Commit graph

29369 commits

Author SHA1 Message Date
Pierre Bourdon
2071dea9b7
Merge pull request #7497 from stenzek/lazy-initialize
Qt/MainWindow: Lazy initialize child windows
2018-10-28 23:51:23 +01:00
Pierre Bourdon
9e22288f89
Merge pull request #7527 from Tilka/cyber_sled
GameSettings: EFB format changes for Cyber Sled
2018-10-28 23:50:39 +01:00
Pierre Bourdon
98b0efb6de
Merge pull request #7499 from JosJuice/purge-game-list-cache
DolphinQt: Implement "Purge Game List Cache"
2018-10-28 17:00:04 +01:00
Tillmann Karras
79efa9515b GameSettings: EFB format changes for Cyber Sled 2018-10-28 10:49:14 +00:00
Pierre Bourdon
48862850ca
Merge pull request #7523 from stenzek/vulkan-draw-calls
Vulkan: Add missing increment of draw call count
2018-10-28 02:42:21 +01:00
Stenzek
7c4607a05a Vulkan: Add missing increment of draw call count 2018-10-28 11:32:26 +10:00
Pierre Bourdon
756a2fe14d
Merge pull request #7517 from delroth/analytics-perf
Report performance information through our analytics subsystem
2018-10-28 00:43:12 +02:00
Pierre Bourdon
83c3370c2a RenderBase: send performance sample at every end of frame
Not the best integration point, but couldn't think of something better.
This implementation has the benefit to be super simple.
2018-10-27 17:39:54 +02:00
Pierre Bourdon
6a891ea37c Core/Analytics: add support for performance sampling
Samples are pushed to the analytics module every frame but only sent
once every ~15min. We send data for 100 frames at a time.
2018-10-27 17:39:53 +02:00
Pierre Bourdon
d98c0da41b Common/Analytics: add basic support for vector serialization
Only supports u32 for now since that's the only thing we need.
2018-10-27 17:16:58 +02:00
JosJuice
dd922660c9
Merge pull request #7521 from JosJuice/android-rotate-savestate
Android: Don't create a savestate when rotating
2018-10-27 16:31:06 +02:00
JosJuice
ce640e129d Android: Don't create a savestate when rotating 2018-10-27 15:52:39 +02:00
Pierre Bourdon
64e04eb38c SystemTimers: export performance index from the throttler callback 2018-10-27 15:14:59 +02:00
Pierre Bourdon
d0c29f8814
Merge pull request #7514 from zackhow/no-rumble
Android: Don't require vibrate permission
2018-10-25 23:16:14 +02:00
zackhow
df12942244 Android: Don't require vibrate permission
Google Play won't distribute the app to devices that do not allow
the vibrate permission if required is not false.
2018-10-25 17:13:10 -04:00
JosJuice
8bbec31295 DolphinQt: Implement "Purge Game List Cache"
This is a missing feature from DolphinWX.
2018-10-25 08:29:54 +02:00
Mat M
61821b067f
Merge pull request #7508 from zackhow/lock-landscape
Android: lock screen to landscape by default
2018-10-24 21:52:15 -04:00
zackhow
9e44df1d3a Android: lock screen to landscape by default
A new setting has been added to the general config to allow rotation. This should
resolve a lot of crash complaints due to screen rotation.
2018-10-24 21:43:09 -04:00
Mat M
74c49c961e
Merge pull request #7504 from JosJuice/game-id-partition-none
Fix issue 11422 (inconsistent game ID for some hacked games)
2018-10-24 21:15:10 -04:00
Mat M
748b275c9a
Merge pull request #7511 from stenzek/dolphin-no-gui-build
CMake: Fix DolphinNoGUI build
2018-10-24 21:10:54 -04:00
Pierre Bourdon
eadb4a66a5 ThrottleCallback: use microseconds to represent realtime
Using milliseconds doesn't provide a lot of granularity, and we can use
all we can get for performance analysis.
2018-10-25 02:27:49 +02:00
JosJuice
dc5a678fca
Merge pull request #7510 from dreamsyntax/patch-1
Update ShadowTheHedgehog config - GUP.ini
2018-10-24 09:59:40 +02:00
dreamsyntax
e88c46453b Update ShadowTheHedgehog config - GUP.ini 2018-10-24 00:37:00 -07:00
Stenzek
8c84e27155 Core: Fix display being passed as surface to ControllerInterface 2018-10-24 15:24:10 +10:00
Stenzek
1e8cdc02d1 CMake: Fix DolphinNoGUI build 2018-10-24 14:50:23 +10:00
Stenzek
c4d1e4adff
Merge pull request #7450 from stenzek/glcontext
GLInterface refactoring/cleanup and runtime platform selection
2018-10-24 14:51:21 +11:00
shuffle2
9c9d598ec0
Merge pull request #7507 from JosJuice/readme-windows-sdk
Update the Windows SDK version in the Readme file
2018-10-20 08:00:02 -07:00
Stenzek
2c6d96433c GLContext: Try GL versions 3.2-4.6 when getting a context
GLX previously was only creating a 4.0 context.
2018-10-20 21:11:34 +10:00
Stenzek
c95802afeb CMake: Make X11 and EGL optional 2018-10-20 21:11:34 +10:00
Stenzek
0559311f92 GLContext: Runtime selection of EGL/GLX on Linux 2018-10-20 21:11:34 +10:00
Stenzek
025e909773 GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
2018-10-20 21:11:34 +10:00
Stenzek
4b8d1c2b42 GLContext: Combine shared context initialization and creation 2018-10-20 21:11:34 +10:00
Stenzek
dcdd02d646 GLContext: Remove global context pointer 2018-10-20 21:11:34 +10:00
Stenzek
eb284b5d66 VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00
Stenzek
9c57a98723 GLContext: Use host connection
This also removes the need for a sleeping event thread.
2018-10-20 21:11:34 +10:00
Stenzek
1d827a5223 Renderer: Pull dimensions from GLInterface/Swapchain 2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7 Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
Stenzek
134d967be2 Refactoring and cleanup of GLInterface (now GLContext) 2018-10-20 21:11:34 +10:00
Stenzek
74b82bab3b GLInterface: Drop Haiku support 2018-10-20 21:11:33 +10:00
JosJuice
5a5d4cad47 Update the Windows SDK version in the Readme file
This was missed in PR 7506.
2018-10-20 08:44:32 +02:00
Tilka
6119212d68
Merge pull request #7506 from Tilka/windows_sdk
Update to Visual Studio's default Windows SDK
2018-10-20 01:14:58 +01:00
Tillmann Karras
97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
Mat M
4d62037f88
Merge pull request #7505 from JosJuice/korean-country-code
DiscIO: Restore the Korean case in CountryCodeToCountry
2018-10-19 17:28:50 -04:00
JosJuice
338f3467e5 DiscIO: Restore the Korean case in CountryCodeToCountry
I must've goofed or something last time I changed this.
2018-10-19 18:45:59 +02:00
JosJuice
03d401127e Fix issue 11422 (inconsistent game ID for some hacked games)
Starting with PR 7411, the rest of Dolphin reads the game ID from
PARTITION_NONE, but SetRunningGameMetadata was still reading from
the game partition. https://bugs.dolphin-emu.org/issues/11422
2018-10-16 21:41:28 +02:00
Tilka
cb576bf382
Merge pull request #7503 from MerryMage/signed_comparison
BTReal: Correct comparison of integers of different signs
2018-10-15 19:36:45 +01:00
MerryMage
688e8db904 BTReal: Correct comparison of integers of different signs 2018-10-15 19:30:58 +01:00
Anthony
cffca7cbec
Merge pull request #7502 from JosJuice/functions-signature
Improve the "functions signature" string
2018-10-15 11:01:36 -07:00
JosJuice
4a07b9a0e1 Improve the "functions signature" string 2018-10-15 18:31:02 +02:00
Tilka
dace56cb62
Merge pull request #7498 from Z1ni/compress-cancel-correctly
Qt/GameList: Cancel ISO compression when the user cancels the save dialog
2018-10-14 20:27:47 +01:00