dolphin/Source/Core/DiscIO/FileSystemGCWii.cpp

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
#include <cstddef>
#include <cstring>
#include <optional>
#include <string>
#include <vector>
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#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "DiscIO/FileSystemGCWii.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
FileInfoGCWii::FileInfoGCWii(u8 offset_shift, const u8* fst_entry, const u8* name_table_start)
: m_offset_shift(offset_shift), m_fst_entry(fst_entry), m_name_table_start(name_table_start)
{
}
FileInfoGCWii::~FileInfoGCWii()
{
}
u32 FileInfoGCWii::Get(EntryProperty entry_property) const
{
return Common::swap32(m_fst_entry + sizeof(u32) * static_cast<int>(entry_property));
}
u32 FileInfoGCWii::GetSize() const
{
return Get(EntryProperty::FILE_SIZE);
}
u64 FileInfoGCWii::GetOffset() const
{
return static_cast<u64>(Get(EntryProperty::FILE_OFFSET)) << (IsDirectory() ? 0 : m_offset_shift);
}
bool FileInfoGCWii::IsDirectory() const
{
return (Get(EntryProperty::NAME_OFFSET) & 0xFF000000) != 0;
}
std::string FileInfoGCWii::GetName() const
{
// TODO: Should we really always use SHIFT-JIS?
// Some names in Pikmin (NTSC-U) don't make sense without it, but is it correct?
const u8* name = m_name_table_start + (Get(EntryProperty::NAME_OFFSET) & 0xFFFFFF);
return SHIFTJISToUTF8(reinterpret_cast<const char*>(name));
}
FileSystemGCWii::FileSystemGCWii(const Volume* _rVolume, const Partition& partition)
: FileSystem(_rVolume, partition), m_Initialized(false), m_Valid(false), m_offset_shift(0)
{
m_Valid = DetectFileSystem();
}
FileSystemGCWii::~FileSystemGCWii()
{
m_FileInfoVector.clear();
}
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const std::vector<FileInfoGCWii>& FileSystemGCWii::GetFileList()
{
if (!m_Initialized)
InitFileSystem();
return m_FileInfoVector;
}
const FileInfo* FileSystemGCWii::FindFileInfo(const std::string& path)
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{
if (!m_Initialized)
InitFileSystem();
if (m_FileInfoVector.empty())
return nullptr;
return FindFileInfo(path, 0);
}
const FileInfo* FileSystemGCWii::FindFileInfo(const std::string& path,
size_t search_start_offset) const
{
// Given a path like "directory1/directory2/fileA.bin", this function will
// find directory1 and then call itself to search for "directory2/fileA.bin".
if (path.empty() || path == "/")
return &m_FileInfoVector[search_start_offset];
// It's only possible to search in directories. Searching in a file is an error
if (!m_FileInfoVector[search_start_offset].IsDirectory())
return nullptr;
size_t first_dir_separator = path.find('/');
const std::string searching_for = path.substr(0, first_dir_separator);
const std::string rest_of_path =
(first_dir_separator != std::string::npos) ? path.substr(first_dir_separator + 1) : "";
size_t search_end_offset = m_FileInfoVector[search_start_offset].GetSize();
search_start_offset++;
while (search_start_offset < search_end_offset)
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{
const FileInfoGCWii& file_info = m_FileInfoVector[search_start_offset];
if (file_info.GetName() == searching_for)
{
// A match is found. The rest of the path is passed on to finish the search.
const FileInfo* result = FindFileInfo(rest_of_path, search_start_offset);
// If the search wasn't successful, the loop continues, just in case there's a second
// file info that matches searching_for (which probably won't happen in practice)
if (result)
return result;
}
if (file_info.IsDirectory())
{
// Skip a directory and everything that it contains
if (file_info.GetSize() <= search_start_offset)
{
// The next offset (obtained by GetSize) is supposed to be larger than
// the current offset. If an FST is malformed and breaks that rule,
// there's a risk that next offset pointers form a loop.
// To avoid infinite loops, this method returns.
ERROR_LOG(DISCIO, "Invalid next offset in file system");
return nullptr;
}
search_start_offset = file_info.GetSize();
}
else
{
// Skip a single file
search_start_offset++;
}
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}
return nullptr;
}
const FileInfo* FileSystemGCWii::FindFileInfo(u64 disc_offset)
{
if (!m_Initialized)
InitFileSystem();
for (auto& file_info : m_FileInfoVector)
{
if ((file_info.GetOffset() <= disc_offset) &&
((file_info.GetOffset() + file_info.GetSize()) > disc_offset))
{
return &file_info;
}
}
return nullptr;
}
std::string FileSystemGCWii::GetPath(u64 _Address)
{
if (!m_Initialized)
InitFileSystem();
for (size_t i = 0; i < m_FileInfoVector.size(); ++i)
{
const FileInfoGCWii& file_info = m_FileInfoVector[i];
if ((file_info.GetOffset() <= _Address) &&
((file_info.GetOffset() + file_info.GetSize()) > _Address))
{
return GetPathFromFSTOffset(i);
}
}
return "";
}
std::string FileSystemGCWii::GetPathFromFSTOffset(size_t file_info_offset)
{
if (!m_Initialized)
InitFileSystem();
// Root entry doesn't have a name
if (file_info_offset == 0)
return "";
const FileInfoGCWii& file_info = m_FileInfoVector[file_info_offset];
if (file_info.IsDirectory())
{
// The offset of the parent directory is stored in the current directory.
if (file_info.GetOffset() >= file_info_offset)
{
// The offset of the parent directory is supposed to be smaller than
// the current offset. If an FST is malformed and breaks that rule,
// there's a risk that parent directory pointers form a loop.
// To avoid stack overflows, this method returns.
ERROR_LOG(DISCIO, "Invalid parent offset in file system");
return "";
}
return GetPathFromFSTOffset(file_info.GetOffset()) + file_info.GetName() + "/";
}
else
{
// The parent directory can be found by searching backwards
// for a directory that contains this file.
size_t parent_offset = file_info_offset - 1;
while (!(m_FileInfoVector[parent_offset].IsDirectory() &&
m_FileInfoVector[parent_offset].GetSize() > file_info_offset))
{
parent_offset--;
}
return GetPathFromFSTOffset(parent_offset) + file_info.GetName();
}
}
u64 FileSystemGCWii::ReadFile(const FileInfo* file_info, u8* _pBuffer, u64 _MaxBufferSize,
u64 _OffsetInFile)
{
if (!m_Initialized)
InitFileSystem();
if (!file_info || file_info->IsDirectory())
return 0;
if (_OffsetInFile >= file_info->GetSize())
return 0;
u64 read_length = std::min(_MaxBufferSize, file_info->GetSize() - _OffsetInFile);
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DEBUG_LOG(DISCIO, "Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64
" Size: %" PRIx32,
read_length, _OffsetInFile, GetPath(file_info->GetOffset()).c_str(),
file_info->GetOffset(), file_info->GetSize());
m_rVolume->Read(file_info->GetOffset() + _OffsetInFile, read_length, _pBuffer, m_partition);
return read_length;
}
bool FileSystemGCWii::ExportFile(const FileInfo* file_info, const std::string& _rExportFilename)
{
if (!m_Initialized)
InitFileSystem();
if (!file_info || file_info->IsDirectory())
return false;
u64 remainingSize = file_info->GetSize();
u64 fileOffset = file_info->GetOffset();
File::IOFile f(_rExportFilename, "wb");
if (!f)
return false;
bool result = true;
while (remainingSize)
{
// Limit read size to 128 MB
size_t readSize = (size_t)std::min(remainingSize, (u64)0x08000000);
std::vector<u8> buffer(readSize);
result = m_rVolume->Read(fileOffset, readSize, &buffer[0], m_partition);
if (!result)
break;
f.WriteBytes(&buffer[0], readSize);
remainingSize -= readSize;
fileOffset += readSize;
}
return result;
}
bool FileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const
{
std::optional<u32> apploader_size = m_rVolume->ReadSwapped<u32>(0x2440 + 0x14, m_partition);
const std::optional<u32> trailer_size = m_rVolume->ReadSwapped<u32>(0x2440 + 0x18, m_partition);
constexpr u32 header_size = 0x20;
if (!apploader_size || !trailer_size)
return false;
*apploader_size += *trailer_size + header_size;
DEBUG_LOG(DISCIO, "Apploader size -> %x", *apploader_size);
std::vector<u8> buffer(*apploader_size);
if (m_rVolume->Read(0x2440, *apploader_size, buffer.data(), m_partition))
{
std::string exportName(_rExportFolder + "/apploader.img");
File::IOFile AppFile(exportName, "wb");
if (AppFile)
{
AppFile.WriteBytes(buffer.data(), *apploader_size);
return true;
}
}
return false;
}
std::optional<u64> FileSystemGCWii::GetBootDOLOffset() const
{
std::optional<u32> offset = m_rVolume->ReadSwapped<u32>(0x420, m_partition);
return offset ? static_cast<u64>(*offset) << m_offset_shift : std::optional<u64>();
}
std::optional<u32> FileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
{
u32 dol_size = 0;
// Iterate through the 7 code segments
for (u8 i = 0; i < 7; i++)
{
const std::optional<u32> offset =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x00 + i * 4, m_partition);
const std::optional<u32> size =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x90 + i * 4, m_partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
// Iterate through the 11 data segments
for (u8 i = 0; i < 11; i++)
{
const std::optional<u32> offset =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x1c + i * 4, m_partition);
const std::optional<u32> size =
m_rVolume->ReadSwapped<u32>(dol_offset + 0xac + i * 4, m_partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
return dol_size;
}
bool FileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const
{
std::optional<u64> dol_offset = GetBootDOLOffset();
if (!dol_offset)
return false;
std::optional<u32> dol_size = GetBootDOLSize(*dol_offset);
if (!dol_size)
return false;
std::vector<u8> buffer(*dol_size);
if (m_rVolume->Read(*dol_offset, *dol_size, &buffer[0], m_partition))
{
std::string exportName(_rExportFolder + "/boot.dol");
File::IOFile DolFile(exportName, "wb");
if (DolFile)
{
DolFile.WriteBytes(&buffer[0], *dol_size);
return true;
}
}
return false;
}
bool FileSystemGCWii::DetectFileSystem()
{
if (m_rVolume->ReadSwapped<u32>(0x18, m_partition) == u32(0x5D1C9EA3))
{
m_offset_shift = 2; // Wii file system
return true;
}
else if (m_rVolume->ReadSwapped<u32>(0x1c, m_partition) == u32(0xC2339F3D))
{
m_offset_shift = 0; // GameCube file system
return true;
}
return false;
}
void FileSystemGCWii::InitFileSystem()
{
m_Initialized = true;
const std::optional<u32> fst_offset_unshifted = m_rVolume->ReadSwapped<u32>(0x424, m_partition);
const std::optional<u32> fst_size_unshifted = m_rVolume->ReadSwapped<u32>(0x428, m_partition);
if (!fst_offset_unshifted || !fst_size_unshifted)
return;
const u64 fst_offset = static_cast<u64>(*fst_offset_unshifted) << m_offset_shift;
const u64 fst_size = static_cast<u64>(*fst_size_unshifted) << m_offset_shift;
if (fst_size < 0xC)
return;
// 128 MiB is more than the total amount of RAM in a Wii.
// No file system should use anywhere near that much.
static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 128 * 1024 * 1024;
if (fst_size > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT)
{
// Without this check, Dolphin can crash by trying to allocate too much
// memory when loading a disc image with an incorrect FST size.
ERROR_LOG(DISCIO, "File system is abnormally large! Aborting loading");
return;
}
// Read the whole FST
m_file_system_table.resize(fst_size);
if (!m_rVolume->Read(fst_offset, fst_size, m_file_system_table.data(), m_partition))
return;
// Create all file info objects
u32 number_of_file_infos = Common::swap32(*((u32*)m_file_system_table.data() + 2));
const u8* fst_start = m_file_system_table.data();
const u8* name_table_start = fst_start + (number_of_file_infos * 0xC);
const u8* name_table_end = fst_start + fst_size;
if (name_table_end < name_table_start)
return;
for (u32 i = 0; i < number_of_file_infos; i++)
m_FileInfoVector.emplace_back(m_offset_shift, fst_start + (i * 0xC), name_table_start);
}
} // namespace