Commit graph

9041 commits

Author SHA1 Message Date
skidau
0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau
6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
degasus
85200db6a2 Revert "fix byte order in osd rasterfont"
This reverts commit db5f4c8c20.

Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
2013-01-15 12:25:06 +01:00
Matthew Parlane
86ee5600dc Fix bug: reuse after free.
static should not have been used here.
2013-01-15 22:27:49 +13:00
Jordan Woyak
6f17342b50 Improve an error message. 2013-01-14 20:40:16 -06:00
Jordan Woyak
b8e66a48a1 Fix hang on Linux Dolphin close when wiimotes are connected. 2013-01-14 17:55:23 -06:00
Jordan Woyak
032013c4bc Make IsValidBluetoothName just check for "Nintendo RVL-" rather than having a bunch of hardcoded names. 2013-01-14 17:49:49 -06:00
degasus
1cfb5a21fa only use rgba for opengl 2013-01-14 23:43:51 +01:00
degasus
ff889c0e65 use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
lioncash
8cf3ea3eea GetTextureBGRA()'s 'width' and 'height' parameters should be unsigned. 2013-01-14 16:29:52 -05:00
Ryan Houdek
5005d528c4 This changes Linux to control Wiimotes on the interrupt channel. Which in turn allows -TR wiimotes to work in Linux. 2013-01-14 14:43:49 -06:00
degasus
2f78986e2c Merge branch 'Graphic_Update' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
Ryan Houdek
30d4259bba This removes the Lock Thread to Core option. Please file your complaints appropriately. 2013-01-14 14:20:41 -06:00
degasus
ff5ac8c505 fix win compiler errors 2013-01-14 20:08:53 +01:00
degasus
5fe3def64c videoConfig cleanup 2013-01-14 20:00:33 +01:00
degasus
4c2dd093a3 fix d3d error 2013-01-14 19:17:07 +01:00
degasus
adeac6f4a5 remove old deprecated calls and fixed functions parameters 2013-01-14 17:48:38 +01:00
degasus
c3aafc77b3 upload complete uniform buffer at once
this is the way of dx11. it would upload more per draw, but uses less calls.
will be faster if many uniforms are changed, but slower else
2013-01-14 13:58:11 +01:00
degasus
b18c0a5d1b remove ubo for efb2ram 2013-01-14 12:37:31 +01:00
Lioncash
4ea4f2eb45 'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned.
Not a big deal, but it's good to do it for the sake of maintaining practicalities.
2013-01-13 23:42:18 -05:00
Jordan Woyak
020ab743a9 re-enable PulseAudio backend 2013-01-13 22:22:06 -06:00
Jordan Woyak
13469f2db4 Merge branch 'pulseaudio-simple' 2013-01-13 21:36:26 -06:00
Lioncash
47792b02a5 Fix a small text overlapping issue in the MemcardManager. 2013-01-13 22:28:36 -05:00
kostamarino@hotmail.com
511342edad Gameini database update. 2013-01-14 02:37:32 +02:00
Jordan Woyak
644c8f2713 Enhance an error message.
Fix issue 5893.
2013-01-13 17:52:32 -06:00
Jordan Woyak
c00339449a buildfix 2013-01-13 16:27:02 -06:00
Jordan Woyak
3510454a94 Hopeful Windows buildfix (this better not break OS X) 2013-01-13 16:13:38 -06:00
Jordan Woyak
d3f8e8e8f3 remove some now-unused resource files 2013-01-13 15:51:44 -06:00
Jordan Woyak
727851c896 Add Boomy theme to Data dir. (not actually boomy right now, just test images) 2013-01-13 15:41:44 -06:00
Jordan Woyak
c6e8239fd9 theme selection working now 2013-01-13 15:39:53 -06:00
Jordan Woyak
a9ff3709e4 Attempt to make file searching stuff less crappy on Linux.
Supports a * search now.
2013-01-13 15:32:26 -06:00
Jordan Woyak
6f7b11b9be themes directory stuffs 2013-01-13 14:12:19 -06:00
Jordan Woyak
0c95673478 Kill themes in the config and load pngs from "theme" directory for now. 2013-01-13 13:12:50 -06:00
Jordan Woyak
6b3a3ff054 Kill theme selection from GUI. 2013-01-13 13:12:50 -06:00
Jordan Woyak
6b8dc6802b Fix two warnings. 2013-01-13 12:57:17 -06:00
Jordan Woyak
65175a233a Merge branch 'wxw-bind' 2013-01-13 12:54:42 -06:00
Jordan Woyak
70427b3f35 Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
Jordan Woyak
60a73bcd77 Replace a bunch of Connect calls with Bind. 2013-01-13 11:46:30 -06:00
Jordan Woyak
5dbc3b3219 replace this->Bind with Bind 2013-01-13 03:33:11 -06:00
Jordan Woyak
6e5c26a3d4 kill _connect_macro_ ugliness in BreakpointWindow. 2013-01-13 03:12:29 -06:00
Jordan Woyak
eca93c4c19 Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
Pierre Bourdon
eb5e7d44bd Enable fastmem (aka. backpatch) support on Linux amd64 and OSX x64. Not tested on OSX, 8% performance increase on Linux amd64 2013-01-13 07:00:56 +01:00
Rachel Bryk
429324a773 Real fix for memcard manager. 2013-01-12 21:18:42 -05:00
Rachel Bryk
6f391a2df0 Set focus on memcard manager after losing it. 2013-01-12 20:47:02 -05:00
degasus
f3d663c2f4 efb2tex without ubo 2013-01-12 16:29:16 +01:00
NeoBrainX
f7b0c8684b BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
skidau
1c462a1eca Added a latency setting to the audio settings.
Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
2013-01-13 00:05:30 +11:00
Glenn Rice
2cd415dd83 Fix the signed/unsigned comparison warnings created by a recent commit. 2013-01-11 22:00:36 -06:00
Lioncash
dcc216a027 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
Lioncash
dfc0c4b08d Fix two signed/unsigned mismatch warnings.
Also tidied up SDCardUtil - made the variables make more sense (typewise)
2013-01-11 19:38:04 -05:00