Commit graph

788 commits

Author SHA1 Message Date
robopilot99
ab02499ce7 Add auto-hide option to Wii IR pointer 2018-06-04 17:58:21 -05:00
Michael M
932ca644aa Add hotplug support to SDL2 controller backend 2018-06-04 17:50:08 +02:00
Michael M
7062967b5b SDLJoystick: store name on creation
Otherwise, Dolphin will crash when the joystick is removed.
2018-06-04 17:49:21 +02:00
Michael M
0eb47e1071 CMake: make SDL a private dep of InputCommon 2018-06-04 17:49:21 +02:00
Connor Roth
3e4725f390 THis fixes issue #08 and #16, the rumble test and slider 2018-04-19 17:48:55 -04:00
Léo Lam
ee955e37a9
Merge pull request #6564 from JosJuice/translate-certain-button-names
Translate certain button names but not all
2018-04-14 23:20:39 +02:00
Léo Lam
b1bbd8a50e
Merge pull request #6625 from lioncash/evdev-udev
InputCommon/CMakeLists: Include evdev and udev includes on a by-target basis
2018-04-13 20:50:31 +02:00
JosJuice
7ed28297b2 ControllerEmu: Use enum instead of bool for translatability 2018-04-13 13:04:26 +02:00
JosJuice
3f13dbe087 Translate certain button names but not all
Some button names should be translated, for instance Up, Left and such.
At the same time, some other button names shouldn't be translated,
for reasons that might be less obvious. In 0146456af, I removed the
_trans markers for button names that never need to be translated
(such as A and B), but that isn't actually enough to ensure that
DolphinWX won't try to translate them anyway. This commit adds a bool
that explicitly tells the GUI whether a button name should be translated.
Otherwise we'll have problems like the GUI treating the button name "B"
(which isn't supposed to be translated) as matching the translatable
string "B" (being an abbreviation of "bytes"), meaning that the button
"B" will be labeled "o" when running Dolphin in French (after
translations get pulled from Transifex the next time).

By the way, while it turned out that DolphinWX translated all button
names, it also turned out that DolphinQt2 translated *no* button names.
Go figure. This commit makes them consistent with each other.
2018-04-13 13:04:26 +02:00
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Lioncash
73ebc190fa
InputCommon/CMakeLists: Link evdev and udev in privately
These libraries aren't directly used outside of InputCommon
2018-04-10 09:59:55 -04:00
Lioncash
d63d0b5069
InputCommon/CMakeLists: Include evdev and udev includes on a by-target basis
Avoids including the evdev/udev includes in the top-level directory
2018-04-10 09:59:51 -04:00
Lioncash
e93159e54a
CMakeLists: Link in system framework libraries explicitly on macOS
Makes our libraries explicitly link in which libraries they need.
This makes our dependencies explicit and removes the reliance on the
LIBS variable to contain the libraries that they need.
2018-03-30 16:14:10 -04:00
Lioncash
b8a4ab23dd
InputCommon/CMakeLists: Link in ForceFeedback library explicitly on macOS
Makes an implicit dependency explicit. Also makes the macOS libraries link privately
as they aren't used in the exposed interface.
2018-03-29 11:53:50 -04:00
Lioncash
01308330d9
InputCommon/CMakeLists: Migrate off add_dolphin_library
Continues the migration work started in 3a4c3bbe01
2018-03-24 14:13:53 -04:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Anthony
8adce86daa
Merge pull request #6355 from myfreeweb/clang6-warning
Add -Wno-register to calm down clang 6.0.0 (C++17 mode)
2018-02-07 22:25:57 -08:00
Greg V
9b201815f2 Ignore -Wregister to calm down recent clang and GCC (C++17 mode)
The 'register' keyword is used by a header included from Xlib (X11/XKBlib.h).
2018-02-05 14:43:07 +03:00
Léo Lam
6a93223283 evdev: Always unref received udev devices
Whenever udev_monitor_receive_device() returns a non-null pointer,
the device must be unref'd after use with udev_device_unref().

We previously missed some unref calls for non-evdev devices.
2018-02-05 01:01:05 +01:00
Léo Lam
0822bb347d evdev: Don't leak eventfd on shutdown 2018-02-04 22:48:38 +01:00
Léo Lam
9a3705f82d evdev: Fix select() call
It's not guaranteed that the eventfd is smaller than the monitor fd,
because fds are not always monotonically allocated. To select()
correctly in all cases, use the max between the monitor fd and eventfd.
2018-02-04 22:45:28 +01:00
Emmanuel Gil Peyrot
f5dc8e7737 Rename constructor parameters to avoid shadowing members 2017-12-19 12:05:06 +01:00
Leo Lam
4733bbd8f3
Merge pull request #6166 from ligfx/invokedeviceschangedcallbacks
ControllerInterface: cleanup callbacks API and logic
2017-12-15 21:05:17 +01:00
Michael M
6b7d5bb80c DeviceQualifier: small cleanup 2017-11-19 12:46:39 -08:00
Michael Maltese
c62d83a34b GCPadEmu: only connected if default device connected
This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.

Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.

This patch makes the following changes:

- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
  defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
  call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
  the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
  behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
  of the error bit from `GCPadStatus`).

I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Michael Maltese
379e28b58c Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
Michael Maltese
bb1c794657 Remove unused GCPadStatus.err 2017-11-19 16:01:07 +01:00
Leo Lam
1e24a5f309
Merge pull request #6167 from ligfx/encapsulatedefaultdevice
EmulatedController: encapsulate default device behind getters/setters
2017-11-11 17:11:56 +01:00
Scott Pleb
0bede93daa evdev: Correctly calculate axis range for min values greater than 0.
Axis range was previously calculated as max + abs(min), which relies on the assumption that
min will not exceed 0. For (min, max) values like (0, 255) or (-128, 127), which I assume to
be the most common cases, the range is correctly calculated as 255. However, given (20,
235), the range is erroneously calculated as 255, leading to axis values being normalized
incorrectly.

SDL already handles this case correctly. After changing the range calculation to max - min,
the axis values received from the evdev backend are practically identical to the values
received from the SDL backend.
2017-11-11 02:07:04 -05:00
Michael M
8e6677be90 ControllerInterface: don't call InvokeDevicesChangedCallbacks more than once when refreshing 2017-11-10 13:37:42 -08:00
Michael M
fd7cbd633e ControllerInterface: add mutex around callbacks vector 2017-11-10 13:37:42 -08:00
Michael M
1ed7532af8 ControllerInterface: HotplugCallbacks -> DevicesChangedCallbacks 2017-11-10 13:37:42 -08:00
Michael M
7355b5f70d ControllerInterface: invoke callbacks in AddDevice/RemoveDevice
Some backends already cause this to happen, so make it consistent across
systems.
2017-11-10 13:37:41 -08:00
Michael M
1b1dd1d749 EmulatedController: encapsulate default device behind getters/setters 2017-11-04 17:08:55 -07:00
Arthur Carlsson
79a646a67d Prevent multiple HID elements of same usage type on OSX
On OSX, iterate the HID device's elements and only store the last of
each type to accommodate for flaky hardware
2017-09-15 19:19:46 +02:00
Leo Lam
2b4bf8662a Merge pull request #5577 from ligfx/separateexpressionparsingandbinding
ControlReference/ExpressionParser: separate parsing from binding
2017-09-15 19:11:57 +02:00
Michael M
294b1895ef ExpressionParser: std::move() tokens vector to parser 2017-09-14 12:53:36 -07:00
Michael M
31f1c06226 ControlReference: don't reparse expression when references are updated 2017-09-14 12:53:35 -07:00
Michael M
c332580b83 ControlReference/ExpressionParser: separate parsing from binding 2017-09-14 12:53:35 -07:00
Michael M
ba87a50338 ExpressionParser: add FallbackExpression node type 2017-09-14 12:53:35 -07:00
Michael M
7e74961eb1 ExpressionParser: expose ExpressionNode directly 2017-09-14 12:53:35 -07:00
Michael M
85301e2bae ParseStatus: replace NoDevice with EmptyExpression 2017-09-14 12:53:35 -07:00
Michael M
754efd75c5 ExpressionParser: remove DummyExpression 2017-09-14 12:53:35 -07:00
Michael M
f1ff1e3d08 ExpressionParser: clean up ControlExpression 2017-09-14 12:53:35 -07:00
Michael M
3df945f8d0 ExpressionParser: replace bare pointers with unique_ptrs 2017-09-14 12:53:35 -07:00
Michael M
bbb7c17235 ExpressionParser: use internal ParseResult struct instead of out-params 2017-09-14 12:53:35 -07:00
Michael M
d2821e14fa ParseExpression: return a std::pair 2017-09-14 12:53:34 -07:00
Michael M
22a9a08b24 Add Core::State::Starting 2017-09-13 17:30:18 -07:00
Lioncash
696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Nick
ef95bf26cb Implement GamePAd and MultiAxisController detection 2017-08-24 00:31:59 -04:00
Nick
3abde44641 formatting cleanup 2017-08-23 00:19:34 -04:00
Nick
3cddb62aea keyboard fixes v2 2017-08-22 12:26:44 -04:00
Nick
0df4f7db4f Depreciate old OSX Keyboard and Mouse 2017-08-21 01:44:03 -04:00
Leo Lam
918b0375e4 Merge pull request #5742 from ToadKing/fix-bad-controllers
Ignore capabilities reported by an XInput device
2017-08-17 03:42:02 +08:00
Michael Lelli
4fb2d1e361 Ignore capabilities reported by an XInput device 2017-08-09 22:51:01 -05:00
Scott Mansell
3b5cad6682 Merge pull request #5860 from jturcotte/fix-macos-nswitch-axis
Fix axis not working with Switch Pro controller on macOS
2017-08-07 13:44:07 +12:00
Leo Lam
d3bb964d79 Merge pull request #5809 from HannesMann/master
Send rumble data to the adapter on a separate thread
2017-08-02 12:36:35 +08:00
Hannes Mann
56239d1ae1 Send rumble data to the adapter on a separate thread 2017-08-02 00:44:46 +02:00
Jocelyn Turcotte
200fb26148 Fix axis not working with Switch Pro controller on macOS
Each axis would appear as multiple elements with 0 min/max.
Filter the list of elements using the correct usage page like
done for buttons.
2017-08-01 01:58:30 +02:00
JosJuice
960525859b Make DolphinWX strings more like DolphinQt2 strings
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
Michael Maltese
0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
mimimi085181
b6ada2b633 Disable Background Input when Background Input is disabled
Only remaining issue is that clicking on the titlebar of the window, to give it focus, is already interpreted as input. But clicking on the window in the task bar, or using alt tab works to get back, without causing an input event.
2017-06-30 16:17:29 +02:00
Léo Lam
17ef4c8046 StringUtil: Make SplitString return by value
Simpler usage.
2017-06-11 16:48:20 +02:00
Shawn Hoffman
9357cee2ef do not assign in conditional statements 2017-06-07 20:09:44 -07:00
shuffle2
192fec50b9 Merge pull request #5276 from ligfx/macosheadless
Add headless support on macOS
2017-06-05 20:49:02 -07:00
shuffle2
b9b3b1dc19 Merge pull request #5347 from JosJuice/do-not-translate-button-names
Don't translate button names
2017-06-05 19:05:09 -07:00
Léo Lam
d9fd056803 Fix minor formatting issues
These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Shawn Hoffman
397720a9fe might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
Lioncash
5862d1fc41 Device: Provide operator!= counterparts to operator== for DeviceQualifier
Makes comparison logic symmetric
2017-06-03 19:34:35 -04:00
BhaaL
072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Pierre Bourdon
d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
JosJuice
0146456af0 Don't translate button names
Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.

I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".

I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.

I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.

To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad.
2017-05-06 16:29:10 +02:00
Anthony
dc4f8dd70b Merge pull request #5345 from JosJuice/consistent-controller-translation
Use _trans consistently for controllers
2017-05-04 09:00:41 -07:00
Mat M
eb8dbe03ad Merge pull request #5349 from JosJuice/more-incorrect-trans
Remove incorrect usage of _trans
2017-04-30 18:20:19 -04:00
JosJuice
8b5980f33e Remove incorrect usage of _trans
It only marks a string for translation. It doesn't actually do anything
at runtime, so the string will always be displayed in English. Even if
we would've had a way to make the translation work, we shouldn't
translate this, because OSD doesn't support non-ASCII characters.
2017-04-30 15:15:08 +02:00
JosJuice
b248016e41 Mark "Recenter" for translation 2017-04-30 14:05:05 +02:00
JosJuice
0e93c18902 Use _trans consistently for controllers
Some strings were marked with _trans in some places but not
others. This commit adds extra _trans markers so that the
usage of _trans is consistent.

This shouldn't have any effect on which strings actually get
translated. (Note that _trans doesn't do anything at runtime.)

I also added a few new i18n comments.
2017-04-30 14:04:21 +02:00
Michael Maltese
5298328cb1 Add headless support on macOS 2017-04-15 19:34:42 -07:00
Lioncash
14c81764df ControllerEmu: Replace includes with forward declarations
Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
Lioncash
0c1d56c16f Core: Hide determinism global
This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00
Lioncash
05872336a9 ExpressionParser: Rename ParseStatus' Success member to Successful
This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
Léo Lam
32a1b5068a Revert "Use a single libusb context"
This reverts commit c8a6dc6c23.

libusb on Windows isn't really safe to use from different threads
with a single context.
2017-03-26 15:58:30 +02:00
Anthony
b35bbdfb58 Merge pull request #4856 from ligfx/backgroundinput
Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
Lioncash
f0eeb3c63a SI: Namespace device classes
Places all of the SI code under the SerialInterface namespace instead of
only the main source file. This keeps all SI code under a common name,
as well as out of the global namespace
2017-03-16 04:41:39 -04:00
Lioncash
a728d858b3 SI: Move MAX_SI_CHANNELS into the SerialInterface namespace
Given this constant is related to the serial interface, it shouldn't be
outside of the namespace.
2017-03-16 01:57:57 -04:00
Michael Maltese
1b0701e988 Make ControllerEmu::BooleanSetting non-virtual 2017-03-13 13:47:06 -07:00
Michael Maltese
c4ba046aa3 Remove unused ControllerEmu::BackgroundInputSetting 2017-03-13 13:47:01 -07:00
Lioncash
b914edd441 GCAdapter_Android: Fix an array bounds overrun in Read()
s_controller_payload is 37 bytes long, but Read() would copy 0x37 (a.k.a
55) bytes, overrunning the array.
2017-03-06 23:05:17 -05:00
Lioncash
b592e4887e BooleanSetting: Initialize m_value to default_value in the constructor
Ensures all class state is initialized to valid values on construction.
2017-03-03 14:09:48 -05:00
Lioncash
25e70570b5 NumericSettings: Initialize m_value to default_value in the constructor
Ensures that all class state is initialized to valid values.
2017-03-03 14:06:16 -05:00
Michael Maltese
1539ff6691 InputCommon: move Setting classes out of ControlGroup 2017-03-02 18:08:37 -08:00
Markus Wick
7982ba120f Merge pull request #4995 from lioncash/normalize
CMakeLists: Normalize whitespace
2017-03-02 11:51:06 +01:00
Lioncash
ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Lioncash
d104e5e916 ExpressionParser: Convert parse state enum into an enum class 2017-02-28 05:07:21 -05:00
Anthony
832e0501db Merge pull request #4960 from lioncash/type
ControlGroup: Convert group type enum into an enum class
2017-02-26 15:56:34 -08:00
Lioncash
f0203157d4 ExpressionParser: Const-correctness changes 2017-02-26 02:09:34 -05:00
Lioncash
26f17a1723 ControlGroup: Convert group type enum into an enum class
Gets some constants out of the ControllerEmu namespace, and modifies
ControlGroup so that it uses the enum type itself to represent the
underlying type, rather than a u32 value.
2017-02-25 01:15:04 -05:00
Anthony
e9850382e3 Merge pull request #4930 from JosJuice/sideways-wiimote-name
Change INI keys containing "Wii Remote" back to "Wiimote"
2017-02-23 13:13:43 -08:00
Steven Newbury
02681bc352 Add missing "functional" include
Building fails on GCC7 without an explicit
2017-02-20 14:25:55 +00:00
JosJuice
f5c82adc59 Change INI keys containing "Wii Remote" back to "Wiimote"
4bd5674 changed "Wiimote" to "Wii Remote" in the GUI
(intentionally) but also did the same change for two INI
keys (seemingly unintentional, breaks backwards compatibility,
and is inconsistent with the INI's filename). This commit
reverts the INI keys but not the GUI strings.

This commit uses the same approach as cbd539e used for GameCube
sticks (but I made sure to avoid the bug that 56531a0 fixed).
2017-02-18 12:59:36 +01:00