dolphin/Externals/wxWidgets/src/msw/dcclient.cpp

358 lines
9.9 KiB
C++
Raw Normal View History

/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/dcclient.cpp
// Purpose: wxClientDC class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: dcclient.cpp 39021 2006-05-04 07:57:04Z ABX $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/dcclient.h"
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/log.h"
#include "wx/window.h"
#endif
#include "wx/msw/private.h"
// ----------------------------------------------------------------------------
// array/list types
// ----------------------------------------------------------------------------
struct WXDLLEXPORT wxPaintDCInfo
{
wxPaintDCInfo(wxWindow *win, wxDC *dc)
{
hwnd = win->GetHWND();
hdc = dc->GetHDC();
count = 1;
}
WXHWND hwnd; // window for this DC
WXHDC hdc; // the DC handle
size_t count; // usage count
};
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxArrayDCInfo)
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxClientDC)
IMPLEMENT_CLASS(wxPaintDCEx, wxPaintDC)
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
static PAINTSTRUCT g_paintStruct;
#ifdef __WXDEBUG__
// a global variable which we check to verify that wxPaintDC are only
// created in response to WM_PAINT message - doing this from elsewhere is a
// common programming error among wxWidgets programmers and might lead to
// very subtle and difficult to debug refresh/repaint bugs.
int g_isPainting = 0;
#endif // __WXDEBUG__
// ===========================================================================
// implementation
// ===========================================================================
// ----------------------------------------------------------------------------
// wxWindowDC
// ----------------------------------------------------------------------------
wxWindowDC::wxWindowDC()
{
m_canvas = NULL;
}
wxWindowDC::wxWindowDC(wxWindow *canvas)
{
wxCHECK_RET( canvas, _T("invalid window in wxWindowDC") );
m_canvas = canvas;
m_hDC = (WXHDC) ::GetWindowDC(GetHwndOf(m_canvas));
// m_bOwnsDC was already set to false in the base class ctor, so the DC
// will be released (and not deleted) in ~wxDC
InitDC();
}
void wxWindowDC::InitDC()
{
// the background mode is only used for text background and is set in
// DrawText() to OPAQUE as required, otherwise always TRANSPARENT,
::SetBkMode(GetHdc(), TRANSPARENT);
// default bg colour is pne of the window
SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
// since we are a window dc we need to grab the palette from the window
#if wxUSE_PALETTE
InitializePalette();
#endif
}
void wxWindowDC::DoGetSize(int *width, int *height) const
{
wxCHECK_RET( m_canvas, _T("wxWindowDC without a window?") );
m_canvas->GetSize(width, height);
}
// ----------------------------------------------------------------------------
// wxClientDC
// ----------------------------------------------------------------------------
wxClientDC::wxClientDC()
{
m_canvas = NULL;
}
wxClientDC::wxClientDC(wxWindow *canvas)
{
wxCHECK_RET( canvas, _T("invalid window in wxClientDC") );
m_canvas = canvas;
m_hDC = (WXHDC)::GetDC(GetHwndOf(m_canvas));
// m_bOwnsDC was already set to false in the base class ctor, so the DC
// will be released (and not deleted) in ~wxDC
InitDC();
}
void wxClientDC::InitDC()
{
wxWindowDC::InitDC();
// in wxUniv build we must manually do some DC adjustments usually
// performed by Windows for us
//
// we also need to take the menu/toolbar manually into account under
// Windows CE because they're just another control there, not anything
// special as usually under Windows
#if defined(__WXUNIVERSAL__) || defined(__WXWINCE__)
wxPoint ptOrigin = m_canvas->GetClientAreaOrigin();
if ( ptOrigin.x || ptOrigin.y )
{
// no need to shift DC origin if shift is null
SetDeviceOrigin(ptOrigin.x, ptOrigin.y);
}
// clip the DC to avoid overwriting the non client area
SetClippingRegion(wxPoint(0,0), m_canvas->GetClientSize());
#endif // __WXUNIVERSAL__ || __WXWINCE__
}
wxClientDC::~wxClientDC()
{
}
void wxClientDC::DoGetSize(int *width, int *height) const
{
wxCHECK_RET( m_canvas, _T("wxClientDC without a window?") );
m_canvas->GetClientSize(width, height);
}
// ----------------------------------------------------------------------------
// wxPaintDC
// ----------------------------------------------------------------------------
// VZ: initial implementation (by JACS) only remembered the last wxPaintDC
// created and tried to reuse it - this was supposed to take care of a
// situation when a derived class OnPaint() calls base class OnPaint()
// because in this case ::BeginPaint() shouldn't be called second time.
//
// I'm not sure how useful this is, however we must remember the HWND
// associated with the last HDC as well - otherwise we may (and will!) try
// to reuse the HDC for another HWND which is a nice recipe for disaster.
//
// So we store a list of windows for which we already have the DC and not
// just one single hDC. This seems to work, but I'm really not sure about
// the usefullness of the whole idea - IMHO it's much better to not call
// base class OnPaint() at all, or, if we really want to allow it, add a
// "wxPaintDC *" parameter to wxPaintEvent which should be used if it's
// !NULL instead of creating a new DC.
wxArrayDCInfo wxPaintDC::ms_cache;
wxPaintDC::wxPaintDC()
{
m_canvas = NULL;
}
wxPaintDC::wxPaintDC(wxWindow *canvas)
{
wxCHECK_RET( canvas, wxT("NULL canvas in wxPaintDC ctor") );
#ifdef __WXDEBUG__
if ( g_isPainting <= 0 )
{
wxFAIL_MSG( wxT("wxPaintDC may be created only in EVT_PAINT handler!") );
return;
}
#endif // __WXDEBUG__
m_canvas = canvas;
// do we have a DC for this window in the cache?
wxPaintDCInfo *info = FindInCache();
if ( info )
{
m_hDC = info->hdc;
info->count++;
}
else // not in cache, create a new one
{
m_hDC = (WXHDC)::BeginPaint(GetHwndOf(m_canvas), &g_paintStruct);
if (m_hDC)
ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
}
// (re)set the DC parameters.
// Note: at this point m_hDC can be NULL under MicroWindows, when dragging.
if (GetHDC())
InitDC();
}
wxPaintDC::~wxPaintDC()
{
if ( m_hDC )
{
SelectOldObjects(m_hDC);
size_t index;
wxPaintDCInfo *info = FindInCache(&index);
wxCHECK_RET( info, wxT("existing DC should have a cache entry") );
if ( --info->count == 0 )
{
::EndPaint(GetHwndOf(m_canvas), &g_paintStruct);
ms_cache.RemoveAt(index);
// Reduce the number of bogus reports of non-freed memory
// at app exit
if (ms_cache.IsEmpty())
ms_cache.Clear();
}
//else: cached DC entry is still in use
// prevent the base class dtor from ReleaseDC()ing it again
m_hDC = 0;
}
}
wxPaintDCInfo *wxPaintDC::FindInCache(size_t *index) const
{
wxPaintDCInfo *info = NULL;
size_t nCache = ms_cache.GetCount();
for ( size_t n = 0; n < nCache; n++ )
{
wxPaintDCInfo *info1 = &ms_cache[n];
if ( info1->hwnd == m_canvas->GetHWND() )
{
info = info1;
if ( index )
*index = n;
break;
}
}
return info;
}
// find the entry for this DC in the cache (keyed by the window)
WXHDC wxPaintDC::FindDCInCache(wxWindow* win)
{
size_t nCache = ms_cache.GetCount();
for ( size_t n = 0; n < nCache; n++ )
{
wxPaintDCInfo *info = &ms_cache[n];
if ( info->hwnd == win->GetHWND() )
{
return info->hdc;
}
}
return 0;
}
/*
* wxPaintDCEx
*/
// TODO: don't duplicate wxPaintDC code here!!
wxPaintDCEx::wxPaintDCEx(wxWindow *canvas, WXHDC dc) : saveState(0)
{
wxCHECK_RET( dc, wxT("wxPaintDCEx requires an existing device context") );
m_canvas = canvas;
wxPaintDCInfo *info = FindInCache();
if ( info )
{
m_hDC = info->hdc;
info->count++;
}
else // not in cache, create a new one
{
m_hDC = dc;
ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
saveState = SaveDC((HDC) dc);
}
}
wxPaintDCEx::~wxPaintDCEx()
{
size_t index;
wxPaintDCInfo *info = FindInCache(&index);
wxCHECK_RET( info, wxT("existing DC should have a cache entry") );
if ( --info->count == 0 )
{
RestoreDC((HDC) m_hDC, saveState);
ms_cache.RemoveAt(index);
// Reduce the number of bogus reports of non-freed memory
// at app exit
if (ms_cache.IsEmpty())
ms_cache.Clear();
}
//else: cached DC entry is still in use
// prevent the base class dtor from ReleaseDC()ing it again
m_hDC = 0;
}