Commit graph

114 commits

Author SHA1 Message Date
degasus
35373c5185 TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
Pierre Bourdon
1e809d9c11 Revert "Merge pull request #1903 from RisingFog/libav"
This reverts commit 34079a0037, reversing
changes made to 3274df7158.
2015-01-26 02:35:29 +01:00
skidau
34079a0037 Merge pull request #1903 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-26 12:03:44 +11:00
skidau
d7a8752228 Merge pull request #1920 from CarlKenner/fix3dxfb
Fix 3D XFB
2015-01-25 15:44:06 +11:00
Scott Mansell
88c7afd315 Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
2015-01-23 03:32:31 +13:00
Fog
6cad635bd8 Use ffmpeg for Windows Video Dumping instead of VFW 2015-01-21 19:47:45 -05:00
Jules Blok
332d5888eb VideoConfig: Add exclusive mode flag.
Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
CarlKenner
4768d0f0a8 This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC.
The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end.
2015-01-20 03:42:58 +10:30
Jules Blok
8d69658a9d Add exclusive mode OSD messages. 2015-01-17 16:11:17 +01:00
Jules Blok
b87fddb027 D3D: Allow borderless fullscreen to be turned on/off during gameplay. 2015-01-17 16:11:12 +01:00
Jules Blok
803bea5004 D3D: Fix Dolphin immediately exiting exclusive fullscreen. 2015-01-16 16:01:29 +01:00
Markus Wick
7069450ce5 Merge pull request #1872 from degasus/texcache
Texcache cleanup 2
2015-01-13 22:45:49 +01:00
Markus Wick
0932282caf Merge pull request #1818 from ZephyrSurfer/master
Fix scaling in Virtual XFB.
2015-01-13 07:58:54 +01:00
degasus
1c98a43203 TexCache: clean up frameCount handling 2015-01-11 22:23:35 +01:00
Jules Blok
399b6248d1 D3D: Further improve exclusive fullscreen state checking. 2015-01-05 00:01:22 +01:00
Jules Blok
3b9c070ee0 D3D: Only try to apply exclusive mode when the renderer is in focus. 2015-01-04 16:42:16 +01:00
Patrick A. Ferry
069a0864c0 Scale the offset to the IR scale
The offset between fbStride and fbWidth will need to be scaled by IR
scale.
2015-01-03 22:05:22 +00:00
Patrick A. Ferry
eebd7da443 Fix stretching with Virtual XFB in D3D
This change matches the behaviour of OpenGL.

This should make Ty the Tasmanian Tiger 3 stretch across the whole
screen. There are other games with this same issue but I have not any.

See issue #6750 for details
2015-01-03 01:28:49 +00:00
Jules Blok
e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Jules Blok
89de7e0526 Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok
730a6e5f4b D3D: Fix Virtual XFB viewport.
Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
Jules Blok
af8ac328e5 Renderer: Use old method of calculating the source rectangle. 2014-12-25 02:37:22 +01:00
Jules Blok
1bbb323e97 D3D: Remove obsolete Real XFB codepath. 2014-12-24 23:55:04 +01:00
Jules Blok
4a86234a79 D3D: Support stereoscopic XFB blit to screen. 2014-12-24 18:45:24 +01:00
Jules Blok
b2efbdaf44 Cosmetics. 2014-12-23 13:16:09 +01:00
Jules Blok
737bc0e7ad PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
degasus
3f9b52e555 OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
degasus
fb177ca04e VideoCommon: merge debug test generators 2014-12-20 13:06:29 +01:00
degasus
ffa014dd48 VideoCommon: merge debug info generators 2014-12-20 12:25:10 +01:00
Jules Blok
c9e469f832 D3DState: Remove wireframe rasterizer support. 2014-12-19 14:10:52 +01:00
Jules Blok
925bbcb85b VideoCommon: Handle wireframe mode in the geometry shader. 2014-12-19 14:10:52 +01:00
Ryan Houdek
02f22152be Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
Jules Blok
3d9dfad6a2 D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
magumagu
31bcdb8f2f D3D+OGL: choose blendenable over logicopenable.
No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
Jules Blok
55e60a9c22 VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok
a6ac7dd5bd D3D: Fix Nvidia 3D Vision memory leak 2014-12-14 13:28:49 +01:00
Jules Blok
b2e73400be Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok
b06280e866 D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00
Jules Blok
4b3e784949 TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
Jules Blok
3355d8086d D3DUtil: Use a geometry shader to clear all slices. 2014-12-14 13:28:46 +01:00
Jules Blok
d58e389f67 D3D: Recreate the framebuffer when stereoscopic 3D is toggled. 2014-12-14 13:28:45 +01:00
Jules Blok
7c05b9a6d0 D3D: Set the geometry shader for triangle primitives. 2014-12-14 13:28:44 +01:00
Jules Blok
9d9bd5341d D3D: Restore viewport after stereo blitting. 2014-12-14 13:28:43 +01:00
Jules Blok
a689db0e48 D3D: Add 3D vision support. 2014-12-14 13:28:42 +01:00
Jules Blok
e53705784b D3D: Add SBS/TAB output support. 2014-12-14 13:28:42 +01:00
Dolphin Bot
971a95aece Merge pull request #1503 from kayru/d3d_optimization_cache
D3D: Filter redundant API calls by caching state in StateManager
2014-12-11 23:38:35 +01:00
Yuriy O'Donnell
4392d3cd55 D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
Yuriy O'Donnell
6e9226650d D3D: Implemented context state caching
This avoids most of the redundant API calls.
2014-12-07 18:17:19 +01:00
Rodolfo Bogado
93b4540e19 Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
skidau
7bc78827ed Merge pull request #1574 from degasus/profiler
Common: Add a built-in profiler
2014-12-04 13:22:31 +11:00