Commit graph

16460 commits

Author SHA1 Message Date
Florent Castelli
b5b9c0cfc3 cmake: Build XAudio 2.7 backend on Windows 2017-01-21 00:34:02 +01:00
Matthew Parlane
83dc03416e Merge pull request #4690 from leoetlino/common-usb
IOS: Move out common USB structures
2017-01-21 12:33:06 +13:00
Matthew Parlane
2f9bf297f1 Merge pull request #4693 from lioncash/interp-naming
Interpreter: Amend parameter naming
2017-01-21 12:31:51 +13:00
Lioncash
8078c18a80 Core: Move EXI source files to their own directory
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Lioncash
4d92ffb949 Interpreter: Amend parameter naming
Drops prefixed underscores from parameters

The C++14 standard states in section 2.10 subsection 3.2:

"Each identifier that begins with an underscore is reserved to the
implementation for use as a name in the global namespace."

It's highly unlikely an implementation will ever use '_inst' as a global
identifier, however it's better to just amend the names and alleviate
the concern altogether.
2017-01-20 14:51:00 -05:00
Léo Lam
954c41d6e9 IOS: Move out common USB structures
Some structures will be reused and shared between several IOS USB
device implementations. This prepares for the upcoming USB PR.

I've also removed GetPointer calls in the trivial case (BT passthrough)
2017-01-20 18:29:21 +01:00
Matthew Parlane
25c779943b Merge pull request #4687 from lioncash/ppc-state
PowerPC: Explicitly savestate PowerPCState members
2017-01-20 17:51:42 +13:00
Lioncash
c73f4bd226 DSPTables: Hide main opcode tables
Hides the opcode tables that the interpreter and JIT interface with to
execute instructions.

This does not, however, hide the read-only tables that the assembler and
disassembler use.
2017-01-19 17:46:07 -05:00
Lioncash
2b5b21f2a4 DSPAssembler: Rename FindOpcode parameters
Having opcod and opcode as parameter names is kind of silly.
2017-01-19 17:46:01 -05:00
Lioncash
14f0e66809 DSPTables: Use std::array instead of C arrays 2017-01-19 17:07:31 -05:00
Matthew Parlane
2acb3ef3f5 Merge pull request #4688 from leoetlino/ios-prefix
IOS: Remove IOS prefix on a few structs/enums
2017-01-20 11:04:10 +13:00
Léo Lam
a000a3c23f Only allow reset/power when core is running
If we don't check for Core::IsRunning(), event types such as
iosNotifyResetButton may actually be nullptr, or some random invalid
pointer (after an emulation start then shutdown) and be used when the
user triggers a reset, which causes random crashes.
2017-01-19 22:08:13 +01:00
Léo Lam
e33d943459 IOS: Remove IOS prefix on a few structs/enums
Now that IOS code is namespaced, we don't need the prefix anymore.
2017-01-19 19:10:31 +01:00
Matthew Parlane
629fcb437a Merge pull request #4683 from leoetlino/rename-ipc-hle
Reorganise the IOS HLE source files (and drop WII_IPC_HLE)
2017-01-19 20:54:35 +13:00
Lioncash
d266be5b56 PowerPC: Explicitly savestate PowerPCState members
Makes it more obvious which data is going into the savestate.
It also allows PowerPCState and InstructionCache to potentially
contain members that don't necessarily need to be saved to the save state.

It also gets rid of any potential padding data being put into the save
state.
2017-01-18 23:44:46 -05:00
Lioncash
c761f98ede PowerPC: Simplify TLB resetting
Member initializers and std::array make this trivial for fixed value initialization.
2017-01-18 19:31:04 -05:00
Lioncash
b2351ddb29 PowerPC: Move CPU core initialization to its own function 2017-01-18 19:13:52 -05:00
Lioncash
e86def732a PowerPC: Move zeroing of segment registers into ResetRegisters 2017-01-18 16:03:31 -05:00
Léo Lam
ef5a855b8e Update log types names from IPC_HLE to IOS
For consistency with the other changes.

WII_IPC_DVD was changed to IOS_DI, as this describes what the log type
is used for in a more specific way.
2017-01-18 21:43:37 +01:00
Léo Lam
49b9c723e2 Put IOS devices in a namespace and drop WII_IPC_HLE prefix 2017-01-18 21:42:33 +01:00
Matthew Parlane
f94bd7d865 Merge pull request #4684 from lioncash/dsp-emu
DSPEmulator: Amend variable casing
2017-01-19 09:10:58 +13:00
Léo Lam
24199293d3 IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
2017-01-18 20:43:10 +01:00
Lioncash
cf1c194b88 DSPLLE: Amend variable casing 2017-01-18 12:50:58 -05:00
Lioncash
0f70650e93 DSPHLE: Amend variable casing 2017-01-18 12:44:27 -05:00
Lioncash
a57b378116 DSPEmulator: Amend variable casing 2017-01-18 12:20:13 -05:00
Lioncash
bba6a31eb6 Interpreter_Tables: Amend leftover comment 2017-01-18 03:03:44 -05:00
Lioncash
06488477a9 Interpreter_Tables: Ensure all instructions fit within m_allInstruction at compile-time 2017-01-18 03:03:42 -05:00
Lioncash
6c61021eb1 PPCTables: Use std::array instead of raw C arrays 2017-01-18 03:03:00 -05:00
Lioncash
1a1ce42889 Interpreter_Tables: Use std::array for instruction tables 2017-01-18 03:02:55 -05:00
Matthew Parlane
01b322d45f Merge pull request #4679 from lioncash/ipc
IPC_HLE: Namespace IPC HLE
2017-01-18 17:33:08 +13:00
Matthew Parlane
41f7995916 Merge pull request #4680 from lioncash/ir
IR: Minor changes
2017-01-18 17:31:40 +13:00
Lioncash
e4ea9f7ace Interpreter: Use std::array for instruction tables 2017-01-17 22:06:52 -05:00
Lioncash
f0abdbdeb5 Interpreter: Correct member variable casing 2017-01-17 21:50:01 -05:00
Lioncash
e9b506638f Interpreter: Make m_EndBlock private 2017-01-17 21:16:14 -05:00
Lioncash
722162b54a IPC_HLE: Namespace IOS HLE
Gets all of the IOS HLE code out of the global scope.
2017-01-17 20:46:58 -05:00
Lioncash
f1542c8e5a Common: Namespace Network.h/.cpp
Necessary to avoid namespace clashes with IOS HLE's namespace name.
2017-01-17 20:46:48 -05:00
Lioncash
bb49012445 IR: Deduplicate code in Reset and FoldFallbackToInterpreter 2017-01-17 20:35:02 -05:00
Lioncash
89473d5996 IR: Clean up getNumberOfOperands
- Use std::array
- Make arrays constexpr where their contents aren't modified.
2017-01-17 20:22:38 -05:00
Lioncash
d3aed03563 IR: Make trivial helper functions constexpr 2017-01-17 19:42:36 -05:00
Lioncash
d1f39185dd IR: Convert typedefs to using aliases 2017-01-17 19:40:56 -05:00
Matthew Parlane
f785d7f869 Merge pull request #4675 from lioncash/jitil
JitILBase: Make the IRBuilder protected
2017-01-18 13:10:31 +13:00
Florent Castelli
875563787f cmake: include(Find…)->find_package(…) 2017-01-17 21:50:44 +01:00
Lioncash
1516c22a22 JitILBase: Make the IRBuilder instance protected
There's no need to make it public.
2017-01-17 14:55:45 -05:00
Lioncash
e924814d62 JitILBase: Move protected members below public 2017-01-17 14:45:40 -05:00
Matthew Parlane
63011f1402 Merge pull request #4661 from leoetlino/ios-request
IOS HLE: Deduplicate the request parsing code
2017-01-18 08:38:37 +13:00
Matthew Parlane
753455b379 Merge pull request #4671 from endrift/fix-libusb
InputCommon: Fix FreeBSD 11 libusb incompatibilities
2017-01-17 21:43:08 +13:00
Jeffrey Pfau
c5b3b52d55 InputCommon: Fix FreeBSD 11 libusb incompatibilities 2017-01-17 00:30:08 -08:00
Lioncash
8346f86ee4 IR: Remove unnecessary semicolon on namespace brace 2017-01-16 19:54:42 -05:00
Lioncash
67fc73e82c IR: Make getNumInsts return type size_t
There's no need to cast here.
2017-01-16 19:38:30 -05:00
Lioncash
459a6e73c3 IR: Remove unused function 2017-01-16 19:32:13 -05:00
Lioncash
cd12b2c55f IR: Make IRBuilder uncopyable
Hiding and not implementing the copy constructor is a pre-C++11 thing.
It should also be noted that a copy constructor, as defined by the
language, contains a const qualifier on its parameter, so this wouldn't
have prevented copies from being performed.
2017-01-16 18:59:17 -05:00
Lioncash
a8b2dd7fc3 IR: Use std::array instead of raw C arrays 2017-01-16 18:54:30 -05:00
Lioncash
ef3e6de875 IR: Move implementation of the constructor and Reset into the cpp file
Neither of these are intended to be called extremely frequently to warrant
this.
2017-01-16 18:36:11 -05:00
Léo Lam
25f89ccae8 IOS HLE: Specify the return code when replying
This makes more sense than setting the return code on the request
struct first before replying.

Ref: https://github.com/dolphin-emu/dolphin/pull/4661#discussion_r96273253
2017-01-17 00:28:22 +01:00
Lioncash
47fc72f0a8 IR: Get rid of an unimplemented member function prototype 2017-01-16 18:11:54 -05:00
Lioncash
4f75590fdb IR: Move private details below public details 2017-01-16 18:08:11 -05:00
Léo Lam
c6b1cfb222 IOS HLE: Remove old structs and methods
Now that everything has been changed to use the new structs, the old
methods and structs can be removed.

And while I was changing the base device class, I also moved the
"unsupported command" code to a separate function. It was pretty silly
to copy the same 3 lines for ~5 commands.
2017-01-16 23:55:57 +01:00
Léo Lam
8629a1f11c IOS HLE: Deduplicate request code in WFS 2017-01-16 23:55:57 +01:00
Léo Lam
4af67abb55 IOS HLE: Deduplicate request code in ES 2017-01-16 23:55:56 +01:00
Léo Lam
6bf0b487d1 IOS HLE: Deduplicate request code in USB_HID 2017-01-16 23:55:56 +01:00
Léo Lam
0e979ec75f IOS HLE: Deduplicate request code in FileIO and FS 2017-01-16 23:55:56 +01:00
Léo Lam
5a5985f674 IOS HLE: Deduplicate request code in DI 2017-01-16 23:55:55 +01:00
Léo Lam
469a31db32 IOS HLE: Deduplicate request code in sdio_slot0 2017-01-16 23:55:55 +01:00
Léo Lam
a04902086a IOS HLE: Deduplicate request code in net/net_ssl 2017-01-16 23:55:55 +01:00
Léo Lam
84c8d0b66d IOS HLE: Deduplicate request code in stub 2017-01-16 23:55:54 +01:00
Léo Lam
f9e806fd71 IOS HLE: Deduplicate request code in OH1 2017-01-16 23:55:54 +01:00
Léo Lam
d4de87a973 IOS HLE: Deduplicate request code in USB_KBD 2017-01-16 23:55:53 +01:00
Léo Lam
d536082e42 IOS HLE: Deduplicate request code in USB_VEN 2017-01-16 23:55:53 +01:00
Léo Lam
d7b4e6ead5 IOS HLE: Deduplicate request code in STM 2017-01-16 23:55:52 +01:00
Léo Lam
e2d072250f IOS HLE: Deduplicate request code in WII_IPC_HLE 2017-01-16 23:55:52 +01:00
Léo Lam
d8b9b3825c IOS HLE: Add resource request structs
This adds well-defined structs that are responsible for parsing
resource requests, instead of duplicating the logic and offsets all
over IOS HLE. Command handler functions are now passed parsed requests
instead of a command address.

This may not seem like a very important change, but it removes the
need to remember all of the struct offsets or copy/paste existing
struct request variables. It also prevents nasty bugs which have
occurred in the past, such as parsing an ioctl as if it were an ioctlv
(that's way too easy to do if you pass command addresses directly);
or writing something to 0x0, which can easily happen by mistake with
a close handler that can be called with invalid command addresses.

Bonus changes:

- The return code is not an obscure Memory::Write_U32 anymore, but an
  explicit, more obvious SetReturnValue() call. (Which correctly takes
  a s32 instead of a u32, since return codes are signed.)

- Open handlers are now only responsible for returning an IOS ret code,
  and Close handlers don't return anything and don't have to worry
  about checking whether the request is a real one anymore.

- DumpAsync was moved to the ioctlv request struct, because it did
  not really make sense to make it part of the IOS device and it only
  works for ioctlvs.
  All current usages have been removed; they will be readded in a
  later commit.

As of this commit, nothing uses the structs yet. Usages will be
migrated progressively.
2017-01-16 23:55:52 +01:00
Matthew Parlane
53bfab057c Merge pull request #4666 from lioncash/jitil-ir
IR_X86: Minor changes to RegInfo
2017-01-17 11:52:44 +13:00
Matthew Parlane
8153772bfe Merge pull request #4662 from lioncash/memview
MemoryView: Separate memory string composition from OnPaint
2017-01-17 11:31:16 +13:00
Lioncash
43910e474b IR_X86: Use member initializers where applicable for RegInfo 2017-01-16 17:29:09 -05:00
Lioncash
bc7374a5e1 IR_X86: Use std::array instead of raw C arrays in RegInfo 2017-01-16 17:29:09 -05:00
Lioncash
45f7883ed8 IR_X86: Make RegInfo uncopyable
Hiding and not implementing the copy constructor is a pre-C++11 thing.
It should also be noted that a copy constructor, as defined by the language,
contains a const qualifier on its parameter, so this wouldn't have
prevented copies from being performed.

It also follows that if the copy constructor is deleted, then copy
assignment should also be forbidden.
2017-01-16 17:27:03 -05:00
Matthew Parlane
3415a1ca18 Merge pull request #4614 from jackoalan/gba-hle-cleanup
DSP: Clean up GBA crypto HLE implementation
2017-01-17 11:10:50 +13:00
Matthew Parlane
ed7589cb0f Merge pull request #4656 from hthh/cmpr-fixes
TextureDecoder: Fix off-by-one errors in CMPR
2017-01-17 11:05:42 +13:00
Lioncash
6788cb7266 HW/DSP: Correct prefixes of translation-unit-local variables
These aren't globals.
2017-01-16 14:53:37 -05:00
Lioncash
8cc4815fe2 HW/DSP: Hide the DSP state global 2017-01-16 14:14:03 -05:00
Markus Wick
1a01aee66e Merge pull request #4663 from lioncash/dsp-init
HW/DSP: Use member initializers with structs/unions where applicable
2017-01-15 23:51:13 +01:00
Markus Wick
23104b6939 Merge pull request #4655 from Armada651/vertex-depth-no-uid
VertexShaderGen: Remove the need for an extra UID.
2017-01-15 23:02:13 +01:00
Lioncash
c6ec5de659 HW/DSP: Use member initializers with structs/unions where applicable 2017-01-15 16:03:12 -05:00
Lioncash
3848c2a018 MemoryView: Get rid of a type-punning cast from u32 to float
This is undefined behavior. The bits should be memcpyed.
2017-01-15 12:16:41 -05:00
Lioncash
2108bf1be6 MemoryView: Separate memory string composition from OnPaint
OnPaint should only care about drawing data, not directly creating
said data.
2017-01-15 12:13:08 -05:00
Pierre Bourdon
28f0d8e8a7 Merge pull request #4658 from lioncash/bits
Common: Add bit utility header
2017-01-15 17:23:30 +01:00
Markus Wick
5297309dfa Merge pull request #4650 from degasus/jitcache
JitCache: Use pointers in the ICache and dispatchers.
2017-01-15 15:59:10 +01:00
hthh
88d52b4d69 TextureDecoder: Deduplicate some utility code 2017-01-15 20:23:26 +11:00
Matthew Parlane
e727e91be6 Merge pull request #4660 from JosJuice/gfx-debug-strings
Remove seemingly unused debug UI strings
2017-01-15 11:53:25 +13:00
JosJuice
2052bb8bea Remove seemingly unused debug UI strings
wxChoice controls don't display any titles.

By the way, why is the file called DebuggerPanel.cpp
even though it implements the Video debug panel specifically?
2017-01-14 22:34:49 +01:00
Pierre Bourdon
dd9e6760c4 Merge pull request #4659 from leoetlino/chunkfile-set
Fix ChunkFile for std::set
2017-01-14 20:11:00 +01:00
Pierre Bourdon
45a1232920 IOS: Add partial wfsi/wfssrv implementations.
The current implementations do many things wrong but work well enough to
run the Dragon Quest X installer until the very end. The game itself
crashes when being launched from its System Menu channel unfortunately
so it is hard to verify whether the install properly worked or not.

There are plenty of "TODO(wfs)" sprinkled around this codebase with
things that are knowingly done wrong. The most important one right now
is that content extraction is done by buffering everything into memory
instead of properly streaming the data to disk (and processing
asynchronously), which causes freezes. It is likely to not cause any
practical issues since only the installer and the updater should use
this anyway.
2017-01-14 19:56:43 +01:00
Léo Lam
ea0335f7c1 Fix ChunkFile for std::set
Without this, attempts to savestate std::set will fail with an error
about dropping the const qualifier.

<Lioncash> leoetlino: I'll try to break it down: So, when you do a
 ranged-for on a container, it's essentially syntactic sugar over begin
 and end iterators. std::set is an associative container where the key
 type is the same as the value type, and so it's required that all
 iterator functions return constant iterators. If this wasn't a
 requirement, it would allow changing the ordering of elements from
 outside of the set's API (this is bad).
2017-01-14 19:00:19 +01:00
Lioncash
0a6f0dfb74 Common: Add bit utility header
This attempts to make some bit arithmetic more self-documenting and also
make it easier during review to identify potential off-by-one errors by
making it possible to just specify which bits are being extracted.

Functions both support the case where bits being extracted can vary and
fixed bit extraction. In the case the bits are fixed, compile-time asserts
are present to prevent accidental API usage at compile-time.

e.g. Instead of shifting and masking to get bits 10 to 15,
Common::ExtractBits<10, 15>(value) can just be done instead.
2017-01-14 11:16:02 -05:00
Pierre Bourdon
45d27f7fc7 CommonPaths: Add D_WFSROOT_IDX.
Defaults to $USERDIR/WFS. Used to store the contents normally stored on
WFS mass storage devices.
2017-01-14 17:06:40 +01:00
Pierre Bourdon
a8f7012cf7 IOS/ES: Implement basic title installation.
There are several things wrong with this implementation. The first being
that since we still don't have a proper ticket/tmd handling library, we
hardcode offsets once again to fetch TMD fields. The second being that
we don't stream data to the disk and we buffer everything in memory. The
third being that we don't properly fetch the content index for
decryption, which is prone to breaking.

But hey, it works well enough to install the DQX channel!
2017-01-14 17:06:40 +01:00
Pierre Bourdon
0a5cfd8946 IOS: Add ESFormats.{cpp,h}.
This library implements basic parsing support for some of the IOS ES
formats we need to extract data from. Currently only implements TMD
functions, but some ticket handling functions from DiscIO should likely
be moved here in the future.
2017-01-14 17:06:40 +01:00
Pierre Bourdon
334ddf754e DiscIO: Export GetKeyFromTicket
This function has more uses than just in DiscIO (e.g. WFS).
2017-01-14 17:06:40 +01:00
Pierre Bourdon
650a1fdb1f DiscIO: Implement functions to lookup tickets
These two functions load either a signed ticket or a raw ticket from the
emulated NAND.

The ticket signature skip is refactored out of the ticket writing in
order to be usable by the raw ticket reading function.
2017-01-14 17:06:40 +01:00
Pierre Bourdon
2ed352698f IOS/ES: Implement ES_AddTicket.
Refactor the existing DiscIO::AddTicket to not require the caller to
pass the requested title ID. We do not have the title ID in the ES case,
and it needs to be extracted from the ticket. Since this is always a
safe operation to do (title ID is always in the ticket), the
implementation is made default.
2017-01-14 15:23:16 +01:00