Commit graph

30 commits

Author SHA1 Message Date
bunnei
598740f1dd service: friend: Stub IFriendService::GetBlockedUserListIds.
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
bunnei
5135b74179 core: Initialize several structs that make use of Common::UUID. 2020-01-04 13:29:55 -05:00
Lioncash
e21b6ff79d service: Update function tables
Keeps the function tables up to date.

Updated based off information from Switchbrew.
2019-11-12 10:32:56 -05:00
bunnei
b0ab803ce8 kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.

# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
ReinUsesLisp
1dbd22e695 service/friend: Remove unused field 2019-10-04 23:41:21 +00:00
David Marcec
a9e9570d84 Deglobalize System: Friend 2019-09-22 16:30:27 +10:00
David Marcec
0330f5d6f8 IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
David Marcec
dfe4b3f723 Attemp clang format fix?
Seems to be an issue with clang format
2019-06-28 22:08:50 +10:00
David Marcec
c2146c4eef Addressed issues 2019-06-28 15:29:38 +10:00
David Marcec
192f1f7ebe SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account id 2019-06-25 15:19:37 +10:00
David Marcec
5d005b87a3 fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfo 2019-06-25 11:23:23 +10:00
David Marcec
e49ae3bf92 Implemented INotificationService 2019-06-24 12:26:45 +10:00
Lioncash
ca96dc4676 service: Update service function tables
Updates function tables based off information from SwitchBrew.
2019-04-11 02:47:00 -04:00
Lioncash
6ac955a0b4 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
David Marcec
ecfbe7d9c8 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
bunnei
249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei
261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 2018-08-11 21:29:58 -04:00
Lioncash
07c2d057bd friend: Add friend:m, friend:s, and friend:v services
Given we already have friend:a and friend:u, we should add the remaining
services as well.
2018-07-24 10:26:01 -04:00
Lioncash
9539a1eadd friend/interface: Add missing CreateDaemonSuspendSessionService() to the function handler table 2018-07-24 10:24:16 -04:00
Lioncash
77daef44b0 friend: Deduplicate interfaces 2018-07-24 10:21:51 -04:00
Lioncash
c061c2bf3c hle/service: Make constructors explicit where applicable
Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
2018-07-19 12:25:02 -04:00
James Rowe
638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
Lioncash
8fc4003dab
friend: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash
ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Hexagon12
cc89b7bfcb Various fixes and clang 2018-04-11 14:48:56 +03:00
Hexagon12
9e2f30ab4a
Updated friend:u with more service names. 2018-04-10 20:02:11 +03:00
Hexagon12
be50a6ceef
Updated the unknown name 2018-04-10 20:01:33 +03:00
Hexagon12
7788178f01
Updated friend:a with more service names. 2018-04-10 20:00:36 +03:00
bunnei
9eb485702f service: Add friend:u interface. 2018-04-02 23:50:57 -04:00
bunnei
7bee3427d0 service: Add Friend service interface. 2018-02-19 17:34:02 -05:00