D3D: Clean up brace placements

This commit is contained in:
Lioncash 2014-08-30 16:54:18 -04:00
parent 4af8d9d248
commit 844d45b26e
3 changed files with 6 additions and 3 deletions

View file

@ -177,7 +177,8 @@ std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
{
UINT quality_levels = 0;
device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels);
if (quality_levels > 0) {
if (quality_levels > 0)
{
DXGI_SAMPLE_DESC desc;
desc.Count = samples;
for (desc.Quality = 0; desc.Quality < quality_levels; ++desc.Quality)

View file

@ -574,7 +574,8 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt
PixelShaders[uid] = newentry;
last_entry = &PixelShaders[uid];
if (!shader) {
if (!shader)
{
// INCSTAT(stats.numPixelShadersFailed);
return false;
}

View file

@ -212,7 +212,8 @@ void VideoBackend::Shutdown()
}
}
void VideoBackend::Video_Cleanup() {
void VideoBackend::Video_Cleanup()
{
}
}