dolphin/Source/Core/VideoBackends/OGL/Render.h

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#ifndef _RENDER_H_
#define _RENDER_H_
#include "RenderBase.h"
namespace OGL
{
void ClearEFBCache();
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enum GLSL_VERSION {
GLSL_130,
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GLSL_140,
GLSL_150, // and above
GLSLES3
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};
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// ogl-only config, so not in VideoConfig.h
extern struct VideoConfig {
bool bSupportsGLSLCache;
bool bSupportsGLPinnedMemory;
bool bSupportsGLSync;
bool bSupportsGLBaseVertex;
bool bSupportsGLBufferStorage;
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bool bSupportCoverageMSAA;
bool bSupportSampleShading;
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GLSL_VERSION eSupportedGLSLVersion;
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bool bSupportOGL31;
bool bSupportViewportFloat;
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const char *gl_vendor;
const char *gl_renderer;
const char* gl_version;
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const char* glsl_version;
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s32 max_samples;
} g_ogl_config;
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
static void Init();
static void Shutdown();
void SetColorMask() override;
void SetBlendMode(bool forceUpdate) override;
void SetScissorRect(const TargetRectangle& rc) override;
void SetGenerationMode() override;
void SetDepthMode() override;
void SetLogicOpMode() override;
void SetDitherMode() override;
void SetLineWidth() override;
void SetSamplerState(int stage,int texindex) override;
void SetInterlacingMode() override;
// TODO: Implement and use these
void ApplyState(bool bUseDstAlpha) override {}
void RestoreState() override {}
void RenderText(const char* pstr, int left, int top, u32 color) override;
void DrawDebugInfo();
void FlipImageData(u8 *data, int w, int h, int pixel_width = 3);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void ResetAPIState() override;
void RestoreAPIState() override;
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma) override;
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
void ReinterpretPixelData(unsigned int convtype) override;
void UpdateViewport() override;
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
};
}
#endif