Commit graph

5788 commits

Author SHA1 Message Date
Rodolfo Osvaldo Bogado
539f63b58b ok, here goes a really experimental commit:
replace efb to ram implementation by a hybrid approach.
explanation:
when copying from efb to texture, instead of make a copy to a texture or to the ram, copy the data to both, in hi quality to the texture and in native quality to the ram.
then instead of re-decoding the data from ram (very slow) use the data in the texture.
to improve this even more, test if the cpu has modified the data in the ram copy, if so, update the texture in memory and mark it as dynamic to avoid redundant work in future frames.
having all this implemented this is what is archived:
sms: full quality with scaled efb copies and fully functional goop cleaning :)
ztp: efb to texture speed with full map support.
nsmbw: this is a hard to emulate game, as it make a lot of shading and texture modification in cpu. it only have 35 fps in my system with new efb to ram but is 10 fps faster than normal efb to ram.
this game also show me another unimplemented feature, copy efb to multiple textures at the same time (is used to animate coins and other things in the world).
this is a remaining todo in efb to texture.
a lot of games should improve, so please test and let me know any regresion caused by this commit. 
if everyone likes this the next step is, implement efb to multilpe textures and merge efb to ram and efb to texture.
then port to the other plugins.
enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5846 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 22:27:13 +00:00
Rodolfo Osvaldo Bogado
464bac82ff somo improvements in vertex manager in dx11, may spedd up things a little.
i made this changes trying to found the origin of the sps in zww and sms but no look so far.
the code is looking nice so commit it

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5845 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 22:10:15 +00:00
Rodolfo Osvaldo Bogado
0f5998d358 little fix for error introduced in shader generator in R5842
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5844 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 17:21:24 +00:00
Glenn Rice
0e2b4d8306 Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
Also take care of some more eols.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 16:16:07 +00:00
luisr142004
e9e12ff100 cleanup + some eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 13:14:51 +00:00
skidau
5133793c6c Swapped out UNLIMITED_ICACHE for FAST_ICACHE in both the JIT and JITIL recompilers. The ICACHE is the instruction cache emulation of the CPU. In my testing, FAST_ICACHE was more compatible than UNLIMITED_ICACHE. This also means the icache emulation will be consistent between the PPC recompilers and the interpreter.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5841 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 07:21:35 +00:00
Glenn Rice
3e08208f42 Linux build fix, code cleanup, and compiler warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 01:37:34 +00:00
Rodolfo Osvaldo Bogado
19cdaaae89 little fx to solve issue 2897
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5839 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 19:27:08 +00:00
dapetcu21
f3901b6b43 Fixed linux buid... hopefully. Sorry it took this long.... I had to do a complete rebuild :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5838 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 18:31:57 +00:00
dapetcu21
bd4d583ea9 Non-intrusive nunchuk stick. The received stick only kicks in when the stick configured in settings is untouched.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5837 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 14:57:25 +00:00
dapetcu21
c8ddcb9df1 Added nunchuck through UDP support in the new plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5836 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 13:51:01 +00:00
dapetcu21
ca827b9930 Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 10:46:32 +00:00
skidau
fccacd7f62 Build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5834 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 03:58:59 +00:00
skidau
f158ca82af Debugger enhancements:
* Added JIT breakpoints functionality
* Added a menu option to disable the JIT block cache
* Enabled single stepping in JIT mode as a run-time option (automatically enabled when the debugger is used)
* Enabled the missing JIT Off menu options
* Removed the JIT Unlimited Cache hack



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5833 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 02:05:47 +00:00
j4ck.fr0st
8e4ef9b9e5 Slightly change my last commit with sorens idea of using CG_VERSION_NUM instead.
For everyone having black screens on Windows: Try switching off MSAA, it seems to be broken (at least for me)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5832 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 21:21:28 +00:00
Jordan Woyak
2e6a9f9805 New Wiimote/GCPad: Fix segfault prob in Linux.(thanks glennrics) Some minor changes to real wiimote: force continuous reporting off, since only the last data report is used currently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5831 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 20:14:57 +00:00
j4ck.fr0st
6cc3e4ba14 Add the patch from Dragonlord for broken Cg 2.1 on Linux with ATI cards (Fixes Issue 2508). Shouldn't affect anything else than Linux, please test it there.
Update Issue 2508
This should take care about the black screen. Please open a new issue for other problems that may arise.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 19:10:23 +00:00
Glenn Rice
2074b2ef8e Fix the undefined symbol in the new wiimote plugin on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 17:08:41 +00:00
Glenn Rice
e34a8baa82 Fix a segmentation fault when attempting to load an invalid plugin.
Removed an erroneous fprintf.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5828 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 16:47:49 +00:00
snzgoo
2ed8a4331e Fixing delayed input issues in new and old wiimote plugin for real wiimotes. Having more than 1 real wiimote connected but not connected all of them also ingame it, caused heavy delays of active wiimote input.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 13:05:55 +00:00
Jordan Woyak
a054cc71b6 Fix some fail logic and a lil prob with UI when changing source and clicking "Refresh".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5826 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 11:20:38 +00:00
Soren Jorvang
dc8778e2d9 On Windows, wiiuse_find implicitly does the equivalent of wiiuse_connect
as an accident of implementation. On other platforms, an explicit call
to wiiuse_connect is required.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:54:55 +00:00
Soren Jorvang
10e625a11a PluginWiimoteNew now needs libwiiuse.
Treat external data (configuration file and device names) as 8-bit data.
Character set mapping is not ideal, but at least such names can be used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5824 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:34:13 +00:00
j4ck.fr0st
2a3aa881fd Rename the /e command line option to exec. Caused some confusion in Issue 2891 since it is not limited to ELF only.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:24:55 +00:00
Jordan Woyak
0bf3dfda03 New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 08:04:10 +00:00
dapetcu21
0dc8833396 A multi-interface listener, threaded approach to UDPWii
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5821 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 04:56:37 +00:00
Rodolfo Osvaldo Bogado
12a676c273 this is a pure optimization commit:
return to the  old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem.
optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup.
change the way the frame is processed depending is xfb is enabled or not to make this a little faster.
please test and report any problem

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-02 17:09:53 +00:00
Glenn Rice
6cacc52ebf Fix a bug in wiiuse that prevented a wiimote from being disconnected properly in linux. Also fixed a bug in wiiuse_set_leds on all platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5819 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-02 15:48:42 +00:00
Rodolfo Osvaldo Bogado
2455037d26 little fix for an error introduced in my last commit, thanks to Soren for pointing the error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5817 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-01 12:51:55 +00:00
j4ck.fr0st
89c4068663 Fix a bug in DSP Jit where branches had a blockSize of zero.
Add some useful checking to J_CC/SetJumpTarget.
Refactor increment/decrement and reuse code with increase/decrease.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5816 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-30 16:17:20 +00:00
Shawn Hoffman
599a4c974d add some patterns to hgignore
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5815 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 22:51:40 +00:00
Shawn Hoffman
46b70bbaae eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5814 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 22:44:09 +00:00
Rodolfo Osvaldo Bogado
a52d2f0ccc little fix for may last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5813 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 16:54:15 +00:00
Rodolfo Osvaldo Bogado
d511b50612 this commit is divided in 4 parts:
1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to  Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 14:40:37 +00:00
Soren Jorvang
4afe48a0fb Check for weakly linked OpenCL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5811 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 10:23:40 +00:00
j4ck.fr0st
aa43f0a575 Fix DebugFast/win32 build configuration
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5810 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 10:23:15 +00:00
Orphis
8315aa1432 Fix some projects to include CLRun/include to find the OpenCL headers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 09:15:29 +00:00
Orphis
685bae34e5 Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 02:23:09 +00:00
j4ck.fr0st
374999d750 Use the int/wxString[] ctor for empty wxChoice instead of the wxArrayList& one (which is probably a bad idea when passing NULL).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5807 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 17:52:02 +00:00
NeoBrainX
d256dd2083 Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
Hopefully solves the remaining issues from r5805.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5806 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 16:08:54 +00:00
NeoBrainX
18ccffdb64 Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
Various little tweaks and fixes, mostly to fix D3D11 debug layer warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5805 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 14:04:49 +00:00
Soren Jorvang
d18085c3ad Don't bother using autoconfiguration to find the OpenCL and Cg
frameworks on OS X.

Try to be a little clearer about which configuration options apply    
to which platform(s). Should pave the way slightly for win32 scons. 
 
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 19:17:43 +00:00
Soren Jorvang
9de9ec1fb6 It would appear that FindFocus() is (differently) broken on Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 18:50:22 +00:00
Glenn Rice
b372fe4329 Set g_Config.bNumberRealWiimotes as volatile. Otherwise connected real wiimotes are not acted on.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 16:48:57 +00:00
Glenn Rice
8bfb17bba1 Config.h needs to be included in CommonPaths.h because CommonPaths.h is included in Common.h before Config.h is. If you want to find an alternate way to fix this so that Config.h is only included in Common.h watch for circular inclusions next time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5801 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 14:54:43 +00:00
Glenn Rice
79992ca7e0 Make OpenCL builds "not" the default for linux and OSX. If OSX wants OpenCL to be part of the default build you can change this specifically for your platform. At this point there is no standard OpenCL library for linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5800 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 14:16:19 +00:00
Soren Jorvang
20fd23752f Put back the store removed in r5790. JIT on OS X crashes without it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5799 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 14:10:02 +00:00
Soren Jorvang
958e9bd1e0 Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5798 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:56:29 +00:00
Soren Jorvang
10b76db391 Link the OpenCL framework weakly on OS X, so that a binary built on 10.6
with OpenCL will also run on 10.5 without OpenCL.

Build with OpenCL by default now, but keep the opencl build option around
until Linux also links OpenCL weakly, at which point it can go away.

Start to merge in the actions required to make the OS X application bundle
redistributable into the main build and let bundle=true be concerned only
with the optional step of creating a dmg.

Some people are building binary snapshots for OS X without applying the
install_name_tool fixups and besides, osx_make_dmg.sh doesn't fully handle
the internal dependencies between the wx libraries, so we need to be rid
of any external dependencies by the time "scons bundle=false ." finishes.

Ideally we should just use static builds of the wx libraries, but the flat
namespace used by Objective-C for anything other than normally linked
dylibs (sadly not dlopen'ed dylibs) makes that difficult because both the
main binary and the plugins have wx linked in without any symbol ordering.

TBD: Either do automatic install_name_tool fixups for both the main binary
and the wx dylibs or find a workaround for the flat namespace problem.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:29:44 +00:00
Soren Jorvang
8c3ed5dc46 Lint.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5796 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:12:28 +00:00