Commit graph

1215 commits

Author SHA1 Message Date
Glenn Rice
840bd3613f Use GetClientRect in the GameListCtrl OnSize function, but removed the +5 padding. This seems to look best on windows and linux. Unfortunately wxWidgets on linux doesn't account for visibility of the vertical scrollbar in this or any calculation I have found.
Also fixed an issue with the saving of the log/console window size.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-31 14:14:01 +00:00
skidau
1d2f4283d1 Added a self modifying code option in the game properties. Turn this on for Monster House and other games that hang or show memory errors. Turn it off for everything else. This fixes Legends of Wrestling.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6005 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 17:12:59 +00:00
Soren Jorvang
1fb47e6393 Modal windows must be closed with EndModal(), not just Destroy()'ed.
wxFD_FILE_MUST_EXIST cannot be used with wxFD_SAVE.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6003 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 13:14:53 +00:00
Glenn Rice
2d108f8d57 Fix a mistake in the menu from revision 5999.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6002 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 12:52:35 +00:00
Glenn Rice
06fb0c292a Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 03:51:49 +00:00
Soren Jorvang
24fdf942a4 Use .cpp suffix when detecting libraries. On some systems, g++
is required to correctly link with C++ libraries like wxw.

Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.

Replace unnecessary floating point with integer math.

Remove unnecessary <sys/stat.h>'s.

Correct a few type nits.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 13:29:15 +00:00
skidau
9ff5e836eb Implemented MMU Demand Paging
* Emulated correct behaviour of DSI and ISI exceptions
* Added memory exception checks
* Added fast TLB cache implementation (written by booto)
* Added "Enable MMU" option in the game properties
* Renamed old TLBHack to "MMU speed hack"

Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work.  Also thanks to shuffle2 for finding and converting the map file of the original target.

There are two options for MMU emulation found under the game properties.  "Enable MMU" is the accurate emulation option.  "MMU speed hack" is the old TLBHack renamed. Most games will work with one or the other.  Some games can work with both options ticked.

Only the JIT recompiler and Interpreter work with the MMU code.  JITIL is not supported (too hard for me to add).

The speed optimised code still needs a lot more work and is disabled for now.

Fixes issue 2546
Fixes issue 2583
Fixes issue 2704



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 12:17:47 +00:00
Glenn Rice
1f119d5e73 Revert the conversion from u32 to size_t from my last commit to reduce compiler warnings in windows.
Fix an issue that made it impossible to close the console and log windows in windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-28 15:54:22 +00:00
Glenn Rice
71d4ece44e Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2).
Fix an issue that prevented the code window settings from taking effect on application start.  (Thanks shuffle2, skid_au, and sanchez).
Fix a potential segmentation fault with the DSP-LLE debugger window.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-28 15:22:27 +00:00
Glenn Rice
9fea384ed3 Fix some more resizing and saving of such.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5985 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 22:12:19 +00:00
Marko Pusljar
67e6ae5fac BPHack option removed (it was not used anymore)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 10:29:34 +00:00
Glenn Rice
586f24645a Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized.
Also refresh the log window at that time so artifacts are cleared.
A little more code cleanup of the debugger windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 02:39:12 +00:00
Glenn Rice
ce3eb85d96 Fix an issue introduced in my last commit. When the debugger is not used and the log or console windows are closed from the menu the notebook is not closed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5981 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-26 13:22:42 +00:00
Glenn Rice
0eaa7352fd More work on the FrameAui:
Added a default perspective for the debugger.
Save all perspectives, and not just the active one.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5979 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-26 03:46:14 +00:00
Soren Jorvang
f99a36ccfa Some refinements to (r5955+r5962+r5964):
Don't rely on trailing /'s in directory names.

Destdir only works for global builds.

Only tar up global builds if they are in a destdir to
avoid SCons eating all available memory indexing /usr.

Print current status of shared_foo in 'scons -h'.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5966 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 17:39:17 +00:00
Soren Jorvang
d906dcee27 More SConstruct cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5962 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 13:10:54 +00:00
Soren Jorvang
53f5bc682d Make Cg conditional on those platforms for which it is available.
Of course, this doesn't do much good without another shader compiler..

WIP of OS X application bundle building.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5961 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 10:24:16 +00:00
Soren Jorvang
7828a689e7 Hopefully fix string concatenation on unicode builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5960 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 07:31:48 +00:00
Glenn Rice
43cbff64b5 More FrameAui work. Some more segmentation faults resolved. And a little more code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5959 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 02:36:22 +00:00
Soren Jorvang
949b873dc8 Further *BSD portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:51:34 +00:00
Soren Jorvang
2d06b4114b Some cases where where uses of wxFileSelector with
wxFileSelectorDefaultWildcardStr had been copy-pasted and
changed to use specific filetypes had retained the extranous
format arguments to wxString::Format.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5957 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:50:09 +00:00
Jordan Woyak
a3e3155678 Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 05:22:12 +00:00
Glenn Rice
2e6c5b36ab Fix a segmentation fault when changing perspectives.
Some general code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 03:53:18 +00:00
Soren Jorvang
ba67333053 Hopefully fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5947 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 08:58:23 +00:00
Soren Jorvang
8d2ed5975e Use the Linux install hierarchy conventions on other Unices as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5946 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 08:09:14 +00:00
Soren Jorvang
09b5dfbd53 Prevent Python from stripping off the final newline of the main(){}
autoconfiguration tests. Some versions of gcc care enough about ANSI C
to complain about this.
 
Use the Linux install hierarchy conventions on other Unices as well.
 
XKeysymToString returns NULL on unknown keysyms, which is not a valid
std::string initializer.
 
There appears to be some disagreement regarding the second parameter
to iconv(). Some versions/installations have it as const, others don't.
Unfortunately, due to wonderful C++ brain damage, implicit conversion 
from const to non-const doesn't work here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5945 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 07:55:35 +00:00
Jordan Woyak
637e5e542a Double warning fix! Thanks to Nakeeeee and BhaaL! :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:39:57 +00:00
Jordan Woyak
41f5379c8c A slightly modified(fixed a memleak and sizer spacing) version of avindra's patch to improve the layout of the new "Cheat Search" dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:28:24 +00:00
Shawn Hoffman
48abd94113 small fix for svnrev.h generation: now (again) dolphinwx project will cause the build number to be updated as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5936 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:11:28 +00:00
Soren Jorvang
83883cee45 Port to *BSD. It runs but isn't terribly useful without Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:29:35 +00:00
Shawn Hoffman
b4ce9c90b6 make generation of svnrev.h slightly more sane, by using vbscript instead of just batch script.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:46:11 +00:00
Glenn Rice
3859a7dce2 Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
Jordan Woyak
fb36de2338 WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5930 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 01:48:48 +00:00
Soren Jorvang
4ffea2c8b9 Less confused about absolute/relative/symbolic pathnames now.
Fixes Linux global build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:50:43 +00:00
Glenn Rice
8c7bdebf1e Fix the global build on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:19:25 +00:00
Soren Jorvang
244448014a Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 03:23:25 +00:00
Soren Jorvang
6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
Soren Jorvang
a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
Glenn Rice
b175397cb7 Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:09:34 +00:00
NeoBrainX
378d3aaa52 Make FIFO watermark tightness configurable instead of hardcoding it.
To change it, right click the affected game in the iso list, select Properties, and enter some constant for "Watermark tightness". Reasonable values range from 20 to 200.

FIFO seems unoverflowable on my computer no matter what I set this value to, so test whether tuning the value helps you ;P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 15:47:28 +00:00
Soren Jorvang
faf586e8f1 Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
from JIT generated code, the compiler may not get the heads-up to properly
prepare for run-time instantiation of those template functions.

Explicitly instantiating Pos_ReadDirect gets around that issue.

Also force DataRead* inline as gcc didn't always do that itself when the
DataRead functions in turn were called from (other) template functions.

I am far from a C++ language lawyer, so I cannot speak learnedly about the
correctness of this solution, but it works.

Dolphin.app built on OS X 10.6 now actually works on 10.5 as well.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 05:31:51 +00:00
Jordan Woyak
8208903fed Added a "Cheat Search" tab to the "Tools->Action Replay Manager" dialog.(issue 8) You can currently search for values in memory and create AR codes from a found address/value. The code where a new ARCode is created/added to the gameini is a bit hacky, but the cheat searching works decently. There currently isn't any way to remove ARCodes or create codes with multiple commands, other than stopping the game and opening the game properties.(needs improvement) Made the AR Manager dialog a bit less ugly as well.(it resizes better)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 04:13:16 +00:00
Soren Jorvang
3e383aa8eb Maintaining Leopard binary compatibility turns out be a a bit cumbersome.
For a typical OS X app, one only needs to specify the SDK version and the
target OS version range.

Because we use OpenCL which is new in 10.6, however, we must be somewhat
more verbose in order to make use of the forward compatibility facilities.

Unfortunately, the critical bit that is required to have binaries built
on 10.6 work on 10.5, namely disabling the new compact __LINKEDIT format,
causes stack alignment crashes at emulation time on 10.6, so for now
Leopard users still have to build Dolphin themselves.

Hopefully, this stack alignment problem will turn out to be coincident
with lingering alignment issues.

Include the OS X version of the Cg framework in Externals as with the
Windows one. The header files appear to be the same in the Windows and the
OS X builds of the February 2.2 Cg toolkit, although they are differently
munged by what appears to be some automatic process, so no new duplicates.

Any upgrades to the Cg libraries will of course need to be done in sync.

I do hope that Sonicadvance1's GLSL work will enable us to get rid of Cg.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 19:43:26 +00:00
Soren Jorvang
697480f5cc Remove long-rotted vestiges of SDL video output.
Use SDL for input devices only on Windows and Linux. 
(Still globally enabled for the legacy Wiimote plugin.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:17:35 +00:00
Glenn Rice
02ce753b76 This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 14:14:57 +00:00
luisr142004
c2ee89b170 include the MP compiler option, which will allow for faster compiling + some minorly stuff :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 09:22:53 +00:00
Jordan Woyak
deffc95794 New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 03:43:11 +00:00
Glenn Rice
379706b25a On linux check to see if the xrandr extension is present and don't use it if not.
This fixes issue 2920.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5867 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 12:35:16 +00:00
Soren Jorvang
2bcdf4f5a4 Remove NSAutoreleasePools that are no longer necessary now that pools
are properly declared at thread entry/exit. I am leaving the ones in
Wiiuse while there's still a small hope that it may be used outside of
Dolphin, though.

Move the fixed MAP_32BIT definition for OS X to Common.h.

UDPNunchuk.cpp was deleted, so update the scons build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:31:04 +00:00
Soren Jorvang
0284a7a1df Some more attempts at cleaning up the scons build and more clearly
identifying which options and parameters go with which platforms etc.

OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.

Globals.cpp has never been used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 01:26:53 +00:00
Glenn Rice
07973f726e Fix a segfault when the debugger is used and dolphin exits.
Put the filename back into the "Saving settings ..." notice log (soren don't remove this again.)
Added a "batch" mode command line option.  Now dolphin will not exit with the emulator if a file is run from the command line unless you also use the "batch" option.  For example in linux "dolphin-emu -b -e filename".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5859 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 23:27:51 +00:00
Soren Jorvang
17e6c16bf1 When running a game from the command line, exit after emulation stops.
This "run once" behavior is more in line with expectations of a command
line invocation and matches what the nowx build does.

Personally, this makes the main build do everything the nowx build does
and more.

However, if you feel that the main build still doesn't have feature parity
with nowx, please say so now, so we can fix it and kill off nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 17:25:20 +00:00
Soren Jorvang
39ae36398f Copy the version string obtained from svnversion at runtime instead of
using it as a constant in several places. Saves a few bytes and the time
it takes to recompile a bunch of files whenever svnversion twitches.

Using the SVN version string as an integer is not portable as the Unix
svnversion always includes e.g. the "M" suffix for a modified tree.

Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp
as I don't really understand how _T() and the %hs format string work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 15:25:01 +00:00
Glenn Rice
75be9ce40d Fix the nowx build. Do we still want to keep the nowx build? If you do speak up now because soren wants to remove it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5851 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 00:52:46 +00:00
Soren Jorvang
0a47e12b18 Add back AfterInit which essentially does such actions that would
normally (on a fresh install) be triggered by the user clicking on
the GUI.

This notably includes refreshing the game list. The progress dialog
used in the course of updating the game list relies on wxWidgets
being able to yield to its event handler which isn't started until
after OnInit.

In fact, we might want to consider just moving all the initialization
currently triggered by OnInit into AfterInit so that we can rely on
the event handler running there. This would mean that we don't have to
worry about whether those code paths are triggered by a user click or
run at init time. This will require some more testing, though.

For now just move automatic booting along as this requires the game
list initialization to be done.

We also could instead choose to special-case cases like updating the
game list and simply not use a progress dialog there if the event
handler isn't running, but this approach is clearly cleaner.

See thread at http://code.google.com/p/dolphin-emu/source/detail?r=5848 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 22:00:41 +00:00
Glenn Rice
0ad71eda6b Revise the way that cdrom and dvd rom drives are identified in linux to remove reduntant drive listings. Also no longer checking mount points (in fstap and mtab). This can give redundant listings, and GC/Wii backup discs can not be mounted anyway. This prevents multiple listings from appearing in the GameListCtrl when "Show Drives" is selected.
Some general code cleanup, and removed a PanicAlert (made it a NOTICE_LOG instead) so that only one panic alert is shown when attempting to load from dvd/cdrom drives, and none are shown when "Show Drives" is selected from the menu.  

Also removed the hack introduced in revision 5564 that prevents the GameListCtrl from being properly updated when a game is loaded from the command line or via the autostart feature of the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 19:47:45 +00:00
Glenn Rice
3e08208f42 Linux build fix, code cleanup, and compiler warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 01:37:34 +00:00
skidau
f158ca82af Debugger enhancements:
* Added JIT breakpoints functionality
* Added a menu option to disable the JIT block cache
* Enabled single stepping in JIT mode as a run-time option (automatically enabled when the debugger is used)
* Enabled the missing JIT Off menu options
* Removed the JIT Unlimited Cache hack



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5833 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 02:05:47 +00:00
j4ck.fr0st
2a3aa881fd Rename the /e command line option to exec. Caused some confusion in Issue 2891 since it is not limited to ELF only.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:24:55 +00:00
Orphis
8315aa1432 Fix some projects to include CLRun/include to find the OpenCL headers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 09:15:29 +00:00
j4ck.fr0st
374999d750 Use the int/wxString[] ctor for empty wxChoice instead of the wxArrayList& one (which is probably a bad idea when passing NULL).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5807 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 17:52:02 +00:00
Soren Jorvang
d18085c3ad Don't bother using autoconfiguration to find the OpenCL and Cg
frameworks on OS X.

Try to be a little clearer about which configuration options apply    
to which platform(s). Should pave the way slightly for win32 scons. 
 
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 19:17:43 +00:00
Soren Jorvang
9de9ec1fb6 It would appear that FindFocus() is (differently) broken on Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 18:50:22 +00:00
Soren Jorvang
10b76db391 Link the OpenCL framework weakly on OS X, so that a binary built on 10.6
with OpenCL will also run on 10.5 without OpenCL.

Build with OpenCL by default now, but keep the opencl build option around
until Linux also links OpenCL weakly, at which point it can go away.

Start to merge in the actions required to make the OS X application bundle
redistributable into the main build and let bundle=true be concerned only
with the optional step of creating a dmg.

Some people are building binary snapshots for OS X without applying the
install_name_tool fixups and besides, osx_make_dmg.sh doesn't fully handle
the internal dependencies between the wx libraries, so we need to be rid
of any external dependencies by the time "scons bundle=false ." finishes.

Ideally we should just use static builds of the wx libraries, but the flat
namespace used by Objective-C for anything other than normally linked
dylibs (sadly not dlopen'ed dylibs) makes that difficult because both the
main binary and the plugins have wx linked in without any symbol ordering.

TBD: Either do automatic install_name_tool fixups for both the main binary
and the wx dylibs or find a workaround for the flat namespace problem.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:29:44 +00:00
Soren Jorvang
7ce5e5d1bd Config.h should never be included directly, but rather through Common.h
for portability.

(It is a bit unfortunate that some of the plugins have a Config.h of
their own, which can confuse this matter.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:11:34 +00:00
Soren Jorvang
2be444965a When checking to see if the rendering window has focus, there are a
few different variations that can be true depending on circumstances.

This would likely cover the _WIN32 case as well, but since I don't
pretend to fully understand just what is going on with wxWidgets
here, I can't really call this any less of a hack..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:07:33 +00:00
Glenn Rice
e706ccc5d0 Hide OpenCL GUI option for non-OpenCL builds.
From now on if you create a GUI option specific to a particular build, do not gray it out.  Instead do as I have done here and make it not present on those builds.  It may add a few precompiler conditionals that developers have to look at, but that is considerably better than a completely useless option that the end user has to look at.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-23 12:57:59 +00:00
nakeee
454de392d7 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 15:10:25 +00:00
xsacha
21fb4cb96c Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 13:17:01 +00:00
Jordan Woyak
25aca8cc4a GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 08:30:33 +00:00
snzgoo
6e83fe2416 win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
luisr142004
4f8a6a1573 apply some speedup to dx11 plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 10:12:57 +00:00
Jordan Woyak
cefc0b2c6f GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 02:57:50 +00:00
Soren Jorvang
391312641c Build GLEW, SDL and zlib as static libraries from Externals as with
LZO/SFML/SOIL and subject to the same shared_foo exception options.

This makes building a self-contained distribution package much easier.

TBD: Cg and wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Soren Jorvang
31e442f11d Restore the look of the details/banner tab and limit the size of
the properties window so that a large ISO directory doesn't cause
the window to take up the full height of the display.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 22:01:10 +00:00
Soren Jorvang
b560d2456e Integrate the standalone memcard manager into the main build.
Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.

Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.

Put the XCode project out of its misery.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 18:07:29 +00:00
snzgoo
841311a77f more buildfixing x32/x64 release/debug/debugfast [dolphinwx/dx11]
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 22:47:46 +00:00
Glenn Rice
9123ae3230 Fix pad configuration dialog on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:49:49 +00:00
snzgoo
6d5da6b9be Build fix win32.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5675 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 12:54:11 +00:00
hrydgard
7c47cd2ae5 Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:26:00 +00:00
hrydgard
8cae2fee56 Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
In the future if we merge wiimote too, this will bring the advantage that the two will be able to cooperate, to no longer fight over control of input devices which can sometimes cause problems.

Thanks shuffle2 for the patience.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:14:40 +00:00
Glenn Rice
1936772725 Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:33:29 +00:00
hrydgard
5fe57452af Remove old silly code that pretended to support loading multiple pad plugins and multiple wiimote plugins, but actually didn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:13:58 +00:00
hrydgard
7c103fbc4e (cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5665 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 19:58:02 +00:00
hrydgard
5c7bda49d4 (cleanup) RIP EventHandler, now unused.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 19:42:39 +00:00
Soren Jorvang
b7c2e523b3 Treat strings from external sources as 8-bit so FromAscii doesn't barf.
Ideally we should be more character set aware, but at the moment we
use anonymous 7/8-bit strings in too many places.

Fix use of AddGrowable{Col,Row}. Any (non-zero) rows/columns must     
have been created first by adding an item to it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5648 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-11 08:39:03 +00:00
Soren Jorvang
ce82c43bb7 Disable the Wiiuse banner and instead credit Michael Laforest,
the original author, in the About dialog. Ok'ed with him.

WX doesn't reflow text terribly well, so format it manually.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5646 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:39:08 +00:00
Soren Jorvang
404c625622 Simplify the SCons build:
On OS X, build all code as Objective-C(++).

Centralize framework handling.

Cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:18:21 +00:00
Soren Jorvang
c05c9fa1f4 Use 10.5 compatible API's to get list of display resolutions on OS X.
Patch from user gamepromcompany on the MacOSX_Build wiki page.

Add support for the Mac command key as a hotkey modifier in 
WXKeyToString but present it as Control. WXKeyToString is used for     
both hotkeys and menu accelerators, the latter only supporting
Shift/Alt/Control with wxWidgets.

wxSpinCtrl on wx 2.9 has a very small default size, so give the 
window size ones a reasonable size.

Use wxFULLSCREEN_ALL when switching to fullscreen, which gets rid
of window decorations like the title bar. Note that to actually
be rid of it with wx 2.9 on OS X, you'll need this patch:
http://trac.wxwidgets.org/ticket/11701

Also remove a couple of files I had accidentally duplicated.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 20:03:37 +00:00
Shawn Hoffman
4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Glenn Rice
91e1d053d3 Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5633 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-08 02:03:44 +00:00
Glenn Rice
3603f05398 Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5632 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-07 16:02:25 +00:00
Jordan Woyak
5341bbad3a Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 03:52:11 +00:00
luisr142004
1aac546185 Plugins build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 21:48:38 +00:00
Soren Jorvang
5c335a8c85 Fixed WXKeyToString which had several problems, mostly just to get
hotkey configuration working with wx 2.9, but it turned out to be
too tempting to use it to hack up OS X keyboard support using wx
key events in the "old" input plugins.

It was with some reluctance that I used PAD_Input (and copied it
for Wiimote as well) as that is clearly a deprecated interface,
but this way the hack is contained within the old plugins for when
the switchover to ControllerInterface happens.

The idea is to provide stable keyboard support on OS X for both
GCPad and Wiimote while we debug HID keyboard and real 'mote code.

It works pretty well, although the wx approach does impose a few
limitations like no arrow keys and left/right side modifier keys
are considered equivalent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 19:03:37 +00:00
Soren Jorvang
9ed6d98e2c wx 2.9 pasto and a few nits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5617 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 03:03:01 +00:00
luisr142004
44f14b2ece forgot just one thing (again) >.>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5615 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 02:03:16 +00:00
luisr142004
2e783d9769 space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
nakeee
1435c2527a After party
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 05:21:46 +00:00
Soren Jorvang
3ab27a7d87 Revert parts of r5576 and r5598 for Sonicadvance1's sake.
This reenables the option for building without wx on OS X,
but still leaves wxgl as the default.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 04:59:07 +00:00