Commit graph

82 commits

Author SHA1 Message Date
TellowKrinkle
5b10a80401 CMake: Use targets for all optionally-external dependencies 2023-06-15 01:41:41 -05:00
Admiral H. Curtiss
50fe493990
Merge pull request #11739 from OatmealDome/iokit-be-gone
InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
R
c5d2ad99d2 Support Steam Deck controls directly through hidraw
This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
2023-05-10 13:28:32 +01:00
OatmealDome
72d08f6c80 InputCommon: Remove OSX (IOKit) input backend 2023-04-07 15:40:14 -04:00
JosJuice
792cb62195 ControllerInterface/Android: Implement device population 2023-03-03 22:28:23 +01:00
JosJuice
0150f521f7 ControllerInterface/Android: Rip out ButtonManager
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
Jordi Mallach
4d164fcb77 Allow building against system libspng 2023-02-06 13:30:46 +01:00
Jordan Woyak
44a4573303 ControllerInterface: Add InputBackend interface and SDL implementation. 2022-11-01 21:59:08 -05:00
JMC47
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
JosJuice
51ee05cb35 Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
TellowKrinkle
b96bc4267e InputCommon: Enable ARC for obj-c++ 2022-08-12 02:09:53 -05:00
Shawn Hoffman
acb10f0006 replace libpng with libspng 2022-07-25 18:32:16 -07:00
Jun Bo Bi
ceed42a0ee Add SDL as a submodule 2022-07-10 15:38:59 -07:00
Pokechu22
dd6592698e GCAdapter: Merge GCAdapter.cpp and GCAdapter_Android.cpp
This is mostly a brainless merge, #ifdef-ing anything that doesn't match between the two while preserving common logic.  I didn't rename any variables (although similar ones do exist), but I did change one log that was ERROR on android and NOTICE elsewhere to just always be NOTICE.  Further merging will follow.
2022-06-02 19:39:36 -07:00
Admiral H. Curtiss
580c721c82
cmake: Don't use PCH with Qt6. 2022-05-22 01:19:44 +02:00
Jordan Woyak
076a262b9e InputCommon: Add Windows.Gaming.Input to ControllerInterface. 2022-04-03 19:03:35 -05:00
JosJuice
1bc057614e Move parts of MappingCommon out of DolphinQt
Some of the functions in MappingCommon would be useful to use on
mobile in the future.
2022-03-06 14:30:49 +01:00
iwubcode
55ba1c7c9c InputCommon: Move initial dynamic input texture configuration logic to a 'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment) 2021-02-19 00:02:15 -06:00
iwubcode
10127a0451 InputCommon: Move DynamicInputTextureData to DynamicInputTextures::Data 2021-02-16 22:43:10 -06:00
iwubcode
28a911ae6b InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration 2021-02-16 22:37:59 -06:00
Shawn Hoffman
7e1df34735 rename InputCommon/ControllerInterface/Device to CoreDevice 2021-01-27 14:29:48 -08:00
Shawn Hoffman
0be1491ef0 rename ciface::Wiimote to ciface::WiimoteController 2021-01-27 14:29:48 -08:00
iwubcode
fd3af4c5d3 InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image. 2020-10-03 17:10:35 -05:00
Jordan Woyak
58448d74c5 InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes. 2020-02-17 16:14:01 -06:00
OatmealDome
ef32a10d69 InputCommon: Decouple ButtonManager and Touchscreen from Android
Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
Lioncash
e8edc49bbe InputCommon: Make use of fmt where applicable
Continues the migration over to fmt
2019-11-22 14:38:26 -05:00
rlnilsen
da1f153b47 Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient". 2019-10-27 16:05:22 +01:00
rlnilsen
4cb3baba5c Add support for motion controllers via the CemuHook controller input protocol.
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
Jordan Woyak
fd07ae8cec ExpressionParser: Move FunctionExpression type definitions into another file. 2019-10-11 18:12:16 -05:00
Lioncash
24f5acf9a5 InputCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
Jordan Woyak
5efb717873 InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
Michael M
92ca6e124e Add ControllerInterface::Win32 to wrap XInput and DInput 2019-03-29 08:01:39 -05:00
Jordan Woyak
0d1fbe7bbc WiimoteEmu: Major renaming and cleanup. 2019-02-02 19:40:31 -06:00
Jordan Woyak
da9bcf83ef InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code. 2018-12-27 18:31:46 -06:00
iwubcode
3969bf6d1c Input: Add hotkey to cycle the wiimote profile forward or backward
Co-authored-by:  Barath Kannan <barathsotd@gmail.com>
2018-07-07 12:39:08 -05:00
Michael M
0eb47e1071 CMake: make SDL a private dep of InputCommon 2018-06-04 17:49:21 +02:00
Lioncash
73ebc190fa
InputCommon/CMakeLists: Link evdev and udev in privately
These libraries aren't directly used outside of InputCommon
2018-04-10 09:59:55 -04:00
Lioncash
d63d0b5069
InputCommon/CMakeLists: Include evdev and udev includes on a by-target basis
Avoids including the evdev/udev includes in the top-level directory
2018-04-10 09:59:51 -04:00
Lioncash
e93159e54a
CMakeLists: Link in system framework libraries explicitly on macOS
Makes our libraries explicitly link in which libraries they need.
This makes our dependencies explicit and removes the reliance on the
LIBS variable to contain the libraries that they need.
2018-03-30 16:14:10 -04:00
Lioncash
b8a4ab23dd
InputCommon/CMakeLists: Link in ForceFeedback library explicitly on macOS
Makes an implicit dependency explicit. Also makes the macOS libraries link privately
as they aren't used in the exposed interface.
2018-03-29 11:53:50 -04:00
Lioncash
01308330d9
InputCommon/CMakeLists: Migrate off add_dolphin_library
Continues the migration work started in 3a4c3bbe01
2018-03-24 14:13:53 -04:00
Nick
0df4f7db4f Depreciate old OSX Keyboard and Mouse 2017-08-21 01:44:03 -04:00
Michael Maltese
c4ba046aa3 Remove unused ControllerEmu::BackgroundInputSetting 2017-03-13 13:47:01 -07:00
Michael Maltese
1539ff6691 InputCommon: move Setting classes out of ControlGroup 2017-03-02 18:08:37 -08:00
Lioncash
ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Lioncash
6a75ea5653 ControllerEmu: Separate ControlGroup from ControllerEmu
ControllerEmu, the class, is essentially acting like a namespace for
ControlGroup. This makes it impossible to forward declare any of the
internals. It also globs a bunch of classes together which is kind of a
pain to manage.

This splits ControlGroup and the classes it contains into their own source
files and situates them all within a namespace, which gets them out of
global scope.

Since this allows forward declarations for the once-internal classes, it
now requires significantly less files to be rebuilt if anything is changed
in the ControllerEmu portion of code.

It does not split out the settings classes yet, however, as it
would be preferable to make a settings base class that all settings derive
from, but this would be a functional change -- this commit only intends to
move around existing code. Extracting the settings class will be done in
another commit.
2017-02-09 18:18:52 -05:00
Michael Maltese
a509f56116 InputCommon: Extract ControlReference from ControllerInterface
Better separation of concerns. Relegates `ControllerInterface` to
enumerating input controls, and the new `ControlReference` deals with
combining inputs and configuration expression parsing.
2017-02-07 22:59:10 -08:00
Lioncash
31f037b187 InputCommon CMakeLists: Normalize whitespace
Tabs -> Spaces
2017-02-07 22:15:53 -05:00
Lioncash
3a66f2c008 ControllerEmu: Move into its own directory
ControllerEmu is a massive class with a lot of nested public classes.

The only reason these are nested is because the outer class acts as a
namespace. There's no reason to keep these classes nested just for that.

Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take
longer.

This moves the source files to their own directory so classes can be
separated as necessary to their own source files, and be namespaced under the
ControllerEmu namespace.
2017-02-07 22:12:06 -05:00
Michael Maltese
fc0d88817f CMake: make option ENABLE_SDL work again
Broken in PR #4755 / commit f978765
2017-02-06 20:59:58 -08:00