Commit graph

18860 commits

Author SHA1 Message Date
Anthony
11243ac358 Merge pull request #4470 from aldelaro5/fix-slowdown-logs
Change the patch engine log to be debug level log
2016-11-24 16:25:53 -06:00
JosJuice
9bfea4a0f2 Merge pull request #4447 from JosJuice/hthh-hle-issues
Fix exploitable HLE problems reported by hthh
2016-11-24 15:53:23 +01:00
aldelaro5
c6b3c67ea1 Change the patch engine log to be debug level log
It was apparently causing heavy slowdowns on game even though it wouldn't spam much, probably caused by the amount of additional check caused by the logs levels changes.
2016-11-23 00:58:07 -05:00
Ryan Meredith
6d55aebcf7 Typo_Fix 2016-11-21 23:23:48 -05:00
Stenzek
d6d3341183 D3D: Fix strided XFB copies 2016-11-19 20:29:51 +10:00
Stenzek
6b88a854a7 Vulkan: Handle strided XFB copies
Where src_rect.width * 2 != dst_stride.
2016-11-19 20:29:47 +10:00
Léo Lam
165e3a9936 IPC_HLE: Fix emulated BT crash (uninitialised memory)
When the emulated BT device is created, m_HCIEndpoint (which is a
CtrlBuffer)'s m_cmd_address is not initialised to 0. So it ends up
being a random value. This is normally not an issue… but the
emulated Bluetooth code relies on m_cmd_address to know whether the
HCI endpoint is still valid.

This is a problem with ES_Launch, because the bt_emu class is
destructed and re-constructed, and while m_cmd_address is still
uninitialised, the ES_Launch code disconnects all Wii remotes,
which triggers a HCI event and hence the bug.
2016-11-19 00:11:41 +01:00
hthh
4d2f058fe8 DolphinWX: Fix toolbar creation on macOS 2016-11-18 21:32:12 +11:00
Markus Wick
6c16f1be8a Merge pull request #4416 from stenzek/vulkan-cmdpool
Vulkan: Use multiple command pools, one per frame
2016-11-16 10:25:10 +01:00
Markus Wick
71be84e074 Merge pull request #4452 from stenzek/jmp-self-idle-loop
Jit64: Treat branch-to-self instruction as an idle loop
2016-11-16 10:24:29 +01:00
Sean Maas
128c1f04ad Android: Specify ini file for every setting
Load all the inis at once, choose which one to write to, and save them all
at the same time. This allows us to modify settings from different files
on the same settings page.
2016-11-14 18:34:06 -05:00
Stenzek
3c92b35422 Vulkan: Use multiple command pools, one per frame
Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.

NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
2016-11-15 00:40:15 +10:00
Stenzek
e83bf5705a JitArm64: Don't emit normal block exit for branch-to-self instructions
The normal block exit is redundant as the exception exit will jump out of
the block first, meaning this code is never executed.
2016-11-15 00:28:14 +10:00
Stenzek
c657134c86 Jit64: Treat branch-to-self instruction as an idle loop 2016-11-15 00:26:59 +10:00
Stenzek
bd67adb362 Vulkan: Use correct sample count for EFB pokes with MSAA enabled 2016-11-14 20:24:16 +10:00
Stenzek
89176fe2ab Vulkan: Fix crash on EFB poke 2016-11-14 20:19:59 +10:00
Markus Wick
6a2e1e9986 Merge pull request #4429 from SeannyM/android-invert-settings
Android: Fix inverted EFB settings
2016-11-14 10:07:10 +01:00
Jules Blok
99de9fbe33 Merge pull request #4443 from Armada651/exclusive-ui
D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
Jules Blok
7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Markus Wick
bc98ec77be Merge pull request #4441 from stenzek/vulkan-max-image-count
Vulkan: Handle maxImageCount of zero when creating swap chain
2016-11-13 14:12:32 +01:00
Markus Wick
c723532f0d Merge pull request #4430 from stenzek/vulkan-no-relaxed-vsync
Vulkan: Don't use FIFO_RELAXED present mode for vsync.
2016-11-13 14:10:58 +01:00
JosJuice
141f3bfb3a IOS HLE: Prevent accessing host file system 2016-11-13 10:03:23 +01:00
JosJuice
a79c449493 Avoid buffer over-reads in /dev/net/ip/top
Also fixes the less serious problem of buffer overflows
in emulated memory when BufferOutSize is less than 2.
2016-11-13 08:44:05 +01:00
JosJuice
b47e607105 HLE_OS: More bounds checking in GetStringVA 2016-11-12 19:17:15 +01:00
JosJuice
3d80d454ce HLE_OS: Implement %n in GetStringVA
%n writes to a pointer that's provided as a parameter.
We didn't have a custom implementation of this before,
meaning that %n would trigger a write to the host
memory instead of the emulated memory!
2016-11-12 19:16:55 +01:00
JosJuice
656999d4c2 Correct bounds checking for /dev/sdio/slot0
The bounds checks in IOCtl were using 0x200 as the size of
m_Registers, which is more than the actual size, 0x200 / 4.

This commit turns m_Registers into an std::array to allow
for a correct and obvious way of getting its size.
2016-11-12 19:09:03 +01:00
Jules Blok
aa0e4472c0 Frame: Move exclusive mode switching to helper function. 2016-11-11 21:24:08 +01:00
Lioncash
f207c01586 NetPlayLauncher: Add missing #pragma once 2016-11-11 14:58:20 -05:00
Jules Blok
aab6b70868 MainAndroid: Remove obsolete Host_RequestFullscreen() function 2016-11-11 20:48:19 +01:00
Jules Blok
d8201a7e8b Frame: Remove exclusive mode OSD messages. 2016-11-11 20:36:11 +01:00
Jules Blok
d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok
9909babe2c D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
Jules Blok
0028ee96b3 Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
0a194f8a3e VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
c21efa0cad D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok
f0ce3275af Merge pull request #4439 from Armada651/yield-ui
CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 20:30:31 +01:00
Lioncash
cd9520f458 CodeWindow: In-class initialize variables where applicable 2016-11-11 13:31:36 -05:00
Lioncash
492b82042d CodeWindow: Remove unused parameter from constructor 2016-11-11 13:20:47 -05:00
Stenzek
160fee6791 Vulkan: Handle maxImageCount of zero when creating swap chain
anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created.
2016-11-11 23:33:40 +10:00
Jules Blok
20d49ba97f DolphinQt2: Implement Host_YieldToUI(). 2016-11-11 13:42:18 +01:00
Jules Blok
05a3f927ee CPU: Fix deadlocks by periodically yielding to the UI message pump. 2016-11-11 13:37:03 +01:00
Jules Blok
8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
Lioncash
2d9ef3412a GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused. 2016-11-10 20:19:53 -05:00
Lioncash
1ae9027a6b GCAdapterConfigDiag: Rename UpdateAdapter to OnUpdateAdapter
Uses the general naming convention for event functions.
2016-11-10 20:18:59 -05:00
Lioncash
c5c7ff9fd6 GCAdapterConfigDiag: Make functions private where applicable
These don't need to be in the public interface.
2016-11-10 20:12:02 -05:00
Mat M
c77d4a765d Merge pull request #4425 from lioncash/ipc
IPC_HLE: Move NWC24Config and WiiNetConfig to their own source files
2016-11-10 16:55:43 -05:00
Jules Blok
03878a44e1 Merge pull request #4433 from Armada651/the-emu-that-runs-faster-than-its-race-condition
FrameTools: Avoid deadlock in UpdateGUI().
2016-11-10 16:50:13 +01:00
Lioncash
97bd77c928 Frame: Remove unused menu variable
This has been unused since the introduction of the MainMenuBar class
that abstracts away all of the wxMenuBar UI loading.
2016-11-10 07:33:52 -05:00
Mat M
0b9562b0d5 Merge pull request #4434 from lioncash/path
PathConfigPane: Eliminate main frame global usage
2016-11-10 07:31:31 -05:00
degasus
193dd97759 VideoCommon: Drop FlipImageData.
This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00