Commit graph

10326 commits

Author SHA1 Message Date
GPUCode
d5a1bd07f3
glsl_shader_gen: Increase z=0 epsillon (#7408) 2024-02-05 09:53:41 -08:00
Steveice10
8afa27718c
dumpkeys: Add seeddb.bin to output files. (#7417) 2024-02-05 09:14:14 -08:00
zhaobot
8e2415f455
Update translations (2024-02-01) (#7409)
Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2024-02-01 15:29:49 -08:00
Steveice10
c978c074db
build: Update and re-enable cubeb on macOS. (#7405) 2024-02-01 15:29:14 -08:00
amwatson
8cefb8f24d add 'beta' to logo 2024-02-01 12:14:51 -06:00
Amanda Watson
b8d5316fc7
Update README.md 2024-02-01 11:14:59 -06:00
amwatson
bceb378a73 [logo] added white background 2024-02-01 11:13:11 -06:00
Amanda Watson
072f9778a7
Update README.md 2024-02-01 11:08:41 -06:00
Amanda Watson
7251705f5f
Update README.md 2024-02-01 11:07:15 -06:00
amwatson
7e696a0287 [logo] removed grey edge 2024-02-01 11:06:39 -06:00
amwatson
bf1231ebd9 updated logo with anti-aliasing 2024-02-01 10:59:58 -06:00
amwatson
d2634a89b5 added new logo for README 2024-02-01 10:50:16 -06:00
amwatson
618fef30ee aligned logo elements to bottom 2024-02-01 10:50:05 -06:00
Steveice10
cb92ec278e
ci: Move non-x86_64 macOS jobs to M1 systems. (#7406) 2024-02-01 06:39:29 -08:00
Steveice10
9f5d5c6ddd
externals: Remove broken android-ifaddrs. (#7410) 2024-02-01 06:39:13 -08:00
amwatson
63004dc702 Update Citra 'VR' logo text color 2024-01-31 22:16:48 -06:00
Amanda Watson
7db5fe8c87
Merge pull request #49 from amwatson/merge_from_upstream
Merge from upstream Citra
2024-01-31 22:11:55 -06:00
amwatson
15d3f439ba update vr logo and colors 2024-01-31 21:49:19 -06:00
amwatson
b32abc794b updated 'More' icon to be Settings (easier to see) 2024-01-31 18:30:19 -06:00
amwatson
bce824b19d Added logo to settings 2024-01-31 18:29:29 -06:00
amwatson
e3670db4e4 update About Fragment for CitraVR 2024-01-31 17:23:38 -06:00
amwatson
dfb42258b8 [About section] Added license for OpenXR 2024-01-31 16:54:09 -06:00
amwatson
646009457e [About section] Added github link to CitraVR instead of citra-emu 2024-01-31 16:53:53 -06:00
amwatson
f05f23238b Mass-replace "Citra" with "CitraVR" in strings 2024-01-31 16:30:55 -06:00
GPUCode
480604ec72
glsl_shader_fs_gen: Apply shadow before ambient light (#7404) 2024-01-31 23:29:39 +02:00
merry
63feac6bb3
externals: Update dynarmic to 6.6.1, Update oaknut to 2.0.1 (#7398) 2024-01-30 19:50:39 -08:00
amwatson
713ac1db20 fixed theme int values to conform to array indices (which is what SettingsAdapter expects) 2024-01-30 21:45:29 -06:00
amwatson
05c0b2b51f slightly different design for larger orange/lime 2024-01-30 21:11:23 -06:00
amwatson
a7da0b6598 add green Citra svg 2024-01-30 20:14:56 -06:00
amwatson
a378087f72 [gradle.properties] Increase Java heap size to avoid builds crashing out 2024-01-30 18:27:13 -06:00
amwatson
a8d5894d30 clean up destroy logic to avoid error due to deleting the wrong handle 2024-01-30 18:26:45 -06:00
Simon
e97ca06b3d Got proper 6DoF working..
- also allowed depth slider to go to 200% (for 1st person in MK7)
- added in the "look down to show" for the lower panel
2024-01-30 23:37:05 +00:00
amwatson
d13c6e57bf remove hotkey option 2024-01-30 14:46:53 -06:00
amwatson
18314b3b38 Added new_3ds setting to VR 2024-01-30 14:05:04 -06:00
amwatson
74c0d4315f Merge remote-tracking branch 'upstream/master' into merge_from_upstream 2024-01-30 14:00:39 -06:00
amwatson
26e5488b4e Merge branch 'master' into merge_from_upstream 2024-01-30 14:00:18 -06:00
amwatson
360985f3f9 extract vr-specific versioning logic from main classes: added VrCitraApplication class and VrMainActivityUtils object 2024-01-30 13:01:26 -06:00
amwatson
1a428fd18a change config.ini -> config.ini.vr and delete config.ini.vr0 from prev version on new install 2024-01-30 12:40:37 -06:00
Simon
d4515d120f X/Y Positional Movement
Changes:
- use headset X and Y position to move camera by pushing them to the shader in VS Uniforms
- Hide the lower panel when not looking at it as the positional movement royally screws it up
- Add a slider to allow user to select how much of an impact positional movement makes
- Added back in the original Lubos immersive mode scale
2024-01-30 12:22:15 +00:00
Simon
8e044f9fcd Pass the vr_use_immersive_mode as a Vertex Shader Uniform
This means the same shaders can be used for both immersive and non-immersive as the uniform itself it the toggle in the GLSL rather than generating two different instances of the shader.
Furthermore, only one place where the gl_Position was being modified was actually needed; the other two seem to be able to be removed without it preventing immersive mode from working.
2024-01-30 12:20:12 +00:00
Simon
f2650c2ddd Merge remote-tracking branch 'upstream/master' 2024-01-30 12:18:01 +00:00
Simon
7d4593b705 Merge remote-tracking branch 'upstream/master' 2024-01-30 07:46:59 +00:00
Amanda Watson
a4738cd2b5
Update README.md 2024-01-30 00:40:13 -06:00
Amanda Watson
4ad75a2c29
Update README.md 2024-01-30 00:38:43 -06:00
Amanda Watson
f8efe659a3
Update README.md
Re-order touch input bindings link to be on top of input section -- replace description
2024-01-30 00:24:39 -06:00
Amanda Watson
f3a98ef3b0
Update README.md
added link to Touch Controller Input Bindings
2024-01-30 00:23:38 -06:00
amwatson
e772f1cc53 Revert "Pass the vr_use_immersive_mode as a Vertex Shader Uniform"
This reverts commit 1eb7c159e6.
2024-01-29 21:37:38 -06:00
Amanda Watson
5cab34866c
Merge pull request #32 from amwatson/lubos_immersive_mode
Lubos VR180 immersive mode
2024-01-29 21:23:55 -06:00
Amanda Watson
0719680a45
Merge branch 'master' into lubos_immersive_mode 2024-01-29 21:22:54 -06:00
amwatson
350f964c3a dpad on thumbrest 2024-01-29 21:19:15 -06:00