Commit graph

3687 commits

Author SHA1 Message Date
Léo Lam
b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Leo Lam
e41a9905c0 Merge pull request #5744 from JosJuice/remove-non-integer-irs
Remove non-integer IRs
2017-08-10 17:10:26 +08:00
N.E.C
b52aff7966 VideoCommon: Fix typo in comments introduced by #5849 2017-08-09 00:02:27 -07:00
JosJuice
f090a94319 Remove non-integer IRs 2017-08-08 12:09:50 +02:00
Emmanuel Gil Peyrot
1b32751367 VideoCommon: Round values in swizzlers.
This was breaking Metroid Prime 2: Echoes’s scanner in some rooms, such
as the one in https://fifoci.dolphin-emu.org/dff/mp2-scanner/

It was found on Ivy Bridge on Mesa, the alpha value read back from the
EFB was off-by-4 in multiple objects, which was a conversion error
because int4() is equivalent to floor() and the value wasn’t always
higher.
2017-08-07 20:20:36 +02:00
mimimi085181
cdbd9863b4 Keep textures that are overwritten by efb copies, if the stride matches
This is supposed to get efb2tex to the same texture as efb2ram, by applying the related efb copies as updates after each other, in the order of their creation.
2017-08-06 03:13:57 +02:00
mimimi085181
4e8ff42503 Do not load overwritten textures by hash
In this case, comparing the hash is not enough to check, if two textures are identical.
2017-08-06 03:13:57 +02:00
mimimi085181
a21ac22e07 fix stored memory stride for normal textures 2017-08-06 03:13:57 +02:00
Léo Lam
e58ba76f07 Don't force the aspect ratio in GameINIs
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
N.E.C
c3a57bbad5 Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing.

- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
  is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.
2017-08-03 18:35:29 -07:00
Stenzek
7f88711186 Vulkan: Add a driver bug for NV when MSAA is enabled
This causes the card to lock up when vkCmdClearAttachments is called,
when multisampling is enabled. Seems to be restricted to Maxwell and
newer?
2017-08-03 17:40:15 +10:00
Stenzek
d0bcdc7f89 Merge pull request #5858 from stenzek/ubershader-6-bit-color
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-02 20:10:34 +10:00
Stenzek
fe65b26d53 Merge pull request #5834 from stenzek/bc7
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek
63305e9173 HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Stenzek
852e30bb8c Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
Stenzek
d62dcd397d VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Stenzek
b154edb4fb VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek
d54ca2a16a PixelShaderGen: Don't include host early z support in UID
Disable it at shader generation time instead. This way the UIDs are
sharable.
2017-07-30 17:43:59 +10:00
Stenzek
e968c191ff Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
Stenzek
c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek
e17efb1d8d ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
Stenzek
25338c53e0 NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
Stenzek
81b4ed2a81 Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
cd502990fa OGL: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek
901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
745d541527 ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
7d78cf0f6f ShaderGen: Implement pixel ubershaders 2017-07-30 17:43:59 +10:00
Stenzek
07591e7d5c PixelShaderGen: Move header generation to seperate function 2017-07-30 17:43:59 +10:00
Stenzek
c783cd2aaf GeometryShaderGen: Add UID enumeration functions 2017-07-30 17:43:59 +10:00
Stenzek
38c48ff72e VertexLoaderManager: Add methods to generate "uber" vertex formats
These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00
Stenzek
f48ef65bec XFMemory: Convert several registers to bitfields 2017-07-30 17:43:59 +10:00
Scott Mansell
479abde9f4 BPMemory: Convert a number of unions to BitFields 2017-07-30 17:43:59 +10:00
Stenzek
0a9574eaa1 VideoCommon: Add AsyncShaderCompiler class implementation 2017-07-30 17:43:59 +10:00
Stenzek
621287e7eb VideoCommon: Improve precision of FPS counter 2017-07-30 12:38:48 +10:00
Stenzek
3ea9d86faa ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
Stenzek
d01b0bf60f VideoCommon: Move shader cache filename generation to common 2017-07-20 17:46:59 +10:00
Stenzek
d1381f5021 VideoConfig: Add host config union
Contains all host state that can affect shadergen.
2017-07-20 17:46:59 +10:00
Stenzek
82c27182a8 ShaderGen: Remove host state from shader uids 2017-07-20 17:46:59 +10:00
Anthony
ab5a5ee3ea Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation
Implement minimal emulation of TMEM caching
2017-07-11 22:49:19 -07:00
Leo Lam
b6c3479bb4 Merge pull request #5720 from JosJuice/file-metadata
FileUtil: Redesign Exists/IsDirectory/GetSize
2017-07-11 00:28:34 +02:00
mimimi085181
53663c00b9 Implement minimal emulation of TMEM caching
This is a remake of https://github.com/dolphin-emu/dolphin/pull/3749

Full credit goes to phire.

Old message:
"If none of the texture registers have changed and TMEM hasn't been invalidated or changed in other ways, we can blindly reuse the old texture cache entries without rehashing.

Not only does this fix the bloom effect in Spyro: A Hero's Tail (The game abused texture cache) but it will also provide speedups for other games which use the same texture over multiple draw calls, especially when safe texture cache is in use."

Changed the pr per phire's instructions to only return the current texture(s) if none of the texture registers were changed. If any texture register was changed, fall back to the default hashing and rebuilding textures from memory.
2017-07-10 01:49:27 +02:00
Jules Blok
8476d0271d PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
2017-07-05 22:43:39 +02:00
Jules Blok
179602e921 D3D: Add quad-buffer stereoscopy support. 2017-07-05 22:43:39 +02:00
JosJuice
5ca3aee00a FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.

The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.

I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
2017-06-29 19:07:29 +02:00
Shawn Hoffman
ed8f293b4f Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.
2017-06-25 20:47:30 -07:00
Shawn Hoffman
c5fa470ad8 replace DoFileSearch with optimized version 2017-06-23 17:25:53 -07:00
Lioncash
59a947d41d AbstractTexture: Return config by const reference
Returning by const value isn't really necessary (and usually an indicator const reference was intended).
2017-06-18 23:38:42 -04:00
Lioncash
07cddf6f7f AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
Lioncash
0c57543205 VideoCommon: Fix VS filter for AbstractTexture.cpp
This would cause failures when building with VS.
2017-06-18 22:58:02 -04:00
shuffle2
e63c337830 Merge pull request #5305 from iwubcode/abstract_texture
Abstract Texture
2017-06-18 12:57:05 -07:00
Stenzek
68fef47aef Merge pull request #5314 from stenzek/revert-efb-source-truncation
TextureConversionShader: Use integer math for truncating EFB format
2017-06-17 15:21:48 +10:00
Stenzek
adebe2239e TextureConversionShader: Use integer math for truncating EFB format 2017-06-17 12:17:09 +10:00
Leo Lam
bc9c9b9fe4 Merge pull request #5594 from MerryMage/phack
Cleanup Projection Hack
2017-06-16 18:36:39 +02:00
JosJuice
cf94ce6305 Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
JosJuice
f09ceaa735 Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
MerryMage
f8a99ca192 VertexShaderManager: Rename projection hack variables 2017-06-15 16:38:10 +01:00
iwubcode
e4896d39bd Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00
iwubcode
2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
MerryMage
a0b41c83e7 VideoConfig: Remove bRunning
Value was set but not used.
2017-06-11 15:06:12 +01:00
Léo Lam
774587cbd1 VideoConfig: Remove useless header includes 2017-06-10 20:25:27 +02:00
Léo Lam
0e85c47237 VideoConfig: Remove manual panic alert setting load
This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
Shawn Hoffman
5480efdff2 video: change multisample/AA setting to u32 2017-06-07 20:20:25 -07:00
Shawn Hoffman
9357cee2ef do not assign in conditional statements 2017-06-07 20:09:44 -07:00
Shawn Hoffman
e6c15e993b quiet some sign-conversion-in-parameter warnings 2017-06-07 20:09:43 -07:00
Shawn Hoffman
e1a3e41bf3 fix various instances of -1 being assigned to unsigned types 2017-06-07 19:52:07 -07:00
Shawn Hoffman
be7c6a0819 msvc: disable warning about using setjmp w/c++ objects in scope 2017-06-07 19:52:07 -07:00
shuffle2
c8166951a0 Merge pull request #5418 from MerryMage/config-again-and-again
VideoConfig: Port to layered configuration system
2017-06-05 21:11:04 -07:00
shuffle2
98eb192226 Merge pull request #5312 from ligfx/cleanupupdatedrawrectangle
RenderBase: clean up UpdateDrawRectangle
2017-06-05 20:03:56 -07:00
Shawn Hoffman
7431dd3dce msbuild: make Externals inclusion methods uniform 2017-06-03 18:20:41 -07:00
Shawn Hoffman
a3caa14ade remove duplicate code in msbuild files 2017-06-03 18:20:40 -07:00
Shawn Hoffman
397720a9fe might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
MerryMage
f5f45855f0 GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
shuffle2
3443454ba2 Merge pull request #5271 from JosJuice/allow-aslr
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
BhaaL
072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Michael Maltese
3ca03373ae MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese
53acd25de4 Rename define HAVE_LIBAV->HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese
d951d2e4c4 CMake: libav/ffmpeg cleanups
Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f

From that commit:

> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
Pierre Bourdon
d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
JosJuice
4b4cf509f8 Remove code for only allocating low memory
This is unnecessary when we have position-independent code.
2017-05-20 09:35:53 +02:00
Helios747
a465c483f3 Remove D3D12 2017-05-18 17:01:12 -07:00
Jonathan Hamilton
35caf48d7d Add a workaround for a PowerVR glsl compiler bug
It seems it doesn't like negating arguments for bitops, so suff like
"var <<= (-othervar);"
fails to compile
2017-05-03 19:33:56 -07:00
Stenzek
cc851c41c1 TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
Stenzek
de348fc952 HiresTextures: Support loading uncompressed .DDS files
Will load files with formats RGBA8, RGBX8, BGRA8, BGRX8, RGB8.
2017-04-29 13:46:43 +10:00
Stenzek
20cbef8e9f HiresTextures: Move the maximum mip level check from DDS to main loader
This way that the mip count check occurs on .png and uncombined DDS
textures as well.
2017-04-29 13:46:43 +10:00
Stenzek
a6a13f51c1 HiresTextures: Support DXT10 extended header in DDS loader 2017-04-29 13:46:43 +10:00
Stenzek
8761c8244d HiresTextures: Load full mipmap chain from DDS files
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
2017-04-29 13:46:43 +10:00
Stenzek
f4b848949c TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
Stenzek
bc8a96d713 HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
Stenzek
27ae5b8d34 VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
Stenzek
a10e8b1ef5 VideoCommon: Move the blit methods to the backend class
The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00
Michael Maltese
3158a5bc35 RenderBase: clean up UpdateDrawRectangle 2017-04-24 00:39:25 -07:00
Stenzek
fd896bd9e0 OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
Stenzek
ddc5275071 VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
Stenzek
34ad5b457d VideoCommon: Add usedualsrc field to BlendingState
This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00
Michael Maltese
05b4d14bf0 TextureConversionShader: fix syntax error
Fixes a situation where the following invalid GLSL code is generated:

```glsl
float3 texSample0 = texture(samp0, float3(uv0 + float2(0, 0) * sample_offset, 0.0)).rgb;
float3 texSample0 = floor(float3 texSample0 * 63.0) / 63.0;
float3 texSample1 = texture(samp0, float3(uv0 + float2(1, 0) * sample_offset, 0.0)).rgb;
float3 texSample1 = floor(float3 texSample1 * 63.0) / 63.0;
```
2017-04-12 14:23:25 -07:00
Stenzek
e9850aa0f2 VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
Stenzek
3847e226ab TextureConversionShader: Consider source format of EFB for EFB2RAM
Currently, we use the alpha channel from the EFB even if the current
format does not include an alpha channel. Now, the alpha channel is set
to 1 if the format does not have an alpha channel, as well as truncating
to 5/6 bits per channel. This matches the EFB-to-texture behavior.
2017-04-12 00:11:22 +10:00
Markus Wick
4e90c5da8b Merge pull request #5234 from lioncash/tuple
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
2017-04-11 10:27:16 +02:00
Scott Mansell
e6476b805e Merge pull request #5008 from ligfx/aspectheuristic
VideoCommon: rework anamorphic widescreen heuristic
2017-04-10 11:30:34 +12:00
Anthony
c6b553b6d2 Merge pull request #5220 from stenzek/small-nonsquare-mips
TextureCache: Fix incomplete GPU texture decoding of non-square mips
2017-04-09 13:45:38 -07:00
Lioncash
c7ab6861c2 RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters 2017-04-09 15:11:59 -04:00
Lioncash
671b5f9747 RenderBase: Return a tuple from CalculateTargetScale instead of using out parameters 2017-04-09 14:41:51 -04:00
Lioncash
cc803db042 RenderBase: Eliminate renderer global accesses within the Renderer class
There's no need to access these globals, the instance itself has access
to these data members and functions.
2017-04-08 20:15:39 -04:00
Lioncash
caf25653d8 RenderBase: const correctness 2017-04-08 20:11:29 -04:00
Mat M
59d93f3a0d Merge pull request #5219 from lioncash/common
FileSearch: Namespace functions under the Common namespace
2017-04-08 17:19:00 -04:00
Stenzek
2492f196a7 TextureCache: Fix incomplete GPU texture decoding of non-square mips 2017-04-07 23:03:14 +10:00
Lioncash
f7a2f6ad01 FileSearch: Namespace functions under the Common namespace 2017-04-07 01:02:14 -04:00
Michael Maltese
cef5bd4a09 TextureCacheBase: remove duplicated variable
Fixes warning:

```
Source/Core/VideoCommon/TextureCacheBase.cpp:869:17: warning: declaration shadows a local variable [-Wshadow]
      const u8* tlut = &texMem[tlutaddr];
                ^
Source/Core/VideoCommon/TextureCacheBase.cpp:784:13: note: previous declaration is here
  const u8* tlut = &texMem[tlutaddr];
            ^
```
2017-04-06 13:52:42 -07:00
Stenzek
fdf2efdac6 TextureConversionShader: Add missing swap for index of C14X2 textures 2017-04-06 23:29:40 +10:00
Stenzek
c6075f4c36 TextureConversionShader: Fix compile error in C14X2 decoder 2017-04-06 13:59:06 +10:00
Michael Maltese
d10d09ccc1 VideoCommon: rework anamorphic widescreen heuristic
Some widescreen hacks (see below) properly force anamorphic output, but
don't make the last projection in a frame 16:9, so Dolphin doesn't
display it correctly.

This changes the heuristic code to assume a frame is anamorphic based on
the total number of vertex flushes in 4:3 and 16:9 projections that
frame. It also adds a bit of "aspect ratio inertia" by making it harder
to switch aspect ratios, which takes care of aspect ratio flickering
that some games / widescreen hacks would be susceptible with the new
logic.

I've tested this on SSX Tricky's native anamorphic support, Tom Clancy's
Splinter Cell (it stayed in 4:3 the whole time), and on the following
widescreen hacks for which the heuristic doesn't currently work:

Paper Mario: The Thousand-Year Door (Gecko widescreen code from Nintendont)
C202F310 00000003
3DC08042 3DE03FD8
91EEF6D8 4E800020
60000000 00000000
04199598 4E800020
C200F500 00000004
3DE08082 3DC0402B
61CE12A2 91CFA1BC
60000000 387D015C
60000000 00000000
C200F508 00000004
3DE08082 3DC04063
61CEE8D3 91CFA1BC
60000000 7FC3F378
60000000 00000000

The Simpsons: Hit & Run (AR widescreen code from the wiki)
04004600 C002A604
04004604 C09F0014
04004608 FC002040
0400460C 4082000C
04004610 C002A608
04004614 EC630032
04004618 48220508
04041A5C 38600001
04224344 C002A60C
04224B1C 4BDDFAE4
044786B0 3FAAAAAB
04479F28 3FA33333
2017-04-05 17:23:16 -07:00
Scott Mansell
4c0a392698 Merge pull request #4715 from iwubcode/efb_copy_corruption_at_higher_ir
Add configurable toggle to round vertices to nearest pixel
2017-04-05 19:41:52 +12:00
Michael Maltese
e9e3226026 TextureCacheBase: fix custom textures not being loaded
Fixes bug #10183 [0] introduced by 3bd184a / PR #4467 [1].

TextureCacheBase was no longer calling `entry->Load` for custom textures
since the compute shader decoding logic was added. This adds it back in.
It also slightly restructures the decoding if-group to match the one
below, which I think makes the logic more obvious.

(recommend viewing with `git diff -b` to ignore the indentation changes)

[0]: https://bugs.dolphin-emu.org/issues/10183
[1]: https://github.com/dolphin-emu/dolphin/pull/4467
2017-04-04 14:34:46 -07:00
iwubcode
a9d08a31a6 Add configurable toggle that rounds vertices to the nearest pixel when
w=1.  This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Stenzek
79ba946d70 VideoCommon: Changes to TextureCache to support decoding in backend 2017-04-01 12:32:10 +10:00
Stenzek
6ffc16d1b0 VideoCommon: Add texture decoding shader generators 2017-04-01 12:32:10 +10:00
Stenzek
82fd984f3e VideoBackends: Add configuration field for GPU texture decoding 2017-04-01 12:32:05 +10:00
Stenzek
b987f220e1 VideoBackends: Add support flag for compute shaders 2017-04-01 12:31:41 +10:00
Lioncash
41fbc659bf Fifo: Remove unnecessary integral casts
FIFO_SIZE is a u32, so %u can just be used instead.
2017-03-28 10:35:26 -04:00
Matthew Parlane
85d74a506f Merge pull request #4951 from waddlesplash/haiku-2
Initial support for Haiku.
2017-03-28 17:19:35 +13:00
Augustin Cavalier
0831dad467 Initial support for Haiku. 2017-03-27 23:46:19 -04:00
Matthew Parlane
94dd435336 Merge pull request #5176 from lioncash/retval
VertexLoader: Return debug strings by value
2017-03-28 15:38:32 +13:00
Lioncash
9ebd84e54a VertexLoaderManager: Return debug strings by value
This also renames AppendListToString to VertexLoadersToString.
2017-03-26 23:50:09 -04:00
Lioncash
9859533ab4 VertexLoaderBase: Return debug strings by value
An out parameter for this sort of thing is a C++03 hold-over. This also
renames AppendToString to ToString.
2017-03-26 23:49:59 -04:00
Lioncash
d44844ba29 XFStructs: Get rid of an unnecessary pointer cast
Also gets rid of implicit sign conversions.
2017-03-26 23:09:30 -04:00
Lioncash
62db55dee2 Fifo: const correctness
PushFifoAuxBuffer only memcpys data using ptr as the source pointer, so
it can be a pointer to const data because of that.
2017-03-26 23:08:33 -04:00
Lioncash
8033a72f0b VertexLoaderBase: Use std::array where applicable 2017-03-26 22:12:20 -04:00
Lioncash
57c21b9576 TextureCacheBase: Convert bound_textures from a C array to a std::array
Prevents array-to-pointer decay and simplifies some code.
2017-03-25 14:53:25 -04:00
Markus Wick
4b5995a6e0 Merge pull request #5138 from lioncash/init
VertexLoaderBase: In-class initialize class members where applicable
2017-03-23 15:15:32 +01:00
Lioncash
da2e34f69b VertexLoaderBase: In-class initialize class members where applicable
Same thing, less code.
2017-03-23 08:37:18 -04:00
degasus
ca8d9e2215 TextureCache: Don't lock freed rendertargets for one frame.
New Super Mario Bros on PAL still renders at 60 fps, but skips every 5th XFB copy.
So our detection of "per frame" fails, and we require twice the amound of texture objects.
But our pool frees unused textures after 3 frames, so half of them needs to be reallocated
every few frames.

This commit removes the lock for render targets. It was introduced to not update a texture
while it is still in use. But render targets aren't updated while rendering, so this
lock isn't needed. Non-rendertarget textures however aren't as dynamic, so the lock should
have no performance update.
2017-03-22 23:28:42 +01:00
Markus Wick
5cc55f0fe3 Merge pull request #5096 from Armada651/anything-with-a-viewport
VertexShaderGen: Correct for negative viewport dimensions.
2017-03-20 10:55:56 +01:00
Jules Blok
cbfb07152f VertexShaderGen: Correct for negative viewport dimensions. 2017-03-16 12:34:19 +01:00
Michael Maltese
134317e07f videoconfig: add BBoxPreferStencilImplementation
@JMC47 requested this to be able to do performance comparisons.
2017-03-15 17:41:33 -07:00
Michael Maltese
de940a5fd6 VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
Markus Wick
31bb41c532 Merge pull request #4973 from z0z0z/master
Disable pinned memory for AMD mesa drivers
2017-03-14 10:02:05 +01:00
Jules Blok
0a2b58c896 OGL: Remove support for NV_depth_buffer_float.
We can't clamp the depth values to the 24-bit range while this extension is active.
2017-03-14 01:02:13 +01:00
Markus Wick
7b19475911 Merge pull request #4548 from stenzek/gcc-sse
Support SSSE3 texture decoders and CRC32 hashing on non-native builds (gcc)
2017-03-13 14:28:01 +01:00
Markus Wick
e99cd57eb3 Merge pull request #4935 from Armada651/depth-range-fix
VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
Jules Blok
3f41e6d4cf RenderBase: Check if early ztest is enabled before falling back to vertex depth range. 2017-03-10 15:43:32 +01:00
Markus Wick
ef74c5eabd Merge pull request #5051 from stenzek/renderer-fixes
VideoBackends: Fix crashes introduced by #4999
2017-03-09 21:06:50 +01:00
JosJuice
ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Stenzek
2cd240af0d VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
Stenzek
4012166085 VideoCommon: Fix crash at startup with virtual XFB enabled 2017-03-09 23:39:48 +10:00
Markus Wick
489d90b6f3 Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
2017-03-08 11:02:20 +01:00
Markus Wick
9c1eac1f4f Merge pull request #4944 from vladfi1/framedump
Framedump extensions
2017-03-08 11:01:53 +01:00
Markus Wick
a911d256a7 Merge pull request #5018 from Tilka/trunc
VideoCommon: remove unnecessary trunc()
2017-03-08 11:01:17 +01:00
Vlad Firoiu
096f58b172 Save new framedump options. 2017-03-08 01:38:40 -08:00
Vlad Firoiu
71c0e30655 Appease linter. 2017-03-05 17:29:46 -08:00
Vlad Firoiu
fbff74c1eb Warn on invalid video codec. 2017-03-05 17:08:59 -08:00
Vlad Firoiu
9155af5103 GetDumpPath function. 2017-03-05 17:08:59 -08:00
Vlad Firoiu
8c24387509 Use ffv1 if user requests it. 2017-03-05 17:08:59 -08:00
Tillmann Karras
8a72e84ece VideoCommon: remove unnecessary trunc() 2017-03-05 01:53:54 +00:00
Stenzek
459a5ab554 Android: Move screenshot waiting logic to Renderer 2017-03-04 16:53:16 +10:00
Stenzek
811eafda57 VideoCommon: Store last window request width/height
This avoids the need to send a window resize event every frame.
2017-03-04 16:53:12 +10:00
Stenzek
00a0a91513 VideoCommon: Move last EFB scale handling to CalculateTargetSize 2017-03-04 16:53:07 +10:00
Stenzek
afc25fdca0 VideoCommon: Rename Renderer s_ prefixes to m_ 2017-03-04 16:42:21 +10:00
Stenzek
238a70b006 VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
Stenzek
277829d842 VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
Lioncash
552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Markus Wick
7982ba120f Merge pull request #4995 from lioncash/normalize
CMakeLists: Normalize whitespace
2017-03-02 11:51:06 +01:00
Lioncash
ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Jules Blok
83bd74aef0 Merge pull request #4974 from gamemasterplc/master
Widescreen Hack improvement
2017-03-01 02:17:33 +01:00
Lioncash
5ed55ffb34 PixelEngine: Move enum constants into the PixelEngine namespace
Gets some identifier names out of the global namespace.
2017-02-28 07:01:50 -05:00
Vlad Firoiu
a3af5b09d3 error logs 2017-02-27 23:45:35 -08:00
Vlad Firoiu
6b1910a078 Appease global header warning. 2017-02-27 23:45:35 -08:00
Vlad Firoiu
f82e3de763 Dump to arbitrary URLs. 2017-02-27 23:45:34 -08:00
Vlad Firoiu
21e66e60e3 Configable dump codec. 2017-02-27 23:45:12 -08:00
Vlad Firoiu
a1a9e488a5 XVID FourCC for MPEG-4 codecs. 2017-02-27 23:44:33 -08:00
Vlad Firoiu
d4686aa1a7 More warnings for AVIDump. 2017-02-27 23:44:33 -08:00
Vlad Firoiu
86a8382376 Arbitrary dump formats. 2017-02-27 23:44:29 -08:00
Vlad Firoiu
1723645c99 guess format before allocating context 2017-02-27 23:43:15 -08:00
Vlad Firoiu
8fb2eb889d Handle delayed frames at the end of the movie. 2017-02-27 23:43:15 -08:00
Anthony
ed6a46a193 Merge pull request #4958 from RisingFog/avidump_bitrate
Add configurable video dump bitrate to INI
2017-02-27 10:15:19 -08:00
Anthony
63c5230d9b Merge pull request #4959 from lioncash/ini
IniFile: Handle s64/u64 values
2017-02-27 10:02:53 -08:00
Anthony
b16cebc297 Merge pull request #4978 from ligfx/avidumpclosefiles
AVIDump[regression]: close avio handles
2017-02-27 09:39:40 -08:00
Jules Blok
f5d14e3691 Merge pull request #4933 from Armada651/disable-cache
VideoBackends: Add a developer option to disable the shader cache.
2017-02-27 17:35:01 +01:00
Michael Maltese
621472336c AVIDump[regression]: close avio handles 2017-02-26 23:26:31 -08:00
gamemasterplc
4c4a96bfc5 Widescreen Hack improvement
Fixes Projection alignment in some N64 VC games. The original code forgot to multiply rawProjection[1] and rawProjection[3].
2017-02-26 12:55:57 -06:00
z0z0z
005e6796b8 Disable pinned memory for AMD mesa drivers 2017-02-26 10:49:28 -05:00
Jules Blok
a15555fe03 VideoBackends: Use vertex shader depth range if ztexture is used. 2017-02-26 11:34:48 +01:00
Chris Burgener
bfb17d5a9e Add configurable video dump bitrate to INI 2017-02-25 23:58:21 -05:00
Lioncash
beec40f178 IniFile: Handle s64/u64 values 2017-02-25 00:03:20 -05:00
Jules Blok
94522d4cf3 OGL: Add support for glDepthRangedNV to handle oversized depth ranges. 2017-02-24 14:54:16 +01:00
Anthony
4e93002adb Merge pull request #4800 from JosJuice/movie-dual-core-determinism
Remove special condition for auto dual core determinism
2017-02-23 13:19:39 -08:00
Jules Blok
21967b1f6e VideoBackends: Add a developer option to disable the shader cache.
Makes it easier to disable the cache while working on the shaders.
2017-02-19 12:05:44 +01:00
Stenzek
b8eb1080ce Merge pull request #4924 from stenzek/vulkan-list-restart
Vulkan: Fix GPU hangs on AMD Polaris
2017-02-18 21:58:30 +10:00
Markus Wick
6acad27919 Merge pull request #4927 from lioncash/unique-ptr
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 12:40:00 +01:00
Lioncash
1fa81f24d3 VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
Matthew Parlane
4da7164f66 Merge pull request #4596 from ligfx/updateffmpeg
AVIDump: Updates to avoid deprecation warnings
2017-02-18 21:12:37 +13:00
Stenzek
e2ddb3853e DriverDetails: Set BUG_PRIMITIVE_RESTART for AMD drivers 2017-02-18 15:07:35 +10:00
Matthew Parlane
691abc223b Merge pull request #4859 from lioncash/opcodedecoder
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 18:12:11 +13:00
Lioncash
d9d069e024 OpcodeDecoding: Convert #defines into enum constants
Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
Florent Castelli
8c82607c95 cmake: Don't use unqualified target_link_libraries
You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
Michael Maltese
04158dfe15 AVIDump: use a separate AVCodecContext
Using the AVCodecContext contained in AVStream for muxing is officially
discouraged[1] and AVStream::codec was deprecated in favor of
AVStream::codecpar in libavformat 57.33.100 / 57.5.0.

1: [FFmpeg-cvslog] lavf: replace AVStream.codec with AVStream.codecpar: https://ffmpeg.org/pipermail/ffmpeg-cvslog/2016-April/099152.html
2017-02-06 20:23:37 -08:00
Michael Maltese
867d6134c5 AVIDump: open codec before stream
Minor oversight in the existing code.
2017-02-06 20:23:37 -08:00
Michael Maltese
dd3d8c7a4e AVIDump: use avformat_free_context
This function frees all associated streams and codec contexts, and
has existed since libavformat 52.96.0 (February 2011).
2017-02-06 20:23:37 -08:00
Michael Maltese
ac214190fd AVIDump: Replace deprecated avcodec_encode_video2 2017-02-06 20:23:37 -08:00
Markus Wick
eb3c172b95 Merge pull request #4618 from Helios747/bounding_box_check
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-06 21:58:19 +01:00
Helios747
4c22e6387d [Video] Warn when booting a bounding box game on an unsupported GPU 2017-02-04 10:08:52 -08:00
Lioncash
c85e0a2586 FramebufferManagerBase: Return a std::pair from GetTargetSize
Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:

-- some FramebufferManager implementation --

void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
  // Do nothing
}

-- somewhere else where the function is used --

u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);

if (texture_width != width) <-- Uninitialized variable usage
{
  ...
}

It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
Lioncash
468f623d27 ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
JosJuice
045de7dd26 Remove special condition for auto dual core determinism 2017-02-01 15:43:47 +01:00
Lioncash
273ace7bb7 LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
Lioncash
1f24cf2a2d RenderBase: Get rid of unnecessary casts 2017-01-31 20:25:50 -05:00
Lioncash
b7e59f4e55 AVIDump: Rename CloseFile to CloseVideoFile
Retains symmetry with CreateVideoFile.
2017-01-29 22:05:12 -05:00
Markus Wick
3405f0ba01 Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
2017-01-28 13:02:54 +01:00
Mat M
ede9c6255a Merge pull request #4770 from degasus/fifo
CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-28 06:43:23 -05:00
Admiral H. Curtiss
b2c40bf4c4 RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size. 2017-01-28 11:40:53 +01:00
Admiral H. Curtiss
e1fa6c374f RenderBase: Extract the framebuffer size to display size code into function. 2017-01-28 11:40:53 +01:00
degasus
3787af9ee9 CommandProcessor: Limit scope of ugly SCPFifoStruct.
It's only used as an interface between two classes. So no need to declare
it in the backend export header.
2017-01-27 19:04:56 +01:00
degasus
ba1decf7bc PixelEngine: Use a DirectRead for the token.
No need to call a std::function, and a few games poll this value very often.
2017-01-27 07:49:47 +01:00
Stenzek
b74029ec57 TextureDecoder: Use target attributes on SSSE3 decoders 2017-01-24 20:04:55 +10:00
Matthew Parlane
f70a1a27fa Merge pull request #4726 from ligfx/addingwindowsheaders
Fix building without PCH on Windows
2017-01-24 13:47:36 +13:00
Lioncash
7a58a82a37 BPMemory: Add const specifier to member functions where applicable 2017-01-23 16:07:03 -05:00
Lioncash
1f596a23af BPMemory: Eliminate union type punning
This is undefined behavior in C++.
2017-01-23 16:05:32 -05:00
Lioncash
70cf774a5c RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
Lioncash
940aa6f32d VideoBackendBase: Convert FieldType into an enum class 2017-01-23 03:54:01 -05:00
Lioncash
5b461f50af VideoBackendBase: Convert EFBAccessType into an enum class 2017-01-23 03:53:38 -05:00
Michael Maltese
c3a1547d9a AVIDump: rename CreateFile -> CreateVideoFile (conflict with windows.h) 2017-01-23 00:35:18 -08:00
degasus
65e3aa796e VideoConfig: Fix boolean default values. 2017-01-21 11:31:44 +01:00
Matthew Parlane
ed7589cb0f Merge pull request #4656 from hthh/cmpr-fixes
TextureDecoder: Fix off-by-one errors in CMPR
2017-01-17 11:05:42 +13:00
hthh
88d52b4d69 TextureDecoder: Deduplicate some utility code 2017-01-15 20:23:26 +11:00
hthh
5d4e4aa561 TextureDecoder: Fix off-by-one errors in CMPR 2017-01-14 10:52:35 +11:00
Jules Blok
271a9fe7a9 VertexShaderManager: Break up the conditions to make it readable. 2017-01-13 14:01:17 +01:00
Jules Blok
f866748006 VertexShaderGen: Remove the need for an extra UID. 2017-01-13 14:01:17 +01:00
Stenzek
2f223e24dc TextureDecoder: Seperate each format into its own function 2017-01-10 20:41:00 +10:00
Matthew Parlane
7a4464c3e0 Merge pull request #4599 from stenzek/point-uvs
GeometryShaderGen: Use lower-left origin for point texture coordinates
2017-01-08 13:40:55 +13:00
degasus
f6c7a258ed BlendState: Use masking as a fastpath for the logic op NO_OP. 2017-01-06 14:01:39 +01:00
degasus
23b0faeba5 OGL: Use VideoCommon blend state for framebuffer configuration. 2017-01-06 14:01:39 +01:00
degasus
3df828463d VideoCommon: Assembly blending state in a shared state object. 2017-01-06 14:01:36 +01:00
BhaaL
23d99f2f2c specify custom brace style to fix unions
BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config
2017-01-05 12:55:13 +01:00
degasus
41b0c74e30 VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
Stenzek
176177af49 GeometryShaderGen: Use lower-left origin for point texture coordinates
From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.

Fixes the upside-down A button in Mario Golf.
2017-01-04 20:23:07 +10:00
Stenzek
5f3c878ba2 FifoPlayer: Save/restore texture memory state for fifo logs 2017-01-03 21:16:05 +10:00
Jules Blok
a2e191649d Merge pull request #4471 from Armada651/hybrid-depth
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
2016-12-29 18:49:27 +01:00
Jules Blok
ee7a2edf35 Update comments 2016-12-27 21:32:52 +01:00
degasus
d0a73c1d90 TextureCache: Add a dirty bit for partial updates on overlapping EFB copies. 2016-12-27 17:26:04 +01:00
Jules Blok
ef82aebb97 VideoCommon: Don't process the depth range in the vertex shader if it's not oversized. 2016-12-27 14:31:17 +01:00
degasus
abf9bb170b TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
degasus
04f319066d TextureCache: Extract BP enum check to VideoCommon.
We have TOO many video backends.
2016-12-26 22:10:21 +01:00
Tillmann Karras
44acd9fdb9 VideoCommon: use u32 for texture addresses 2016-12-25 18:48:19 +01:00
Lioncash
c5243d6d12 CommandProcessor: Remove unimplemented prototypes 2016-12-24 01:15:50 -05:00
Mat M
9160be50db Merge pull request #4224 from lioncash/tcache
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Stenzek
01047319f8 Merge pull request #4517 from stenzek/mp3-blotches
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
Stenzek
344f2e57f6 VideoCommon: Use avg(color1, color2) for color3 in CMPR textures 2016-12-19 20:17:44 +10:00
Stenzek
accce4294a TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
Stenzek
5aaa5141ed PixelShaderGen: Fix incorrect indexing of tevLerpBias
Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
Markus Wick
d64c9dd5c9 Merge pull request #4419 from degasus/master
Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
Lioncash
8dcb05802b ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
Lioncash
58a5395173 TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
Léo Lam
31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
degasus
5082a664c8 VertexLoaderX64: Avoid unchecked pointer cast. 2016-12-04 13:09:16 +01:00
Stenzek
adc22a5e20 VideoCommon: Add method for calculating full-scale framedump rectangles 2016-11-28 21:54:54 +10:00
Stenzek
6db0ee9561 VideoCommon: Remove backbuffer size parameters from methods
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
2016-11-28 20:14:59 +10:00
Stenzek
a83ca587c6 VideoCommon: Make FramebufferManagerBase::GetTargetSize public 2016-11-28 20:14:59 +10:00
Stenzek
a0a62c0f46 VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
Stenzek
681294586b Merge pull request #4455 from stenzek/png-frame-dumping
VideoCommon: Support dumping frames to images
2016-11-28 20:03:50 +10:00
Léo Lam
72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Stenzek
6d0b9b816f VideoCommon: Support dumping frames to images
This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
2016-11-23 12:07:49 +10:00
Jules Blok
7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Jules Blok
d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok
0a194f8a3e VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok
c21efa0cad D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok
8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
degasus
193dd97759 VideoCommon: Drop FlipImageData.
This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
2016-11-10 12:59:22 +01:00
degasus
52caa4f2f5 VideoCommon/Render: Inplace frame dump encoding.
This increase the performance of good backends a bit, but slows down the bads one a lot.
Let's fix those backends instead of forcing stupid memcpy in the common code.
2016-11-10 12:59:19 +01:00
degasus
a47332bf8a VideoCommon/Render: Use a flag for screenshot. 2016-11-07 22:16:34 +01:00
degasus
d79840078f Renderer: Threaded frame dumping. 2016-11-07 22:11:13 +01:00
degasus
3c65c5f2c5 AVIDump: Drop frames which are delayed over a savestate. 2016-11-04 18:39:50 +01:00
degasus
be29090aae AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus
dad5041737 AVIDump: Inline OSD error handling.
This fixes a review feedback in PR #4345.
2016-11-04 18:03:14 +01:00
degasus
03d8efc270 AVIDump: Merge redundant variables.
They were always the same. We also don't scale at all.
2016-11-04 18:03:14 +01:00
degasus
112e18a5d1 AVIDump: Drop stored frame.
This used an invalid pointer, which was only valid within AddFrame.

This drops a feature which shall dump the last frame as it might was dropped before.
A good implementation however should "overwrite" the last frame if the time matches.
But this needs to delay every frame a bit.
2016-11-04 18:03:14 +01:00
Markus Wick
9ce1cdde98 Merge pull request #4414 from linkmauve/single-newline
Remove double newlines at the end of *_LOG messages
2016-11-02 12:20:46 +01:00
Emmanuel Gil Peyrot
c9e6b05ce9 Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
Jules Blok
2058a49465 PixelShaderGen: Remove unused global variable. 2016-10-31 15:02:08 +01:00
Jules Blok
086f839435 DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
Markus Wick
b9e4370023 Merge pull request #4383 from Sintendo/minor-text-fixes
Fix minor comment typos
2016-10-31 12:51:42 +01:00
Markus Wick
d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Jules Blok
d0e60492cf PixelShaderGen: Don't use a global variable. 2016-10-30 00:48:02 +02:00
Jules Blok
d778400133 DriverDetails: Add OS X to the dual-source blending bug. 2016-10-30 00:47:02 +02:00
Jules Blok
ce9f717045 OGL: Fall back to the old dual-source blending behaviour. 2016-10-29 18:00:22 +02:00
JosJuice
1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Jules Blok
afe707bc18 DriverDetails: Disable dual-source blending on AMD OGL drivers. 2016-10-27 22:03:25 +02:00
Jules Blok
9e21ac8607 Merge pull request #4360 from VinDuv/fix-shader-compile
VideoCommon: Fix GetInterpolationQualifier calls
2016-10-25 11:53:20 +02:00
Sintendo
f163bd1048 Fix various comment typos 2016-10-24 18:27:49 +02:00
Jules Blok
122ce96ed1 PixelShaderGen: Don't use dual source blend if unsupported. 2016-10-24 00:11:55 +02:00
Jules Blok
5c406b5ef0 PixelShaderGen: Fix implicit type conversions. 2016-10-23 19:54:28 +02:00
Jules Blok
2536e37ec5 Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
Vincent Duvert
8bb459aae5 VideoCommon: Fix GetInterpolationQualifier calls
Commit 4969415 modified calls to GetInterpolationQualifier, but mistakenly changed the order of some boolean parameters: GetInterpolationQualifier(true, false) was changed to GetInterpolationQualifier(…, false, true).

Should fix #9783.
2016-10-16 12:48:32 +02:00
degasus
1cc1876002 Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
This reverts commit 5c0fa4db4f, reversing
changes made to b8731eb818.
2016-10-15 12:44:37 +02:00
degasus
b8a1611f4a Revert "Merge pull request #4287 from shuffle2/typo-fix"
This reverts commit 6bff97ea30, reversing
changes made to 5c0fa4db4f.
2016-10-15 12:33:27 +02:00
Mat M
b15bcc6aa0 Merge pull request #4341 from degasus/syncgpufix
SyncGPU: Fix savestate.
2016-10-12 07:23:38 -04:00
degasus
22681ad975 SyncGPU: Fix savestate. 2016-10-11 18:29:53 +02:00
Jules Blok
93109df654 PixelShaderGen: Use dual source blending to do 8-bit blending. 2016-10-10 15:34:55 +02:00
Jules Blok
d61ae5a88a PixelShaderGen: Only set dither uid bit if actually used. 2016-10-10 14:32:21 +02:00
Jules Blok
e8cddae132 VideoConfig: Turn on ForceTrueColor by default. 2016-10-10 14:31:53 +02:00
Jules Blok
365e88e311 VideoConfig: Add an option to force RGB8 EFB format. 2016-10-10 14:31:53 +02:00
Jules Blok
31a4ee7bfc PixelShaderGen: Always truncate the alpha channel to 6-bit. 2016-10-10 14:30:14 +02:00
Jules Blok
9bc466a443 PixelShaderGen: Add support for dithering. 2016-10-10 14:30:14 +02:00
Jules Blok
b958457e51 PixelShaderGen: Add support for RGBA6 EFB format truncation. 2016-10-10 14:27:30 +02:00
degasus
9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
Markus Wick
a583d36c7f Merge pull request #4326 from degasus/framedump
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
shuffle2
c8cb1fa7d7 Merge pull request #4319 from leoetlino/sysconf
Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2
3ec91a4e33 Merge pull request #4330 from ligfx/no_vulkan_on_mac
Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
Markus Wick
a86b2c15d8 Merge pull request #4322 from Helios747/I_hate_features
Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus
64927a2f81 Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
anthony
b427ead0cc Remove Frameskip 2016-10-08 11:49:51 -05:00
degasus
21e42c68c4 Renderer: Remove write-only variable.
Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus
db0509560e AVIDump: Hard code rgba. 2016-10-08 18:16:32 +02:00
degasus
0864ef4352 VideoCommon: Add custom stride for framedumping. 2016-10-08 15:44:54 +02:00
degasus
b5a91e1dfa Framedumps: Add finish() function to limit memory lifetime. 2016-10-08 15:39:22 +02:00
degasus
ebc617882b VideoCommon: Drop RepeatFrameDumpFrame helper.
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
degasus
d078309827 ImageWriter: Don't use inplace alpha truncation.
This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
Markus Wick
4ba1100f31 Merge pull request #4269 from degasus/singlecore
Fifo: Fix SyncGPU on dual core mode.
2016-10-08 01:26:34 +02:00
Léo Lam
39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus
8c999f9ee8 VideoCommon: Mark framedump variables as private.
And rename them to the new naming scheme.
2016-10-07 23:17:21 +02:00
degasus
f45ddddf1c VideoCommon: Add shared framedumping code. 2016-10-07 23:07:40 +02:00
Michael Maltese
f301ebf780 Don't build Vulkan video backend on macOS
There's no official implementation of the Vulkan API,
and Dolphin currently isn't set-up to work with the
single, commercially-available third-party implementation.
2016-10-06 16:53:55 -07:00
Stenzek
b6d09c61ed TextureCache: Don't re-use pooled textures within the same frame
This is an issue because a driver may have to maintain two copies of a
texture if it batches all uploads together at the start of a frame.

In the Vulkan backend, we do something similar to avoid breaking out of a
render pass to copy a texture from the streaming buffer to the destination
image.

This was causing issues in the sms-bubbles fifolog, where an EFB copy to
the same address of a previously-used texture caused the previous texture
to be re-used again for a different image later on in the frame, causing
the original contents to be discarded.
2016-10-06 20:23:37 +10:00
Markus Wick
ef1bfc26b2 Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
2016-10-05 12:20:58 +02:00
shuffle2
50fef592d7 Merge pull request #4296 from RisingFog/fix_frame_dump
Fix frame dumps on file close in certain situations
2016-10-04 17:25:40 -07:00
Chris Burgener
43c48a6f48 Fix frame dumps on file close in certain situations 2016-10-04 09:26:23 -04:00
Shawn Hoffman
55af20a439 Remove '\n' from OSD messages; they would be converted to '?' 2016-10-04 03:52:13 -07:00
degasus
6d2827ff6b PixelShader: Drop redundant warning.
This warning was raised both on UID generation and on shader generation.
2016-10-04 10:13:46 +02:00
degasus
083be0832f LightingShader: Drop xfmem usage.
Our shaders must only depend on the UID, not on any global state.
2016-10-04 10:13:46 +02:00
degasus
829fc8f0ad PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
2016-10-04 10:13:46 +02:00
Shawn Hoffman
c11aba296c Follow-up for OSD cleanup:
people probably want to see decimal instead of hex...
2016-10-03 20:42:04 -07:00
Shawn Hoffman
fa5fa8e094 Clean OSD messages code
Some OSD messages were displayed in RenderBase.cpp using global variables and some code duplicated
in OnScreeDisplay.cpp.
Now all messages are displayed using functions in the OSD namepace.

* OSDChoice and OSDTime global variables are gone
* All OSD logic is kept at the same place
* All messages are properly aligned
* Clean characters for all OSD messages

Original commit:

commit f0ec61c057
Author: Aestek <thib.gilles@gmail.com>
Date:   Sun Aug 7 16:08:41 2016 +0200
2016-10-03 19:37:18 -07:00
Chris Burgener
55478af832 Fix frame dump crash when resolution changes 2016-10-03 19:50:35 -04:00
Shawn Hoffman
86112c7258 VideoCommon: Minor changes
Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
degasus
12f050bb8e Fifo: Fix SyncGPU. 2016-10-03 10:38:16 +02:00
shuffle2
0e3f91d88b Merge pull request #4148 from RisingFog/frame_dump_fixes
Fix frame dump issues where frame dumping stops before next drawn frame
2016-10-02 21:10:35 -07:00
Mat M
ccfc081697 Merge pull request #4245 from aldelaro5/logs-levels-changes
Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
aldelaro5
f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Lioncash
361c7c9c09 VertexManagerBase: Make class constants constexpr 2016-10-01 03:37:17 -04:00
Lioncash
e61eb34ae6 VertexManagerBase: Get rid of a u16 cast
Just using the direct value is more straightforward
2016-10-01 01:05:43 -04:00
Stenzek
bac8c2d441 Vulkan: Work around indexed fragment output bug on AMD drivers 2016-10-01 02:40:02 +10:00
Stenzek
77a128ab87 Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
Stenzek
828aac7890 VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
Stenzek
6a99cbd9fc VideoCommon: Call Renderer::SurfaceChanged on render parent resize
This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Stenzek
5346078791 VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
Stenzek
09638e714e VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan 2016-10-01 01:09:12 +10:00
Stenzek
a71381e80a VideoCommon: Add APIType entry for Vulkan 2016-10-01 01:09:11 +10:00
Stenzek
75e4e42e56 ShaderGen: Work around issue with glslang and dynamic vector subscripts
Seems that vec[eye] will select vec.x no matter what the value of eye is.
2016-10-01 01:09:11 +10:00
Stenzek
7f3a876aae ShaderGen: posmtx should be a 4-component unsigned byte
This is a global change across backends, so should be tested for
regressions.
2016-10-01 01:09:11 +10:00
Stenzek
d9c034e8cc ShaderGen: Specify attribute/output locations/bindings explicitly
This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
Markus Wick
3696c2b022 Merge pull request #4210 from degasus/arm
JitArm64: Small cleanup + speedups.
2016-09-27 18:45:14 +02:00
Markus Wick
9525a9e048 Merge pull request #3490 from degasus/singlecore
Fifo: Use SyncGPU timings for single core.
2016-09-27 10:33:47 +02:00