dolphin/Source/Plugins/Plugin_VideoOGL/Src/Windows/Thread.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Thread.h"
namespace W32Util
{
Thread::Thread ( DWORD (WINAPI * pFun) (void* arg), void* pArg)
{
_handle = CreateThread (
0, // Security attributes
0, // Stack size
pFun,
pArg,
CREATE_SUSPENDED,
&_tid);
}
Thread::~Thread (void)
{
if (_handle != NULL)
{
if (CloseHandle (_handle) == FALSE)
{
Terminate();
}
}
}
void Thread::Resume (void)
{
if (_handle != NULL)
ResumeThread (_handle);
}
void Thread::WaitForDeath (void)
{
if (_handle != NULL)
WaitForSingleObject (_handle, 100);
}
void Thread::Terminate (void)
{
if (_handle != NULL)
TerminateThread (_handle, 0);
_handle = NULL;
}
void Thread::SetPriority (int _nPriority)
{
if (_handle != NULL)
SetThreadPriority(_handle, _nPriority);
}
void Thread::Suspend (void)
{
if (_handle != NULL)
SuspendThread(_handle);
}
}