Commit graph

1387 commits

Author SHA1 Message Date
John Peterson
14b6cadf46 OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 02:58:29 +00:00
XTra.KrazzY
c5aed83513 Fixed texture overlays. Can I remove the OVERLAY_TEXFMT definition? It just makes the code look messy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 01:24:33 +00:00
John Peterson
0b1909aed0 Rerecording and nJoy: Copied the recording functions to nJoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-18 23:26:16 +00:00
nakeee
5cf828c7b9 Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-18 00:08:40 +00:00
hrydgard
4f48594aa8 Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 23:07:10 +00:00
XTra.KrazzY
767d54d56f Fixed back the r844 projection hack. If it's called "r844" then it should stay AS IT WAS in r844! :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:54:30 +00:00
hrydgard
c83e4a4952 oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:55 +00:00
hrydgard
e010ef25da Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:16 +00:00
XTra.KrazzY
f33997e686 TGA Header Fix in Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2296 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:23:06 +00:00
hrydgard
41ce35deb3 fix crazy codegen bug and unban R12 from register allocators
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:18:21 +00:00
hrydgard
e11fa577b9 Also rename the projects as seen within VS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 21:57:50 +00:00
hrydgard
692293550b Remove "WX" from all executable names, since the old non-wx version is dead and buried for two millennia or so (svn revs, not years ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 21:44:59 +00:00
tmator
7a4f21d8c4 try to fix non gui version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 20:28:49 +00:00
magumagu9
9ed368b35a JitIL: a couple small optimizations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 10:39:50 +00:00
magumagu9
1e150bccdf Build fix for r2283.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2285 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 02:42:21 +00:00
hrydgard
1c1425a406 Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 22:06:11 +00:00
magumagu9
82a10c9692 Fix jpeterson breakage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 09:26:47 +00:00
John Peterson
a92444d3cc Emulated Wiimote: Added the pitch left and pitch right keyboard input to the GUI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 09:25:22 +00:00
John Peterson
9afd7fb620 Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 07:17:34 +00:00
John Peterson
718aa585e2 Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 06:18:18 +00:00
LPFaint99
7d3e84c182 Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2272 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 06:17:21 +00:00
hrydgard
daf11ee708 remove unnecessary push/pop from 64-bit build (IR.cpp)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2271 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 01:00:08 +00:00
omegadox
7a276e687e Added more overlay stats options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 20:49:59 +00:00
hrydgard
94ac651544 Replace #defines in MemmapFunctions with C++ templates.
Performance should be identical but the memmap code is now easier to change and debug.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2266 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:47:12 +00:00
Shawn Hoffman
37b2b5f83b remove unicode from inputcommon vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:35:59 +00:00
John Peterson
b53c30ad25 Emulated Wiimote and SimplePad: Build fixes for Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:25:23 +00:00
John Peterson
a8e35e976a Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:23:42 +00:00
hrydgard
c49f969563 vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 14:46:17 +00:00
hrydgard
6deb87c176 VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2255 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:45:03 +00:00
hrydgard
e5e55534ac fix a fixme in IR.cpp. IR still broken in 64-bit though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2254 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:09:44 +00:00
hrydgard
4f471ffeb6 color vertexloader: make read24 safer, speedup direct 8888 a tiny bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2253 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:08:21 +00:00
hrydgard
232e961b6f Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 12:38:25 +00:00
hrydgard
a4aac9ec99 Undo 2136 - not really an optimization since this loop rarely runs more than once. It also may be a cause of spurious bad GetPointer calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 11:39:24 +00:00
omegadox
71d9832004 Linux compile fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 05:43:48 +00:00
Shawn Hoffman
5e80ca1526 finish the banner part of ISOProperties.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 17:32:03 +00:00
John Peterson
7c638f3a51 Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 13:03:21 +00:00
XTra.KrazzY
efa5fe5eb7 New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 09:04:40 +00:00
John Peterson
79947e5d29 Emulated Wiimote: Added dead zone option for the gamepad input
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:15:35 +00:00
John Peterson
94583cbab0 DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:07:20 +00:00
magumagu9
94ee9afdb2 JitIL: A bit more constant folding, and a bit of cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:00:37 +00:00
magumagu9
39b7fe10f7 JitIL: make psq_lu work correctly. Fixes, among other things,
the graphics in Metroid Prime.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 00:58:18 +00:00
XTra.KrazzY
acb3d1b23d New compact texture type for OGL/D3D: IA8
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 14:14:45 +00:00
magumagu9
a55e672493 JitIL: a few more functions. Partially addresses interpreter hotspots in
Metroid Prime; not really noticably faster, though.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2232 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 10:28:28 +00:00
XTra.KrazzY
0f8c866612 Tiny: Unnecessary function removal
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2226 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:35:05 +00:00
XTra.KrazzY
e557e090dd New compact texture type for OGL/D3D: RGB565
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:32:33 +00:00
John Peterson
57c4620902 Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
XTra.KrazzY
e472b7f28d stwcxd and lwarx both set CR0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:57:26 +00:00
XTra.KrazzY
d2d097fba5 Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:54:08 +00:00
hyperiris
1bed914bf4 a tiny fix, I found MGS:TT PAL use BNR1 format opening.bnr, so only English was filled.
now, all 6 languages were filled when opening.bnr is BNR1 type.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:03:39 +00:00
John Peterson
b932a53b68 Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00