. That means only Turing based GPUs
on the latest stable driver, beta drivers won't work for now.

It is manually enabled in Configuration>Debug>Enable Graphics Debugging
because when using all debugging capabilities there is a runtime cost.
This commit is contained in:
ReinUsesLisp 2020-03-30 05:21:59 -03:00
parent 6cfe2a7246
commit 0e232cfdc1
9 changed files with 360 additions and 22 deletions

View file

@ -160,6 +160,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/fixed_pipeline_state.h renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/nsight_aftermath_tracker.cpp
renderer_vulkan/nsight_aftermath_tracker.h
renderer_vulkan/renderer_vulkan.h renderer_vulkan/renderer_vulkan.h
renderer_vulkan/renderer_vulkan.cpp renderer_vulkan/renderer_vulkan.cpp
renderer_vulkan/vk_blit_screen.cpp renderer_vulkan/vk_blit_screen.cpp
@ -213,19 +215,30 @@ if (ENABLE_VULKAN)
renderer_vulkan/wrapper.cpp renderer_vulkan/wrapper.cpp
renderer_vulkan/wrapper.h renderer_vulkan/wrapper.h
) )
target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
endif() endif()
create_target_directory_groups(video_core) create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core) target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad) target_link_libraries(video_core PRIVATE glad)
if (ENABLE_VULKAN) if (ENABLE_VULKAN)
target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
target_link_libraries(video_core PRIVATE sirit) target_link_libraries(video_core PRIVATE sirit)
endif() endif()
if (ENABLE_NSIGHT_AFTERMATH)
if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
message(ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
endif()
if (NOT WIN32)
message(ERROR "Nsight Aftermath doesn't support non-Windows platforms")
endif()
target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
endif()
if (MSVC) if (MSVC)
target_compile_options(video_core PRIVATE /we4267) target_compile_options(video_core PRIVATE /we4267)
else() else()

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@ -0,0 +1,220 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef HAS_NSIGHT_AFTERMATH
#include <mutex>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include <fmt/format.h>
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#include <GFSDK_Aftermath.h>
#include <GFSDK_Aftermath_Defines.h>
#include <GFSDK_Aftermath_GpuCrashDump.h>
#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "video_core/renderer_vulkan/nsight_aftermath_tracker.h"
namespace Vulkan {
static constexpr char AFTERMATH_LIB_NAME[] = "GFSDK_Aftermath_Lib.x64.dll";
NsightAftermathTracker::NsightAftermathTracker() = default;
NsightAftermathTracker::~NsightAftermathTracker() {
if (initialized) {
(void)GFSDK_Aftermath_DisableGpuCrashDumps();
}
}
bool NsightAftermathTracker::Initialize() {
if (!dl.Open(AFTERMATH_LIB_NAME)) {
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath DLL");
return false;
}
if (!dl.GetSymbol("GFSDK_Aftermath_DisableGpuCrashDumps",
&GFSDK_Aftermath_DisableGpuCrashDumps) ||
!dl.GetSymbol("GFSDK_Aftermath_EnableGpuCrashDumps",
&GFSDK_Aftermath_EnableGpuCrashDumps) ||
!dl.GetSymbol("GFSDK_Aftermath_GetShaderDebugInfoIdentifier",
&GFSDK_Aftermath_GetShaderDebugInfoIdentifier) ||
!dl.GetSymbol("GFSDK_Aftermath_GetShaderHashSpirv", &GFSDK_Aftermath_GetShaderHashSpirv) ||
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_CreateDecoder",
&GFSDK_Aftermath_GpuCrashDump_CreateDecoder) ||
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_DestroyDecoder",
&GFSDK_Aftermath_GpuCrashDump_DestroyDecoder) ||
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_GenerateJSON",
&GFSDK_Aftermath_GpuCrashDump_GenerateJSON) ||
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_GetJSON",
&GFSDK_Aftermath_GpuCrashDump_GetJSON)) {
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
return false;
}
dump_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir) + "gpucrash";
(void)FileUtil::DeleteDirRecursively(dump_dir);
if (!FileUtil::CreateDir(dump_dir)) {
LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
return false;
}
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_EnableGpuCrashDumps(
GFSDK_Aftermath_Version_API, GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_Vulkan,
GFSDK_Aftermath_GpuCrashDumpFeatureFlags_Default, GpuCrashDumpCallback,
ShaderDebugInfoCallback, CrashDumpDescriptionCallback, this))) {
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed");
return false;
}
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"", dump_dir);
initialized = true;
return true;
}
void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
if (!initialized) {
return;
}
std::vector<u32> spirv_copy = spirv;
GFSDK_Aftermath_SpirvCode shader;
shader.pData = spirv_copy.data();
shader.size = static_cast<u32>(spirv_copy.size() * 4);
std::scoped_lock lock{mutex};
GFSDK_Aftermath_ShaderHash hash;
if (!GFSDK_Aftermath_SUCCEED(
GFSDK_Aftermath_GetShaderHashSpirv(GFSDK_Aftermath_Version_API, &shader, &hash))) {
LOG_ERROR(Render_Vulkan, "Failed to hash SPIR-V module");
return;
}
FileUtil::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
if (!file.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash);
return;
}
if (file.WriteArray(spirv.data(), spirv.size()) != spirv.size()) {
LOG_ERROR(Render_Vulkan, "Failed to write SPIR-V module with hash={:016x}", hash.hash);
return;
}
}
void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
u32 gpu_crash_dump_size) {
std::scoped_lock lock{mutex};
LOG_CRITICAL(Render_Vulkan, "called");
GFSDK_Aftermath_GpuCrashDump_Decoder decoder;
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_GpuCrashDump_CreateDecoder(
GFSDK_Aftermath_Version_API, gpu_crash_dump, gpu_crash_dump_size, &decoder))) {
LOG_ERROR(Render_Vulkan, "Failed to create decoder");
return;
}
SCOPE_EXIT({ GFSDK_Aftermath_GpuCrashDump_DestroyDecoder(decoder); });
u32 json_size = 0;
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_GpuCrashDump_GenerateJSON(
decoder, GFSDK_Aftermath_GpuCrashDumpDecoderFlags_ALL_INFO,
GFSDK_Aftermath_GpuCrashDumpFormatterFlags_NONE, nullptr, nullptr, nullptr, nullptr,
this, &json_size))) {
LOG_ERROR(Render_Vulkan, "Failed to generate JSON");
return;
}
std::vector<char> json(json_size);
if (!GFSDK_Aftermath_SUCCEED(
GFSDK_Aftermath_GpuCrashDump_GetJSON(decoder, json_size, json.data()))) {
LOG_ERROR(Render_Vulkan, "Failed to query JSON");
return;
}
const std::string base_name = [this] {
const int id = dump_id++;
if (id == 0) {
return fmt::format("{}/crash.nv-gpudmp", dump_dir);
} else {
return fmt::format("{}/crash_{}.nv-gpudmp", dump_dir, id);
}
}();
std::string_view dump_view(static_cast<const char*>(gpu_crash_dump), gpu_crash_dump_size);
if (FileUtil::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
LOG_ERROR(Render_Vulkan, "Failed to write dump file");
return;
}
const std::string_view json_view(json.data(), json.size());
if (FileUtil::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
LOG_ERROR(Render_Vulkan, "Failed to write JSON");
return;
}
}
void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_info,
u32 shader_debug_info_size) {
std::scoped_lock lock{mutex};
GFSDK_Aftermath_ShaderDebugInfoIdentifier identifier;
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_GetShaderDebugInfoIdentifier(
GFSDK_Aftermath_Version_API, shader_debug_info, shader_debug_info_size, &identifier))) {
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_GetShaderDebugInfoIdentifier failed");
return;
}
const std::string path =
fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]);
FileUtil::IOFile file(path, "wb");
if (!file.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Failed to create file {}", path);
return;
}
if (file.WriteBytes(static_cast<const u8*>(shader_debug_info), shader_debug_info_size) !=
shader_debug_info_size) {
LOG_ERROR(Render_Vulkan, "Failed to write file {}", path);
return;
}
}
void NsightAftermathTracker::OnCrashDumpDescriptionCallback(
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description) {
add_description(GFSDK_Aftermath_GpuCrashDumpDescriptionKey_ApplicationName, "yuzu");
}
void NsightAftermathTracker::GpuCrashDumpCallback(const void* gpu_crash_dump,
u32 gpu_crash_dump_size, void* user_data) {
static_cast<NsightAftermathTracker*>(user_data)->OnGpuCrashDumpCallback(gpu_crash_dump,
gpu_crash_dump_size);
}
void NsightAftermathTracker::ShaderDebugInfoCallback(const void* shader_debug_info,
u32 shader_debug_info_size, void* user_data) {
static_cast<NsightAftermathTracker*>(user_data)->OnShaderDebugInfoCallback(
shader_debug_info, shader_debug_info_size);
}
void NsightAftermathTracker::CrashDumpDescriptionCallback(
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description, void* user_data) {
static_cast<NsightAftermathTracker*>(user_data)->OnCrashDumpDescriptionCallback(
add_description);
}
} // namespace Vulkan
#endif // HAS_NSIGHT_AFTERMATH

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@ -0,0 +1,87 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <mutex>
#include <string>
#include <vector>
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#ifdef HAS_NSIGHT_AFTERMATH
#include <GFSDK_Aftermath_Defines.h>
#include <GFSDK_Aftermath_GpuCrashDump.h>
#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
#endif
#include "common/common_types.h"
#include "common/dynamic_library.h"
namespace Vulkan {
class NsightAftermathTracker {
public:
NsightAftermathTracker();
~NsightAftermathTracker();
NsightAftermathTracker(const NsightAftermathTracker&) = delete;
NsightAftermathTracker& operator=(const NsightAftermathTracker&) = delete;
// Delete move semantics because Aftermath initialization uses a pointer to this.
NsightAftermathTracker(NsightAftermathTracker&&) = delete;
NsightAftermathTracker& operator=(NsightAftermathTracker&&) = delete;
bool Initialize();
void SaveShader(const std::vector<u32>& spirv) const;
private:
#ifdef HAS_NSIGHT_AFTERMATH
static void GpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size,
void* user_data);
static void ShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size,
void* user_data);
static void CrashDumpDescriptionCallback(
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description, void* user_data);
void OnGpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size);
void OnShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size);
void OnCrashDumpDescriptionCallback(
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description);
mutable std::mutex mutex;
std::string dump_dir;
int dump_id = 0;
bool initialized = false;
Common::DynamicLibrary dl;
PFN_GFSDK_Aftermath_DisableGpuCrashDumps GFSDK_Aftermath_DisableGpuCrashDumps;
PFN_GFSDK_Aftermath_EnableGpuCrashDumps GFSDK_Aftermath_EnableGpuCrashDumps;
PFN_GFSDK_Aftermath_GetShaderDebugInfoIdentifier GFSDK_Aftermath_GetShaderDebugInfoIdentifier;
PFN_GFSDK_Aftermath_GetShaderHashSpirv GFSDK_Aftermath_GetShaderHashSpirv;
PFN_GFSDK_Aftermath_GpuCrashDump_CreateDecoder GFSDK_Aftermath_GpuCrashDump_CreateDecoder;
PFN_GFSDK_Aftermath_GpuCrashDump_DestroyDecoder GFSDK_Aftermath_GpuCrashDump_DestroyDecoder;
PFN_GFSDK_Aftermath_GpuCrashDump_GenerateJSON GFSDK_Aftermath_GpuCrashDump_GenerateJSON;
PFN_GFSDK_Aftermath_GpuCrashDump_GetJSON GFSDK_Aftermath_GpuCrashDump_GetJSON;
#endif
};
#ifndef HAS_NSIGHT_AFTERMATH
inline NsightAftermathTracker::NsightAftermathTracker() = default;
inline NsightAftermathTracker::~NsightAftermathTracker() = default;
inline bool NsightAftermathTracker::Initialize() {
return false;
}
inline void NsightAftermathTracker::SaveShader(const std::vector<u32>&) const {}
#endif
} // namespace Vulkan

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@ -105,6 +105,8 @@ vk::DescriptorUpdateTemplateKHR VKComputePipeline::CreateDescriptorUpdateTemplat
} }
vk::ShaderModule VKComputePipeline::CreateShaderModule(const std::vector<u32>& code) const { vk::ShaderModule VKComputePipeline::CreateShaderModule(const std::vector<u32>& code) const {
device.SaveShader(code);
VkShaderModuleCreateInfo ci; VkShaderModuleCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; ci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
ci.pNext = nullptr; ci.pNext = nullptr;

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@ -9,6 +9,7 @@
#include <string_view> #include <string_view>
#include <thread> #include <thread>
#include <unordered_set> #include <unordered_set>
#include <utility>
#include <vector> #include <vector>
#include "common/assert.h" #include "common/assert.h"
@ -167,6 +168,7 @@ bool VKDevice::Create() {
VkPhysicalDeviceFeatures2 features2; VkPhysicalDeviceFeatures2 features2;
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2; features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = nullptr; features2.pNext = nullptr;
const void* first_next = &features2;
void** next = &features2.pNext; void** next = &features2.pNext;
auto& features = features2.features; auto& features = features2.features;
@ -296,7 +298,19 @@ bool VKDevice::Create() {
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted"); LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
} }
logical = vk::Device::Create(physical, queue_cis, extensions, features2, dld); VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv;
if (nv_device_diagnostics_config) {
nsight_aftermath_tracker.Initialize();
diagnostics_nv.sType = VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV;
diagnostics_nv.pNext = &features2;
diagnostics_nv.flags = VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV;
first_next = &diagnostics_nv;
}
logical = vk::Device::Create(physical, queue_cis, extensions, first_next, dld);
if (!logical) { if (!logical) {
LOG_ERROR(Render_Vulkan, "Failed to create logical device"); LOG_ERROR(Render_Vulkan, "Failed to create logical device");
return false; return false;
@ -344,17 +358,12 @@ VkFormat VKDevice::GetSupportedFormat(VkFormat wanted_format, VkFormatFeatureFla
void VKDevice::ReportLoss() const { void VKDevice::ReportLoss() const {
LOG_CRITICAL(Render_Vulkan, "Device loss occured!"); LOG_CRITICAL(Render_Vulkan, "Device loss occured!");
// Wait some time to let the log flush // Wait for the log to flush and for Nsight Aftermath to dump the results
std::this_thread::sleep_for(std::chrono::seconds{1}); std::this_thread::sleep_for(std::chrono::seconds{3});
if (!nv_device_diagnostic_checkpoints) {
return;
} }
[[maybe_unused]] const std::vector data = graphics_queue.GetCheckpointDataNV(dld); void VKDevice::SaveShader(const std::vector<u32>& spirv) const {
// Catch here in debug builds (or with optimizations disabled) the last graphics pipeline to be nsight_aftermath_tracker.SaveShader(spirv);
// executed. It can be done on a debugger by evaluating the expression:
// *(VKGraphicsPipeline*)data[0]
} }
bool VKDevice::IsOptimalAstcSupported(const VkPhysicalDeviceFeatures& features) const { bool VKDevice::IsOptimalAstcSupported(const VkPhysicalDeviceFeatures& features) const {
@ -527,8 +536,8 @@ std::vector<const char*> VKDevice::LoadExtensions() {
Test(extension, has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, Test(extension, has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME,
false); false);
if (Settings::values.renderer_debug) { if (Settings::values.renderer_debug) {
Test(extension, nv_device_diagnostic_checkpoints, Test(extension, nv_device_diagnostics_config,
VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME, true); VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME, true);
} }
} }

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@ -10,6 +10,7 @@
#include <vector> #include <vector>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/renderer_vulkan/nsight_aftermath_tracker.h"
#include "video_core/renderer_vulkan/wrapper.h" #include "video_core/renderer_vulkan/wrapper.h"
namespace Vulkan { namespace Vulkan {
@ -43,6 +44,9 @@ public:
/// Reports a device loss. /// Reports a device loss.
void ReportLoss() const; void ReportLoss() const;
/// Reports a shader to Nsight Aftermath.
void SaveShader(const std::vector<u32>& spirv) const;
/// Returns the dispatch loader with direct function pointers of the device. /// Returns the dispatch loader with direct function pointers of the device.
const vk::DeviceDispatch& GetDispatchLoader() const { const vk::DeviceDispatch& GetDispatchLoader() const {
return dld; return dld;
@ -228,7 +232,7 @@ private:
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted. bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer. bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback. bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
bool nv_device_diagnostic_checkpoints{}; ///< Support for VK_NV_device_diagnostic_checkpoints. bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
// Telemetry parameters // Telemetry parameters
std::string vendor_name; ///< Device's driver name. std::string vendor_name; ///< Device's driver name.
@ -236,6 +240,9 @@ private:
/// Format properties dictionary. /// Format properties dictionary.
std::unordered_map<VkFormat, VkFormatProperties> format_properties; std::unordered_map<VkFormat, VkFormatProperties> format_properties;
/// Nsight Aftermath GPU crash tracker
NsightAftermathTracker nsight_aftermath_tracker;
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -147,6 +147,8 @@ std::vector<vk::ShaderModule> VKGraphicsPipeline::CreateShaderModules(
continue; continue;
} }
device.SaveShader(stage->code);
ci.codeSize = stage->code.size() * sizeof(u32); ci.codeSize = stage->code.size() * sizeof(u32);
ci.pCode = stage->code.data(); ci.pCode = stage->code.data();
modules.push_back(device.GetLogical().CreateShaderModule(ci)); modules.push_back(device.GetLogical().CreateShaderModule(ci));

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@ -456,12 +456,11 @@ std::vector<VkImage> SwapchainKHR::GetImages() const {
} }
Device Device::Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci, Device Device::Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci,
Span<const char*> enabled_extensions, Span<const char*> enabled_extensions, const void* next,
const VkPhysicalDeviceFeatures2& enabled_features,
DeviceDispatch& dld) noexcept { DeviceDispatch& dld) noexcept {
VkDeviceCreateInfo ci; VkDeviceCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; ci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
ci.pNext = &enabled_features; ci.pNext = next;
ci.flags = 0; ci.flags = 0;
ci.queueCreateInfoCount = queues_ci.size(); ci.queueCreateInfoCount = queues_ci.size();
ci.pQueueCreateInfos = queues_ci.data(); ci.pQueueCreateInfos = queues_ci.data();

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@ -653,8 +653,7 @@ class Device : public Handle<VkDevice, NoOwner, DeviceDispatch> {
public: public:
static Device Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci, static Device Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci,
Span<const char*> enabled_extensions, Span<const char*> enabled_extensions, const void* next,
const VkPhysicalDeviceFeatures2& enabled_features,
DeviceDispatch& dld) noexcept; DeviceDispatch& dld) noexcept;
Queue GetQueue(u32 family_index) const noexcept; Queue GetQueue(u32 family_index) const noexcept;