Commit graph

35674 commits

Author SHA1 Message Date
JosJuice
5e58a46361 Jit64: Preserve inputs when software_fma && m_accurate_nans
When writing the software FMA code, I didn't realize that we can't
overwrite d if d is the same register as one of the inputs and
HandleNaNs is going to be called. This fixes that.
2024-04-06 21:38:58 +02:00
JosJuice
f40dc7b5f9 IOS::HLE::BluetoothEmuDevice: Remove calls to GetPointer
Part 3 of stopping using GetPointer. This gets rid of the last
GetPointer call in IOS, which I skipped in part 1.
2024-04-06 21:04:54 +02:00
Sepalani
07a2429367 BBA/HLE: Fix network_ref coding style 2024-04-06 21:43:48 +04:00
Sepalani
f3194b777b BBA/HLE: Move polling data logic into a method 2024-04-06 21:43:48 +04:00
Sepalani
fbebbcc0fd BBA/HLE: Move functions to anonymous namespace 2024-04-06 21:43:48 +04:00
Sepalani
6e2a081cb9 BBA/HLE: Loop over network_ref once 2024-04-06 21:43:48 +04:00
Sepalani
9e0bf29329 BBA/HLE: Move GetSlot methods 2024-04-06 21:43:48 +04:00
Sepalani
5388f35cc4 BBA/HLE: Add NetworkRef::Clear method 2024-04-06 21:43:48 +04:00
Sepalani
e915f990bb BBA/HLE: Make network_ref into a class 2024-04-06 21:43:48 +04:00
Tillmann Karras
9c705f1011 Movie: simplify silly loop 2024-04-06 18:28:43 +01:00
JosJuice
9ca9d073df Android: Fix race condition in displayAlertMsg
It was possible for sAlertMessageLock.notify() to be called before
sAlertMessageLock.wait(), causing Dolphin to deadlock. In particular,
this was guaranteed to happen if displayAlertMsg was called from the UI
thread while the emulation activity is being destroyed, because
runOnUiThread runs the passed-in anonymous function immediately when
called from the UI thread.

By replacing Object.wait/Object.notify with Semaphore.acquire/
Semaphore.release, it no longer matters what order the methods are
called in.
2024-04-05 22:46:48 +02:00
Admiral H. Curtiss
d3073353a7
Merge pull request #12555 from sepalani/bba-connecting
BBA/HLE: Don't assume connect is successful
2024-04-05 21:29:10 +02:00
JosJuice
eef71d50c3 Android: Unset STRIKE_THRU_TEXT_FLAG for editable settings
Because SettingViewHolder is used in RecyclerViews, we have to
explicitly unset STRIKE_THRU_TEXT_FLAG when we don't want it, otherwise
it might be left over from when the SettingViewHolder was representing
a different setting.
2024-04-05 20:14:41 +02:00
Admiral H. Curtiss
ad331205d1
Merge pull request #12684 from Pokechu22/invalid-vertex-component
Fix out of bounds accesses for invalid vertex component formats
2024-04-04 22:10:18 +02:00
Pokechu22
a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice.

This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected.

I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice.

The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
2024-04-04 12:50:34 -07:00
Admiral H. Curtiss
4312840a4b
Merge pull request #12678 from JosJuice/no-getpointer-part-2
HW: Remove calls to GetPointer
2024-04-04 21:43:57 +02:00
Admiral H. Curtiss
db8b2942aa
Merge pull request #12683 from LillyJadeKatrin/retroachievements-submodule-update
Update rcheevos submodule to newest master.
2024-04-04 21:14:44 +02:00
Admiral H. Curtiss
0aa92f7a56
Merge pull request #12685 from JosJuice/get-pointer-for-range-zero-size
Memmap: Don't show panic alert for 0 length range
2024-04-04 21:08:53 +02:00
JosJuice
fad57b648f Memmap: Don't show panic alert for 0 length range
IOS::HLE::IOCtlVRequest::Dump sometimes tries to call GetPointerForRange
with an address of 0 and a size of 0. Address 0 is valid, but we were
mistakenly also trying to check that address 3FFFFFFF is valid, which it
isn't.

Fixes https://bugs.dolphin-emu.org/issues/13514.
2024-04-04 18:56:17 +02:00
LillyJadeKatrin
225a6da074 Update rcheevos submodule to newest master. 2024-04-03 15:03:36 -04:00
Filoppi
1f34adf216 Video: move all padding added for frame dumping to a single function,
which also avoids the output window from being resized randomly to be a multiple of 4
2024-04-03 13:32:01 +03:00
Filoppi
d6230bbad8 Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.
This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
2024-04-03 13:32:01 +03:00
OatmealDome
4421cc471d
Merge pull request #12631 from jordan-woyak/remove-osx-input-leftovers
InputCommon: Remove some IOKit leftovers.
2024-04-01 17:05:13 -04:00
Dentomologist
ac4fd2297f CheatsManager: Allow making the window smaller
Move CheatManager's child widgets into scroll areas to allow making the
window smaller than the default.

In CheatSearchWidget, enable word wrapping for the label describing the
address space and search type to help it fit better inside a narrower
window.
2024-03-31 13:17:56 -07:00
JosJuice
ad43b03253 HW: Remove calls to GetPointer
Typically when someone uses GetPointer, it's because they want to read
from a range of memory. GetPointer is unsafe to use for this. While it
does check that the passed-in address is valid, it doesn't know the size
of the range that will be accessed, so it can't check that the end
address is valid. The safer alternative GetPointerForRange should be
used instead.

Note that there is still the problem of many callers not checking for
nullptr.

This is part 2 of a series of changes removing the use of GetPointer
throughout the code base. After this, VideoCommon is the one major part
of Dolphin that remains.
2024-03-31 21:58:05 +02:00
Admiral H. Curtiss
a5e410df11
Merge pull request #12671 from JosJuice/no-getpointer-part-1
IOS: Remove calls to GetPointer
2024-03-31 21:16:19 +02:00
JosJuice
9873bcfb2b IOS: Remove calls to GetPointer
Typically when someone uses GetPointer, it's because they want to read
from a range of memory. GetPointer is unsafe to use for this. While it
does check that the passed-in address is valid, it doesn't know the size
of the range that will be accessed, so it can't check that the end
address is valid. The safer alternative GetPointerForRange should be
used instead.

Note that there is still the problem of many callers not checking for
nullptr.

This is the first part of a series of changes that will remove the usage
of GetPointer in different parts of the code base. This commit gets rid
of every GetPointer call from our IOS code except for a particularly
tricky one in BluetoothEmuDevice.
2024-03-31 10:22:02 +02:00
Admiral H. Curtiss
dcae03a112
Merge pull request #12665 from Pokechu22/dsp-hle-asnd-2024
DSPHLE: Implement 2024 libasnd uCodes
2024-03-31 06:42:59 +02:00
Admiral H. Curtiss
1331332d38
Merge pull request #12656 from jordan-woyak/texture-dump-no-dups
VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files.
2024-03-31 06:40:04 +02:00
Admiral H. Curtiss
f3bf5d175e
Merge pull request #12609 from JosJuice/aspect-ratio-description
DolphinQt: Tweak the aspect ratio setting description
2024-03-31 06:39:36 +02:00
Admiral H. Curtiss
a2074a8583
Merge pull request #12645 from mitaclaw/ppc-symbols-signal
DolphinQt: A Ubiquitous Signal For When Symbols Change
2024-03-31 06:36:09 +02:00
Admiral H. Curtiss
6e5f8d6692
Merge pull request #12640 from jordan-woyak/sdl-cleanup
SDL: Cleanups
2024-03-31 06:33:50 +02:00
JosJuice
fb75ae410f Jit64: Clean up ExtractWithByteOffset
RCOpArg::ExtractWithByteOffset is only used in one place: a special case
of rlwinmx. ExtractWithByteOffset first stores the value of the
specified register into m_ppc_state (unless it's already there), and
then returns an offset into m_ppc_state. Our use of this function has
two undesirable properties (except in the trivial case `offset == 0`):

1. ExtractWithByteOffset calls StoreFromRegister without going through
   any of the usual functions. This violated an assumption I made when
   working on my constant propagation PR and led to a hard-to-find bug.
2. If the specified register is in a host register and is dirty,
   ExtractWithByteOffset will store its value to m_ppc_state even when
   it's unnecessary. In particular, this always happens when rlwinmx
   uses the same register as input and output, since rlwinmx always
   allocates a host register for the output and marks it as dirty.

Since ExtractWithByteOffset is only used in one place, I figure we might
as well inline it there. This commit does that, and also alters
rlwinmx's logic so the special case code is only triggered when the
input is already in m_ppc_state.

Input in `m_ppc_state`, before (11 bytes):

mov         esi, dword ptr [rbp-104]
mov         dword ptr [rbp-104], esi
movzx       esi, byte ptr [rbp-101]

Input in `m_ppc_state`, after (5 bytes):

movzx       esi, byte ptr [rbp-101]

Input in host register, before (8 bytes):

mov         dword ptr [rbp-104], esi
movzx       esi, byte ptr [rbp-101]

Input in host register, after (3 bytes):

shr         edi, 0x18
2024-03-30 22:47:44 +01:00
Jordan Woyak
86102e7ce9
Merge pull request #12670 from mitaclaw/branchwatch-fileutil-copy-paste
FileUtil: Fix BranchWatch User Path
2024-03-29 13:46:20 -05:00
mitaclaw
88dadf81d4 FileUtil: Fix BranchWatch User Path
I mistakenly put `D_DUMP_IDX` here instead of `D_DUMPDEBUG_IDX`.
2024-03-29 11:05:45 -07:00
JosJuice
fbc3539b4e
Merge pull request #12666 from Matt-Swift/master
Add tapserver BBA and Modem Adapter UI options to Android
2024-03-29 15:37:57 +01:00
JosJuice
f30d3c9092
Merge pull request #12662 from JosJuice/jitarm64-imm-rc0-sxtw
JitArm64: Skip SXTW in ComputeRC0(u64)
2024-03-29 15:36:33 +01:00
JosJuice
5f6a054ffc
Merge pull request #12661 from Sintendo/arm64divwux
JitArm64: Optimize divwux
2024-03-29 15:36:18 +01:00
mitaclaw
6e6b298030 Core::RunOnCPUThread: Avoid Global System Accessor 2024-03-28 10:10:03 -07:00
JMC47
aea1f64873
Merge pull request #12659 from mitaclaw/qt-debug-font
DolphinQt Settings: Signal Debug Font By Const Reference
2024-03-28 13:04:39 -04:00
JMC47
aa9601a563
Merge pull request #12658 from mitaclaw/core-global-system-2b
Core: Remove RunAsCPUThread
2024-03-28 13:04:08 -04:00
mitaclaw
b52a08d533 DolphinQt: A Ubiquitous Signal For When Symbols Change
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00
Matt
39f5597089 Add tapserver BBA and Modem Adapter UI config to Android
This PR simply exposes the tapserver options in Serial Port 1 on Android. They already exist and work, but are not selectable. I've tested the tapserver options myself with Phantasy Star Online Episode I & II and they work fine.
2024-03-25 17:37:29 +00:00
JosJuice
06329ecfc7 Core: Fix IPL device m_cursor overflow
Not sure if the behavior I'm implementing here is what real hardware
does, but since this is a buffer overflow, I'd like to get it fixed
quickly. Hardware verification can happen later.

https://bugs.dolphin-emu.org/issues/13506
2024-03-25 18:31:36 +01:00
JosJuice
d57c68a625 Core: Get rid of IPL device macros
Having to look up macros that are defined elsewhere makes the code
harder to reason about. The macros don't remove enough repetition to
justify their existence in my opinion.
2024-03-25 17:55:13 +01:00
Pokechu22
cd5f6ddd9b DSPHLE: Implement 2024 libasnd uCodes 2024-03-24 11:59:32 -07:00
Pokechu22
c85f5f8023 DSPHLE: Redefine asnd SwapLeftRight to apply to old versions 2024-03-24 11:58:04 -07:00
JosJuice
28da3160c3 DolphinQt: Tweak the aspect ratio setting description
With this, I intend to make it clearer that Auto, Force 4:3, Force 16:9
and Custom are really the same thing, just with the aspect ratio of the
simulated TV being selected in a different way. I also extended the
introduction in a way I feel will clarify things but which you are
welcome to bikeshed :)

I was thinking of this during the review of 41b19e262f, but wanted to
put it in a separate PR as to avoid blocking it on bikeshedding.

I'm a bit unsure what to do about the word "analog" in "analog TV". I
felt that repeating it for each of these options would be too
repetitive. I suppose there's a reason why we used the word originally,
but digital TVs do give you basically the same aspect ratio for GC/Wii
games as analog TVs. (Of course, whether it's 4:3-like or 16:9-like
depends on what aspect ratio you set in the TV's settings, but that's
the case for widescreen CRTs too.)
2024-03-24 15:18:58 +01:00
Jordan Woyak
38117ef066 DolphinQt: Update AboutDialog to include number of commits ahead of master. 2024-03-23 16:48:52 -05:00
Jordan Woyak
02f57a4778 Replace SCM_IS_MASTER with SCM_COMMITS_AHEAD_MASTER 2024-03-23 16:48:52 -05:00
Bram Speeckaert
2580837c60 JitArm64: Optimize divwux
When the divisor is a constant value, we can emit more efficient code.
For powers of two, we can use bit shifts. For other values, we can
instead use a multiplication by magic constant method.

- Example 1 - Division by 16 (power of two)
Before:
mov    w24, #0x10                ; =16
udiv   w27, w25, w24

After:
lsr    w27, w25, #4

- Example 2 - Division by 10 (fast)
Before:
mov    w25, #0xa                 ; =10
udiv   w27, w26, w25

After:
mov    w27, #0xcccd              ; =52429
movk   w27, #0xcccc, lsl #16
umull  x27, w26, w27
lsr    x27, x27, #35

- Example 3 - Division by 127 (slow)
Before:
mov    w26, #0x7f                ; =127
udiv   w27, w27, w26

After:
mov    w26, #0x408               ; =1032
movk   w26, #0x8102, lsl #16
umaddl x27, w27, w26, x26
lsr    x27, x27, #38
2024-03-23 20:13:15 +01:00
Bram Speeckaert
749ee2ff5e Jit64: Refactor divwux
Now that we've moved the logic to DivUtils, refactor the Jit64 code to
use it.
2024-03-23 20:13:15 +01:00
Bram Speeckaert
825a10616c DivUtils: Add unsigned division magic function
Takes the logic from Jit64 and moves it into DivUtils, so it can be
reused by other backends as well.
2024-03-23 20:13:15 +01:00
JosJuice
9f0a7c9875 JitArm64: Skip SXTW in ComputeRC0(u64)
MOVI2R can set the upper bits to ones for free by using MOVN instead of
MOVZ.
2024-03-23 14:30:00 +01:00
mitaclaw
73f9904f2a Core: Remove RunAsCPUThread
It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
2024-03-23 03:33:26 -07:00
mitaclaw
ae5da02cde DolphinQt Settings: Signal Debug Font By Const Reference 2024-03-22 07:52:52 -07:00
Admiral H. Curtiss
3948ac9513
Merge pull request #12606 from mitaclaw/state-global-system
State: Avoid Global System Accessor
2024-03-22 04:27:12 +01:00
Admiral H. Curtiss
f814dc58b5
Merge pull request #12620 from mitaclaw/jit-interface-cpu-thread-guard
JitInterface::ClearCache: Modernize With CPUThreadGuard
2024-03-22 04:17:33 +01:00
Admiral H. Curtiss
f8fdaf9b94
Merge pull request #12648 from mitaclaw/core-global-system
Core: Avoid (Some) Global System Accessor
2024-03-22 04:13:01 +01:00
Admiral H. Curtiss
4f3b4471f2
Merge pull request #12654 from jordan-woyak/gcadapter-timeout
GCAdapter: Adjust libusb transfer timeout to 100ms.
2024-03-22 02:55:30 +01:00
Admiral H. Curtiss
b510ac89a3
Merge pull request #12355 from fuzziqersoftware/tapserver-modem-adapter
Implement tapserver-based modem adapter
2024-03-22 02:47:06 +01:00
Admiral H. Curtiss
f535b61d5d
Merge pull request #12652 from iwubcode/json_util_update
Common: add even more json utility functions
2024-03-22 02:45:58 +01:00
Jordan Woyak
550e008774 VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files. 2024-03-21 20:27:34 -05:00
Admiral H. Curtiss
2d5286d2e2
Merge pull request #12642 from jordan-woyak/state-write-osd-errors
Core/State: Display messages on state write failures.
2024-03-21 03:55:05 +01:00
JMC47
03f2b99ffe
Merge pull request #12603 from Sam-Belliveau/oklab_resampling
Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
Admiral H. Curtiss
b19cf1f962
Merge pull request #12650 from jordan-woyak/balloon-tip-multimon
DolphinQt: Fix BalloonTip positioning on secondary monitors.
2024-03-21 03:33:43 +01:00
Admiral H. Curtiss
7f1e7314de
Merge pull request #12649 from mitaclaw/kill-is-running-in-current-thread
Core: Remove Unused IsRunningInCurrentThread Function
2024-03-21 03:32:48 +01:00
Jordan Woyak
f922129255 Core/State: Display messages on state write failures. 2024-03-20 20:38:04 -05:00
Jordan Woyak
76a74daac2
Merge pull request #12641 from jordan-woyak/d3d-before-ogl
VideoCommon: Prefer D3D11/12 over OpenGL on Windows.
2024-03-20 18:21:48 -05:00
Jordan Woyak
719d76ab2e GCAdapter: Adjust libusb transfer timeout to 100ms. 2024-03-20 18:02:06 -05:00
iwubcode
146504d635 Common: add json utility functions 'ReadStringFromJson' and 'ReadBoolFromJson' to match 'ReadNumericFromJson' functionality for other data types, similarly support other data types for 'ToJsonArray' 2024-03-20 17:34:25 -05:00
iwubcode
69694494ce Common: update 'ReadNumericOrDefault' to 'ReadNumericFromJson' and have it return an optional, this provides the caller with more flexibility 2024-03-20 17:34:25 -05:00
Jordan Woyak
647eba36f3 DolphinQt: Fix BalloonTip positioning on secondary monitors. 2024-03-20 03:13:11 -05:00
mitaclaw
11b628f250 Core: Remove Unused IsRunningInCurrentThread Function 2024-03-18 07:18:41 -07:00
mitaclaw
f09b71582e Core: Avoid (Some) Global System Accessor 2024-03-18 01:35:42 -07:00
Martin Michelsen
f7a0147176 prevent backpressure when m_read_enabled is not set 2024-03-17 18:37:55 -07:00
Martin Michelsen
3e9ac1aaf3 fix tapserver SIGPIPE handling on Linux 2024-03-17 18:37:55 -07:00
Martin Michelsen
5d8a01cba7 respond to further review feedback 2024-03-17 18:37:55 -07:00
Martin Michelsen
7775ea325f close modem socket after joining read thread 2024-03-17 18:37:55 -07:00
Martin Michelsen
9d0d2f0a40 handle ATH0 command 2024-03-17 18:37:55 -07:00
Martin Michelsen
12a7e17a41 fix warnings in windows build 2024-03-17 18:37:55 -07:00
Martin Michelsen
9cf8131b23 respond to review feedback on tapserver implementation 2024-03-17 18:37:55 -07:00
Martin Michelsen
dcb7a72c14 add modem files to windows build 2024-03-17 18:37:55 -07:00
Martin Michelsen
02deaa6748 Implement GC modem adapter
This implements the GameCube modem adapter. This implementation is stable but not perfect; it drops frames if the receive FIFO length is exceeded. This is probably due to the unimplemented interrupt mentioned in the comments. If the tapserver end of the connection is aware of this limitation, it's easily circumvented by lowering the MTU of the link, but ideally this wouldn't be necessary.

This has been tested with a couple of different versions of Phantasy Star Online, including Episodes 1 & 2 Trial Edition. The Trial Edition is the only version of the game that supports the Modem Adapter and not the Broadband Adapter, which is what made this commit necessary in the first place.
2024-03-17 18:37:55 -07:00
Martin Michelsen
083116a89c rewrite tapserver interface for better error handling 2024-03-17 18:37:55 -07:00
Martin Michelsen
a36600ae50 add TAPServer.cpp to Windows build 2024-03-17 18:37:55 -07:00
Martin Michelsen
f90812d8e1 fix android syntax error 2024-03-17 18:37:55 -07:00
Martin Michelsen
0c364cbb4c implement tapserver BBA on all platforms
This expands the tapserver BBA interface to be available on all platforms. tapserver itself is still macOS-only, but newserv (the PSO server) is not, and it can directly accept local and remote tapserver connections as well. This makes the tapserver interface potentially useful on all platforms.
2024-03-17 18:37:55 -07:00
Admiral H. Curtiss
85dee300b5
Merge pull request #12644 from jordan-woyak/ar-multi
DolphinQt: Allow Cheat Search to create multiple AR codes.
2024-03-17 16:26:38 +01:00
Admiral H. Curtiss
c964d552c9
Merge pull request #12616 from mitaclaw/dvd-interface-cpu-thread-guard
DVDInterface: Modernize With CPUThreadGuard
2024-03-17 16:14:56 +01:00
Jordan Woyak
c202b55bd4 DolphinQt: Allow Cheat Search to create multiple AR codes when selecting multiple lines. 2024-03-17 01:29:39 -05:00
Admiral H. Curtiss
1ee923fd3d
Merge pull request #12630 from mitaclaw/ppc-symbols-global
PPCSymbolDB: Move instance to PowerPCManager
2024-03-17 06:03:05 +01:00
Tillmann Karras
d933e58d9a Cubeb: check correct log level 2024-03-17 01:33:42 +00:00
Jordan Woyak
ac5c2d9bf2 VideoCommon: Prefer D3D11/12 over OpenGL on Windows. 2024-03-15 19:51:04 -05:00
Jordan Woyak
3a85725ffa SDL: Remove duplicate button/hat Inputs. Hide duplicate Axis Inputs. 2024-03-14 23:50:17 -05:00
Jordan Woyak
ee43c9508c ControllerInterface: Add IsHidden function to Control interface. 2024-03-14 23:43:58 -05:00
Jordan Woyak
0538366326 SDL: Deduplicate Motor logic with templates. 2024-03-14 23:43:58 -05:00
Jordan Woyak
0fff8374d0 SDL: Move class definition out of header. 2024-03-14 23:43:58 -05:00
Admiral H. Curtiss
369502b49b
Merge pull request #12635 from jordan-woyak/ir-passthrough-indicator
DolphinQt: Add IRPassthrough indicator.
2024-03-15 03:07:19 +01:00
Admiral H. Curtiss
9cdd571745
Merge pull request #12633 from LillyJadeKatrin/retroachievements-toggle-spam
Added locks to achievement runtime calls
2024-03-15 02:58:02 +01:00
Admiral H. Curtiss
fe64289391
Merge pull request #12637 from CrossVR/disable-vcpkg
VSProps: Set VcpkgEnabled to false
2024-03-15 02:57:00 +01:00
Admiral H. Curtiss
2620f73b8c
Merge pull request #12638 from Tilka/cubeb
Cubeb: change log level from NOTICE to INFO
2024-03-15 02:55:28 +01:00
LillyJadeKatrin
08ecefe0f7 Added locks to achievement runtime calls
Testing found that spamming toggles for Enable Leaderboards etc risked leaderboards being deleted while the runtime was in the process of recalculating them; this should clear up those conflicts.
2024-03-14 14:32:47 -04:00
mitaclaw
c24fa93965 PPCSymbolDB: Move instance to PowerPCManager 2024-03-13 22:58:14 -07:00
Tillmann Karras
4d9038c7c3 Cubeb: change log level from NOTICE to INFO
Cubeb logs a message at CUBEB_LOG_NORMAL verbosity every time you start
or stop a stream which can get a bit annoying when using frame advance
at Dolphin's default verbosity.
2024-03-14 00:31:02 +00:00
Jules Blok
07448dcc81 VSProps: Set VcpkgEnabled to false
We don't rely on vcpkg for dependencies
2024-03-13 16:37:18 +01:00
Sepalani
da86c2bcc6 BBA/HLE: Don't assume connect is successful 2024-03-12 12:25:42 +04:00
mitaclaw
c377c1e21e CheatsManager/CheatSearchWidget: Avoid Global System Accessor
OnResetClicked and GenerateARCode appear to have been using the CPUThreadGuard in error.
2024-03-11 20:51:15 -07:00
Admiral H. Curtiss
551dcec0b1
Merge pull request #12602 from mitaclaw/qt-memory-global-system
Memory(View)Widget: Avoid Global System Accessor
2024-03-12 04:12:52 +01:00
Admiral H. Curtiss
6ccf35ad4d
Merge pull request #12600 from lioncash/dspreg
DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
2024-03-12 04:02:09 +01:00
Jordan Woyak
62caa24d40 DolphinQt: Add IRPassthrough indicator. 2024-03-11 21:40:53 -05:00
Admiral H. Curtiss
d35a88564f
Merge pull request #12608 from mitaclaw/bootmanager-global-system
BootManager: Avoid Global System Accessor
2024-03-12 03:39:48 +01:00
Admiral H. Curtiss
72bcdadc16
Merge pull request #12492 from AdmiralCurtiss/wiimote-ir-passthrough
Implement IR passthrough for emulated Wiimotes
2024-03-12 03:27:07 +01:00
Admiral H. Curtiss
cda008bd10
Merge pull request #12533 from sepalani/bba-psh-ack
BBA/HLE: Add missing PSH flag
2024-03-12 03:09:11 +01:00
Jordan Woyak
f86e9e9cbd
Merge pull request #12610 from mitaclaw/branch-watch-dialog-gcc
BranchWatchDialog: Fix GCC Warnings
2024-03-11 17:36:21 -05:00
Admiral H. Curtiss
f6f435e624
WiimoteEmu: Set sensible defaults for IR Object expressions. 2024-03-11 22:51:57 +01:00
Admiral H. Curtiss
617fcc3cf8
WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects. 2024-03-11 22:49:19 +01:00
Admiral H. Curtiss
c3903fcc7e
InputCommon/WiimoteController: Add inputs that report the raw IR objects seen by the Wiimote. 2024-03-11 22:46:05 +01:00
Admiral H. Curtiss
9c68b156d1
Core/HW/WiimoteCommon: Add a method to DataReport to query the format of the stored IR data. 2024-03-11 22:27:16 +01:00
Admiral H. Curtiss
eced34f3f3
Core/HW/WiimoteEmu: Allow storing and reporting up to 4 camera objects, like a real Wiimote. 2024-03-11 22:27:16 +01:00
Jordan Woyak
5c656a2b6f
Merge pull request #12623 from eltociear/patch-1
WiimoteReal: fix typo in WiimoteReal.cpp
2024-03-11 12:19:46 -05:00
Jordan Woyak
a9a9fdd9e9 InputCommon: Add Android InputBackend class. 2024-03-11 03:25:31 -05:00
Jordan Woyak
8583b6751a InputCommon: Handle window change in Quartz. 2024-03-11 03:25:31 -05:00
Jordan Woyak
3665f7abac InputCommon: Implement xlib window change logic. 2024-03-11 03:25:31 -05:00
Jordan Woyak
341f99a3f1 InputCommon: Add Win32 InputBackend class. 2024-03-11 03:25:31 -05:00
Jordan Woyak
2ac59bf581 InputCommon: Add Pipes InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak
8098be3dfa InputCommon: Add XInput2 InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak
498584ac77 InputCommon: Add Quartz InputBackend class. 2024-03-11 03:05:52 -05:00
Jordan Woyak
9941c54911 InputCommon: Provide WindowSystemInfo getter for ControllerInterface. 2024-03-11 01:31:05 -05:00
Jordan Woyak
b23dbad098 InputCommon: Remove some IOKit leftovers. 2024-03-11 01:11:13 -05:00
Sam Belliveau
153d0201a8 Add HDR to Metal 2024-03-10 03:25:33 -04:00
Admiral H. Curtiss
b89a88afbc
Merge pull request #12615 from mitaclaw/ppc-symbol-db-member
PPCSymbolDB: Eliminate Redundant Member
2024-03-10 06:18:23 +01:00
Admiral H. Curtiss
adac827a04
Merge pull request #12625 from mitaclaw/Wshadow-uncaptured-local
CMakeLists: Add Clang's Specific WShadow Diagnostics
2024-03-10 00:59:20 +01:00
mitaclaw
f71f2c6ba1 CMakeLists: Add Clang's Specific WShadow Diagnostics
For parity with GCC.
2024-03-09 15:34:39 -08:00
Admiral H. Curtiss
ef75a6ff23
Merge pull request #12622 from mitaclaw/branch-watch-dialog-errata
BranchWatchDialog: Fix Misc. Errata
2024-03-10 00:06:21 +01:00
LillyJadeKatrin
5418e89523 Adjusted achievement progress updates to duration short 2024-03-08 23:26:56 -05:00
mitaclaw
fe61efcd7a DVDInterface: Modernize With CPUThreadGuard 2024-03-08 15:17:41 -08:00
mitaclaw
0645b4d579 BranchWatchDialog: Fix Misc. Errata
Window icon was missing from QDialog lacking a parent.
Giving the QDialog a parent revealed I had failed to make it properly non-modal, necessitating further changes.
Settings save less often, now only upon destruction.
Construction of BranchWatchDialog is now deferred.
2024-03-07 15:59:03 -08:00
Niel Lebeck
9029b7a082 Add SettingsHandler unit tests exercising the edge case in PR #8704 2024-03-06 22:08:30 -08:00
mitaclaw
0f36654d2b PPCSymbolDB: Eliminate Redundant Member
This can be accessed through the CPUThreadGuard.
2024-03-06 21:44:53 -08:00
Ikko Eltociear Ashimine
7b0d4f0578
WiimoteReal: fix typo in WiimoteReal.cpp
continous -> continuous
2024-03-07 01:27:39 +09:00
mitaclaw
4568446398 JitInterface::ClearCache: Modernize With CPUThreadGuard
It is recommended to view this diff with whitespace changes hidden.
2024-03-04 19:45:34 -08:00
LillyJadeKatrin
085c17aed4 Remove the update callback on all events
Not only was the extra call to the update callback in the AchievementEventHandler method unnecessary, it was getting called on events that don't even need to be tracked here, causing a lot of lag when it turned out one achievement was repeatedly spamming Achievement Reset Events as a shortcut.
2024-03-04 20:04:08 -05:00
OatmealDome
6372bf51eb
Merge pull request #12597 from nlebeck/settingshandler-unittests-thirdtry
Add some simple unit tests for SettingsHandler
2024-03-03 18:13:45 -05:00
OatmealDome
aba9b110e8
Merge pull request #12612 from LillyJadeKatrin/retroachievements-logout-bug
Don't Publish Unofficial Achievements
2024-03-03 14:51:04 -05:00
JMC47
93c95ee1a3
Merge pull request #12592 from LillyJadeKatrin/retroachievements-enable-hardcore
Properly enable RetroAchievements hardcore mode
2024-03-03 13:20:23 -05:00
LillyJadeKatrin
f556f646a2 Don't Publish Unofficial Achievements
Check an achievement's category and only request RetroAchievements to award if it is CORE and not UNOFFICIAL.
2024-03-03 12:58:20 -05:00
mitaclaw
8d5e39751e BranchWatchDialog: Fix GCC Warnings
GCC can't lambda right.
2024-03-02 07:53:23 -08:00
Admiral H. Curtiss
58616a6e4c
Merge pull request #12438 from Filoppi/custom_relative_aspect_ratio
Add Custom Relative and Raw (Squared Pixels) aspect ratios
2024-03-02 14:14:19 +01:00
Admiral H. Curtiss
f2e04e0603
Merge pull request #12359 from mitaclaw/code-diff-dialog-refresh
BranchWatchDialog: A Total Replacement for CodeDiffDialog
2024-03-02 14:13:54 +01:00