Commit graph

30264 commits

Author SHA1 Message Date
Stenzek
604ab67c7f Vulkan: Simplify perf queries using vkGetQueryPoolResults 2019-03-29 20:54:44 +10:00
Stenzek
6d40ea8553 Vulkan: Fix barrier validation layer errors for bounding box 2019-03-29 20:54:44 +10:00
Stenzek
23a655217c Vulkan: Fix validation layer error for unbound texture layouts 2019-03-29 20:54:44 +10:00
Stenzek
087b11e780 TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies 2019-03-29 20:54:44 +10:00
Stenzek
427dd45151 Vulkan: Simplify command buffer fence tracking 2019-03-29 20:54:44 +10:00
Connor McLaughlin
f3fadd7302
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
Connor McLaughlin
fbe57e8dbe
Merge pull request #7733 from stenzek/update-moltenvk
Externals: Update MoltenVK to SDK version 1.1.101.0
2019-03-29 20:34:11 +10:00
Connor McLaughlin
78cf615a9b
Merge pull request #7937 from Techjar/netplay-defer-efb-invalidation
NetPlay: Synchronize EFB access cache options
2019-03-29 20:31:15 +10:00
Connor McLaughlin
a50a34b94b
Merge pull request #7904 from stenzek/do-the-atomic-shuffle
PixelShaderGen: Use subgroup reduction for bounding box
2019-03-29 20:29:00 +10:00
Stenzek
d66d778bae PixelShaderGen: Use subgroup reduction operations for bounding box 2019-03-29 20:06:56 +10:00
Stenzek
6561850f2b Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup 2019-03-29 20:06:56 +10:00
Stenzek
86da282570 OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle 2019-03-29 20:06:56 +10:00
Connor McLaughlin
95c7b5c635
Merge pull request #7894 from Tilka/massage_ini
GameSettings: fix Enjoy your massage! textures
2019-03-29 20:05:57 +10:00
Connor McLaughlin
1304e963ad
Merge pull request #7895 from stenzek/framebuffer-corruption
FramebufferManager: Don't discard in ReinterpretPixelData
2019-03-29 20:03:13 +10:00
Connor McLaughlin
154eeae8ae
Merge pull request #7915 from stenzek/bbox-scaled-update
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-29 19:59:25 +10:00
Stenzek
d0d010f854 D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
Stenzek
3b86c93285 VertexManagerBase: Increase vertex/uniform buffer sizes
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
Stenzek
2a4bca8b4a VideoBackends: Verify validity before doing full renderer init
Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
Stenzek
1151a1238f D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
Stenzek
3d8014beb5 D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
Stenzek
ea15080d8f Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
Stenzek
f6641b7e4f Vulkan: Use Common::DynamicLibrary 2019-03-29 19:52:38 +10:00
Stenzek
a4f7c04470 Common: Add DynamicLibrary helper class 2019-03-29 19:52:33 +10:00
Stenzek
e9cfcf4632 ShaderCache: Don't create invalid logic op pipelines
uint_output will never be set unless logic ops are enabled. Also clears
the bits so we're not compiling unused pixel shaders on the other
backends.
2019-03-28 20:35:02 +10:00
Stenzek
5732769a3c ShaderCache: Set correct primitive in dummy ubershader pipelines 2019-03-28 20:35:02 +10:00
Stenzek
7dd9d74eec RenderBase: Add EFBHasAlphaChannel() helper 2019-03-28 20:35:02 +10:00
Techjar
6e5d92e3c3 NetPlay: Synchronize EFB access cache options 2019-03-28 00:53:07 -04:00
spycrab
9b6c9252e4
Merge pull request #7932 from spycrab/qt_tas_fixes
Qt/TAS: Some fixes
2019-03-27 18:37:35 +01:00
JosJuice
6a18bf4d2e
Merge pull request #7935 from JosJuice/cli-arg-movie
DolphinQt: Add support for the --movie parameter
2019-03-27 18:34:24 +01:00
JMC47
b4b0ebae27
Merge pull request #7934 from stenzek/stretched-efb-peeks
FramebufferManager: Fix EFB peek cache stretching last tile
2019-03-27 10:53:47 -04:00
Stenzek
92fa6c34cd FramebufferManager: Fix EFB pokes being offset by 1 in D3D 2019-03-27 23:28:34 +10:00
JosJuice
6451496776 DolphinQt: Add support for the --movie parameter
Regression from DolphinWX.
2019-03-27 14:26:17 +01:00
Stenzek
c28393d6f9 FramebufferManager: Fix EFB peek cache stretching last tile 2019-03-27 22:12:40 +10:00
JMC47
a1f53716dc
Merge pull request #7893 from jordan-woyak/mapping-ui-cleanup
DolphinQ: Mapping UI cleanups.
2019-03-26 20:30:30 -04:00
spycrab
e222b91953
Merge pull request #7929 from spycrab/np_chat_toggle
NetPlayChatUI: Add activate chat hotkey
2019-03-26 22:35:26 +01:00
spycrab
f7897778ff NetPlayChatUI: Add activate chat hotkey 2019-03-26 18:13:32 +01:00
spycrab
4ad67f471c Qt/TAS: Improve layout 2019-03-26 01:18:11 +01:00
spycrab
04583b17da Qt/TAS: Fix issue #11620 2019-03-26 00:38:25 +01:00
JMC47
e636b3e712
Merge pull request #7871 from jordan-woyak/wm-real-cleanup
WiimoteReal: Improve state changes and code cleanups.
2019-03-25 19:28:22 -04:00
spycrab
8bad3f93f1
Merge pull request #7931 from spycrab/buffer_change_buffer
Qt/NetPlayDialog: Change buffer size message color
2019-03-25 10:12:48 +01:00
spycrab
fdb8b4af13 Qt/NetPlayDialog: Change buffer size message color 2019-03-25 10:09:21 +01:00
Stenzek
16294acd2a VideoBackends: Scale bounding box rectangle in the pixel shader 2019-03-25 18:47:58 +10:00
Mat M
20999db93c
Merge pull request #7928 from JosJuice/ipl-hashes
Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
2019-03-24 14:12:17 -04:00
JosJuice
d42fa8f80e Remove invalid IPL hashes (NTSC-U and NTSC-J use same IPL)
See https://bugs.dolphin-emu.org/issues/11467. We now only have
the hashes that have been confirmed on Redump.

For the reference, MAME's list of bad GameCube IPL dumps:
80b2ca6088/src/mame/drivers/gamecube.cpp (L152-L158)
2019-03-24 14:19:23 +01:00
Connor McLaughlin
eaa1874875
Merge pull request #7926 from stenzek/clear-tile-array
FramebufferManager: Only clear tile array when valid
2019-03-24 16:57:18 +10:00
Stenzek
cff60f5ba0 FramebufferManager: Only clear tile array when valid
When looking into the Faron Woods fifolog, I noticed this code was quite
high in the profile (~10%). Clearing 4096 entries from the vector isn't
needed every draw, we only need to do this when the cache was actually
valid in the first place.

Should provide a slight general performance boost.
2019-03-24 15:03:04 +10:00
spycrab
c89139d75d
Merge pull request #7903 from spycrab/imgui_np_chat
Add imgui-based Netplay Chat
2019-03-23 21:11:33 +01:00
spycrab
7cfb626a83 Add imgui-based Netplay Chat 2019-03-23 20:13:24 +01:00
spycrab
672b582bec
Merge pull request #7918 from spycrab/iokit_refactor
InputCommon/OSX: Refactor IOKit controller interface
2019-03-22 21:18:27 +01:00
JosJuice
0b3385ac1f
Merge pull request #7919 from JosJuice/disc-extractor-cert-h3
DiscExtractor: Fix extracting certificate chain and H3 hashes
2019-03-22 17:44:47 +01:00