Commit graph

2496 commits

Author SHA1 Message Date
Soren Jorvang
6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
Marko Pusljar
b08230512b dsphle - small mail protocol fix for zelda light type
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5917 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 12:34:11 +00:00
Soren Jorvang
a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
Glenn Rice
b175397cb7 Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:09:34 +00:00
dapetcu21
e1cc37d825 Workaround a bug on Mac OS in witch dolphin would crash whenthe OpenGL config window would be opened. It seems that wxDialog::Center() is completely useless on Mac OS X, and not only useless, but it crashes when the window is bigger than the screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5911 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 20:06:24 +00:00
Marko Pusljar
66d2bc477a Plugin_VideoSoftware fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5910 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 16:53:49 +00:00
NeoBrainX
a2e39a84f3 Delete various unused files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 16:15:43 +00:00
NeoBrainX
e8ed50854a Remove code which got obsoleted by r5890.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5906 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 15:19:24 +00:00
NeoBrainX
da4c3a5f29 Committing some cleanups by avindra:
- fix numerous warnings
- make some variables unsigned
- remove redundant code and header inclusions
- make code more compact in lots of cases

Committing some additional changes by myself:
- additional header cleanups
- cleanup DX11 initialization/shutdown process (hinted at by avindra)
- Remove the cgD3D9 stuff from Externals since it's no longer needed

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 10:11:34 +00:00
Rodolfo Osvaldo Bogado
60e3a17d0d little bug fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5897 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 00:49:08 +00:00
Rodolfo Osvaldo Bogado
f78133f261 big changes here:
- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 00:18:31 +00:00
Soren Jorvang
4b1a3152b6 Plugin_VideoOGL has been using an old duplicate of VertexLoaderManager.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5895 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 23:36:03 +00:00
Soren Jorvang
3e383aa8eb Maintaining Leopard binary compatibility turns out be a a bit cumbersome.
For a typical OS X app, one only needs to specify the SDK version and the
target OS version range.

Because we use OpenCL which is new in 10.6, however, we must be somewhat
more verbose in order to make use of the forward compatibility facilities.

Unfortunately, the critical bit that is required to have binaries built
on 10.6 work on 10.5, namely disabling the new compact __LINKEDIT format,
causes stack alignment crashes at emulation time on 10.6, so for now
Leopard users still have to build Dolphin themselves.

Hopefully, this stack alignment problem will turn out to be coincident
with lingering alignment issues.

Include the OS X version of the Cg framework in Externals as with the
Windows one. The header files appear to be the same in the Windows and the
OS X builds of the February 2.2 Cg toolkit, although they are differently
munged by what appears to be some automatic process, so no new duplicates.

Any upgrades to the Cg libraries will of course need to be done in sync.

I do hope that Sonicadvance1's GLSL work will enable us to get rid of Cg.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 19:43:26 +00:00
NeoBrainX
11d34fa964 Fix issue 2836: static local variables are evil.
If you want to celebrate this commit, what about playing _TWO_ rounds smg or something? ;P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5892 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 16:13:37 +00:00
NeoBrainX
15eb779c01 Move sampler state setting outside the drawQuad utility functions.
Use linear filtering for various buffer copies, improves visual quality a lot.

Some other tiny changes as well.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 15:18:52 +00:00
NeoBrainX
5abed9d5a4 Dependency cleanup in DX9.
Dynamically load a d3dx9 dll at runtime (I tested Dolphin with the first d3dx9 dll and it even worked fine there).
Should fix the flood of users asking why they can't select the DX9 plugin :P

Compilers should be able to stop bundling cgD3D9.dll now.

Minor changes in DX11.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5890 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 11:42:28 +00:00
Glenn Rice
25efe443ea Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5889 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 21:56:40 +00:00
NeoBrainX
aa88d8b790 Since apparently no one feels like fixing SMG FIFO overflows, commit iceman4love77's fix. No idea if it works or what it does, he seemed pretty confident that it works though.
Only fail once if EFB pokes are requested in DX9/DX11.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 21:51:35 +00:00
Glenn Rice
ec9871e2bc Fix an undefined symbol in the WiimoteNew plugin on linux. The inputuicommon lib must be earlier in the list than inputcommon and common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5887 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 20:08:38 +00:00
Soren Jorvang
697480f5cc Remove long-rotted vestiges of SDL video output.
Use SDL for input devices only on Windows and Linux. 
(Still globally enabled for the legacy Wiimote plugin.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:17:35 +00:00
Glenn Rice
02ce753b76 This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 14:14:57 +00:00
Rodolfo Osvaldo Bogado
665d83ed45 some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5883 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 12:36:55 +00:00
luisr142004
c2ee89b170 include the MP compiler option, which will allow for faster compiling + some minorly stuff :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 09:22:53 +00:00
luisr142004
ddaf442e9e DX11: fix mem leak on closing a game (Fixes issue #2836, thanks to aavindra)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5881 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 06:16:03 +00:00
Jordan Woyak
deffc95794 New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 03:43:11 +00:00
dapetcu21
bbb48603be Added nunchuck acceleration support to UDPWii . Moved some UDPWii stuff to the nunchuck attachment because I needed calibration data for the nunchuck...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5878 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-14 17:33:14 +00:00
Soren Jorvang
61bd545f80 A little iterator bug and a compiler warning in the OpenGL code.
Use -fvisibility-inlines-hidden on OS X as well.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5875 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-12 20:11:19 +00:00
Rodolfo Osvaldo Bogado
9cb41e7c70 hopefully fixed zww issue with new efb to ram.
implemented new efb to ram in opengl
modified TextureConversionShader preparing the implementation of new efb to ram in dx11
please test for regressions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5874 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-12 19:30:25 +00:00
NeoBrainX
dcc51e0ef8 DX9/DX11, improvement to r5870: Instead of skipping SetViewport(), fix the viewport to match the old EFB dimensions.
Should reduce or even fix most graphical glitches caused by huge viewports in HD resolutions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5873 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-12 15:10:27 +00:00
NeoBrainX
ff917cb0c9 DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
Also two little changes which don't affect functionality or performance:
Change an IUnknown* cast to a T* cast.
Improve some error messages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5870 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-11 16:26:46 +00:00
Jordan Woyak
91dafccd27 Oops, I disabled tilting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 06:54:42 +00:00
Jordan Woyak
a0aa506453 GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 06:48:24 +00:00
Soren Jorvang
2bcdf4f5a4 Remove NSAutoreleasePools that are no longer necessary now that pools
are properly declared at thread entry/exit. I am leaving the ones in
Wiiuse while there's still a small hope that it may be used outside of
Dolphin, though.

Move the fixed MAP_32BIT definition for OS X to Common.h.

UDPNunchuk.cpp was deleted, so update the scons build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:31:04 +00:00
Jordan Woyak
1e4f3c589d New Wiimote Plugin: Made UDPWiimote use the regular "Nunchuk" extension setting. Having a separate "UDPNunchuk" was really ugly. -some other minor changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5863 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:11:12 +00:00
Rodolfo Osvaldo Bogado
d0c9a38681 2 commits in one:
fix frame dumping and screenshots in d3d9 and opengl
some improvements to the new efb to ram
please test to see if the issues introduced by the new efb to ram are solved by this commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5862 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 20:56:16 +00:00
Glenn Rice
df32603ba4 When refreshing real wiimotes in linux, make sure that real wiimotes have been initialized first. Thanks Billiard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5861 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 04:02:36 +00:00
Soren Jorvang
0284a7a1df Some more attempts at cleaning up the scons build and more clearly
identifying which options and parameters go with which platforms etc.

OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.

Globals.cpp has never been used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 01:26:53 +00:00
Soren Jorvang
a4a61ae95c Restore a line deleted by accident.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 15:56:09 +00:00
Soren Jorvang
39ae36398f Copy the version string obtained from svnversion at runtime instead of
using it as a constant in several places. Saves a few bytes and the time
it takes to recompile a bunch of files whenever svnversion twitches.

Using the SVN version string as an integer is not portable as the Unix
svnversion always includes e.g. the "M" suffix for a modified tree.

Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp
as I don't really understand how _T() and the %hs format string work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 15:25:01 +00:00
Glenn Rice
75be9ce40d Fix the nowx build. Do we still want to keep the nowx build? If you do speak up now because soren wants to remove it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5851 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 00:52:46 +00:00
Rodolfo Osvaldo Bogado
0cdfef4056 fix for msaa in opengl
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5850 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 22:09:52 +00:00
Glenn Rice
c37bca75b6 Make the refresh button on the Wiimote New plugin add new wiimotes in linux, instead of disconnecting and reconnecting those that were already connected. This makes it possible to connect new wiimotes during a game by openning the wiimote configuration dialog and refreshing. You still need to tell dolphin that a new wiimote is connected using Ctrl+F5-F8 or the corresponding menu entries.
Also fixed a segmentation fault caused by the UDP Wiimote stuff when a thread was not properly ended.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5847 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 02:19:16 +00:00
Rodolfo Osvaldo Bogado
539f63b58b ok, here goes a really experimental commit:
replace efb to ram implementation by a hybrid approach.
explanation:
when copying from efb to texture, instead of make a copy to a texture or to the ram, copy the data to both, in hi quality to the texture and in native quality to the ram.
then instead of re-decoding the data from ram (very slow) use the data in the texture.
to improve this even more, test if the cpu has modified the data in the ram copy, if so, update the texture in memory and mark it as dynamic to avoid redundant work in future frames.
having all this implemented this is what is archived:
sms: full quality with scaled efb copies and fully functional goop cleaning :)
ztp: efb to texture speed with full map support.
nsmbw: this is a hard to emulate game, as it make a lot of shading and texture modification in cpu. it only have 35 fps in my system with new efb to ram but is 10 fps faster than normal efb to ram.
this game also show me another unimplemented feature, copy efb to multiple textures at the same time (is used to animate coins and other things in the world).
this is a remaining todo in efb to texture.
a lot of games should improve, so please test and let me know any regresion caused by this commit. 
if everyone likes this the next step is, implement efb to multilpe textures and merge efb to ram and efb to texture.
then port to the other plugins.
enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5846 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 22:27:13 +00:00
Rodolfo Osvaldo Bogado
464bac82ff somo improvements in vertex manager in dx11, may spedd up things a little.
i made this changes trying to found the origin of the sps in zww and sms but no look so far.
the code is looking nice so commit it

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5845 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 22:10:15 +00:00
Glenn Rice
0e2b4d8306 Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
Also take care of some more eols.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 16:16:07 +00:00
luisr142004
e9e12ff100 cleanup + some eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 13:14:51 +00:00
Glenn Rice
3e08208f42 Linux build fix, code cleanup, and compiler warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 01:37:34 +00:00
Rodolfo Osvaldo Bogado
19cdaaae89 little fx to solve issue 2897
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5839 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 19:27:08 +00:00
dapetcu21
bd4d583ea9 Non-intrusive nunchuk stick. The received stick only kicks in when the stick configured in settings is untouched.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5837 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 14:57:25 +00:00
dapetcu21
c8ddcb9df1 Added nunchuck through UDP support in the new plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5836 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 13:51:01 +00:00
dapetcu21
ca827b9930 Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 10:46:32 +00:00
j4ck.fr0st
8e4ef9b9e5 Slightly change my last commit with sorens idea of using CG_VERSION_NUM instead.
For everyone having black screens on Windows: Try switching off MSAA, it seems to be broken (at least for me)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5832 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 21:21:28 +00:00
Jordan Woyak
2e6a9f9805 New Wiimote/GCPad: Fix segfault prob in Linux.(thanks glennrics) Some minor changes to real wiimote: force continuous reporting off, since only the last data report is used currently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5831 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 20:14:57 +00:00
j4ck.fr0st
6cc3e4ba14 Add the patch from Dragonlord for broken Cg 2.1 on Linux with ATI cards (Fixes Issue 2508). Shouldn't affect anything else than Linux, please test it there.
Update Issue 2508
This should take care about the black screen. Please open a new issue for other problems that may arise.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 19:10:23 +00:00
Glenn Rice
2074b2ef8e Fix the undefined symbol in the new wiimote plugin on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 17:08:41 +00:00
snzgoo
2ed8a4331e Fixing delayed input issues in new and old wiimote plugin for real wiimotes. Having more than 1 real wiimote connected but not connected all of them also ingame it, caused heavy delays of active wiimote input.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 13:05:55 +00:00
Jordan Woyak
a054cc71b6 Fix some fail logic and a lil prob with UI when changing source and clicking "Refresh".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5826 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 11:20:38 +00:00
Soren Jorvang
dc8778e2d9 On Windows, wiiuse_find implicitly does the equivalent of wiiuse_connect
as an accident of implementation. On other platforms, an explicit call
to wiiuse_connect is required.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:54:55 +00:00
Soren Jorvang
10e625a11a PluginWiimoteNew now needs libwiiuse.
Treat external data (configuration file and device names) as 8-bit data.
Character set mapping is not ideal, but at least such names can be used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5824 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:34:13 +00:00
Jordan Woyak
0bf3dfda03 New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 08:04:10 +00:00
dapetcu21
0dc8833396 A multi-interface listener, threaded approach to UDPWii
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5821 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 04:56:37 +00:00
Rodolfo Osvaldo Bogado
12a676c273 this is a pure optimization commit:
return to the  old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem.
optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup.
change the way the frame is processed depending is xfb is enabled or not to make this a little faster.
please test and report any problem

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-02 17:09:53 +00:00
Rodolfo Osvaldo Bogado
d511b50612 this commit is divided in 4 parts:
1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to  Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 14:40:37 +00:00
Orphis
8315aa1432 Fix some projects to include CLRun/include to find the OpenCL headers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 09:15:29 +00:00
NeoBrainX
d256dd2083 Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
Hopefully solves the remaining issues from r5805.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5806 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 16:08:54 +00:00
NeoBrainX
18ccffdb64 Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
Various little tweaks and fixes, mostly to fix D3D11 debug layer warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5805 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 14:04:49 +00:00
Glenn Rice
b372fe4329 Set g_Config.bNumberRealWiimotes as volatile. Otherwise connected real wiimotes are not acted on.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 16:48:57 +00:00
Soren Jorvang
8c3ed5dc46 Lint.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5796 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:12:28 +00:00
Soren Jorvang
7ce5e5d1bd Config.h should never be included directly, but rather through Common.h
for portability.

(It is a bit unfortunate that some of the plugins have a Config.h of
their own, which can confuse this matter.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:11:34 +00:00
Soren Jorvang
2be444965a When checking to see if the rendering window has focus, there are a
few different variations that can be true depending on circumstances.

This would likely cover the _WIN32 case as well, but since I don't
pretend to fully understand just what is going on with wxWidgets
here, I can't really call this any less of a hack..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:07:33 +00:00
Soren Jorvang
ebb49c28f7 Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 03:02:57 +00:00
snzgoo
f6d844dac1 MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:)
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).

Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your  expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
XTra.KrazzY
5abc698000 Build fix fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5786 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25 01:20:25 +00:00
XTra.KrazzY
1133c02660 Build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 20:54:03 +00:00
Rodolfo Osvaldo Bogado
3435c0f647 fixed blending in dx9 and dx11
fixed fps counter in all the plugins
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5778 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 15:58:06 +00:00
Marcos Vitali
10b5d2371c My first commit :D
Dual Core sync fix.
When the FIFO is processing data we must not advance the cpu cycles in CoreTiming because in this way the VI will be desynchronized. So, We are waiting until the FIFO finish and while we process only the events required by the FIFO.
This should fix Issue 2072 .
This affect to all games in dual core mode.
Please, You can test all games with VPS limiter auto, 60, 50 depending of the game and compare with prev revision.
For example now NSMB in the video Intro has 60 fps (prev 30 fps) :D or SMG does't need anymore FPS Limitter Hack to get 55-60 fps
Beside the slowdowns now are more softly and the fps more stables because the VI sync is almost perfect.
The Core Timing and Fifo modifications are delicated. Please report if this hang any game. Don't forget check with prev revision.
Enjoy it! Thanks to Rodolfo for teach me all about dolphin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 13:28:54 +00:00
Shawn Hoffman
5e81298ef0 boring svn:eol-style native again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 23:45:56 +00:00
NeoBrainX
d0f00cedff DX11:
Cleanups, documentation, ...
Theoretically enable anisotropic filtering if selected in the config, not sure if it works though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5761 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:54:13 +00:00
Glenn Rice
11ac672730 Revert a hack that snzgoo committed that should not have been commited. That hack prevents the X loop in GLUtil.cpp from properly detecting events that it should detect.
I don't know if issue 2792 is a valid issue for dolphin.  I think that is a bug in the X server implementation on those distributions of those affected.  I can not replicate it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5758 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 12:29:32 +00:00
Rodolfo Osvaldo Bogado
fde15c1bc6 some fixes to depth test and screen clearing in dx11, now a lot of the remaining graphic errors should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5756 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 02:40:09 +00:00
NeoBrainX
a450fd45d8 DX11:
Make font rendering a lot prettier.
Fix constant buffers in EmuGfxState::ApplyState() to really have a size which is a multiple of 16 instead of 65536.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5755 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 23:10:55 +00:00
hrydgard
6a88241e64 D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 22:23:34 +00:00
snzgoo
6e83fe2416 win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
Rodolfo Osvaldo Bogado
4ab0e4b8a0 fix for rbga8 decoding that causes problems in nsmbw
fix for screen clearing in opengl and d3d

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5749 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 21:12:09 +00:00
NeoBrainX
208c33f09c Use the new texture decoder path to speed up texture loading in DX11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5748 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 18:14:05 +00:00
hrydgard
ccbc1feb0b D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 16:22:24 +00:00
NeoBrainX
64ffe0039a DX11:
Fix StateManager usage in ResetAPIState/RestoreAPIState.
Fix screenshots (finally).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5745 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 12:48:09 +00:00
NeoBrainX
d7bbddcbd3 DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
Slightly modify the way we're doing screenshots once again, thanks to Orphis this time ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5743 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 01:02:43 +00:00
NeoBrainX
08d7861578 Include the two files added in r5741 in the VC project file as well.
Improve the way we're saving screenshots, thanks to Billiard for spotting that ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5742 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:55:28 +00:00
NeoBrainX
7b58e0b4e7 DX11: Add the two files which I meant to include in r5740 already.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5741 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:45:16 +00:00
NeoBrainX
5cfdb2d0c8 DX11: Introduce a StateManager class, might improve performance a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5740 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:33:07 +00:00
NeoBrainX
b4f5a4d89e Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5739 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 18:50:04 +00:00
NeoBrainX
bf36f171a6 DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
Remove superfluous _WIN32 checks in DX11 and DX9. Meant to port that code over to Linux or what? :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5738 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 18:40:58 +00:00
NeoBrainX
1d1af913a8 DX11: Fix flickering when resizing the emulator window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5736 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:55:18 +00:00
NeoBrainX
ca1a5e9228 Actually make use of the new CHECK functionality in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5734 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:18:09 +00:00
NeoBrainX
0649bf2a00 Improve the CHECK macro used in DX9 and DX11 to allow more flexible error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5733 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:14:13 +00:00
NeoBrainX
0a46dead9c DX11:
Implement safe texture cache.
Fix screenshot functionality.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5732 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 14:21:31 +00:00
NeoBrainX
e266347160 DX11: Use D3DX11FilterTexture instead of ID3D11Context::GenerateMips.
Test if performance changed in any games by this change, please.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5731 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 12:09:56 +00:00
NeoBrainX
91d540ad67 DX11:
Fix all remaining window resizing issues.
Implement screenshot functionality (doesn't seem to work completely, yet).
Assign debug names to (hopefully) all remaining device objects.
Flush the GPU's command buffer in Close() to make the ReportLiveDeviceObjects output clearer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5730 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 10:42:57 +00:00
NeoBrainX
4f339ebc82 DX11: Introduce a D3DBlob class.
Advantages:
- easier to use
- drops our dependence on d3d10.lib, without depending on the June 2010 DX SDK
- makes finding unreleased buffers easier
- possibly more ;P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5728 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 23:25:19 +00:00