Commit graph

12 commits

Author SHA1 Message Date
Admiral H. Curtiss
aac9647ba2
Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
Scott Mansell
4422af1272 Cleanup headers 2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb Move xfb tracking and IR scaling out of RenderBase 2023-02-09 18:36:20 +13:00
Scott Mansell
8ad59f8ccf Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Robin Kertels
35a6d16d9e
VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
Robin Kertels
57b2ea663e
VideoBackends:D3D12: Set query type 2022-11-29 23:14:23 +01:00
Pokechu22
1b32e6dae2 VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
Pokechu22
82acfa6a46 VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG 2022-01-09 12:44:13 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JosJuice
8a0f5ea04a Remove all remaining volatile qualifiers 2021-05-15 09:52:04 +02:00
Shawn Hoffman
527b5a9761 normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
Renamed from Source/Core/VideoBackends/D3D12/PerfQuery.cpp (Browse further)