Commit graph

67 commits

Author SHA1 Message Date
Admiral H. Curtiss
23b504a952
Merge pull request #10722 from TryTwo/PR_Integer_Shader
Post-processing: Add integer scaling shader
2023-02-05 00:48:47 +01:00
Admiral H. Curtiss
1e7efb2354
Add sharp bilinear postprocessing shader. 2023-02-04 20:48:01 +01:00
TryTwo
d9ea1e44be Add post-processing option that can do Integer Scaling. 2022-06-14 07:42:29 -07:00
Tilka
fa55e52fff
Merge pull request #9917 from TheHarmonicRealm/master
Fix GBR and GRB post-processing effects
2021-07-20 09:38:14 +01:00
Noah
0be80bcb18
Fix swap_RGB_GRB.gls post-processing shader 2021-07-19 13:21:41 -07:00
Noah
ac32996d11
Fix swap_RGB_GBR.gls post-processing shader 2021-07-19 13:20:58 -07:00
Tillmann Karras
2344624b08 PostProcessing: fix lens distortion shader for HLSL 2021-07-18 22:49:36 +01:00
Tillmann Karras
eb4ed72a96 PostProcessing: fix lens distortion shader
This has been broken since b44a0980eb.
2021-07-18 04:10:02 +01:00
G
62bd79e70d
Remove AsciiArt shader
This shader has been rendered nonfunctional due to the removal of the function SampleFontLocation, which was never implemented in VideoCommon. The last reference to SampleFontLocation was located in the OGL video backend. It was removed in this commit: f039149198 (diff-24125a6c968a8aca9cadd977d4b9d68f), where many functions were moved to video common, among other things.

This shader should be removed so it does not confuse users with the error that it causes. Alternatively, it could be rewritten so it is compatible with modern versions of Dolphin. I am not familiar with GLSL, so this is currently beyond my skill set.
2020-10-05 21:44:56 -07:00
Pokechu22
afb6468bdb Fix dubois anaglyph shaders on D3D11 2019-07-25 22:04:53 -07:00
iwubcode
c513bb5309 VideoCommon: Implement passive stereoscopic 3D 2019-05-04 22:58:00 -05:00
Steven M. Vascellaro
32a5bb2fb4 Replace dead 'oreillynet' url with Wayback Machine archive 2018-12-04 14:41:21 -05:00
Jason
5fc51b45a0 code adjustments in response to review 2016-09-13 10:52:14 -05:00
Jason
a6b3237211 lens distortion post-processing shader 2016-09-12 11:07:44 -05:00
Tijmen Wildervanck
0fdd3ecdfe add shaders for anaglyph Amber-Blue and Green-Magenta 2015-06-02 20:47:56 +02:00
Jules Blok
262c3b19ec PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
Jules Blok
940c628eb7 Shaders: Remove fake stereoscopic shaders.
We have actual stereoscopy now, no need to pretend.
2014-11-23 14:27:39 +01:00
Ryan Houdek
32fe37d834 Change all the post processing shaders to the new system.
Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
Ryan Houdek
bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
myownfriend
7853766a6b Update emboss.glsl 2014-05-21 17:09:26 -04:00
myownfriend
24027b78e3 Update emboss.glsl 2014-05-21 16:45:32 -04:00
myownfriend
12a9c5f0ce Update fire2.glsl 2014-05-21 16:43:55 -04:00
myownfriend
f5579d9816 Update cool1.glsl 2014-05-21 16:42:18 -04:00
myownfriend
cd6aa34979 Update acidmetal.glsl 2014-05-21 16:38:25 -04:00
myownfriend
c3864db4b3 Update 32bit.glsl 2014-05-21 16:36:46 -04:00
myownfriend
41f13f9c99 Update primarycolors.glsl 2014-05-21 16:29:25 -04:00
myownfriend
c2e5e030b0 Update asciiart.glsl 2014-05-21 15:15:48 -04:00
myownfriend
28c1e6c6ca Update 16bit.glsl
Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend
9b022e023b Update firewater.glsl 2014-05-21 14:55:45 -04:00
myownfriend
dd91d86095 Update 16bit.glsl 2014-05-21 14:53:48 -04:00
myownfriend
d2a74bf294 Update chrismas.glsl 2014-05-21 14:52:46 -04:00
myownfriend
fd1d0e6e1e Update posterize.glsl 2014-05-21 14:51:25 -04:00
myownfriend
d8fe09e9b1 Update nightvision2scanlines.glsl 2014-05-21 00:11:11 -04:00
myownfriend
1fe8d1ae16 Update nightvision2.glsl 2014-05-21 00:10:07 -04:00
myownfriend
753a937289 Update auto_toon2.glsl 2014-05-21 00:06:38 -04:00
myownfriend
f59c7f25da Update asciiart.glsl 2014-05-21 00:05:13 -04:00
myownfriend
d13e9c5aa8 Update stereoscopic2.glsl 2014-05-21 00:00:50 -04:00
myownfriend
e43df47cd1 Update stereoscopic.glsl 2014-05-21 00:00:18 -04:00
myownfriend
349a7b59ea Update sketchy.glsl 2014-05-20 23:58:33 -04:00
myownfriend
92d0af2d18 Update sepia.glsl 2014-05-20 23:58:02 -04:00
myownfriend
980b5f8fbb Update primarycolors.glsl 2014-05-20 23:57:31 -04:00
myownfriend
0ef3a7f233 Update posterize2.glsl 2014-05-20 23:55:59 -04:00
myownfriend
8ddad21abc Update posterize.glsl 2014-05-20 23:54:52 -04:00
myownfriend
4c1ef9ba80 Update nightvision2scanlines.glsl 2014-05-20 23:54:11 -04:00
myownfriend
548d872843 Update nightvision2.glsl 2014-05-20 23:53:37 -04:00
myownfriend
d5fea64953 Update nightvision.glsl 2014-05-20 23:53:13 -04:00
myownfriend
134fdd0ef7 Update mad_world.glsl 2014-05-20 23:52:32 -04:00
myownfriend
51b0645963 Update invertedoutline.glsl 2014-05-20 23:51:34 -04:00
myownfriend
dc59012d5a Update firewater.glsl 2014-05-20 23:49:49 -04:00
myownfriend
a926a7c113 Update fire.glsl 2014-05-20 23:48:16 -04:00