dolphin/Source/Core
Pierre Bourdon 45a1232920 IOS: Add partial wfsi/wfssrv implementations.
The current implementations do many things wrong but work well enough to
run the Dragon Quest X installer until the very end. The game itself
crashes when being launched from its System Menu channel unfortunately
so it is hard to verify whether the install properly worked or not.

There are plenty of "TODO(wfs)" sprinkled around this codebase with
things that are knowingly done wrong. The most important one right now
is that content extraction is done by buffering everything into memory
instead of properly streaming the data to disk (and processing
asynchronously), which causes freezes. It is likely to not cause any
practical issues since only the installer and the updater should use
this anyway.
2017-01-14 19:56:43 +01:00
..
AudioCommon Add Silent Audio Dumping INI Option 2017-01-08 13:53:44 -05:00
Common CommonPaths: Add D_WFSROOT_IDX. 2017-01-14 17:06:40 +01:00
Core IOS: Add partial wfsi/wfssrv implementations. 2017-01-14 19:56:43 +01:00
DiscIO DiscIO: Export GetKeyFromTicket 2017-01-14 17:06:40 +01:00
DolphinQt2 DiscIO: Add GetRegion function and Region enum 2017-01-02 20:57:11 +01:00
DolphinWX DolphinWX: Always keep panic alerts on top 2017-01-12 23:40:58 +01:00
InputCommon macOS: Add missing includes to fix no-PCH build 2017-01-02 11:45:24 +11:00
UICommon Fix missing includes 2016-10-07 23:46:41 +02:00
VideoBackends Merge pull request #4496 from Mystro256/master 2017-01-13 23:13:08 +13:00
VideoCommon TextureDecoder: Seperate each format into its own function 2017-01-10 20:41:00 +10:00
CMakeLists.txt