dolphin/Languages/ko.po

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# Translation of dolphin-emu.pot to Korean
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# Siegfried <iori3000@hanafos.com>, 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-02-08 21:07-0600\n"
"PO-Revision-Date: 2011-01-28 05:39+0900\n"
"Last-Translator: Siegfried <iori3000@hanafos.com>\n"
"Language-Team: \n"
"Language: Korean\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:495
msgid " (too many to display)"
msgstr " (표시하기에 너무 많은)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:255
#: Source/Core/DolphinWX/Src/NetWindow.cpp:481
#: Source/Core/DolphinWX/Src/NetWindow.cpp:520
msgid " Game : "
msgstr "게임 :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:525
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:71
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\"가 존재하지 않습니다.\n"
" 새로운 16MB 메모리카드를 생성해요?"
#: Source/Core/Core/Src/CoreParameter.cpp:141
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\"는 비적합 GCM/ISO 파일임, 혹은 GC/Wii ISO가 아님."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s복사%1$s"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:400
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:720
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:721
#, c-format
msgid "%d Hz"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:321
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s가 이미 존재함, 덮어씁니까?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:169
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s 가 실패해서 취소되었습니다. 이미지가 손상된 것 같습니다."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:402
#, c-format
msgid "%s failed to open"
msgstr "%s가 열기에 실패했습니다"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:79
#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"%s가 잘못된 해쉬를 지녔습니다.\n"
"문제를 고치기위해 지금 중지하시겠습니까?\n"
"\"아니오\"를 선택하면, 오디오가 알아듣기 힘들겁니다."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:395
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s 는 0 바이트 파일임"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:161
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s 는 이미 압축됨! 그것을 더이상 압축할 수 없습니다."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:378
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s 는 너무 긴 파일이름 입니다, 최대 글자수는 45 입니다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sDelete%s"
msgstr "%s삭제%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI 내보내기%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI 가져오기%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:766
#, fuzzy, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%d 빈 블럭; %d 빈 디렉토리 엔트리"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:524
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:308
msgid "&About..."
msgstr "돌핀에 대해(&A)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:116
msgid "&Boot from DVD Drive..."
msgstr "DVD 드라이브에서 부트(&B)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:245
msgid "&Breakpoints"
msgstr "브레이크포인트(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&Browse for ISOs..."
msgstr "ISO 폴더탐색(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "&Cheats Manager"
msgstr "치트 매니저(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:187
msgid "&DSP Settings"
msgstr "사운드 설정(&D)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992
msgid "&Delete ISO..."
msgstr "ISO 삭제(&D)..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1009
msgid "&Delete selected ISOs..."
msgstr "선택된 ISO들 삭제(&D)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:180
msgid "&Emulation"
msgstr "에뮬레이션(&E)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:130
msgid "&File"
msgstr "파일(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "&Frame Advance"
msgstr "프레임 진행(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:326
msgid "&Fullscreen"
msgstr "전체화면(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:188
msgid "&Gamecube Pad Settings"
msgstr "게임큐브 패드 설정(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Graphics Settings"
msgstr "그래픽 설정(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:309
msgid "&Help"
msgstr "도움(&H)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:247
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "&Load State"
msgstr "상태 로드(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Memcard Manager (GC)"
msgstr "메모리 카드 매니저(GC) (&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:246
msgid "&Memory"
msgstr "메모리(&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:112
msgid "&Open..."
msgstr "열기(&O)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:195
msgid "&Options"
msgstr "옵션(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:330
msgid "&Pause"
msgstr "일시정지(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:332
msgid "&Play"
msgstr "실행(&P)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:975
msgid "&Properties"
msgstr "속성(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:125
msgid "&Refresh List"
msgstr "게임목록 새로 고침(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:244
msgid "&Registers"
msgstr "레지스터들(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:136
msgid "&Reset"
msgstr "리셋(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:248
msgid "&Sound"
msgstr "사운드(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:335
msgid "&Stop"
msgstr "중지(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:222
msgid "&Tools"
msgstr "도구(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:249
msgid "&Video"
msgstr "비디오(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:297
msgid "&View"
msgstr "보기(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:189
msgid "&Wiimote Settings"
msgstr "위모트 설정(&W)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
msgid "(-)+zFar"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
msgid "(-)+zNear"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:105
#, fuzzy
msgid "(UNKNOWN)"
msgstr "알려지지 않음"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
msgid "(off)"
msgstr "(끔)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159
msgid "16 bit"
msgstr "16 비트"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160
msgid "32 bit"
msgstr "32 비트"
#: Source/Core/Core/Src/Core.cpp:257
msgid "32-bit platforms do not support fastmem yet. Report this bug."
msgstr "32-비트 플랫폼들은 fastmem을 아직 지원안함. 이 버그를 보고하라."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "3D Vision (Requires Fullscreen)"
msgstr "3D 비전 (전체화면 필요)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158
msgid "8 bit"
msgstr "8 비트"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<여기에 이름을 넣으세요>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:280
msgid "<No resolutions found>"
msgstr "<발견된 해상도가 없음>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:75
msgid "<Nothing>"
msgstr "<없음>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<키를 누르세요>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:316
msgid "<System>"
msgstr "<시스템>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:180
#: Source/Core/DolphinWX/Src/NetWindow.cpp:216
msgid "A NetPlay window is already open!!"
msgstr "넷플레이 윈도우가 이미 열려있습니다!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:348
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:379
msgid "A game is not currently running."
msgstr "현재 게임이 구동되고 있지 않습니다."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:118
msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"지원되는 블루투스 장치를 찾을 수 없습니다!\n"
"(마이크로소프트 블루투스 스택만 지원됩니다.)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:88
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"알림:\n"
"\n"
"넷플레이는 다음 설정들을 사용할 때만이 현재 제대로 작동할 겁니다:\n"
" - 듀얼 코어 [끔]\n"
" - 오디오 병목 [끔]\n"
" - DSP-HLE \"소리 없음\"으로 혹은 DSP-LLE\n"
" - 수동으로 [스텐다드 컨트롤러]에 사용되어질 정확한 컨트롤러들의 수를 설정하"
"세요\n"
"\n"
"모든 플레이어들은 같은 돌핀 버전과 설정들을 사용하도록 시도해야합니다.\n"
"모든 메모리 카드를 끄거나 시작하기전에 그것들을 모든 플레이어들에게 보내세"
"요.\n"
"위모트 지원은 시행되지 않었습니다.\n"
"\n"
"TCP 포트를 호스트에 전달해야합니다!!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
msgid "AM-Baseboard"
msgstr "AM-기반보드"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:294
msgid "AR Codes"
msgstr "AR 코드"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "돌핀에 대해"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "가속"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:318
msgid "Accurate Texture Cache"
msgstr "정확한 텍스쳐 캐쉬"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Accurate VBeam emulation"
msgstr "정확한 VBeam 에뮬레이션"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr " [ 액션 ]"
#: Source/Core/Core/Src/ARDecrypt.cpp:481
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"액션 리플레이 코드 해독 에러:\n"
"패러티 체크 실패했습니다\n"
"\n"
"범인 코드:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 코드 추가 (%s)에"
#: Source/Core/Core/Src/ActionReplay.cpp:756
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 채우기와 슬라이드(%s)"
"에"
#: Source/Core/Core/Src/ActionReplay.cpp:549
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 램 쓰기와 채우기 (%s)"
"에"
#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 포인터 (%s)에 쓰기에"
#: Source/Core/Core/Src/ActionReplay.cpp:803
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "액션 리플레이 에러: 비적합 크기 (%08x), 메모리 복사 (%s)에"
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr ""
"액션 리플레이 에러: 매스터 코드와 CCXXXXXX에 쓰기가 시행되지 않습니다 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "액션 리플레이 에러: 비적합 AR 코드 라인: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:873
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "액션 리플레이: 조건적 코드: 비적합 크기 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "액션 리플레이: 비적합 일반 코드 타입 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "액션 리플레이: 일반 코드 %i: 비적합 서브타입 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "액션 리플레이: 일반 코드 0: 비적합 서브타입 %08x (%s)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147
msgid "Adapter:"
msgstr "어댑터:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "추가"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1283
msgid "Add ActionReplay Code"
msgstr "액션리플레이 코드 추가"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212
msgid "Add Patch"
msgstr "패치 추가"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:465
msgid "Add new pane"
msgstr "새로운 창 추가"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:865
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:422
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:444
msgid "Add..."
msgstr "추가..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:71
msgid "Address :"
msgstr "주소 :"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:777
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "버튼들 활성화에 필요한 아날로그 컨트롤 압력을 조정하세요."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:333
msgid "Advanced"
msgstr "고급"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615
msgid "Advanced Settings"
msgstr "고급 설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:608
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr "모든 GC/Wii 파일들 (elf, dol, gcm, iso, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:870
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "모든 GC/Wii 이미지들 (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1298
msgid "All Gamecube GCM files (gcm)"
msgstr "모든 게임큐브 GCM 파일들 (gcm)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1290
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1304
msgid "All Save States (sav, s##)"
msgstr "모든 상태들 저장 (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1296
msgid "All Wii ISO files (iso)"
msgstr "모든 Wii ISO 파일들 (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1316
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "모든 압축된 GC/Wii ISO 파일들 (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:94
msgid "All files (*.*)|*.*"
msgstr "모든 파일 (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"CPU가 EFB(렌더 버퍼)에 읽거나 쓰도록 허용.\n"
"이것은 특정 게임플레이 기능(예. Super Mario Galaxy에 별 포인터) 뿐만아니라 특"
"정 비주얼 효과들(예. Monster Hunter Tri)에 요구됩니다,\n"
"하지만 이 옵션을 켜는 것은 그 게임이 이 기능을 심하게 사용한다면 성능상에 거"
"대한 네거티브 효과를 가질 수 있습니다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:183
msgid "Anisotropic Filtering:"
msgstr "비등방성 필터링:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:188
msgid "Anti-Aliasing:"
msgstr "안티-앨리어싱:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "앱로더가 잘못된 크기임... 정말 앱로더입니까?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr "앱로더가 파일로 부터 로드할 수 없음"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:894
msgid "Apploader:"
msgstr "앱로더:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "적용"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:634
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" 를 정말로 지우고 싶습니까?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1118
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"이 파일들을 정말로 지우고 싶습니까?\n"
"그것들은 영원히 사라집니다!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1109
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "이 파일을 정말로 지우고 싶습니까? 그것은 영원히 사라집니다!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:842
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Aspect Ratio:"
msgstr "종횡비:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:79
msgid "At least one pane must remain open."
msgstr "적어도 하나의 창이 열려 있어야합니다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:585
#, fuzzy
msgid "Audio"
msgstr "XAudio2"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734
#, fuzzy
msgid "Audio Backend:"
msgstr "오디오 백엔드"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: AO 장치를 열기 에러.\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632
msgid "Auto"
msgstr "자동"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Auto [recommended]"
msgstr "자동 [권장]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:538
msgid ""
"Auto size the window to match the game's output resolution adjusted by the "
"EFB scale.\n"
"It is best to set the aspect ratio to stretch when using this."
msgstr ""
"EFB 스케일로 조정된 게임의 출력 해상도와 일치되도록 윈도우 크기를 자동 조"
"정.\n"
"이것을 사용할 때 종횡비를 늘림으로 설정하는 것이 가장좋다."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "뒤로"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:738
#, fuzzy
msgid "Backend Settings"
msgstr "기본 설정"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92
msgid "Background Input"
msgstr "백그라운드 입력"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "후진"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289
msgid "Bad File Header"
msgstr "배드 파일 헤더"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr " 배너"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:523
msgid "Banner Details"
msgstr "배너 세부사항"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:489
msgid "Banner:"
msgstr "배너:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "바"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:304
msgid "Basic"
msgstr "기본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:609
msgid "Basic Settings"
msgstr "기본 설정"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "베이스"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169
msgid "Block Allocation Table checksum failed"
msgstr "블럭 할당 테이블 체크섬 실패했습니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:632
msgid "Blocks"
msgstr "블럭들"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "파랑"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "파랑 왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "파랑 오른쪽"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
msgid "Bottom"
msgstr "아래"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:243
#, c-format
msgid "Bound Controls: %lu"
msgstr "바운드 컨트롤들: %lu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Broken"
msgstr "고장난"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:377
msgid "Browse"
msgstr "폴더탐색"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "추가할 디렉토리 둘러보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:377
msgid "Browse for an ISO directory..."
msgstr "ISO 디렉토리 불러오기..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1191
msgid "Browse for output directory"
msgstr "출력 디렉토리 둘러보기"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:312
msgid "Buffer:"
msgstr "버퍼:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
msgid "Buttons"
msgstr "버튼"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74
msgid "C-Stick"
msgstr "C-스틱"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600
msgid "CPU Emulator Engine"
msgstr "CPU 에뮬레이터 엔진"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:75
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"버텍스마다가 아닌 픽셀마다를 기반으로 3D 그래픽의 빛을 계산한다.\n"
"이것은 더 정확한 행함이지만 성능을 감소시킨다."
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:570
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:77
msgid "Cancel"
msgstr "취소"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:189
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:263
#, c-format
msgid "Cannot open %s"
msgstr "%s를 열수 없음"
#: Source/Core/Core/Src/CoreTiming.cpp:122
msgid "Cannot unregister events with events pending"
msgstr "이벤트들 미해결을 지닌 이벤트들을 등록하지 않을 수 없음"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1172
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"그 파일을 메모리 카드로 사용할 수 없음.\n"
"둘다의 슬롯들에 같은 파일을 사용하려 합니까?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1834
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "bd: %02x:%02x:%02x:%02x:%02x:%02x 에 의해 위모트를 찾을 수 없음 "
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1848
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "%02x 연결핸들에 의해 위모트를 찾을 수 없음."
#: Source/Core/Core/Src/HW/DVDInterface.cpp:644
#: Source/Core/Core/Src/HW/DVDInterface.cpp:654
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:240
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:335
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "DVD_플러그인에서 읽을 수 없음 - DVD-인터페이스: 치명적 에러"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr "중앙"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:561
msgid "Change"
msgstr "변경"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "Change &Disc..."
msgstr "디스크 변경(&D)..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:547
msgid "Change Game"
msgstr "게임 변경"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:555
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"유저 인터페이스의 언어를 변경.\n"
"재시작이 요구됨."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60
msgid "Changes sign to zFar Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55
msgid "Changes sign to zNear Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:560
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:561
msgid "Changing this will have no effect while the emulator is running!"
msgstr "에뮬레이터가 작동하고 있는 동안에 이 변경은 효과가 없을 겁니다!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:279
msgid "Chat"
msgstr "채팅"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "치트 코드"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "치트 찾기"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "치트들 관리자"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:317
msgid "Chinese (Simplified)"
msgstr "중국어 (간소화)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:318
msgid "Chinese (Traditional)"
msgstr "중국어 (전통)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:872
msgid "Choose a DVD root directory:"
msgstr "DVD 루트 디렉토리 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:869
msgid "Choose a default ISO:"
msgstr "디폴트 ISO 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1297
msgid "Choose a directory to add"
msgstr "추가할 디렉토리 선택"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1147
msgid "Choose a file to open"
msgstr "열려는 파일 선택"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214
msgid "Choose a memory card:"
msgstr "메모리 카드 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:873
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"앱로더로 사용할 파일을 선택: (디렉토리들로만 구성된 디스크들에게만 적용됨)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:765
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:804
msgid "Choose the folder to extract to"
msgstr "압축해제할 폴더를 선택"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "서클 스틱"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "클래식"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:505
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:935
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/LogWindow.cpp:140
msgid "Clear"
msgstr "깨끗이"
#: Source/Core/Core/Src/CoreTiming.cpp:174
msgid "Clear failed."
msgstr "청소 실패했습니다."
#: Source/Core/Core/Src/NetPlayServer.cpp:257
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"게임이 구동되는 중에 클라이언트 연결해제됨!! 넷플레이 불가능. 수동으로 게임"
"을 중지해야합니다."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:453
msgid "Close"
msgstr "닫기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "Co&nfigure..."
msgstr "환경설정(&n)..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "코드 정보"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:554
msgid "Code: "
msgstr "코드:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "명령"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:630
msgid "Comment"
msgstr "주석"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:487
msgid "Comment:"
msgstr "주석:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:999
msgid "Compress ISO..."
msgstr "ISO 압축..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1011
msgid "Compress selected ISOs..."
msgstr "선택된 ISO들 압축..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Compressing ISO"
msgstr "ISO 압축하기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Config"
msgstr " 환경 "
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "환경설정"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "컨트롤 설정"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:290
#: Source/Core/DolphinWX/Src/NetWindow.cpp:583
msgid "Configure Pads"
msgstr "패드들 설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Configure..."
msgstr "환경설정..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1233
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1261
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326
msgid "Confirm File Overwrite"
msgstr "파일 덮어쓰기 확정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651
msgid "Confirm On Stop"
msgstr "중지시 확인"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:64
#: Source/Core/DolphinWX/Src/NetWindow.cpp:84
msgid "Connect"
msgstr "연결"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:825
msgid "Connect USB Keyboard"
msgstr "USB 키보드 연결"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:344
#, c-format
msgid "Connect Wiimote %i"
msgstr "위모트 %i 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "위모트 1 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "위모트 2 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "위모트 3 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "위모트 4 연결"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "%i개의 위모트들에 연결된"
#: Source/Core/DolphinWX/Src/Main.cpp:625
msgid "Connecting..."
msgstr "연결중..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:137
msgid "Console"
msgstr "콘솔"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "컨트롤"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:188
msgid "Convert to GCI"
msgstr "GCI 로 변환"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:249
msgid "Copy"
msgstr "복사"
#: Source/Core/Core/Src/CoreParameter.cpp:356
msgid "Copy failed"
msgstr "복사 실패했습니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789
#, c-format
msgid "Copy to Memcard %c"
msgstr "메모리카드 %c 에 복사"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Core"
msgstr "코어"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:216
#, c-format
msgid "Could not copy %s to %s"
msgstr "%s 를 %s에 복사할 수 없었습니다"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
#, c-format
msgid "Could not create %s"
msgstr "%s 를 생성할 수 없었습니다"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:63
#, c-format
msgid "Could not initialize backend %s."
msgstr "백엔드 %s 를 초기화할 수 없었습니다"
#: Source/Core/Core/Src/CoreParameter.cpp:136
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"\"%s\"를 읽을 수 없었습니다. 드라이브안에 디스크가 없음, 혹은 그것은 GC/Wii "
"백업이 아님. 본래의 게임큐브와 Wii 디스크들은 대부분의 PC DVD 드라이브들에서 "
"읽어질 수 없음을 아세요."
#: Source/Core/Core/Src/CoreParameter.cpp:273
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "%s ISO 파일을 인식할 수 없었습니다"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:577
#, c-format
msgid "Could not save %s"
msgstr "%s 를 저장할 수 없었습니다"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:542
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"패드들을 설정할 수 없었습니다. 플레이어가 떠났거나 게임이 현재 구동중!\n"
"(게임이 구동중일 때 패드들을 설정하기는 아직 지원되지 않습니다)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:121
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"메모리 카드 파일 %s를 쓸 수 없었습니다.\n"
"\n"
"CD/DVD에서 돌핀을 구동하나요, 아니면 저장 파일이 쓰기 보호일지도?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1115
msgid "Couldn't find open command for extension 'ini'!"
msgstr "확장자 'ini'에 대한 열린 명령을 발견할 수 없었습니다!"
#: Source/Core/DolphinWX/Src/BootManager.cpp:158
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"코어를 초기화할 수 없었습니다\n"
"당신의 환경설정을 체크하세요."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "카운트:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "Country:"
msgstr "국가:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:546
msgid "Create AR Code"
msgstr "AR 코드 생성"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:501
#: Source/Core/DolphinWX/Src/FrameAui.cpp:566
msgid "Create new perspective"
msgstr "새로운 관점 생성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:553
msgid "Created by KDE-Look.org"
msgstr "KDE-Look.org에 의해 만들어짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]에 의해 만들어"
"짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:551
msgid "Created by VistaIcons.com"
msgstr "VistaIcons.com에 의해 만들어짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:552
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
"black_rider에 의해 만들어지고 ForumW.org > Web Developments에서 게시됨 "
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
msgid "Creator: "
msgstr "만든이:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Crop"
msgstr "자르기"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "크로스페이드"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:617
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr "현재 디렉토리가 %s에서 wxFileSelector뒤에 %s로 변경됨!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
#, fuzzy
msgid "Custom Projection Hack"
msgstr "프로젝션 핵:"
#: Source/Core/DolphinWX/Src/PHackSettings.h:30
#, fuzzy
msgid "Custom Projection Hack Settings"
msgstr "프로젝션 핵:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "Customize some Orthographic Projection parameters."
msgstr ""
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "D-Pad"
msgstr "D-패드"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
msgid "DList Cache"
msgstr "데이터리스트 캐쉬"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:386
msgid "DSP"
msgstr "사운드"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:707
#, fuzzy
msgid "DSP Emulator Engine"
msgstr "CPU 에뮬레이터 엔진"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325
msgid "DSP HLE emulation (fast)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:274
#, fuzzy
msgid "DSP LLE interpreter (slow)"
msgstr "인터프리터 (매우 느림)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602
msgid "DSP LLE on thread"
msgstr "DSP LLE를 쓰레드상에"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
msgid "DSP LLE recompiler"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:386
msgid "DSP settings"
msgstr "DSP 설정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:891
msgid "DVD Root:"
msgstr "DVD 루트:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:319
msgid "Danish"
msgstr "덴마크어"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "데이터 크기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Date:"
msgstr "날짜:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:565
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 파일들(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "데드 존"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:90
msgid "Debug"
msgstr "디버그"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "10진수의"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:997
msgid "Decompress ISO..."
msgstr "ISO 압축해제..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012
msgid "Decompress selected ISOs..."
msgstr "선택된 ISO들 압축해제..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Decompressing ISO"
msgstr "ISO 압축해제하기"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:934
msgid "Default"
msgstr "기본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:888
msgid "Default ISO:"
msgstr "기본 ISO:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Default font"
msgstr "기본 폰트"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "삭제"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:790
msgid "Delete Save"
msgstr "저장 지우기"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:71
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "기존 '%s'파일을 삭제합니까?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Detect"
msgstr "감지"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:234
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:329
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"출력 버퍼 안에 적합한 것보다 더 많은 데이터 읽기 시도가 감지되었습니다. 고정"
"(Clamp)."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:920
msgid "Device"
msgstr "장비"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:788
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:851
msgid "Device Settings"
msgstr "장비 설정"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "다이얼"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:164
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:145
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:149
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"디렉토리 체크섬이 실패했습니다\n"
" 그리고 디렉토리 백업 체크섬이 실패했습니다"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:344
msgid "Disable Dest. Alpha Pass"
msgstr "목적지 알파 패스 끔"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343
msgid "Disable Fog"
msgstr "안개 끔"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:341
msgid "Disable Lighting"
msgstr "광원 끔"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:342
msgid "Disable Textures"
msgstr "텍스쳐들 끔"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"안개 끔. 성능이 향상되지만 올바른 안개 에뮬레이션에 의존한 게임에서 결함 유"
"발."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"광원 끔. 성능이 향상되지만 그것을 사용하는 게임에서 빛이 사라짐을 유발."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"텍스쳐링 끔.\n"
"이것은 디버깅 목적으로만 유용합니다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"알파-설정 패스 끔\n"
"특정 효과를 부시지만 성능에는 도움이 될지도."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:541
msgid "Disc"
msgstr "디스크"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:111
#: Source/Core/DiscIO/Src/DriveBlob.cpp:130
msgid "Disc Read Error"
msgstr "디스크 읽기 에러"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:584
msgid "Display"
msgstr "화면표시"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336
msgid "Distance Alpha Pass"
msgstr "디스턴스 알파 패스"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "나누기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:966
msgid "Do you want to stop the current emulation?"
msgstr "현재 에뮬레이션을 중단하고 싶습니까?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:845
msgid "Dolphin"
msgstr "돌핀"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:112
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "돌핀 %s 그래픽 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:305
msgid "Dolphin &Web Site"
msgstr "돌핀 웹 사이트(&W)"
#: Source/Core/DolphinWX/Src/ConfigMain.h:37
msgid "Dolphin Configuration"
msgstr "돌핀 환경설정"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:93
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "돌핀 에뮬된 위모트 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1122
msgid "Dolphin GCPad Configuration"
msgstr "돌핀 GC패드 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:668
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1061
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "돌핀 TAS 동영상 (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "돌핀 위모트 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:306
msgid "Dolphin at &Google Code"
msgstr "돌핀 구글 코드(&G)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"돌핀이 어느 GC/Wii ISO도 찾을 수 없었습니다. 파일을 둘러보려면 여기를 더블클"
"릭하세요..."
#: Source/Core/DolphinWX/Src/Main.cpp:206
msgid ""
"Dolphin has not been configured with an install location,\n"
"Keep Dolphin portable?"
msgstr ""
"돌핀이 설치 위치로 환경설정이 되지 않었습니다,\n"
"돌핀을 포터블로 유지합니까?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"돌핀이 현재 모든 게임들을 숨기게 설정됨. 모든 게임들을 보려면 여기를 더블클"
"릭..."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
msgid "Down"
msgstr "아래"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42
msgid "Download Codes (WiiRD Database)"
msgstr "코드(WiiRD 데이터베이스) 다운로드"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu 코드들이 다운로드됨. (추가된 %lu)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "드럼"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:76
msgid "Dummy"
msgstr "더미"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:402
msgid "Dump EFB Target"
msgstr "EFB 타겟 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:403
msgid "Dump Frames"
msgstr "프레임들 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:400
msgid "Dump Textures"
msgstr "텍스쳐들 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:98
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "User/Dump/Textures/<game id>/ 에 게임 텍스쳐들을 덤프"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:320
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
msgid "Dutch"
msgstr "네덜란드어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:129
msgid "E&xit"
msgstr "종료(&x)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:311
msgid "EFB"
msgstr "EFB (내장프레임버퍼)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:359
msgid "EFB Copy Regions"
msgstr "EFB 복사 영역"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:209
msgid "EFB Scaled Copy"
msgstr "EFB 스케일된 복사"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"에러: 이 버전의 돌핀은 적어도 버전 %d.%d인 TAP-Win32 드라이버가 필요하다 "
"-- 당신이 최근에 당신의 돌핀 배포를 업그레이드했다면, 윈도우즈가 새로운 드라"
"이버를 알게 하려는 시점에서 아마도 재부팅이 필요합니다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "EUROPE"
msgstr "유럽"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:402
msgid "Edit"
msgstr "편집"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "액션리플레이 코드 편집"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:284
msgid "Edit Config"
msgstr "환경 편집"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "패치 편집"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:402
msgid "Edit current perspective"
msgstr "현재 관점 편집"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:421
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:443
msgid "Edit..."
msgstr "편집..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "효과"
#: Source/Core/Core/Src/Core.cpp:167
msgid "Emu Thread already running"
msgstr "에뮬 쓰레드가 이미 구동중임"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233
msgid "Emulate format changes"
msgstr "포멧 변경들을 에뮬레이트"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"텍스쳐들에 직접적으로 프레임버퍼 복사들을 에뮬레이트.\n"
"이것은 그리 정확하지는 않습니다, 하지만 많은 게임들이 프레임버퍼 복사들을 사"
"용하는 방법으로 충분히 좋다."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "에뮬된 위모트"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
msgid "Emulation State: "
msgstr "에뮬레이션 상태:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:679
msgid "Emulator Display Settings"
msgstr "에뮬레이터 화면표시 설정"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:242
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:272
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
msgid "Enable"
msgstr "활성"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "AR 로깅 활성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:711
msgid "Enable Audio Throttle"
msgstr "오디오 병목 활성"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid "Enable BAT"
msgstr "BAT 활성"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
msgid "Enable Block Merging"
msgstr "블록 합치기 활성"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:314
msgid "Enable CPU Access"
msgstr "CPU 엑세스 활성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:594
msgid "Enable Cheats"
msgstr "치트 활성"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:332
msgid "Enable Copy to EFB"
msgstr "'EFB에 복사' 활성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:709
msgid "Enable DTK Music"
msgstr "DTK 음악 활성"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:417
msgid "Enable Display List Caching"
msgstr "화면표시 목록 캐쉬 활성"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Enable Dual Core"
msgstr "듀얼 코어 활성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:592
msgid "Enable Dual Core (speedup)"
msgstr "듀얼 코어 활성 (속도상승)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334
msgid "Enable EFB To Texture"
msgstr "'EFB를 텍스쳐에' 활성"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:418
msgid "Enable Hotkeys"
msgstr "단축키 활성(그래픽 컨트롤)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Enable Idle Skipping"
msgstr "아이들 스킵 활성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:593
msgid "Enable Idle Skipping (speedup)"
msgstr "아이들 스킵 활성 (속도상승)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid "Enable MMU"
msgstr "MMU 활성"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416
msgid "Enable OpenCL"
msgstr "OpenCL 활성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:636
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328
msgid "Enable Progressive Scan"
msgstr "프로그레시브 스캔 활성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:818
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "스크린 세이버 (열화 줄임) 활성"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329
msgid "Enable WideScreen"
msgstr "와이드스크린 활성"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:340
msgid "Enable Wireframe"
msgstr "와이어프레임 활성"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248
msgid "Enable cache"
msgstr "캐쉬 활성"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"빠른 디스크 엑세스 활성. 일부 게임들에서 요구됨. (켬 = 빠른, 끔 = 호환성)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:803
msgid "Enable pages"
msgstr "페이지 활성"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"The Legend of Zelda: Twilight Princess를 스피드업 하려면 켬. 다른 게임을 위해"
"서는 끔."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"블럭 주소 해석 (BAT); 메모리 관리 유닛 함수 활성. 하드웨어에 정확해진다, 하지"
"만 에뮬레이트는 느려진다.(켬 = 호환성, 끔 = 빠름)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
#, fuzzy
msgid "Enables Custom Projection Hack"
msgstr "프로젝션 핵:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"비등방성 필터링 활성.\n"
"비스듬한 보기 각도들에 있는 텍스쳐들의 비주얼 품질을 향상시킨다"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"내장프레임버퍼 복사들의 에뮬레이션을 켭니다, 그 게임이 그것들을 사용하면 .\n"
"게임들은 후처리나 다른 것들을 위해 종종 이것이 필요하다, 하지만 그것 없이 살 "
"수 있다면, 때때로 큰 속도향상을 얻을 수 있다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"픽셀 포멧이 변경될 때 EFB 안쪽에서 그 데이터를 재해석하기를 켭니다.\n"
"일부 게임들은 특정 효과들에 대해 이 기능에 의존한다, 그러니 결함들을 겪는다"
"면 켜라.\n"
"그 게임이 이 기능을 어떻게 사용하냐에 따라, 속도는 영향없음에서 치명까지 유발"
"됩니다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "일부 게임들에 필요한 메모리 관리 유닛 활성. (켬 = 호환성, 끔 = 빠름)"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "끝"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:321
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475
msgid "English"
msgstr "영어"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307
msgid "Enhancements"
msgstr "향상"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:565
msgid "Enter a name for the new perspective:"
msgstr "새로운 관점을 위한 이름을 입력하세요:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "엔트리 %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "엔트리 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "같음"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1303
#: Source/Core/DolphinWX/Src/LogWindow.cpp:87
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "Error"
msgstr "에러"
#: Source/Core/Core/Src/State.cpp:339 Source/Core/Core/Src/State.cpp:442
msgid "Error allocating buffer"
msgstr "버퍼 할당하기 에러"
#: Source/Core/DolphinWX/Src/Main.cpp:406
msgid "Error loading selected language. Falling back to system default."
msgstr "선택된 언어 로딩 에러. 시스템 기본으로 돌아갑니다."
#: Source/Core/Core/Src/OnFrame.cpp:167
#, c-format
msgid "Error opening file %s for recording"
msgstr "기록하기 위한 %s 파일 열기 에러"
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:278
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"에러: %s 폰트들을 접근 시도함 하지만 그것들은 로드되지 않습니다. 게임들이 올"
"바르게 폰트들을 보여주지 않을 수 있다, 혹은 깨짐."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "유포리아"
#: Source/Core/Core/Src/MemTools.cpp:214
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "예외 핸들러 - 메모리 공간 아래를 접근. %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "실행"
#: Source/Core/DolphinWX/Src/Main.cpp:130
msgid "Exit Dolphin with emulator"
msgstr "에뮬레이터와 함께 돌핀 종료"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:465
msgid "Export Failed"
msgstr "내보내기 실패했습니다"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:640
msgid "Export File"
msgstr "파일 내보내기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "Export Recording..."
msgstr "(입력) 기록 내보내기..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:792
msgid "Export Save"
msgstr "저장 내보내기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
msgid "Export Wii save (Experimental)"
msgstr "Wii 저장 내보내기 (실험적)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:793
msgid "Export all saves"
msgstr "모든 저장들을 내보내기"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81
msgid "Export failed, try again?"
msgstr "내보내기 실패했습니다, 다시 시도?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560
msgid "Export save as..."
msgstr "저장을 다른 이름으로 내보내기..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Extension"
msgstr "확장"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61
msgid "Extra Parameter"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:62
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:622
msgid "Extract All Files..."
msgstr "모든 파일들 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624
msgid "Extract Apploader..."
msgstr "앱로더 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:625
msgid "Extract DOL..."
msgstr "DOL 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:618
msgid "Extract Directory..."
msgstr "디렉토리 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:620
msgid "Extract File..."
msgstr "파일 압축 풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:616
msgid "Extract Partition..."
msgstr "파티션 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:725
#, c-format
msgid "Extracting %s"
msgstr "%s 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:709
msgid "Extracting All Files"
msgstr "모든 파일들 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:709
msgid "Extracting Directory"
msgstr "디렉토리 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:711
msgid "Extracting..."
msgstr "압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "FRANCE"
msgstr "프랑스"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471
msgid "FST Size:"
msgstr "FST 크기:"
#: Source/Core/Core/Src/NetPlayClient.cpp:77
msgid "Failed to Connect!"
msgstr "연결에 실패했습니다!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:205
msgid "Failed to Listen!!"
msgstr "듣기에 실패했습니다!!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "Failed to download codes."
msgstr "코드들 다운로드에 실패했습니다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:825
#, c-format
msgid "Failed to extract to %s!"
msgstr "%s로 압축풀기 실패했습니다!"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:64
#, c-format
msgid "Failed to load DSP ROM: %s"
msgstr "DSP 롬: %s 로드에 실패했습니다"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:62
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:71
msgid "Failed to load hid.dll"
msgstr "hid.dll 로드에 실패했습니다"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157
msgid "Failed to read banner.bin"
msgstr "banner.bin 읽기에 실패했습니다"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:128
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"블럭 할당 테이블 백업을 올바르게 읽기에 실패했습니다\n"
"(0x8000-0x9FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:122
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"블럭 할당 테이블을 올바르게 읽기에 실패했습니다\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:311
#, c-format
msgid "Failed to read data from file %d"
msgstr "%d 파일로 부터 데이터 읽기 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:116
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"디렉토리 백업을 올바르게 읽기에 실패했습니다\n"
"(0x4000-0x5FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:110
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"디렉토리를 올바르게 읽기에 실패했습니다\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:104
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"해더를 올바르게 읽기에 실패했습니다\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:211
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"저장 데이터를 읽기에 실패했습니다\n"
"(0xA000-)\n"
"메모리카드가 잘렸을 지도"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:61
msgid "Failed to read unique ID from disc image"
msgstr "디스크 이미지로 부터 유일한 ID를 읽기에 실패했습니다"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "BT.DINF를 SYSCONF로 쓰기에 실패했습니다"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:249
msgid "Failed to write bkhdr"
msgstr "bkhdr를 쓰기에 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:173
#, c-format
msgid "Failed to write header for %s"
msgstr "%s 에 대한 헤더 쓰기에 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:282
#, c-format
msgid "Failed to write header for file %d"
msgstr "%d 파일에 대한 헤더 쓰기에 실패했습니다"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:284
msgid "Fast"
msgstr "빠름"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
msgid "Fast version of the MMU. Does not work for every game."
msgstr "MMU의 빠른 버전. 모든 게임에 대해 작동하지는 않는다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"더 빠른 형태는 더 적은 픽셀들을 살펴보고 그리하여 에러들에 대한 더 많은 잠재"
"력을를 가진다.\n"
"더 느린 형태는 더 많은 픽셀들을 살펴봐서 더 안전하다."
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283
msgid "File contained no codes."
msgstr "파일이 코드를 지니지 않었습니다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:419
msgid "File converted to .gci"
msgstr "파일이 .gci 로 변환되었습니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:434
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"파일이 열려질 수 없었다\n"
"혹은 유효한 확장자를 가지지 않습니다"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:95
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"파일이 확장자 \"%s\"를 가집니다\n"
"유효한 확장자들은 (.raw/.gcp)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:431
msgid "File is not recognized as a memcard"
msgstr "파일이 메모리카드로 인식되지 않는다"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:302
msgid "File not compressed"
msgstr "파일이 압축되지 않었습니다"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:120
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: 알려지지 않은 열기 모드: 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:300
msgid "Filesystem"
msgstr "파일시스템"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1108
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "'ini'파일타입은 알려지지 않음! 열지 않겠습니다!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
msgid "First Block"
msgstr "첫번째 블럭"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
msgid "Fix Checksums"
msgstr "체크섬들 고침"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 16:9"
msgstr "강제 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 4:3"
msgstr "강제 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212
msgid "Force Bi/Trilinear Filtering"
msgstr "이/삼선형 필터링 강제"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid "Force Filtering"
msgstr "강제 필터링"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"게임을 와이드스크린 해상도로 그래픽을 출력하게 강제시킴.\n"
"이것은 그래픽 결함을 유발할지도 모르니 참고하세요."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"게임이 명백히 그것을 껐더라도 이선형 텍스쳐 필터링을 강제시킨다.\n"
"텍스쳐 품질을 향상시킨다(특히 높은 내부 해상도를 사용할 때) 하지만 일부 게임"
"들에서는 결함들을 유발한다."
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:83
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"ascii (NTSC\\PAL)로 포멧?\n"
"sjis (NTSC-J)에 대해서 선택하지 마세요"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "전진"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:223
msgid "Fractional"
msgstr "부분"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:148
msgid "Frame S&kipping"
msgstr "프레임 스킵(&k)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:606
msgid "Framelimit:"
msgstr "프레임제한:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:404
msgid "Free Look"
msgstr "자유로운 보기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:322
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
msgid "French"
msgstr "프랑스어"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "프렛들"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:381
msgid "FullScr"
msgstr "전체화면"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:658
msgid "Fullscreen Display Resolution:"
msgstr "전체화면 표시 해상도:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"내장프레임버퍼 복사들을 완전히 에뮬레이트한다.\n"
"이것은 '텍스쳐에 EFB를 복사'보다 더 정확하다, 그리고 일부 게임들은 올바르게 "
"작동하기위해 이것이 필요하다, 하지만 매우 느릴 수도 있다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:537
msgid "GCI File(*.gci)"
msgstr "GCI 파일(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
msgid "GCPad"
msgstr "GC패드"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668
#, fuzzy
msgid "GFX Config"
msgstr " 환경 "
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Game ID:"
msgstr "게임 ID:"
#: Source/Core/Core/Src/NetPlay.cpp:228
msgid "Game is already running!"
msgstr "게임이 이미 구동중입니다!"
#: Source/Core/Core/Src/NetPlay.cpp:258
msgid "Game isn't running!"
msgstr "게임이 구동중이지 않습니다!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:379
msgid "Game not found!!"
msgstr "게임이 찾을 수 없습니다!!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:404
msgid "Game-Specific Settings"
msgstr "게임-상세 설정"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290
msgid "GameConfig"
msgstr "게임환경"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586
msgid "Gamecube"
msgstr "게임큐브"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1151
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "게임큐브 메모리 카드들 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
msgid "Gamecube Pad settings"
msgstr "게임큐브 패드 설정"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296
msgid "Gecko Codes"
msgstr "Gecko 코드"
#: Source/Core/Core/Src/GeckoCode.cpp:142
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"Gecko코드가 (CT%i CST%i) (%s) 구동에 실패했습니다\n"
"(잘못된 코드이거나 코드 타입이 아직 지원않된다.)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:583
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:125
msgid "General"
msgstr "일반"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:323
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "German"
msgstr "독일어"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: 인덱스가 ar 코드 리스트 크기 %lu 보다 더 큽니다 "
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Graphics"
msgstr "그래픽"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Graphics settings"
msgstr "그래픽 설정"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "보다 큰"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:324
msgid "Greek"
msgstr "그리스어"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "초록"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "초록 왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "초록 오른쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "기타"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1228
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY가 호출됨, 보고해주세요!"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:139
msgid "Header checksum failed"
msgstr "헤더 체크섬 실패했습니다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:325
msgid "Hebrew"
msgstr "히브리어"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Height"
msgstr "높이"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "도움"
#: Source/Core/DolphinWX/Src/Main.cpp:186
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"안녕,\n"
"\n"
"돌핀은 당신의 CPU가 SSE2 확장들을 지원하길 요구합니다.\n"
"유감스럽게도 당신의 CPU는 그들을 지원하지 않습니다, 그래서 돌핀은 구동하지 않"
"을 겁니다.\n"
"\n"
"사요나라!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "숨김"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634
msgid "Hide Mouse Cursor"
msgstr "마우스 커서 숨김"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:540
#, fuzzy
msgid ""
"Hide the cursor when it is over the rendering window and the rendering "
"window has focus."
msgstr ""
"윈도우 랜더링 위에 있을 때 커서를 숨깁니다.\n"
"그리고 렌더링 윈도우는 초점을 가진다."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "홈"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:66
#: Source/Core/DolphinWX/Src/NetWindow.cpp:116
msgid "Host"
msgstr "호스트"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "단축키 설정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:645
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "단축키들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:326
msgid "Hungarian"
msgstr "헝가리어"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "하이브리드 위모트"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:503
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: 알려지지 않은 티켓: %08x/%08x 에서 데이터를 얻으려 시도했"
"습니다"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:717
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: 게임이 ios를 리로드 하려고 했거나 당신의 낸드 덤프에 적합하"
"지 않은 것이 조금 있음\n"
"TitleID %016llx.\n"
" 돌핀은 이제 멈추려할 것이다"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:302
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - 잘못된 대상"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:785
msgid "IPL Settings"
msgstr "IPL 설정"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:241
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR 포인터"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:832
msgid "IR Sensitivity:"
msgstr "IR 감도:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:507
msgid "ISO Details"
msgstr "ISO 세부사항"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:883
msgid "ISO Directories"
msgstr "ISO 디렉토리들"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:167
msgid "ITALY"
msgstr "이탈리아"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:631
msgid "Icon"
msgstr "아이콘"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
msgstr ""
"FPS가 불규칙적이면, 이 옵션이 도울지 모릅니다. (켬 = 호환성, 끔 = 빠름)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
#, fuzzy
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you "
"also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"프레임한계를 게임 풀 스피드 (NTSC:60, PAL:50)보다 더 높게 설정하면,\n"
"당신은 또한 그것이 효과를 내기위해서 DSP에서 오디오 병목을 꺼야한다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:791
msgid "Import Save"
msgstr "저장을 가져오기"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60
msgid "Import failed, try again?"
msgstr "가져오기 실패했습니다, 재시도?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:460
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"가져온 파일은 gsc 확장자를 가진다\n"
"하지만 올바른 헤더를 가지고 있지 않습니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:448
msgid "Imported file has invalid length"
msgstr "가져온 파일이 비적합 길이를 가지고 있습니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:457
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"가져온 파일이 sav 확장자를 지닌다\n"
"하지만 올바른 해더를 지니지 않는다"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "In Game"
msgstr "게임안"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:596
msgid "In-Game"
msgstr "게임-안"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:89
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298
msgid "Info"
msgstr "정보"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "정보"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Input"
msgstr "입력"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "소스 입력"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "삽입"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "암호화되거나 암호해독된 코드를 여기에 삽입하세요..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:824
msgid "Insert SD Card"
msgstr "SD 카드 삽입"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "이름을 여기에 넣으시오..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:214
msgid "Install Wii Menu"
msgstr "Wii 메뉴 설치"
#: Source/Core/DolphinWX/Src/Main.cpp:226
msgid "Install directory could not be saved"
msgstr "설치 디렉토리는 저장될 수 없었다"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
msgid "Install to Wii Menu"
msgstr "Wii 메뉴에 설치"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler 호출됨, 하지만 이 플랫폼은 아직 그것을 지원하지 않습"
"니다."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1150
msgid "Installing WAD to Wii Menu..."
msgstr "WAD를 Wii 메뉴에 설치하기..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:223
msgid "Integral [recommended]"
msgstr "전체 [권장]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:694
msgid "Interface Settings"
msgstr "인터페이스 설정"
#: Source/Core/Core/Src/State.cpp:217
msgid "Internal LZO Error - compression failed"
msgstr "내부 LZO 에러 - 압축 실패했습니다"
#: Source/Core/Core/Src/State.cpp:458
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again"
msgstr ""
"내부 LZO 에러 - 압축해제 실패했습니다 (%d) (%ld, %ld) \n"
"상태를 다시 검사해보세요"
#: Source/Core/Core/Src/State.cpp:357
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"내부 LZO 에러 - 압축해제 실패했습니다 (%d) (%li, %li) \n"
"상태 로딩을 다시 해보세요"
#: Source/Core/Core/Src/State.cpp:502
msgid "Internal LZO Error - lzo_init() failed"
msgstr "내부 LZO 에러 - lzo_init() 실패했습니다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
msgid "Interpreter (VERY slow)"
msgstr "인터프리터 (매우 느림)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Intro"
msgstr "소개화면"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:205
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "비적합 크기(%x) 혹은 마법 낱말 (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:609
msgid "Invalid Value!"
msgstr "비적합 값!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:468
msgid "Invalid bat.map or dir entry"
msgstr "비적합 bat.map 혹은 디렉토리 엔트리"
#: Source/Core/Core/Src/CoreTiming.cpp:544
#, c-format
msgid "Invalid event type %i"
msgstr "비적합 이벤트 타입 %i"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
msgid "Invalid file"
msgstr "비적합 파일"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"비적합 opening.bnr이 gcm: 에서 발견됨:\n"
"%s\n"
" 당신은 이 게임을 리덤프해야할 지도."
#: Source/Core/Core/Src/OnFrame.cpp:233
msgid "Invalid recording file"
msgstr "비적합 기록 파일"
#: Source/Core/Core/Src/Core.cpp:454
msgid "Invalid state"
msgstr "비적합 상태"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:327
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
msgid "Italian"
msgstr "이탈리아어"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:178
msgid "JAPAN"
msgstr "일본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
msgid "JIT Recompiler (recommended)"
msgstr "JIT 리컴파일러 (권장)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:269
msgid "JITIL experimental recompiler"
msgstr "JITIL 실험적 리컴파일러"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:328
msgid "Japanese"
msgstr "일본어"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:183
msgid "KOREA"
msgstr "한국"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"텍스쳐안에 실제 픽셀들을 살피기에 기반해서 텍스쳐들의 트랙을 유지한다.\n"
"느려짐을 유발할 수 있다, 하지만 일부 게임들은 올바르게 작동하기위해 이 옵션"
"이 필요하다."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr " [ 키 ]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:312
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:329
msgid "Korean"
msgstr "한국어"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "L 버튼"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "L-Analog"
msgstr "L-아날로그"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:690
msgid "Language:"
msgstr "언어:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Last Overwritten State"
msgstr "마지막 덮어써진 상태"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:169
#: Source/Core/DolphinWX/Src/FrameTools.cpp:171
msgid "Last Saved State"
msgstr "마지막 저장된 상태"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
msgid "Left"
msgstr "왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "왼쪽 스틱"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:711
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"좌-클릭 입력 감지.\n"
"중-클릭 지우기.\n"
"우-클릭 옵션들 더."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:716
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"좌/우-클릭 옵션들 더.\n"
"중-클릭 지우기."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "보다 더 적은"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:946
msgid "Load"
msgstr "로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:401
msgid "Load Hi-Res Textures"
msgstr "고-해상 텍스쳐들 로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:208
msgid "Load Native Mipmaps"
msgstr "원본 밉맵들 로드"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:165
msgid "Load State..."
msgstr "상태 로드..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:210
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "Wii 시스템 메뉴 (%d %c) 로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:99
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr "User/Load/Textures/<game id>/ 에서 높은-해상도 텍스쳐들을 로드"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50
msgid "Load preset values from hack patterns available."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:73
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"밉맵을 생성하는 대신 원본 밉맵들을 로드한다.\n"
"내장 밉맵들을 로드하는 것은 좀 더 정확한 행동이다, 하지만 성능을 감소시킬지"
"도 모른다 (마일리지가 다양할지는 몰라도)."
#: Source/Core/DolphinWX/Src/Main.cpp:125
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "명시된 파일 (DOL, ELF, WAD, GCM, ISO) 로드"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:594
msgid "Local"
msgstr "지역"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:601
msgid "Lock threads to cores"
msgstr "코어에 쓰레드 잠그기"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "로그"
#: Source/Core/DolphinWX/Src/Frame.cpp:420
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "로깅"
#: Source/Core/Core/Src/NetPlayClient.cpp:251
msgid "Lost connection to server!"
msgstr "서버에 연결을 잃어버림!"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M 버튼"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5 미스매치\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
msgid "MMU Speed Hack"
msgstr "MMU 스피드 핵"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:530
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz 게임샤크 파일들(*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Main Stick"
msgstr "메인 스틱"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Maker ID:"
msgstr "제작사 ID:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:485
msgid "Maker:"
msgstr "제작사:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:454
msgid "Memcard already has a save for this title"
msgstr "메모리카드가 이 타이틀에 대해 저장을 이미 가짐"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:293
msgid "Memcard already opened"
msgstr "메모리카드가 이미 열려짐"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:217
#, c-format
msgid ""
"Memcard failed to load\n"
" Card size is invalid (%04X)"
msgstr ""
"메모리카드가 로드에 실패했습니다\n"
" 카드 크기가 비적합함 (%04X)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222
msgid "Memory Card"
msgstr "메모리 카드"
#: Source/Core/DolphinWX/Src/MemcardManager.h:36
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
#: Source/Core/Core/Src/CoreParameter.cpp:348
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"슬롯 %c 안에 메모리 카드 파일이름이 올바르지 않습니다\n"
"지역이 기술되지 않습니다\n"
"\n"
"슬롯 %c 경로는 바뀌지 않었습니다\n"
"%s로\n"
"오래된 파일을 이 새로운 위치로 복사하고 싶습니까?\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "메뉴"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:83
msgid "Mic"
msgstr "마이크"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:445
msgid "Misc"
msgstr "기타"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:848
msgid "Misc Settings"
msgstr "기타 설정"
#: Source/Core/AudioCommon/Src/Mixer.cpp:186
msgid "Mixer: Unsupported sample rate."
msgstr "믹서: 지원되지 않는 샘플율."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "수정자"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"사용하고 있는 포멧을 보여주기위해 텍스쳐들을 바꿉니다.\n"
"이것은 단지 디버깅 목적으로만 유용합니다."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:104
msgid "Monospaced font"
msgstr "단일띄어쓰기 폰트"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Motion Plus"
msgstr "모션 플러스"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83
msgid "Motor"
msgstr "모터"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "곱하기"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP 덧셈"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP 시작"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP 10진수"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP 삭제"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP 나누기"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP 아래"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP 끝"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP 엔터"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP 같은"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP 홈"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP 삽입"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP 왼쪽"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP 곱셈"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP 페이지 다운"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP 페이지 업"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP 오른쪽"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP 분리기"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP 스페이스"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP 뺄셈"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP 탭"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP 위"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:461
msgid "Name:"
msgstr "이름:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:551
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13
msgid "Name: "
msgstr "이름:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:529
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:563
msgid "Native GCI files(*.gci)"
msgstr "원본 GCI 파일들(*.gci)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr "새로운 스캔"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:801
msgid "Next Page"
msgstr "다음 페이지"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr "다음 스캔"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:50
msgid "Nickname :"
msgstr "별명 :"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:191
msgid "No Country (SDK)"
msgstr "국가 없음 (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr "ISO나 WADS가 없음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:540
#, c-format
msgid "No banner file found for title %s"
msgstr "%s 타이틀에 대한 배너 파일이 없음"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:472
msgid "No docking"
msgstr "도킹 없음"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:445
msgid "No free dir index entries"
msgstr "빈 디렉토리 목록 엔트리들이 없음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:533
#, c-format
msgid "No save folder found for title %s"
msgstr "%s 타이틀에 대한 저장 폴더가 없음"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:602
msgid "None"
msgstr "없음"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:280
msgid "Normal"
msgstr "보통"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:330
msgid "Norwegian Bokmaal"
msgstr "노르웨이 북몰어"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr "같지 않음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:924
msgid "Not Set"
msgstr "설정 안함"
#: Source/Core/DolphinWX/Src/Main.cpp:624
msgid "Not connected"
msgstr "연결되지 않음"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr "참고 사항"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14
msgid "Notes: "
msgstr "참고:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:80
#: Source/Core/DolphinWX/Src/FrameAui.cpp:83
#: Source/Core/DolphinWX/Src/FrameAui.cpp:538
#: Source/Core/DolphinWX/Src/FrameAui.cpp:579
#: Source/Core/DolphinWX/Src/FrameAui.cpp:587
#: Source/Core/DolphinWX/Src/LogWindow.cpp:86
msgid "Notice"
msgstr "알림"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr "코드 번호:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "눈처크"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "눈처크 가속"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:102
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:568
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:68
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:76
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
msgid "OK"
msgstr "확인"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:261
msgid "Off"
msgstr "끔"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "오프셋:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:442
#, c-format
msgid "Only %d blocks available"
msgstr "%d 블럭들만 유용한"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
msgid "Open"
msgstr "열기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983
msgid "Open &containing folder"
msgstr "담고 있는 폴더 열기(&c)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:980
msgid "Open Wii &save folder"
msgstr "Wii 저장 폴더 열기(&s)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
msgid "Open file..."
msgstr "파일 열기..."
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:55
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: %s 장치에 대한 맥락(context)을 만들 수 없음"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:67
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 사운드 장치들을 찾을 수 없음"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: %s 장치를 열 수 없음"
#: Source/Core/DolphinWX/Src/Main.cpp:117
msgid "Opens the debugger"
msgstr "디버거 연다"
#: Source/Core/DolphinWX/Src/Main.cpp:121
msgid "Opens the logger"
msgstr "로거를 연다"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:135
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91
msgid "Options"
msgstr "옵션"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "주황"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:474
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr "파일 디렉토리안에 파일의 순서가 블럭 순서와 맞지 않습니다\n"
#: Source/Core/Core/Src/NetPlayClient.cpp:202
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"게임이 구동되는 중에 다른 클라이언트가 연결해제됨!! 넷플레이 불가능됨. 수동으"
"로 게임을 중지하라."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Output"
msgstr "출력"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:141
msgid "P&lay Recording..."
msgstr "(입력) 기록 재생(&l)..."
#: Source/Core/Core/Src/HW/GCPad.cpp:29
msgid "Pad"
msgstr "패드"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:604
msgid "Pad "
msgstr "패드"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "패드들"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "페이지 다운"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "페이지 업"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr "연결하기"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "단락"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:64
msgid "Parameters"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:214
#, c-format
msgid "Partition %i"
msgstr "파티션 %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:292
msgid "Patches"
msgstr "패치"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:588
msgid "Paths"
msgstr "경로"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1433
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1434
msgid "Pause"
msgstr "일시정지"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:356
msgid "Perfect"
msgstr "완벽한"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
#, c-format
msgid "Perspective %d"
msgstr "관점 %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:211
msgid "Pixel Depth"
msgstr "픽셀 깊이"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:210
msgid "Pixel Lighting"
msgstr "픽셀 광원"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:379
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1442
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1443
msgid "Play"
msgstr " 실행 "
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr "실행/일시정지"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Playable"
msgstr "플레이가능"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:285
msgid "Players"
msgstr "플레이어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:967
msgid "Please confirm..."
msgstr "확인해주세요..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:537
msgid "Please create a perspective before saving"
msgstr "저장하기전에 관점을 생성해 주세요."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "플러스-마이너스"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:331
msgid "Polish"
msgstr "폴란드어"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771
msgid "Port 1"
msgstr "포트 1"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:772
msgid "Port 2"
msgstr "포트 2"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:773
msgid "Port 3"
msgstr "포트 3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774
msgid "Port 4"
msgstr "포트 4"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:77
#: Source/Core/DolphinWX/Src/NetWindow.cpp:109
msgid "Port :"
msgstr "포트:"
#: Source/Core/DolphinWX/Src/Main.cpp:211
msgid ""
"Portable Setting could not be saved\n"
" Are you running Dolphin from read only media or from a directory that "
"dolphin is not located in?"
msgstr ""
"포터블 설정은 저장되어질 수 없었습니다\n"
" 돌핀을 읽기 전용 미디어나 돌핀이 위치하지 않은 디렉토리에서 구동하겠습니까?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:332
msgid "Portuguese (Brazilian)"
msgstr "포루투칼어 (브라질)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:423
msgid "Post-Processing Shader:"
msgstr "후-처리 쉐이더:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:48
#, fuzzy
msgid "Presets: "
msgstr "<키를 누르세요>"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202
msgid "Prev Page"
msgstr "이전 페이지"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:800
msgid "Previous Page"
msgstr "이전 페이지"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr "이전 값"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "프린트"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916
msgid "Profile"
msgstr "프로파일"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Projection Stats"
msgstr "프로젝션 통계"
#: Source/Core/DolphinWX/Src/ISOProperties.h:56
msgid "Properties"
msgstr "속성"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:296
msgid "Purge Cache"
msgstr "캐쉬 제거(Purge)"
#: Source/Core/Common/Src/MsgHandler.cpp:66
msgid "Question"
msgstr "질문"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:140
#: Source/Core/DolphinWX/Src/NetWindow.cpp:300
msgid "Quit"
msgstr "종료"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R 버튼"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "R-Analog"
msgstr "R-아날로그"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:246
msgid "RAM"
msgstr "램"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:170
msgid "RUSSIA"
msgstr "러시아"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:546
msgid "Range"
msgstr "범위"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Real"
msgstr "실제"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr "실제 위모트"
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr "위모트 재연결 확인"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "빨강"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "빨강 왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "빨강 오른쪽"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
"3D 그래픽들을 레스터화함으로 유발되는 앨리어싱의 양을 줄인다.\n"
"이것은 렌더된 그림을 블럭이 덜 보이게 만들지만 심하게 성능을 감소시킨다."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:925
#: Source/Core/DolphinWX/Src/FrameTools.cpp:376
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr "갱신"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:376
msgid "Refresh game list"
msgstr "게임 목록 새로 고침"
#: Source/Core/DolphinWX/Src/Main.cpp:235
msgid "Relaunch Dolphin from the install directory and save from there"
msgstr "설치 디렉토리에서 돌핀을 다시 불러오고 그곳에서 저장합니다"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:866
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:423
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:445
msgid "Remove"
msgstr "제거"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
"장면을 와이어프레임으로 렌더한다.\n"
"이것은 디버깅 목적으로만 유용합니다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:635
msgid "Render to Main Window"
msgstr "메인 윈도우에 렌더"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541
msgid "Render to main window."
msgstr "메인 윈도우에 렌더"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:346
msgid "Rendering"
msgstr "렌더링"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543
msgid "Required for using the Japanese ROM font."
msgstr "일본 롬 폰트를 사용하기 위해서 요구됨."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
msgid "Reset"
msgstr "리셋"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr "결과"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
msgid "Right"
msgstr "오른쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "오른쪽 스틱"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Rumble"
msgstr "진동"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:532
msgid "Run DSP LLE on a dedicated thread (not recommended)."
msgstr "DSP LLE를 전용 쓰레드상에서 구동하기 (권장 안함)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:333
msgid "Russian"
msgstr "러시아어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Sa&ve State"
msgstr "상태 저장(&v) "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:275
msgid "Safe"
msgstr "안전"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:736
#, fuzzy
msgid "Sample Rate:"
msgstr "샘플율"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:947
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:993
#: Source/Core/DolphinWX/Src/FrameTools.cpp:401
msgid "Save"
msgstr "저장"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
msgid "Save GCI as..."
msgstr "다른 이름으로 GCI 저장..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:161
msgid "Save State..."
msgstr "상태 저장..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:590
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:600
msgid "Save as..."
msgstr "다른 이름으로 저장..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312
msgid "Save compressed GCM/ISO"
msgstr "압축된 GCM/ISO를 저장"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:401
msgid "Save current perspective"
msgstr "현재 관점을 저장"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
msgid "Save decompressed GCM/ISO"
msgstr "압축풀린 GCM/ISO를 저장"
#: Source/Core/Core/Src/OnFrame.cpp:280
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "%s 영상 상태저장이 손상되었습니다, 영상 기록 중지..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:229
msgid "Scale:"
msgstr "스케일:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:589
msgid "Scanning for ISOs"
msgstr "ISO들을 검사하기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:590
msgid "Scanning..."
msgstr "스캐닝..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "ScrShot"
msgstr "스크린샷"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "스크롤 락"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr "필터 찾기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:864
msgid "Search Subfolders"
msgstr "하위폴더들 찾기"
#: Source/Core/Common/Src/SysConf.h:110 Source/Core/Common/Src/SysConf.h:133
#: Source/Core/Common/Src/SysConf.h:153 Source/Core/Common/Src/SysConf.h:174
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "섹션 %s를 SYSCONF에서 찾을 수 없음"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:666
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1059
msgid "Select The Recording File"
msgstr "기록 파일 선택"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
"사용할 하드웨어 어댑터를 선택하세요.\n"
"의심 스러울 때는, 처음 것을 사용"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:524
msgid "Select a save file to import"
msgstr "가져올 저장 파일을 선택"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:336
msgid "Select floating windows"
msgstr "유동적인 윈도우즈 선택"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535
msgid "Select resolution for fullscreen mode"
msgstr "전체화면 모드에 대한 해상도 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1237
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr "디스크의 업데이트 파티션에서 풀린 '시스템 메뉴' wad를 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:606
msgid "Select the file to load"
msgstr "로드할 파일 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1209
msgid "Select the save file"
msgstr "저장 파일을 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1288
msgid "Select the state to load"
msgstr "로드할 상태 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1302
msgid "Select the state to save"
msgstr "저장할 상태 선택"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
"렌더링 때 사용할 종횡비를 선택하세요:\n"
"자동: 원본 종횡비 (4:3)를 사용\n"
"강제 16:9: 그림을 16:9 종횡비로 늘림\n"
"강제 4:3: 그림을 4:3 종횡비로 늘림\n"
"윈도우로 늘림: 그림을 윈도우 크기로 늘림"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Selected font"
msgstr "선택된 폰트"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:272
msgid "Send"
msgstr "보내기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:829
msgid "Sensor Bar Position:"
msgstr "센서 바 위치:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "분리자"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:564
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "시리얼 포트 1 - 이것은 넷 어댑터같은 디바이스가 사용하는 포트이다"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Set"
msgstr "설정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:637
msgid "Set Console as NTSC-J"
msgstr "콘솔을 NTSC-J로 설정"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984
msgid "Set as &default ISO"
msgstr "디폴트 ISO로 설정(&d)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:802
#, c-format
msgid "Set as default Memcard %c"
msgstr "기본 메모리카드 %c 로 설정"
#: Source/Core/DolphinWX/Src/Main.cpp:222
#, c-format
msgid ""
"Set install location to:\n"
" %s ?"
msgstr ""
"설치 위치를\n"
" %s 로 설정합니까?"
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive: 목록이 ar 코드 목록 크기 %lu 보다 더 큽니다"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
#, fuzzy
msgid "Settings..."
msgstr "IPL 설정"
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:210
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: 설정 파일을 찾을 수 없음"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Shake"
msgstr "흔들기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:483
msgid "Short Name:"
msgstr "단축 이름:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:231
msgid "Show &Console"
msgstr "콘솔 보기(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:230
#, fuzzy
msgid "Show &Log"
msgstr "로그윈도우 보기(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:227
msgid "Show &Statusbar"
msgstr "상태바 표시(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Toolbar"
msgstr "툴바 표시(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:294
msgid "Show Drives"
msgstr "드라이브 표시"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Show FPS"
msgstr "FPS 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show France"
msgstr "프랑스"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show GameCube"
msgstr "게임큐브"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show Italy"
msgstr "이탈리아"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:277
msgid "Show JAP"
msgstr "JAP (일본 방식)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Korea"
msgstr "한국"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Show Language:"
msgstr "언어 보기:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:279
msgid "Show PAL"
msgstr "PAL (유럽 방식)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:267
msgid "Show Platforms"
msgstr "플랫폼 표시"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:276
msgid "Show Regions"
msgstr "지역 표시"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:360
msgid "Show Shader Errors"
msgstr "쉐이더 에러들 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Show Taiwan"
msgstr "타이완"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:281
msgid "Show USA"
msgstr "USA (미국 방식)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:272
msgid "Show Wad"
msgstr "Wad"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:268
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:546
msgid "Show a confirmation box before stopping a game."
msgstr "게임을 멈추기 전에 확인 상자 보여주기."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547
#, fuzzy
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"잠재적 심각한 에러가 발생했을 때 메시지 박스를 보여주기.\n"
"이것을 끄면 짜증나고 심각하지 않은 메시지들을 피할지도 모른다, 하지만 그것은 "
"또한 돌핀이\n"
"갑자기 아무 설명 없이 깨질지도 모른다는 것을 의미할 수도 있다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
#, fuzzy
msgid "Show first block"
msgstr "저장 블럭들 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:94
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"프로젝션(투영) 통계들을 보여주기.\n"
"이것은 디버깅 목적으로만 유용합니다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:815
msgid "Show save blocks"
msgstr "저장 블럭들 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:813
msgid "Show save comment"
msgstr "저장 주석 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:814
msgid "Show save icon"
msgstr "저장 아이콘 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812
msgid "Show save title"
msgstr "저장 타이틀 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid "Show the number of frames rendered per second."
msgstr "초당 렌더되는 프레임수 보기."
#: Source/Core/DolphinWX/Src/Main.cpp:112
msgid "Show this help message"
msgstr "이 도움 메시지 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:292
msgid "Show unknown"
msgstr "알려지지 않음"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:93
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"다양한 통계들 보여주기\n"
"이것은 디버깅 목적으로만 유용합니다."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:281
msgid "Sideways Wiimote"
msgstr "사이드웨이 위모트"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
msgid "Simplified Chinese"
msgstr "간소화 중국어"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr "크기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:599
msgid "Skip GC BIOS"
msgstr "게임큐브 바이오스 스킵"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
#: Source/Core/DolphinWX/Src/FrameTools.cpp:178
msgid "Slot"
msgstr "슬롯"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758
msgid "Slot A"
msgstr "슬롯 A"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:759
msgid "Slot B"
msgstr "슬롯 B"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "스냅샷"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:724
msgid "Sound Settings"
msgstr "사운드 설정"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:65
#, c-format
msgid "Sound backend %s is not valid."
msgstr "사운드 백엔드 %s는 유효하지 않습니다."
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "사운드 버퍼 생성 실패했습니다: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "스페이스"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:334
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Spanish"
msgstr "스페인어"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
"렌더에 사용되는 해상도를 명시한다. 고 해상도는 비주얼 품질을 향상시킬 것이지"
"만 성능상에 꽤 버겁고 특정 게임들에서는 결함들을 일으킬지도 모른다.\n"
"부분: 원본 해상도 대신에 당신의 화면표시 해상도를 직접적으로 사용한다. 성능 "
"영향에 따라, 그 품질은 당신의 화면표시/윈도우크기로 스케일한다, .\n"
"전체: 이것은 '부분'과 비슷하다, 하지만 원본 해상도의 정수 배수로 올림한다. "
"더 정확한 모습을 보여 줄 것이지만 보통은 더 느리다.\n"
"다른 옵션들은 당신의 화면표시 크기의 독립적인 비주얼 품질 선택에대한 해상도"
"로 고정된다."
#: Source/Core/DolphinWX/Src/Main.cpp:134
#, fuzzy
msgid "Specify a video backend"
msgstr "비디오 플러그인 명시"
#: Source/Core/DolphinWX/Src/Main.cpp:139
msgid "Specify low level (LLE) or high level (HLE) audio emulation"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Speed up Disc Transfer Rate"
msgstr "디스크 전송율 속도 상승"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "스퀘어 스틱"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
msgid "Standard Controller"
msgstr "표준 컨트롤러"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
msgid "Start"
msgstr "시작"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:203
msgid "Start &NetPlay"
msgstr "넷플레이 시작(&N)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:140
msgid "Start Re&cording"
msgstr "(입력) 기록 시작(&c)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:633
msgid "Start Renderer in Fullscreen"
msgstr "전체화면에서 렌더러 시작"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539
msgid "Start the rendering window in fullscreen mode."
msgstr "풀스크린 모드에서 윈도우 렌더링 시작"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr "상태"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "스틱"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:380
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Stop"
msgstr "중지"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Stretch to Window"
msgstr "윈도우로 늘림"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "스트럼"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "빼기"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78
#, c-format
msgid "Successfully exported file to %s"
msgstr "성공적으로 파일을 %s로 내보냈음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57
msgid "Successfully imported save files"
msgstr "세이브 파일들을 성공적으로 가져왔음"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:244
msgid "Swing"
msgstr "스윙"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:782
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:845
msgid "System Language:"
msgstr "시스템 언어:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:186
msgid "TAIWAN"
msgstr "타이완"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "탭"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:468
msgid "Tab split"
msgstr "탭 분리"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "테이블 왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "테이블 오른쪽"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:338
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "Take Screenshot"
msgstr "스크린샷 얻기"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Test"
msgstr "테스트"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:244
msgid "Texture"
msgstr "텍스쳐"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358
msgid "Texture Format"
msgstr "텍스쳐 포멧"
#: Source/Core/Core/Src/CoreParameter.cpp:210
msgid "The WAD has been installed successfully"
msgstr "WAD가 성공적으로 설치되었습니다"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "그 주소는 비적합 입니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:513
msgid "The checksum was successfully fixed"
msgstr "체크섬이 성공적으로 고쳐졌습니다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1303
msgid "The chosen directory is already in the list"
msgstr "선택된 디렉토리는 이미 리스트에 있다"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1231
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1259
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1325
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"%s 파일이 이미 존재합니다.\n"
"그것을 바꾸시겠습니까?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"%s 파일은 쓰기위해 열릴 수 없었습니다. 다른 프로그램에 의해 이미 열려져있는"
"지 체크해주세요."
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "%s 파일이 이미 열려 있었습니다, 파일 헤더는 기록되지 않을 것입니다."
#: Source/Core/Core/Src/Boot/Boot.cpp:279
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "당신이 기술한 파일 (%s)는 존재하지 않습니다"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:586
msgid "The name can not be empty"
msgstr "이름은 비워둘 수 없습니다"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:578
msgid "The name can not contain the character ','"
msgstr "이른은 ',' 문자를 포함할 수 없습니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:451
msgid "The save you are trying to copy has an invalid file size"
msgstr "당신이 복사하려는 저장은 비적합 파일 크기입니다."
#: Source/Core/DolphinWX/Src/Main.cpp:413
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"선택된 언어는 당신의 시스템에서 지원되지 않습니다. 시스템 디폴트로 돌아갑니"
"다."
#: Source/Core/Core/Src/NetPlayClient.cpp:43
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "서버와 클라이언트의 넷플레이 버전들이 호환되지 않는다!"
#: Source/Core/Core/Src/NetPlayClient.cpp:40
msgid "The server is full!"
msgstr "서버가 가득참!"
#: Source/Core/Core/Src/NetPlayClient.cpp:46
msgid "The server responded: the game is currently running!"
msgstr "서버가 응답했습니다: 그 게임은 현재 구동중이다!"
#: Source/Core/Core/Src/NetPlayClient.cpp:49
msgid "The server sent an unknown error message!"
msgstr "서버가 알려지지 않은 에러 메시지를 보냈음!"
#: Source/Core/Core/Src/CoreParameter.cpp:119
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "기술된 \"%s\" 파일은 존재하지 않는다"
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "값이 비적합 합니다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:648
msgid "Theme"
msgstr "테마"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:544
msgid "Theme selection went wrong"
msgstr "테마 선택이 잘못되었다"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:462
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"00000001/00000002에 대한 티켓이 있어야한다. 당신의 NAND 덤프는 아마도 미완성"
"이다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"이 설정들은 핵심 돌핀 설정들을 덮어씁니다.\n"
"결정되지않은 것은 게임이 돌핀의 설정을 사용함을 뜻합니다."
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않"
"는다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:567
msgid "This could cause slow down in Wii Menu and some games."
msgstr "이것은 Wii 메뉴와 일부 게임들에서 느려짐을 유발할 수 있다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:559
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"이것은 사운드 병목으로 게임 스피드를 컨트롤하는 데에 쓰인다.\n"
"이것을 끄는 것은 비정상적인 게임스피드를 유발할 수 있다, 너무 빠르다던지.\n"
"\n"
"키보드 단축키 <TAB>: 병목을 즉각 끄려면 눌러라."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:558
msgid "This is used to play music tracks, like BGM."
msgstr "이것은 BGM같은 음악 트랙들을 재생하는 데에 쓰입니다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528
#, fuzzy
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"이것은 비디오와 CPU 쓰레드들을 분리한다, 그래서 그들은 분리된 코어들 상에서 "
"작동할 수 있다.\n"
"하나보다 많은 코어를 가진 PC들 상에서 주요 스피드 향상들을 일으킨다.\n"
"하지만 갑작스런 깨짐/결함들을 일으킬 수도 있다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "This will let you Manually Edit the INI config file"
msgstr "이것은 수동으로 INI 환경파일을 수정하게 해줄겁니다"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "한계점"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Tilt"
msgstr "기울기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr " 제목"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:381
msgid "Toggle Fullscreen"
msgstr "전체화면 토글"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:138
msgid "Toggle all"
msgstr "모두 토글"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
msgid "Top"
msgstr "위"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
msgid "Traditional Chinese"
msgstr "전통 중국어"
#: Source/Core/Core/Src/Boot/Boot.cpp:369
msgid "Tried to load an unknown file type."
msgstr "알려지지 않은 파일 타입을 로드시도했다."
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "Triggers"
msgstr "트리거"
#: Source/Core/Common/Src/SysConf.h:98 Source/Core/Common/Src/SysConf.h:121
msgid "Trying to read from invalid SYSCONF"
msgstr "비적합 SYSCONF로 부터 읽기 시도"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"효한 SYSCONF에서 읽기 시도\n"
"위모트 bt id들은 유용하지 않습니다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:335
msgid "Turkish"
msgstr "터키어"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "턴테이블"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "타입"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr "UDP 포트:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "UDP Wiimote"
msgstr "UDP 위모트"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:194
msgid "UNKNOWN"
msgstr "알려지지 않음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:173
msgid "USA"
msgstr "미국"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:173
msgid "Undo Load State"
msgstr "상태 로드 되돌림"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr "알려지지 않은"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:895
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "알려지지 않은 DVD 명령 %08x - 치명적 에러"
#: Source/Core/Common/Src/SysConf.cpp:120
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "알려지지 않은 엔트리 타입 %i SYSCONF (%s@%x)안에!"
#: Source/Core/Core/Src/NetPlayClient.cpp:224
#, c-format
msgid "Unknown message received with id : %d"
msgstr "id : %d의 알려지지 않은 메시지를 받었다"
#: Source/Core/Core/Src/NetPlayServer.cpp:501
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"id:%d의 알려지지 않은 메시지, 플레이어:%d 플레이어 킥킹으로 부터 전달된!"
#: Source/Core/Core/Src/HW/Memmap.cpp:636
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"알려지지 않은 포인터 %#08x\n"
"계속합니까?"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
msgid "Up"
msgstr "위"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "업데이트"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Upright Wiimote"
msgstr "업라이트 위모트"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:819
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "EuRGB60 모드 (PAL60) 사용"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:597
msgid "Use FPS For Limiting"
msgstr "제한을 위해 FPS 이용"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561
msgid "Use Hex"
msgstr "16진수 사용"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:654
msgid "Use Panic Handlers"
msgstr "패닉 핸들러 사용"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Use XFB"
msgstr "XFB 사용"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
"EFB 복사에 대해 원본해상도로 다운스케일링 하는 대신 고-해상도 렌더 버퍼를 사"
"용한다.\n"
"EFB 복사들을 사용하는 게임들에서 비주얼 퀄리티가 대단히 향상되지만 일부 게임"
"들에서 결함들을 일으킬지 모른다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406
msgid "Utility"
msgstr "유틸리티"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177
msgid "V-Sync"
msgstr "수직-동기화"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr "값"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "값:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:558
msgid "Value: "
msgstr "값:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Various Statistics"
msgstr "다양한 통계"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Verbosity"
msgstr "Verbosity"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:390
msgid "Video"
msgstr "비디오"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:664
#, fuzzy
msgid "Video Backend:"
msgstr "오디오 백엔드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Virtual"
msgstr "가상"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
msgid "Volume"
msgstr "볼륨"
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:111
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:140
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:166
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD 설치 실패했습니다: 에러 생성 %s"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
"수직 주기를 기다립니다.\n"
"갈라짐을 줄이지만 성능이 감소될지도 모릅니다."
#: Source/Core/DolphinWX/Src/Frame.cpp:670
#: Source/Core/DolphinWX/Src/LogWindow.cpp:88
#: Source/Core/Common/Src/MsgHandler.cpp:67
msgid "Warning"
msgstr "경고"
#: Source/Core/Core/Src/Boot/Boot.cpp:238
msgid "Warning - starting DOL in wrong console mode!"
msgstr "경고 - 잘못된 콘솔 모드에서 DOL을 시작!"
#: Source/Core/Core/Src/Boot/Boot.cpp:288
msgid "Warning - starting ELF in wrong console mode!"
msgstr "경고 - 잘못된 콘솔 모드에서 ELF 시작!"
#: Source/Core/Core/Src/Boot/Boot.cpp:185
msgid "Warning - starting ISO in wrong console mode!"
msgstr "경고 - 잘못된 콘솔 모드에서 ISO 시작!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:551
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"경고! '다음 폴더'안에 모든 파일을 백업하길 권고합니다:\n"
"%s\n"
"계속하고 싶습니까?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:586
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"경고: 이것은 '다음 폴더' 안에 있는 어느 기존 저장들도 덮어쓸 겁니다\n"
"%s\n"
"그리고 당신의 메모리카드에 파일로 같은 이름을 가집니다\n"
"계속합니까?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:111
#: Source/Core/AudioCommon/Src/WaveFile.cpp:125
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - 파일이 열리지 않습니다."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "훼미"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:108
#, fuzzy
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safer the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
"'램에 EFB'를 사용할 때 우리는 매우 자주 램 데이터를 비디오램 텍스쳐로 디코딩"
"할 필요가 있다, 이것은 매우 시간-소비의 일이다.\n"
"이 옵션이 켜진상태면, 변경되지 않었을 때 텍스쳐 디코딩을 스킵할 것이다.\n"
"이것은 훌륭한 속도향상 결과가된다, 하지만 결함들을 일으킬 수도 있다.\n"
"이 옵션이 켜졌을 때 어느 문제들이 생기면 당신은 텍스쳐 캐쉬의 안전성을 증가하"
"기를 시도해보거나 이 옵션을 꺼야한다.\n"
"(노트: 더 안전한 텍스쳐 캐쉬는 더 적은 스피드업이 생기게 조정된다; \"안전\"으"
"로 설정된 정확한 텍스쳐 캐쉬는 실제로 더 느려질 것이다!)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175
msgid "Widescreen Hack"
msgstr "와이드스크린 핵"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr "너비"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:587
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:373
msgid "Wii Console"
msgstr "Wii 콘솔"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:200
msgid "Wii Save Import"
msgstr "Wii 저장 가져오기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1211
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 저장 파일들 (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: 파일로 부터 읽을 수 없었습니다"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:388
#: Source/Core/Core/Src/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "위모트"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76
msgid "Wiimote "
msgstr "위모트"
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"위모트 %i 가 시스템에 의해 연결해제되었습니다.\n"
"아마도 이 게임은 멀티-위모트를 지원하지 않습니다.\n"
"혹은 아마도 아이들 타임 아웃이거나 다른 원인 때문인 것 같습니다.\n"
"당신은 즉시 재연결 하고 싶습니까?"
#: Source/Core/DolphinWX/Src/Main.cpp:626
msgid "Wiimote Connected"
msgstr "위모트가 연결됨"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:815
msgid "Wiimote Motor"
msgstr "위모트 모터"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:836
msgid "Wiimote Settings"
msgstr "위모트 설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:388
msgid "Wiimote settings"
msgstr "위모트 설정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542
msgid "Will enable progressive scan option if supported by software."
msgstr "소프트에서 지원되면 프로그레시브 스캔을 켤 것이다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:673
msgid "Window Size:"
msgstr "윈도우 크기:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:537
msgid "Window height for windowed mode"
msgstr "창모드에 대한 윈도우 높이"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536
msgid "Window width for windowed mode"
msgstr "창모드에 대한 윈도우 넓이"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "윈도우즈 왼쪽"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "윈도우즈 메뉴"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "윈도우즈 오른쪽"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:114
msgid "Word Wrap"
msgstr "자동 줄바꿈"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1151
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1198
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1331
msgid "Working..."
msgstr "작동중..."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:118
msgid "Write to Console"
msgstr "콘솔에 쓰기"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:116
msgid "Write to File"
msgstr "파일에 쓰기"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:120
msgid "Write to Window ->"
msgstr "윈도우에 쓰기 ->"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:51
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice 실패: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:133
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 초기화 실패: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:142
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 매스터 보이스 생성 실패: %#X"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:374
msgid "XFB"
msgstr "XFB (외부프레임버퍼)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "노랑"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
msgid "You can't close panes that have pages in them."
msgstr "당신은 페이지들을 가진 창을 닫을 수 없습니다."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:186
msgid "You must choose a game!!"
msgstr "게임을 선택해야 합니다!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:602
msgid "You must enter a name!"
msgstr "이름을 넣어야 합니다!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434
msgid "You must enter a valid decimal or hex value."
msgstr "유효한 10진수나 16진수 값을 넣어야 합니다."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:623
msgid "You must enter a valid profile name."
msgstr "유효한 프로파일 이름을 넣어야 합니다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1035
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "변경이 적용되려면 돌핀을 재시작 해야 합니다."
#: Source/Core/Core/Src/CoreParameter.cpp:174
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"당신의 GCM/ISO 파일이 비적합(비적합 국가)인 것 같습니다.\n"
"PAL 지역으로 계속합니까?"
#: Source/Core/Common/Src/SysConf.cpp:50
#, c-format
msgid ""
"Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)"
msgstr ""
"당신의 SYSCONF 파일은 잘못된 크기임 - 0x%04x 이어야함 (하지만 0x%04llx 임)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "ZTP hack"
msgstr "ZTP 핵"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "Zero 3 코드는 지원되지 않습니다"
#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "돌핀에 알려지지 않은 Zero 코드: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:451
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:476
msgid "[ waiting ]"
msgstr "[ 대기 ]"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:97
msgid "[Custom]"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:526
msgid "^ ADD"
msgstr "^ ADD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:874
msgid "apploader (.img)"
msgstr "앱로더 (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:196
msgid "failed to read bk header"
msgstr "bk 헤더 읽기에 실패했습니다"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:410
#, c-format
msgid "failed to read data from file: %s"
msgstr "파일: %s 에서 데이터 읽기에 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98
msgid "failed to read header"
msgstr "헤더 읽기에 실패했습니다"
#: Source/Core/Core/Src/HW/Memmap.cpp:450
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: %x 에서 옵코드 읽기. 보고해주세요."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr "wii 저장이 아니거나 파일 헤더 크기 %x에 대한 읽기 실패 "
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:447
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "알려지지 않은 명령 0x%08x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1118
msgid "wxExecute returned -1 on application run!"
msgstr "애플리케이션 구동상에서 wxExecute가 -1을 반환했습니다!"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:56
msgid "zFar Correction: "
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:51
msgid "zNear Correction: "
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
msgid "| OR"
msgstr "| OR"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#~ msgid "&Frame Stepping"
#~ msgstr "프레임 스텝(&F)"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "ALSA"
#~ msgstr "ALSA"
#~ msgid "AOSound"
#~ msgstr "AOSound"
#~ msgid "Adjust window size"
#~ msgstr "윈도우 크기 조정"
#~ msgid "Alternate RFI"
#~ msgstr "RFI 대안"
#~ msgid "Bad gameini filename"
#~ msgstr "배드 gameini 파일이름"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "Bleach Versus Crusade"
#~ msgid "Can't find plugin %s"
#~ msgstr "플러그인 %s 를 찾을 수 없음"
#~ msgid "Can't init DSP Plugin"
#~ msgstr "사운드 플러그인을 초기화할 수 없음"
#~ msgid "Can't init Video Plugin"
#~ msgstr "비디오 플러그인을 초기화할 수 없음"
#~ msgid "Can't open %s, it has a missing function"
#~ msgstr "%s를 열수 없음, 그것은 놓친 함수를 가진다"
#~ msgid "Config..."
#~ msgstr "환경설정..."
#~ msgid "Connected"
#~ msgstr "연결된"
#~ msgid "CoreAudio"
#~ msgstr "CoreAudio"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "플러그인 %s에 대한 정보를 얻을 수 없었습니다"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Disconnected"
#~ msgstr "연결해제된"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "돌핀 DSP-HLE 플러그인"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "돌핀 DSP-HLE 플러그인 설정"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "돌핀 DSP-LLE 플러그인"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "돌핀 DSP-LLE 플러그인 설정"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "돌핀 Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "돌핀 Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "돌핀 OpenGL"
#~ msgid "Enable HLE Audio"
#~ msgstr "HLE 오디오 활성"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "JIT Dynarec 활성"
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr ""
#~ "DSP 코드의 다이나믹 재컴파일을 켠다.\n"
#~ "이 변경은 에뮬레이터가 구동되고 있는 동안에는 효과가 없습니다!"
#~ msgid "Error loading %s: can't read info"
#~ msgstr "%s 로딩 에러: 정보를 읽을 수 없음"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "플러그인 %s 로딩 에러: 파일을 찾을 수 없음. 플러그인을 다시 선택하세요."
#, fuzzy
#~ msgid "Graphics Plugin"
#~ msgstr "그래픽"
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "만일 게임이 멈추고, 인터프리터로만 작동하거나 돌핀이 깨진다면, 이 옵션은 "
#~ "그 게임을 고칠지 모른다."
#~ msgid "Load Script..."
#~ msgstr "스크립트 로드..."
#~ msgid "Lua Script Console"
#~ msgstr "Lua 스크립트 콘솔"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid "New &Lua Console"
#~ msgstr "새로운 &Lua 콘솔"
#~ msgid "No audio output"
#~ msgstr "오디오 출력 없음"
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Plugins"
#~ msgstr "플러그인"
#~ msgid "Pulse"
#~ msgstr "진동"
#~ msgid "ROM %s too short : %i/%i"
#~ msgstr "%s 롬은 너무 짧음 : %i/%i"
#~ msgid "Run"
#~ msgstr "구동"
#~ msgid "Running script...\n"
#~ msgstr "스크립트 구동중...\n"
#~ msgid "Select the script to load"
#~ msgstr "로드할 스크립트 선택"
#~ msgid "Show save banner"
#~ msgstr "저장 배너 보기"
#~ msgid "Skies of Arcadia"
#~ msgstr "Skies of Arcadia"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "Sonic and the Black Knight"
#~ msgid "Specify an audio plugin"
#~ msgstr "오디오 플러그인 명시"
#~ msgid "The file "
#~ msgstr "그 파일"
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "이것은 보통 음성과 소리 효과들 재생에 사용된다."
#~ msgid "Trying to load unsupported type %d"
#~ msgstr "지원되지않는 %d 타입 로드하기 시도"
#~ msgid "Type %d config not supported in plugin %s"
#~ msgstr "%d 타입 환경은 플러그인 %s 에서 지원되지 않습니다"
#~ msgid "Wiimote %i %s"
#~ msgstr "위모트 %i %s"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "Zelda Twilight Princess Bloom hack"