Commit graph

33903 commits

Author SHA1 Message Date
JosJuice
5978550b2f Android: Fix in-game settings changes not getting saved
EmulationActivity has an instance of Settings. If you go to
SettingsActivity from EmulationActivity and change some settings,
the changes get saved to disk, but EmulationActivity's Settings
instance still contains the old settings in its map of all
settings (assuming the EmulationActivity was not killed by the
system to save memory). Then, once you're done playing your
game and exit EmulationActivity, EmulationActivity calls
Settings.saveSettings. This call to saveSettings first overwrites
the entire INI file with its map of all settings (which is
outdated) in order to save any legacy settings that have changed
(which they haven't, since the GUI doesn't let you change legacy
settings while a game is running). Then, it asks the new config
system to write the most up-to-date values available for non-legacy
settings, which should make all the settings be up-to-date again.
The problem here is that the new config system would skip writing
to disk if no settings changes had been made since the last time
we asked it to write to disk (i.e. since SettingsActivity exited).

NB: Calling Settings.loadSettings in EmulationActivity.onResume
is not a working solution. I assume this is because
SettingsActivity saves its settings in onStop and not onPause.
2021-01-18 15:27:16 +01:00
JosJuice
e62fa1ea9f Translation resources sync with Transifex 2021-01-17 18:55:27 +01:00
JosJuice
f383397c9c
Merge pull request #9447 from Dentomologist/convert_indextype_to_enum_class
Arm64Emitter: Convert IndexType to enum class
2021-01-17 12:23:53 +01:00
LC
be74e35a0a
Merge pull request #9443 from Simonx22/update-gradle
Android: Update Gradle Plugin to 4.1.1
2021-01-16 06:55:10 -05:00
LC
1476c10a87
Merge pull request #9445 from Simonx22/update-dependencies
Android: Update dependencies to the latest version
2021-01-16 06:54:45 -05:00
JosJuice
7d73da717c
Merge pull request #9444 from Simonx22/remove-duplicate-keys
gradle.properties: Remove duplicate property keys
2021-01-16 12:34:00 +01:00
Dentomologist
70c54065ab Arm64Emitter: Convert IndexType to enum class 2021-01-15 23:27:11 -08:00
Simonx22
5b98336e54 Android: Update dependencies to the latest version 2021-01-15 19:55:57 -05:00
Simonx22
8f2a2f3cda Android: Update Gradle Plugin to 4.1.1 2021-01-15 19:53:08 -05:00
Simonx22
67bc2f9f76 gradle.properties: Remove duplicate property keys 2021-01-16 01:12:31 +01:00
LC
aba179e4ba
Merge pull request #9385 from MerryMage/more-bmi2
Jit_Integer: Use SHLX, SHRX, SARX
2021-01-14 21:40:45 -05:00
LC
0c2bc3582d
Merge pull request #9425 from Sintendo/jit64subfx
Jit64: subfx optimizations
2021-01-14 21:40:05 -05:00
LC
8f67a1961f
Merge pull request #9442 from Stevoisiak/patch-1
Contributing.md: Code comment for do-while sample
2021-01-14 18:45:00 -05:00
Stevoisiak
c121dc3410
Contributing.md: Code comment for do-while sample 2021-01-14 13:58:55 -05:00
LC
7fdd4afd9c
Merge pull request #9437 from Pokechu22/GX_CMD_UNKNOWN_METRICS
Use GX_CMD_UNKNOWN_METRICS instead of magic number 0x44
2021-01-12 04:09:54 -05:00
Pokechu22
d55f9369c7 Use GX_CMD_UNKNOWN_METRICS instead of magic number 0x44 2021-01-11 12:41:04 -08:00
LC
79a234eff7
Merge pull request #9435 from shuffle2/constexpr-error
BitUtils: cleanup constexpr usage for msvc clz
2021-01-10 14:58:20 -05:00
Shawn Hoffman
fc65f65891 BitUtils: cleanup constexpr usage for msvc clz 2021-01-10 10:06:30 -08:00
LC
87debc6641
Merge pull request #9433 from shuffle2/constexpr-error
BitUtils: loosen clz to inline on msvc/arm64
2021-01-10 03:45:59 -05:00
Shawn Hoffman
65ecf1e43e BitUtils: loosen clz to inline on msvc/arm64 2021-01-09 23:44:00 -08:00
LC
a613c2a5e4
Merge pull request #9429 from Sintendo/jit64fixoverflow
Jit64: Fix FinalizeCarryOverflow XER[OV/SO]
2021-01-10 01:58:06 -05:00
LC
59fa613020
Merge pull request #9431 from shuffle2/msvc-gdbstub
msbuild: enable USE_GDBSTUB
2021-01-10 01:56:46 -05:00
LC
75e19a0c29
Merge pull request #9430 from shuffle2/vsupdate
Bump msvc version check and revert a msvc workaround
2021-01-10 01:46:28 -05:00
LC
1f0e3371a3
Merge pull request #9432 from shuffle2/constexpr-error
BitUtils: initialize variables
2021-01-10 01:44:58 -05:00
Shawn Hoffman
f0a6244768 msbuild: enable USE_GDBSTUB
this does nothing about it actually being usable
2021-01-09 22:26:55 -08:00
Shawn Hoffman
1e5e5ea855 BitUtils: initialize variables
fixes C3615 on some msvc/cmake configs
2021-01-09 22:18:29 -08:00
Shawn Hoffman
cce275c16e Revert "msvc: temporary workaround for C4789 false positive"
This reverts commit deb73d0167.
2021-01-09 19:22:36 -08:00
Shawn Hoffman
c8316f70a4 msvc: bump _MSC_FULL_VER check to 192829335 2021-01-09 19:21:03 -08:00
Sintendo
305cd31bd9 Jit64: Fix FinalizeCarryOverflow XER[OV/SO]
FinalizeCarryOverflow didn't maintain XER[OV/SO] properly due to an
oversight. Here's the code it would generate:

0:  9c                      pushf
1:  80 65 3b fe             and    BYTE PTR [rbp+0x3b],0xfe
5:  71 04                   jno    b <jno>
7:  c6 45 3b 03             mov    BYTE PTR [rbp+0x3b],0x3
000000000000000b <jno>:
b:  9d                      popf

At first glance it seems reasonable. The host flags are carefully
preserved with PUSHF. The AND instruction clears XER[OV]. Next, an
conditional branch checks the host's overflow flag and, if needed, skips
over a MOV that sets XER[OV/SO]. Finally, host flags are restored with
POPF.

However, the AND instruction also clears the host's overflow flag. As a
result, the branch that follows it is always taken and the MOV is always
skipped. The end result is that XER[OV] is always cleared while XER[SO]
is left unchanged.

Putting POPF immediately after the AND would fix this, but we already
have GenerateOverflow doing it correctly (and without the PUSHF/POPF
shenanigans too). So let's just use that instead.
2021-01-09 22:52:18 +01:00
Léo Lam
0776263c5e
Merge pull request #9428 from JosJuice/tv-folder-picker
Android: Use old folder picker on Android TV
2021-01-09 11:54:02 +01:00
JosJuice
116a5a79da Android: Use old folder picker on Android TV
See the comment I added to the code. This is a rather serious
issue for Android TV users from what I've heard.
2021-01-08 16:27:33 +01:00
Léo Lam
4cdcbb6ab2
Merge pull request #9308 from smurf3tte/re23_patch
Patches for Resident Evil 2/3 audio issues
2021-01-06 01:52:15 +01:00
Léo Lam
0b1db65aa1
Merge pull request #9405 from Filoppi/patch-7
Rename "Use Fullscreen" setting to "Start in Fullscreen"
2021-01-06 01:44:46 +01:00
Pierre Bourdon
27013e8d18
Merge pull request #9300 from leoetlino/ncd-wd-fixes
IOS: WD and NCD fixes
2021-01-06 00:51:33 +01:00
Sintendo
df70077e6b JitArm64: subfx - Special case a == b 2021-01-05 18:52:24 +01:00
Léo Lam
eafb9de047
Merge pull request #9323 from waddlesplash/haiku
Rehabilitate Haiku support.
2021-01-05 16:09:43 +01:00
Léo Lam
840ecfb32f
Merge pull request #9409 from AdmiralCurtiss/wii-save-import-tmd
Make WiiSave::Import() behave closer to the Wii System Menu's SD Card save copying.
2021-01-05 15:36:36 +01:00
Léo Lam
e48377dfc6
Merge pull request #9404 from Filoppi/patch-5
Fix typos and code coding conventions
2021-01-05 15:33:43 +01:00
Filippo Tarpini
a5a6ef8512
Fix a couple of typos
[committer note: fixed commit message style]
2021-01-05 15:24:21 +01:00
Filippo Tarpini
0805b58302
DolphinQt: Remove some useless includes
[committer note: fixed commit message style]
2021-01-05 15:24:13 +01:00
Filippo Tarpini
3acd1726b9
Core: Fix variable naming conventions
[committer note: squashed two commits]
2021-01-05 15:23:40 +01:00
Léo Lam
ee25f03ff9
Merge pull request #9418 from Filoppi/patch-10
Fix DualShockUDP not adding/removing devices correctly
2021-01-05 15:15:53 +01:00
Léo Lam
9069ad6cce
Merge pull request #9420 from MerryMage/ext
Externals: Link against required libraries
2021-01-05 15:15:15 +01:00
Pierre Bourdon
bd89523e63
Merge pull request #9392 from smurf3tte/audio_wmask
DSP: Fix write masks on AUDIO_*/AR_* MMIO registers
2021-01-05 15:08:06 +01:00
Sintendo
c0be34aa81 Jit64: subfx - Special case a == b
Soul Calibur II does this.

Before:
2B F6                sub         esi,esi

After:
Nothing!
2021-01-05 00:26:26 +01:00
Sintendo
b0be20560f Jit64: subfx - Special case b == 0
Happens in Super Mario Sunshine. You could probably do something similar
for b == -1 (like we do for subfic), but I couldn't find any titles that
do this.

- Case 1: d == a

Before:
41 8B C7             mov         eax,r15d
41 BF 00 00 00 00    mov         r15d,0
44 2B F8             sub         r15d,eax

After:
41 F7 DF             neg         r15d

- Case 2: d != a

Before:
BF 00 00 00 00       mov         edi,0
41 2B FD             sub         edi,r13d

After:
41 8B FD             mov         edi,r13d
F7 DF                neg         edi
2021-01-05 00:11:16 +01:00
Sintendo
57548b456b Jit64: subfx - Special case a == 0
Occurs a bunch of times in Super Mario Sunshine.

Before:
41 83 EE 00          sub         r14d,0

After:
Nothing!
2021-01-04 23:54:15 +01:00
Sintendo
b805223108 Jit64: subfx - Optimize more constant a cases
Consider the case where d and a refer to the same PowerPC register,
which is known to hold an immediate value by the RegCache. We place a
ReadWrite constraint on this register and bind it to an x86 register.
The RegCache then allocates a new register, initializes it with the
immediate, and returns a RCX64Reg for both d and a.

At this point information about the immediate value becomes unreachable.
In the case of subfx, this generates suboptimal code:

Before 1:
BF 1E 00 00 00       mov         edi,1Eh       <- done by RegCache
8B C7                mov         eax,edi
8B FE                mov         edi,esi
2B F8                sub         edi,eax

Before 2:
BE 00 AC 3F 80       mov         esi,803FAC00h <- done by RegCache
8B C6                mov         eax,esi
8B 75 EC             mov         esi,dword ptr [rbp-14h]
2B F0                sub         esi,eax

The solution is to explicitly handle the constant a case before having
the RegCache allocate registers for us.

After 1:
8D 7E E2             lea         edi,[rsi-1Eh]

After 2:
8B 75 EC             mov         esi,dword ptr [rbp-14h]
81 EE 00 AC 3F 80    sub         esi,803FAC00h
2021-01-04 23:02:22 +01:00
Filippo Tarpini
1e4a1bee43 Fix DualShockUDP not adding/removing devices correctly
-If adding 2 devices with the same name, they their unique id wouldn't be increased, causing a conflict.
-Removing a device wouldn't actually remove it from the internal devices list because the list of devices had already been updated when going through it.
-It was possible to remove devices belonging to other sources by adding a device with the same name and then removing it.
2021-01-03 21:06:06 +02:00
JosJuice
e957ed0809
Merge pull request #9422 from MerryMage/__builtin_clz
BitUtils: __builtin_clz is undefined when value == 0
2021-01-03 18:53:25 +01:00