suyu/src/core/core.h
Lioncash 6030c5ce41 video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00

254 lines
8.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <string>
#include <thread>
#include "common/common_types.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/scheduler.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
class EmuWindow;
class ARM_Interface;
namespace Service::SM {
class ServiceManager;
}
namespace VideoCore {
class RendererBase;
}
namespace Core {
class System {
public:
~System();
/**
* Gets the instance of the System singleton class.
* @returns Reference to the instance of the System singleton class.
*/
static System& GetInstance() {
return s_instance;
}
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
Success, ///< Succeeded
ErrorNotInitialized, ///< Error trying to use core prior to initialization
ErrorGetLoader, ///< Error finding the correct application loader
ErrorSystemMode, ///< Error determining the system mode
ErrorLoader, ///< Error loading the specified application
ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
/// invalid format
ErrorSystemFiles, ///< Error in finding system files
ErrorSharedFont, ///< Error in finding shared font
ErrorVideoCore, ///< Error in the video core
ErrorUnsupportedArch, ///< Unsupported Architecture (32-Bit ROMs)
ErrorUnknown ///< Any other error
};
/**
* Run the core CPU loop
* This function runs the core for the specified number of CPU instructions before trying to
* update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
* is not required to do a full dispatch with each instruction. NOTE: the number of instructions
* requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
* update is requested (e.g. on a thread switch).
* @param tight_loop If false, the CPU single-steps.
* @return Result status, indicating whether or not the operation succeeded.
*/
ResultStatus RunLoop(bool tight_loop = true);
/**
* Step the CPU one instruction
* @return Result status, indicating whether or not the operation succeeded.
*/
ResultStatus SingleStep();
/// Shutdown the emulated system.
void Shutdown();
/**
* Load an executable application.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param filepath String path to the executable application to load on the host file system.
* @returns ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
bool IsPoweredOn() const {
return cpu_barrier && cpu_barrier->IsAlive();
}
/**
* Returns a reference to the telemetry session for this emulation session.
* @returns Reference to the telemetry session.
*/
Core::TelemetrySession& TelemetrySession() const {
return *telemetry_session;
}
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
/// Gets and resets core performance statistics
PerfStats::Results GetAndResetPerfStats();
/// Gets an ARM interface to the CPU core that is currently running
ARM_Interface& CurrentArmInterface() {
return CurrentCpuCore().ArmInterface();
}
/// Gets the index of the currently running CPU core
size_t CurrentCoreIndex() {
return CurrentCpuCore().CoreIndex();
}
/// Gets an ARM interface to the CPU core with the specified index
ARM_Interface& ArmInterface(size_t core_index);
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(size_t core_index);
/// Gets a mutable reference to the GPU interface
Tegra::GPU& GPU() {
return *gpu_core;
}
/// Gets an immutable reference to the GPU interface.
const Tegra::GPU& GPU() const {
return *gpu_core;
}
/// Gets a mutable reference to the renderer.
VideoCore::RendererBase& Renderer() {
return *renderer;
}
/// Gets an immutable reference to the renderer.
const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
/// Gets the scheduler for the CPU core that is currently running
Kernel::Scheduler& CurrentScheduler() {
return *CurrentCpuCore().Scheduler();
}
/// Gets the exclusive monitor
ExclusiveMonitor& Monitor() {
return *cpu_exclusive_monitor;
}
/// Gets the scheduler for the CPU core with the specified index
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
/// Gets the current process
Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
return current_process;
}
PerfStats perf_stats;
FrameLimiter frame_limiter;
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
const std::string& GetStatusDetails() const {
return status_details;
}
Loader::AppLoader& GetAppLoader() const {
return *app_loader;
}
Service::SM::ServiceManager& ServiceManager();
const Service::SM::ServiceManager& ServiceManager() const;
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
debug_context = std::move(context);
}
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
return debug_context;
}
private:
System();
/// Returns the currently running CPU core
Cpu& CurrentCpuCore();
/**
* Initialize the emulated system.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @return ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Init(EmuWindow& emu_window);
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
Kernel::SharedPtr<Kernel::Process> current_process;
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
std::shared_ptr<CpuBarrier> cpu_barrier;
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
size_t active_core{}; ///< Active core, only used in single thread mode
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
static System s_instance;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
/// Map of guest threads to CPU cores
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
};
inline ARM_Interface& CurrentArmInterface() {
return System::GetInstance().CurrentArmInterface();
}
inline TelemetrySession& Telemetry() {
return System::GetInstance().TelemetrySession();
}
inline Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
return System::GetInstance().CurrentProcess();
}
} // namespace Core