Commit graph

121 commits

Author SHA1 Message Date
Jordan Woyak
656ff26ed8 New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 05:30:23 +00:00
luisr142004
2e783d9769 space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
hrydgard
a3c96ac42c Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
nakeee
2c8e96d857 Duck session!
Rabbit session!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5585 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 07:04:07 +00:00
Shawn Hoffman
360b8427fd aaand compile fix on windows :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5583 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:34:54 +00:00
nakeee
a34ad40517 An almost linux/osx compile fix beside some undefined references
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 05:59:58 +00:00
Shawn Hoffman
e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Soren Jorvang
30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Jordan Woyak
05ef8231b8 Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5532 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 10:09:24 +00:00
Soren Jorvang
d391c59519 Exceptions are not allowed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:20 +00:00
Jordan Woyak
22c2276cef New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 18:51:04 +00:00
Shawn Hoffman
c7634aa8dc osx input: remove some debug code...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5418 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:50:54 +00:00
Shawn Hoffman
ed71457d46 osx input: scale mouse axes more nicely
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:22:23 +00:00
Shawn Hoffman
ac8bc6b350 osx input: now supports mice(buttons + axes). also less crashes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5416 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 07:33:33 +00:00
Shawn Hoffman
199ebe5c9c osx keyboard: add pretty names for keys.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5415 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 00:25:09 +00:00
Shawn Hoffman
a4acd0d66c cleanup some osx keyboard code...still can't get mouse or hid transactions to work (although supposedly the kernel caches reports anyways)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5411 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 23:41:01 +00:00
Shawn Hoffman
ca3de2f1ec oops, don't need ~KeyboardMouse() anymore...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5408 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:17:44 +00:00
Shawn Hoffman
452c2e711a First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5407 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:04:55 +00:00
Jordan Woyak
23689387e1 More improvements to new wiimote plugin: Added emulated Drums/Guitar extensions. Wiimote rumble now handled for every output report. Fixed some mem leaks. Hopefully fixed a floating point exception in Linux, thanks to glennrics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5403 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-24 00:44:10 +00:00
Shawn Hoffman
1d8db5ce3f osx buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5402 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 19:15:44 +00:00
Glenn Rice
05e3808beb Get the wiimote new plugin working in linux. Wiimote emulation works at least. Real wiimotes don't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 04:46:42 +00:00
Jordan Woyak
7c22b83f66 Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 07:11:49 +00:00
Shawn Hoffman
c15b1d3219 OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5393 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 13:19:36 +00:00
nakeee
379c469343 Linux compile fix for billard's changes.
(Had to do it myself since glen is now a windows person :P)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5356 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 06:09:45 +00:00
Jordan Woyak
d8906d2a0c Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.
Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 05:15:38 +00:00
Glenn Rice
3861f56d51 Added files I forgot in last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:56:05 +00:00
Glenn Rice
33a64d5db0 Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:33:10 +00:00
Glenn Rice
02edaf3db8 Added several XKeyToString translations.
Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 18:58:19 +00:00
donkopunchstania
9254a2ddb5 Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
ayuanx
0978551269 EXPERIMENTAL: an attempt to fix Issue 1725
Please test, especially on multi-Wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
ayuanx
4692f1084f Re-added Semi-Pressure
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
ayuanx
da56b42ae2 Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4987 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 14:51:41 +00:00
ayuanx
8b129fca0c Fies Issue 1584
OSD and Hotkey to do quick config toggling

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
nakeee
fefcc6f5b5 Build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:29:11 +00:00
ayuanx
fdaa0e8d4c Fixes Issue 2164
Conflicts are due to same file name when omitting full path

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx
feea557019 Fixes Issue 2125
An XInput trigger should not be mapped to a button.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4968 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 03:29:35 +00:00
Glenn Rice
36a5015bc0 Make arrow and home keys work in wiimote emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 02:39:59 +00:00
Glenn Rice
b17c5f3cf3 Fix the linux keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:23:47 +00:00
ayuanx
1ecbcb39ea Added support for X360pad rumble
Need someone who has a X360pad to test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
ayuanx
68a4eacb62 Merged PadSimple with nJoy
(Linux build could be broken, X360Pad support could be broken)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
ayuanx
1426a5c768 This should fix Issue 1982 & Issue 2042
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
ayuanx
ba25f038af This should fix Issue 1798
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 17:42:55 +00:00
fgfemperor
75a3e391a0 * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)

I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s
bf6ed51b87 Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:13:06 +00:00
ayuanx
d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
fgfemperor
4483f2c7b5 Some more key binding fixes. I know I should have made it in just one commit, I'm sorry, but I forgot to test some keys...
This fixes on WiiMote Button Mapping:
Num /
Num *
Num Decimal
Num Separator
Num Lock
Right Alt -> But on keyboards that have "Alt Gr" keys it still gonnal report it as Left Ctrl, because when you press it, the OS sends a Left Ctrl then a Alt key...

Also fixes on SimplePad Button Mapping:
Num Decimal
Num Separator
Num Enter
Num Lock
Right Shift
Right Ctrl
Right Alt
Also it now differs Left (Ctrl|Shift|Alt) from the Right ones...

All keys should be working now... I left "Print Scrn" and "Pause" out because I don't think those can (or should) be bound...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4735 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 14:46:10 +00:00
fgfemperor
78facb0dc5 Tiny Fix:
Show the correct name for the HOME key when pressed on Button Mapping dialog. (It was displaying "Num 7" when you pressed the Home button (the one above "End")).
Yeah, I know, it really is a silly fix... But hey, it's still a fix! =P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 02:07:46 +00:00
ayuanx
7d1fdb85f3 Implemented Nunchuck Roll/Pitch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx
6f1efd4873 Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00
ayuanx
0fa1f968c7 I think this should fix the "Wiimote sudden death after 15 min" issue, actually I announced this was a test in the log message of r4647, but it seems no one has noticed.
Added the missing file in last rev.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 15:29:39 +00:00