Commit graph

50 commits

Author SHA1 Message Date
Ryan Houdek
32fe37d834 Change all the post processing shaders to the new system.
Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
Ryan Houdek
bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
myownfriend
7853766a6b Update emboss.glsl 2014-05-21 17:09:26 -04:00
myownfriend
24027b78e3 Update emboss.glsl 2014-05-21 16:45:32 -04:00
myownfriend
12a9c5f0ce Update fire2.glsl 2014-05-21 16:43:55 -04:00
myownfriend
f5579d9816 Update cool1.glsl 2014-05-21 16:42:18 -04:00
myownfriend
cd6aa34979 Update acidmetal.glsl 2014-05-21 16:38:25 -04:00
myownfriend
c3864db4b3 Update 32bit.glsl 2014-05-21 16:36:46 -04:00
myownfriend
41f13f9c99 Update primarycolors.glsl 2014-05-21 16:29:25 -04:00
myownfriend
c2e5e030b0 Update asciiart.glsl 2014-05-21 15:15:48 -04:00
myownfriend
28c1e6c6ca Update 16bit.glsl
Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend
9b022e023b Update firewater.glsl 2014-05-21 14:55:45 -04:00
myownfriend
dd91d86095 Update 16bit.glsl 2014-05-21 14:53:48 -04:00
myownfriend
d2a74bf294 Update chrismas.glsl 2014-05-21 14:52:46 -04:00
myownfriend
fd1d0e6e1e Update posterize.glsl 2014-05-21 14:51:25 -04:00
myownfriend
d8fe09e9b1 Update nightvision2scanlines.glsl 2014-05-21 00:11:11 -04:00
myownfriend
1fe8d1ae16 Update nightvision2.glsl 2014-05-21 00:10:07 -04:00
myownfriend
753a937289 Update auto_toon2.glsl 2014-05-21 00:06:38 -04:00
myownfriend
f59c7f25da Update asciiart.glsl 2014-05-21 00:05:13 -04:00
myownfriend
d13e9c5aa8 Update stereoscopic2.glsl 2014-05-21 00:00:50 -04:00
myownfriend
e43df47cd1 Update stereoscopic.glsl 2014-05-21 00:00:18 -04:00
myownfriend
349a7b59ea Update sketchy.glsl 2014-05-20 23:58:33 -04:00
myownfriend
92d0af2d18 Update sepia.glsl 2014-05-20 23:58:02 -04:00
myownfriend
980b5f8fbb Update primarycolors.glsl 2014-05-20 23:57:31 -04:00
myownfriend
0ef3a7f233 Update posterize2.glsl 2014-05-20 23:55:59 -04:00
myownfriend
8ddad21abc Update posterize.glsl 2014-05-20 23:54:52 -04:00
myownfriend
4c1ef9ba80 Update nightvision2scanlines.glsl 2014-05-20 23:54:11 -04:00
myownfriend
548d872843 Update nightvision2.glsl 2014-05-20 23:53:37 -04:00
myownfriend
d5fea64953 Update nightvision.glsl 2014-05-20 23:53:13 -04:00
myownfriend
134fdd0ef7 Update mad_world.glsl 2014-05-20 23:52:32 -04:00
myownfriend
51b0645963 Update invertedoutline.glsl 2014-05-20 23:51:34 -04:00
myownfriend
dc59012d5a Update firewater.glsl 2014-05-20 23:49:49 -04:00
myownfriend
a926a7c113 Update fire.glsl 2014-05-20 23:48:16 -04:00
myownfriend
00a09d60c1 Update emboss.glsl 2014-05-20 23:47:26 -04:00
myownfriend
2c3f3d63fb Update darkerbrighter.glsl 2014-05-20 23:47:05 -04:00
myownfriend
9218fe9764 Update cool1.glsl 2014-05-20 23:46:31 -04:00
myownfriend
7c3bfaaff6 Update chrismas.glsl 2014-05-20 23:45:33 -04:00
myownfriend
32caf7af19 Update bad_bloom.glsl 2014-05-20 23:44:49 -04:00
myownfriend
4a0150033f Update auto_toon2.glsl 2014-05-20 23:43:56 -04:00
myownfriend
8b0d4db1ac Update auto_toon.glsl 2014-05-20 23:40:18 -04:00
myownfriend
a26673163f Update asciiart.glsl 2014-05-20 23:39:48 -04:00
myownfriend
38669a1d16 Update acidtrip2.glsl 2014-05-20 23:34:56 -04:00
myownfriend
b36609e991 Update acidtrip.glsl 2014-05-20 23:34:32 -04:00
myownfriend
ad7f63669d Update FXAA.glsl 2014-05-20 23:32:29 -04:00
myownfriend
2629d6dfa9 Update 32bit.glsl
Formatted it to be consistent with Dolphin's coding style.
2014-05-20 23:26:47 -04:00
myownfriend
bc109e1b58 Update 16bit.glsl
Changed spaces to tabs
2014-05-20 23:25:09 -04:00
Ryan Houdek
34bc14e75d Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Ryan Houdek
c8d7db9767 Fix FXAA shader for OpenGL ES 3. 2013-10-29 07:24:16 +00:00
Ryan Houdek
cfa709a1c5 This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord. 2013-10-27 17:45:53 -05:00
Pierre Bourdon
e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00