suyu/src/core/arm
Subv d923766042 CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.

This lets us bypass certain hangs in some games like Breath of the Wild.

We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12 20:41:28 -05:00
..
dynarmic CPU/Timing: Use an approximated amortized amount of ticks when advancing timing. 2018-08-12 20:41:28 -05:00
unicorn GDBStub works with both Unicorn and Dynarmic now (#941) 2018-08-06 22:01:24 -04:00
arm_interface.h Merge pull request #750 from lioncash/ctx 2018-07-21 11:38:16 -07:00
exclusive_monitor.cpp Implement exclusive monitor 2018-07-22 15:55:17 +01:00
exclusive_monitor.h exclusive_monitor: Use consistent type alias for u64 2018-07-23 20:54:57 -04:00