Commit graph

7679 commits

Author SHA1 Message Date
skidau
599c3ccd7b Fixed save states for games which use the MMU Speed Hack 2011-10-22 16:14:34 +11:00
skidau
f6b9ae534e Merge branch 'master' of https://skidau@code.google.com/p/dolphin-emu/ into SaveStates 2011-10-16 17:51:41 +11:00
skidau
c0498ca831 Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip.
Fixes issue 1610.
2011-10-16 16:43:32 +11:00
skidau
5d14bb5e70 Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states. 2011-10-15 22:19:42 +11:00
kostamarino@hotmail.com
544132bc3e Gameini database updates/additions. Affects SONIC GEMS COLLECTION, Star Wars Bounty Hunter, Bomberman Jetters, Shamu's Deep Sea Adventures, Cabela's Outdoor Adventures, Tony Hawk's Pro Skater 3, Viewtiful Joe Red Hot Rumble, Spider-Man SD etc. Also fixes issue 4888. 2011-10-12 19:04:23 +03:00
skidau
da9bd95a68 Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing". 2011-10-09 22:10:47 +11:00
skidau
0ceb3cba36 Adjusted the system timing as DKCR was still getting disconnects with DSP HLE. 2011-10-09 22:10:46 +11:00
skidau
58cbe9cbd9 Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE. 2011-10-09 22:10:45 +11:00
skidau
a09e859b3a Adjusted IPC HLE period to allow for four emulated wiimotes. 2011-10-09 22:10:45 +11:00
Shawn Hoffman
ad508ab8fb Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7707 8ced0084-cf51-0410-be5f-012b33b47a6e

That should fix the seg faults on IGP chipsets.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7715 8ced0084-cf51-0410-be5f-012b33b47a6e

Compile fix.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7716 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-10-08 15:29:04 -07:00
Pierre Bourdon
59072adc32 Align stack variables on a 16-bytes boundary in SSSE3 functions
Fixes issue 4450. Thanks to pholklore1 for his patch.
2011-10-08 17:36:01 +02:00
kostamarino@hotmail.com
2f254585bf Game ini database update. Lots of small changes, among others it provides proper settings for Medabots Infinity, Cabela's Big Game Hunter 2012. 2011-10-06 14:24:51 +03:00
LPFaint99
03b65f3d89 Merge branch 'GCMemcardUpdates' 2011-10-04 13:18:22 -07:00
LPFaint99
5316c6d97b Move GCMemcard from DolphinWX/Memorycards to Core/HW 2011-10-04 13:14:18 -07:00
LPFaint99
8d91f1e0c1 EXI_Memcard: HLE memcard Formatting, GCMemcard: Add static format function, cleanup checksums code 2011-10-04 13:14:17 -07:00
LPFaint99
86950e7cce fix gcmemcard format broken by 5f9591cf9d
small cleanup to format, now works for slot a and b and any memcard size
2011-10-04 13:14:17 -07:00
Shawn Hoffman
b4d751e43c Merge branch 'fix-icc-unsafe-string' 2011-10-03 23:44:35 -07:00
Jordan Woyak
a65385d995 Merge branch 'fix-3rd-party-wiimote' 2011-10-04 01:36:10 -05:00
Pierre Bourdon
9dad9ebe89 Merge branch 'zcomploc-support'
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.

The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.

According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3

And probably other games too.

Conflicts (because of new-shadercache-uids):
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
Jordan Woyak
15d6c6e9fc fix 3rd party wiimotes, patch by pholklore 2011-10-01 21:36:16 -05:00
Jordan Woyak
d3e639a397 fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
skidau
e76bc71efe Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI. 2011-10-01 21:50:15 +10:00
Pierre Bourdon
266cafb82d Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:

Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
kostamarino@hotmail.com
b127b121a5 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2011-10-01 00:24:07 +03:00
kostamarino@hotmail.com
c208e8a1f6 Gameini database updates for The Lord of the Rings The Third Age, X-Men Destiny, Super Smash Bros. Brawl, SUPER MARIO GALAXY, Mario Kart: Double Dash, Crash Nitro Kart. 2011-10-01 00:21:49 +03:00
NeoBrainX
adef86c1ef Merge branch 'new-shadercache-uids'
This branch vastly reduces stuttering caused by redundant shader compilations.
With this code Red Steel 2 has much less stuttering and is actually playable on my hardware now. Other games probably benefit in other ways as well, but don't expect all kinds of stuttering to be magically fixed now.

For reference: Set EnableShaderDebugging to True if you experience any regressions, it should automatically tell you what's wrong then.
2011-09-30 17:47:08 +02:00
NeoBrainX
7eb06430ed Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
NeoBrainX
0e1383b788 Bump disk cache version. 2011-09-29 22:55:28 +02:00
NeoBrainX
2b3b32872d Fix Windows build. 2011-09-29 22:54:52 +02:00
NeoBrainX
81c614fa07 Clean up various things. 2011-09-29 23:32:39 +02:00
NeoBrainX
ddfe219293 Fixup line endings. 2011-09-29 23:32:39 +02:00
NeoBrainX
ca7e8a9e88 Fix pixel lighting. 2011-09-29 23:32:39 +02:00
kostamarino@hotmail.com
1f8a8268c6 Another gameini database update. This makes playable by default games such as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology. 2011-09-29 23:32:39 +02:00
kostamarino@hotmail.com
0abe19e31f Gameini database update. Fight Night Round 2 boots properly now, Mystery Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language. 2011-09-29 23:32:39 +02:00
NeoBrainX
2f321524d8 Add libav headers to the include directories.
Fixes issue 4811.
2011-09-29 23:32:39 +02:00
Runo
ce3e333936 Last attempt to update PT_BR.po 2011-09-29 23:32:39 +02:00
Runo
75408fa9af PT_BR Translation Update to revision 60. 2011-09-29 23:32:38 +02:00
Runo
0a0cf0e064 Update Pt_BR Translation to POT file revision 60.
This is also a testing commit, as this is my first one on this repository ^^
2011-09-29 23:32:38 +02:00
NeoBrainX
cfba35f7e5 Only link against libav if it's available. 2011-09-29 23:32:38 +02:00
NeoBrainX
08af37509e More buildfixes.. 2011-09-29 23:32:38 +02:00
NeoBrainX
f041eee23b Compile fix. 2011-09-29 23:32:38 +02:00
Glenn Rice
6ccfd85f42 Build fix for the linux libav build. 2011-09-29 23:32:38 +02:00
NeoBrainX
913bc6d15f D3D11: Disable some redundant shader compilation errors. 2011-09-29 23:32:38 +02:00
NeoBrainX
6d8f641cc9 Fix D3D11 frame dumping. 2011-09-29 23:32:38 +02:00
NeoBrainX
c710ea33f9 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
NeoBrainX
bd4a5b5ef6 Implement frame dumping in D3D11.
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
NeoBrainX
5dcb212fc7 Fix Windows build. 2011-09-29 23:32:38 +02:00
NeoBrainX
8c691767da Various changes which improve FreeBSD support.
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
kostamarino@hotmail.com
175ade74d7 Another gameini database update. This makes playable by default games such as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology. 2011-09-23 02:27:30 +03:00
kostamarino@hotmail.com
5ea2b1b519 Gameini database update. Fight Night Round 2 boots properly now, Mystery Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language. 2011-09-15 23:11:40 +03:00