// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "core/settings.h" #include "ui_configure.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_dialog.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/hotkeys.h" ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry) : QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) { ui->setupUi(this); ui->hotkeysTab->Populate(registry); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); SetConfiguration(); PopulateSelectionList(); connect(ui->selectorList, &QListWidget::itemSelectionChanged, this, &ConfigureDialog::UpdateVisibleTabs); adjustSize(); ui->selectorList->setCurrentRow(0); } ConfigureDialog::~ConfigureDialog() = default; void ConfigureDialog::SetConfiguration() {} void ConfigureDialog::ApplyConfiguration() { ui->generalTab->ApplyConfiguration(); ui->gameListTab->ApplyConfiguration(); ui->systemTab->ApplyConfiguration(); ui->profileManagerTab->ApplyConfiguration(); ui->inputTab->ApplyConfiguration(); ui->hotkeysTab->ApplyConfiguration(registry); ui->graphicsTab->ApplyConfiguration(); ui->audioTab->ApplyConfiguration(); ui->debugTab->ApplyConfiguration(); ui->webTab->ApplyConfiguration(); Settings::Apply(); Settings::LogSettings(); } void ConfigureDialog::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QDialog::changeEvent(event); } void ConfigureDialog::RetranslateUI() { const int old_row = ui->selectorList->currentRow(); const int old_index = ui->tabWidget->currentIndex(); ui->retranslateUi(this); PopulateSelectionList(); ui->selectorList->setCurrentRow(old_row); UpdateVisibleTabs(); ui->tabWidget->setCurrentIndex(old_index); } void ConfigureDialog::PopulateSelectionList() { const std::array, 4> items{ {{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}}, {tr("System"), {tr("System"), tr("Profiles"), tr("Audio")}}, {tr("Graphics"), {tr("Graphics")}}, {tr("Controls"), {tr("Input"), tr("Hotkeys")}}}, }; [[maybe_unused]] const QSignalBlocker blocker(ui->selectorList); ui->selectorList->clear(); for (const auto& entry : items) { auto* const item = new QListWidgetItem(entry.first); item->setData(Qt::UserRole, entry.second); ui->selectorList->addItem(item); } } void ConfigureDialog::UpdateVisibleTabs() { const auto items = ui->selectorList->selectedItems(); if (items.isEmpty()) { return; } const std::map widgets = { {tr("General"), ui->generalTab}, {tr("System"), ui->systemTab}, {tr("Profiles"), ui->profileManagerTab}, {tr("Input"), ui->inputTab}, {tr("Hotkeys"), ui->hotkeysTab}, {tr("Graphics"), ui->graphicsTab}, {tr("Audio"), ui->audioTab}, {tr("Debug"), ui->debugTab}, {tr("Web"), ui->webTab}, {tr("Game List"), ui->gameListTab}, }; [[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget); ui->tabWidget->clear(); const QStringList tabs = items[0]->data(Qt::UserRole).toStringList(); for (const auto& tab : tabs) { ui->tabWidget->addTab(widgets.find(tab)->second, tab); } }