Firin ma lazer

This commit is contained in:
Ryan Houdek 2011-12-10 01:57:27 -06:00
parent 126dfa073b
commit 24336171f1

View file

@ -140,7 +140,7 @@ namespace OGL
glBindBuffer(GL_UNIFORM_BUFFER, UBOBuffers[Buffer]); glBindBuffer(GL_UNIFORM_BUFFER, UBOBuffers[Buffer]);
// glBufferSubData expects data in bytes, so multiply count by four // glBufferSubData expects data in bytes, so multiply count by four
// Expects the offset in bytes as well, so multiply by *4 *4 since we are passing in a vec4 location // Expects the offset in bytes as well, so multiply by *4 *4 since we are passing in a vec4 location
glBufferSubData(GL_UNIFORM_BUFFER_EXT, offset * 4 * 4, count * 4 * 4, f); glBufferSubData(GL_UNIFORM_BUFFER, offset * 4 * 4, count * 4 * 4, f);
glBindBuffer(GL_UNIFORM_BUFFER, 0); glBindBuffer(GL_UNIFORM_BUFFER, 0);
} }
GLuint ProgramShaderCache::GetCurrentProgram(void) { return CurrentProgram; } GLuint ProgramShaderCache::GetCurrentProgram(void) { return CurrentProgram; }