Commit graph

2884 commits

Author SHA1 Message Date
ayuanx
48896c7de2 1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
2. Added Roll Left/Right key mappings for keyboard.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
Rodolfo Osvaldo Bogado
d02426a8e9 mixed commit:
in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:48:31 +00:00
ayuanx
85a9b3dc2c 1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't get tons of "Negative" and complaints about RealWiimote when I'm committing updates for EmuWiimote that has nothing to do with RealWiimote.
2. Change the frequency of WiiMote report sending to 100Hz which complies with real Wiimote hardware.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 12:48:39 +00:00
ayuanx
db98709de0 Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
ayuanx
d117b438ae 1) Added current core button status for all REPORT_IN, so now you can hold a tire and walk in "Mad World".
2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 20:01:48 +00:00
ayuanx
6a5a90b9db Fixed Issue 1697, this also makes usb_kbd enabled again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4646 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 17:34:32 +00:00
hrydgard
0f0c77c299 minor code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 14:01:29 +00:00
hrydgard
f0bba97070 Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 13:56:23 +00:00
ayuanx
07cd58ebc0 Fixed the "usb_kbd is not able to run Close()" issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4639 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:13:39 +00:00
donkopunchstania
e6d51e8ff4 Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02 04:17:18 +00:00
hrydgard
6e56ea80f7 Don't disable option dialogs at runtime.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 21:43:54 +00:00
Marko Pusljar
aa2f2dc95c DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
ayuanx
4d512ecba7 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
No need to use "Sound Loop Hack", so I just removed it.

2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.

3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.

4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)

5. Other trivial fixes, no need to mention.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004
9e17ee5155 fix a linux wiimote compile error and apply some little changes to the dx plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
ayuanx
5ef159a971 Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
nakeee
8eb821722f Unconsting an iterator passed to erase
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:10:57 +00:00
ayuanx
4ce110e841 Thanks to godisgovernment's sharp eyes, now the Reset() bug in WII_IPC_HLE is fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4628 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 06:14:28 +00:00
ayuanx
ff23c02795 Now "Wiimote/Nunchunk Shake" on Keyboard works(for Win only).
Just press the "Shake" key.

The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:00:07 +00:00
ayuanx
0f7b1a2f95 Added an option "Enable Loop Audio Hack" in DSP config.
I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.

Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 11:40:04 +00:00
luisr142004
60352d92eb Wiimote: reapply the Upright wiimote option
D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 05:59:46 +00:00
ayuanx
bf6f40efbf An attempt to fix Monster Hunter Tri, verification needed yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:48:54 +00:00
ayuanx
ea732db998 Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
Sorry about such frequent commits in a short time

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:21:12 +00:00
Rodolfo Osvaldo Bogado
5e31f22e50 small code reorganization.
Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 19:42:27 +00:00
ayuanx
f69184b887 This should fix the No Sound Problem in GC & Non-AX games.
Besides, this should also fix the WAD game loading issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
ayuanx
155719dc36 Very small but very COOL fix.
This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!

This little issue really cost me some *serious* debugging time, phew...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 15:07:52 +00:00
nakeee
3e49599a33 AlsaSound: Applied the fix from issue 1689 makes DSP better
thanks darumo


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4615 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 11:52:29 +00:00
ayuanx
fddab016fa Fixed the save file path issue of r4613
Anyone encounters significant FPS drop (comparing to r4611 or earlier) please report 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4614 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 17:50:14 +00:00
ayuanx
7a6241da81 OK, now all hardware devices are pre-created, so theoretically you can save/load state anytime anywhere, no need to wait for game title to show.
Besides this should boost the performance by a little.

Warning: Remember to set "Framelimit" to: Auto or 60, or else Emu Wiimote will lose sync in a second.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 09:50:50 +00:00
interdpth
7118900d3b My first proud commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 10:07:56 +00:00
ayuanx
29774c35e8 My first commit :)
Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.

Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.

If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 17:10:38 +00:00
Shawn Hoffman
6a46befc2a commit ayuanx's patch from issue 1634. Fixes quite a few IPC + IPC_HLE + IPC_HLE_USB + wiimote problems, see the issue for full details
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 05:03:47 +00:00
Rodolfo Osvaldo Bogado
55dc7efaa4 corrected viewport and scissor test behavior in both plugins.
some code cleanup in d3d.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 14:08:08 +00:00
Shawn Hoffman
37f1e1ca73 fix changing between interpreter and JIT not taking place instantly. Fix loading config needlessly twice on app init. Fixes issue 1682
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:43:14 +00:00
nakeee
67dee48b3e Moved XInitThreads to where it wont crash should solve issue 1540 (Thanks emuxperts for the fix)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4603 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:25:41 +00:00
Shawn Hoffman
66b80131d6 wxMenu objects are now deleted by wxwidgets - should fix a few GUI-related crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:05:54 +00:00
nakeee
354078def6 make wxpostevent into addpendingevent hoping to solve some thread issue on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 07:37:00 +00:00
Rodolfo Osvaldo Bogado
19d7bb2c84 big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
Shawn Hoffman
7fa29f0b66 fix linux compile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4598 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 21:03:30 +00:00
Shawn Hoffman
32c74c6481 cleanup wii usb keyboard a little - really needs to use inputcommon or something...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 10:25:27 +00:00
donkopunchstania
6e7395cef1 Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 02:49:46 +00:00
Rodolfo Osvaldo Bogado
802c112ad9 Well this commit has 2 parts:
first part if fixing, fixed, i thing, the flickering that everyone has reported, at least in my case i only have flickering in the one texture in one game and now is fixed. The other fix is not for an reported issue, is more a correctness fix, running dolphin with pix to review debug errors, result in a ton of warnings and error, now with this commit, at least for ati, there no more error or warnings, this means, correct management and state change, no accurate emulation, for this still a lot of work to do.
for this part of the commit please give me feedback and let me know of remaining issues

Te second part is the partial implementation of efb to ram copy in d3d, this won't brake anything because is commented but i commit this to ask for help from ector and donko in some errors remaining in the implementation related to differences between opengl an d3d.
if you want to test this you have to uncomment line 150 to 155 of bpstruct.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 18:46:30 +00:00
Sonicadvance1
3af4c50af1 Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
Shawn Hoffman
651b5addf4 DiscIO.vcproj depends on zlib...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 03:12:14 +00:00
Rodolfo Osvaldo Bogado
fe1a5142a7 a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 02:28:41 +00:00
Shawn Hoffman
73af91281a allow dumping of all symbols to a signature file
*hopefully* fix the memleak when scrubbing wii discs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 21:11:05 +00:00
Shawn Hoffman
1a374ad62c fix a silly overflow error in DiscScrubber.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4587 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 19:16:59 +00:00
bztdlinux
f796d4d747 STAND BACK - NEWLINE POLICE
gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
donkopunchstania
f992fc6949 EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 20:14:03 +00:00
luisr142004
14c3878543 reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 07:46:43 +00:00
Rodolfo Osvaldo Bogado
f8c2dcaa4e fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth efb copy behavior to work accordantly to this change.
in opengl  efb copy, set the destination texture format and not use argb always.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:15:09 +00:00
death2droid
6005f4155d Remove info window from Dolphin since most people do not use it or didn't even know it exists.
Plus many people think its useless :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 22:24:20 +00:00
Shawn Hoffman
b531c3a04d build fix. now everthing is hunky-dorey mkay
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4571 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:58:51 +00:00
Shawn Hoffman
4622bd0c8b reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:50:51 +00:00
Shawn Hoffman
dc75095f99 re-apply dsp-related changes from r4533
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:45:35 +00:00
Shawn Hoffman
06aa62504c revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
death2droid
ee57003ea9 Dolphin System information window: Added basic and untested linux os information check. And also moved the windows.h include down into the ifdef
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 13:00:29 +00:00
death2droid
2eff42f659 Forgot a tiny bit in last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 08:55:50 +00:00
death2droid
2667a469fb Dolphin:
System Information(InfoWindow.cpp) - Added a method to check what Windows OS you are running(I do not know of a method to check what linux OS someone is using)
             and also added a extended version of the cpu_summarize.
Plugin manager - Temporarily fixed a problem that caused a crashing when pressing Stop reported in Issue 1656

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4561 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 08:53:16 +00:00
nakeee
ba42d9aa58 DSPLLE moved DMA debuging to debug level (thanks ayuanx@163.com)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4558 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 13:47:12 +00:00
nakeee
ecf667e755 DSPLLE: long due removal of exception and Zelda messages
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4557 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 13:33:17 +00:00
Rodolfo Osvaldo Bogado
e56ca08b4f some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4556 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 11:55:14 +00:00
Sonicadvance1
173c16ad41 Should fix a crash that was deleting a invalid pointer that happens when we unload plugins before freeing pads, if this causes problems anywhere, please tell me
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4553 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 09:04:17 +00:00
omegadox
00f2a30b71 Some AR Fixes, and speedup Patch Event so AR can apply Code increments faster than the game execution, this helps fixes Jump code in some games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4551 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:26:26 +00:00
Shawn Hoffman
f38aaca614 apply deathknight13579's other changes from issue 1630
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:19:43 +00:00
John Peterson
d47e4827f7 Build (minor) > Fix to last commit, missing an ending " in some instances
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4546 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:10:36 +00:00
John Peterson
2de805da0a Build (minor) > Fixed target paths, had accidentally broken one of the configurations
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 22:51:28 +00:00
John Peterson
18450737be Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson
7a6eb0f350 GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:50:45 +00:00
John Peterson
013a27b13b Externals > Fixed SDL include
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:26:25 +00:00
John Peterson
71506bc0f7 Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Marko Pusljar
b858befba2 DSPLLE small mul fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 16:17:22 +00:00
luisr142004
1ba75a05d0 Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 07:18:31 +00:00
donkopunchstania
dee90fa7aa The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 01:51:40 +00:00
Sonicadvance1
ebc696c58e Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
Shawn Hoffman
e4ec0ba33b add deathknight13579's actionreplay fixes from issue 1630
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 06:18:37 +00:00
donkopunchstania
8d6aa79389 Revert WGP change. The previous change was correct, but the video plugins need to be updated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4528 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 04:32:57 +00:00
donkopunchstania
52da977c73 Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 03:14:38 +00:00
Rodolfo Osvaldo Bogado
c2a4e33313 Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending. 
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
sl1nk3.s
07408d7625 Fix issue 1523, disable x64 path on Jit64::lXz causing issue 615, and revert the FPU change from r4441, as it's causing weird issues in SSBM
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4522 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:12:35 +00:00
nakeee
1c95100eb1 DSPLLE: moved breakpoint to debug to gain some speed
clrl fix from lordmark


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 21:37:38 +00:00
Rodolfo Osvaldo Bogado
0ac07e8aa8 Big Commit this will break a lot, fix a lot, but i thing is a good step:
Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 20:35:11 +00:00
Sonicadvance1
84c6135bfd Oops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:53 +00:00
Sonicadvance1
3fa2c9fbac Fix Linux compiling entirely
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4518 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:04 +00:00
luisr142004
6c88f9e652 disable the full screen button while no game has been loaded and move a change from rev 4492
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:13:42 +00:00
Sonicadvance1
3cf6a9e014 Some more fixes, not quite sure where const_iterator is defined at
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4516 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:07:24 +00:00
nakeee
60f142ce96 Begining of porting the luainteface to linux + some other small fixes.
(could use some help with lua macros)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 08:54:09 +00:00
XTra.KrazzY
dcb9967e75 Lua is officially supported on Dolphin. (thanks for the linkage fix shuffle2!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4512 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 00:15:58 +00:00
XTra.KrazzY
db372f0e32 Lua now has GUI and is fully functional! But it doesn't link if I don't ignore libcmt.lib so commented all the LuaInterface calls until someone fixes it...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:54:10 +00:00
nakeee
2bff17d9f5 missing include
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 22:27:58 +00:00
XTra.KrazzY
a0129e51a3 LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
hrydgard
ebaad032eb forgot something
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:54:37 +00:00
hrydgard
2d0f714546 Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:53:10 +00:00
Shawn Hoffman
42cd2838a3 jit bcctrx and misc code cleanup. NES games launched from animal crossing work, but have major video problems...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 17:56:01 +00:00
XTra.KrazzY
5579a9169d LUA: Huge warning cleanup (no more warnings)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 22:15:06 +00:00
XTra.KrazzY
9f97b26332 LUA code is now portable. Now all that's left is the 20 more TODOs in there...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 21:52:36 +00:00
Marko Pusljar
10d7e1bf3e DSPLLE dissasm fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 13:28:03 +00:00
Shawn Hoffman
281636b79b Some cleanup of BBA code. No behavioral changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4500 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 06:43:01 +00:00
nakeee
7a0055e113 DSPLLE: made not into notc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-05 09:06:21 +00:00
Shawn Hoffman
8ad15321f2 Make the HLE'd OSPanic print out the associated message.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4498 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-05 07:05:33 +00:00
Marko Pusljar
0d7d699710 DSPLLE - small fix for previous commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4497 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 14:10:56 +00:00
Marko Pusljar
10fb287311 DSPLLE stuff - no real progress, mostly useful as a reference for HLE improvement, Pikmin 1 has sound in intro though (can't be sure if its ok, because its too slow)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4496 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 12:49:26 +00:00
nakeee
099b89d9e9 DSPLLE: some bad code clean up pointed out by lordmark
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4495 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 10:06:47 +00:00
sl1nk3.s
6c0c97cffe Fixed TLB games support for the iCache, games using the TLB Hack should now work as before (fixes issue 1218)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4492 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 01:24:30 +00:00
Rodolfo Osvaldo Bogado
78fa929c70 Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 13:40:53 +00:00
Shawn Hoffman
2913d1fd9e Fix some wii IPC stuff:
/dev/fs: IOCTLV_GETUSAGE
/dev/es: IOCTL_ES_GETCONSUMPTION
IOCTL_ES_GETTITLECONTENTSCNT
IOCTL_ES_GETTITLECONTENTS
IOCTL_ES_SETUID

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4489 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:20:24 +00:00
Shawn Hoffman
1d666bf109 remove some newlines from FileUtil logs.
add ___blank to HLE'd debug logging.
add long long support to HLE_OS::GetStringVA
take care of those annoying sdio 0x40 and 0x41 commands...not that they do much in the first place...
some cleanup on the IPC net devices

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:17:37 +00:00
Shawn Hoffman
b7bd9dc5d9 fix bug with ascii memview: make '\0' be ' ' instead of string end.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:12:31 +00:00
Rodolfo Osvaldo Bogado
ec77ba3e99 fixed z textures, don't know where this is used but a fix is a fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 03:35:36 +00:00
Rodolfo Osvaldo Bogado
9a59619560 Extra small commit but ...
Fix Paper mario and any games that uses SETZSCALE or SETZOFFSET
c# is making me soft i don't see the cast error


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4485 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 22:28:59 +00:00
Rodolfo Osvaldo Bogado
dd7f6f991f small code cleanup, and little fixing of errors introduced by mi in my first commit :(
fixed scissor test in direct 3d


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 04:14:43 +00:00
nakeee
9d57502f1a Init X multithread support on linux.
Should fix some linux crash issues


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 21:12:11 +00:00
Shawn Hoffman
af921d56d0 fix silly typo in last commit that broke jit...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 05:59:34 +00:00
Shawn Hoffman
5b4d12c1f3 small code cleanup in JIT: use JITIL's nice JITDISABLE macro
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4477 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 04:40:26 +00:00
Shawn Hoffman
31e61da40d fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
fmrx can do some different behavior depending on the current mode of the fpr, but we *seem* to not have a problem ignoring this behavior...
add a tiny comment to the PECopy register - some sources call the half_scale bit "mipmap"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 04:01:31 +00:00
Rodolfo Osvaldo Bogado
7602f7ab3e rewrite the tev stages generator to make it more hardware like, thanks to godisgovernment for he documentation. Also make it faster using lockup tables.
thinking going to get a lot of -1 for this one but is the only for of really test it.
hope this fix something and don't break to much ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 03:28:38 +00:00
hrydgard
2a99dfb261 tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:51:00 +00:00
Rodolfo Osvaldo Bogado
a31eb24955 small commit,but should fix 2 big issues:
* clear and flicker problem in d3d, backbuffer clearing was commented out, (if this was on right let me know and I'll revert).
* alpha problem introduced by my modifications to the tev, must been sleeping when i wrote that code, should be fixed now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 02:00:13 +00:00
Rodolfo Osvaldo Bogado
08b2686d90 as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
please test specially in paper mario and Killer 7 that where games where supposedly this was used.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 02:38:23 +00:00
Rodolfo Osvaldo Bogado
0511d6e185 some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 23:10:30 +00:00
nakeee
1adc944115 compile fix(linux)?\024
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 16:38:06 +00:00
Shawn Hoffman
04a0e630db little fix to __write_console logging, the char* is in r4, not r3, heh
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 03:26:39 +00:00
Rodolfo Osvaldo Bogado
227d363881 small code clean up:
d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader  generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.
i hope with i don't brake nothing but please test this a lot.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:35:21 +00:00
Shawn Hoffman
7bff609ad8 clean up HLE funcs for debug logging a little, add "__write_console", gives some interesting messages in wii sysmenu
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4464 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:10:23 +00:00
Shawn Hoffman
73fda8cfbf Fix a possible crash on close due to INANDContentLoader objects getting deleted twice
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4463 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:03:45 +00:00
sl1nk3.s
1ce145e86e Sorry, r4459 stole the GUI keyboard input (damn thief ! D:), this also fix issue 1556.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4462 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 21:31:28 +00:00
nakeee
02527b21ff lp's fix for bundle name
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 20:29:52 +00:00
Shawn Hoffman
5123ece26a fix some warnings, compile Plugin_VideoSoftware against the plain multithreaded version of libc instead of the MT DLL version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 01:00:45 +00:00
sl1nk3.s
9154424841 Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 00:18:21 +00:00
XTra.KrazzY
bf4ae6aaa0 Fixed AR codes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 21:47:53 +00:00
tmator
f432250893 CoreAudio for osx : replace all deprecated functions, now it not block dolphin, but it not work, i'm not a sound specialist
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4457 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 17:10:27 +00:00
Shawn Hoffman
78c7c08daf git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4456 8ced0084-cf51-0410-be5f-012b33b47a6e 2009-10-23 15:30:35 +00:00
Shawn Hoffman
ac157105c5 small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
Shawn Hoffman
d538a09942 Change UseDualCore to true by default, by demand :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 14:23:09 +00:00
Shawn Hoffman
520a2a68ac Change some default settings:
Core:
bLockThreads = false
m_EXIDevice[2] = EXIDEVICE_NONE
Video:
bKeepAR43 = true
iMaxAnisotropy = 1
bCopyEFBToRAM = true
Trying to find good high compatibility settings for default setup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4453 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 05:48:54 +00:00
sl1nk3.s
833341696b Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 19:13:22 +00:00
Shawn Hoffman
5e3fdf5067 add timing of the OpenCL compile functions...they're really slow here, almost 20seconds total...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 03:53:47 +00:00
Orphis
7a2bad4efb OpenCL: Fixed and enabled CMPR decompression
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 01:42:21 +00:00
Shawn Hoffman
500497ec2d Use the SIPoll register to determine how frequent to poll SI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 05:24:45 +00:00
Shawn Hoffman
d33295a9c4 HLE the ___blank(char*, ...) func. seems to show some interesting, but limited messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4446 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:26:34 +00:00
Shawn Hoffman
68ea37f2fb make SystemTimers's DSP_PERIOD setting be dependent on which dsp plugin you are using. Too ugly to do it this way -> revert :)
Put PatchEngine into it's own event.
Also, why is DSP_PERIOD 12000, and the value sent to DSP_Update() is 12000/6??
Shouldn't it be GetTicksPerSecond()/6 (=81MHz or 121MHz) ?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4445 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:24:36 +00:00
Shawn Hoffman
224009ee3e fix small typo in DI that could cause asserts at the wrong time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4444 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 04:06:13 +00:00
LPFaint99
767818bcb2 update OpenCL.rules to work on paths that include spaces
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 01:00:27 +00:00
sl1nk3.s
4c3e405c47 Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 00:01:07 +00:00
sl1nk3.s
c600926710 Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 23:09:44 +00:00
Shawn Hoffman
d40ce3f1e5 fix compiling if opencl is not enabled at compile time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4440 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 02:11:50 +00:00
Orphis
094c73a080 OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 00:55:07 +00:00
nakeee
e81d25562d Linux compile fix (shuffle please review..)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4438 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 18:28:47 +00:00
Shawn Hoffman
93b83f8d65 Add tmbinc's patch for triforce emulation.
This adds triforce-specific SI and EXI devices, as well as changes DI behavior when in triforce mode. (Selecting both AM devices from main config will force the DI into triforce mode)
Also fixes up a few EXI bugs dealing with interrupts and the like (memcard insertion should work well now, and maybe BBA can progress farther :> )
Also adds real "null" EXI devices, so software won't think the dummy device is some strange unknown device anymore.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4437 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 15:14:48 +00:00
Shawn Hoffman
f5f0823867 apply patches in the gamecube's bs2 hle, good for things that need to have patches applied very early.
misc cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4436 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 15:09:22 +00:00
Shawn Hoffman
1bf3c00683 add MSR to RegisterView and throw in some missing break;s (thanks lpfaint :p)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 07:17:49 +00:00