Commit graph

10924 commits

Author SHA1 Message Date
Pierre Bourdon
380b780dd1 Leak an object when quitting Dolphin to try and fix issue 6546 2013-09-09 18:44:21 +02:00
Glenn Rice
908963d601 Update the pot file and translation catalogues. This signifies the
string freeze has officially begun.
2013-09-09 06:28:14 -05:00
Rachel Bryk
0d341e9f28 [NetPlay] Fix copy and paste error. 2013-09-09 03:12:42 -04:00
Rachel Bryk
772046647a Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
This reverts commit 06140e8083.
2013-09-09 03:09:45 -04:00
comex
06140e8083 Revert "NetPlay: Use the correct pad mappings for rumble"
This reverts commit 92c846de45.

It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
degasus
3ec9f9b64a videoCommon: also reset logicOp on mode switch 2013-09-09 02:30:44 +02:00
comex
fe0a450ee4 Don't request authentication (aka I should actually test before committing). 2013-09-08 19:32:14 -04:00
comex
22d9331b96 Improve IOdarwin -
Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
Ryan Houdek
4146e1f3d6 [ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. 2013-09-08 21:56:17 +00:00
Ryan Houdek
c1aa80cefa [ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. 2013-09-08 21:56:17 +00:00
Lioncash
f382a53500 [Android] Organize the list of allowed file extensions for the folder browser and game list alphabetically.
Keeps things nice and sorted.
2013-09-08 17:52:26 -04:00
Lioncash
c306dafe44 [Android] Simplify some checks within the the folder browser in regards to checking if a file is hidden or not. Also potentially fixed the case where items in the game list would not remain saved to the config. 2013-09-08 16:45:37 -04:00
NeoBrainX
3db2108dbb Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. 2013-09-08 21:04:03 +02:00
Jasper St. Pierre
92c846de45 NetPlay: Use the correct pad mappings for rumble
Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek
ba0c52b104 [ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. 2013-09-08 08:18:34 +00:00
Ryan Houdek
e5b5713d70 [ARM] Optimize that fastmem load/stores minimally. 2013-09-08 07:37:03 +00:00
Ryan Houdek
2126f405e0 [ARM] 1 instruction optimization for psq_l 2013-09-08 07:25:59 +00:00
Ryan Houdek
53fb0622f0 Fix the glew check. GLES3 can be used on non-Android platforms. 2013-09-08 07:21:33 +00:00
Ryan Houdek
e6af4970d8 [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. 2013-09-08 07:07:15 +00:00
Pierre Bourdon
40f848d279 Update Gameini ratings from the Wiki 2013-09-08 01:33:34 +02:00
Lioncash
f753b9ae97 [Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu. 2013-09-07 19:19:28 -04:00
Lioncash
cc054b9da3 [Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it. 2013-09-07 18:51:15 -04:00
Glenn Rice
913853d441 Move the creation of the GLInterface (and hence the video backend
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin).  This fixes issue 6564.  It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
2013-09-07 15:57:32 -05:00
comex
8b4f0ef034 IODummy needs it too. 2013-09-07 16:17:00 -04:00
comex
b31502893f Fix lifetime issues in IOWakeup. 2013-09-07 16:13:39 -04:00
comex
f4586570ac Use SetEvent instead of CancelIoEx for XP compatibility. 2013-09-07 15:43:17 -04:00
Glenn Rice
508888c935 Merge branch 'update-cmake-glew-test'
Fixes issue 6548
2013-09-07 12:46:44 -05:00
Ryan Houdek
31b69c53f7 [ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. 2013-09-07 17:44:10 +00:00
Ryan Houdek
614a7c2081 [ARM] Clean up some host side register allocations I missed. 2013-09-07 17:44:10 +00:00
Glenn Rice
d617efc5ef When checking for glew, don't fail if a working system version is not
found so we can fall back to the Externals version.
2013-09-07 12:40:40 -05:00
Glenn Rice
a3d86ceead When checking for glew via cmake check to see that the system version of glew
is at least 1.8 and has the methods of glew 1.9.  This is an annoying
hack to deal with Ubuntu's glew setup, which is glew 1.8 with 1.9
methods patched in.
2013-09-07 12:24:32 -05:00
Glenn Rice
cf09974d61 Merge branch 'translate-about' 2013-09-07 09:56:54 -05:00
Lioncash
86d10ec19e [Android] Fix the input binding string.
Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
Rachel Bryk
33fb1b562f Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. 2013-09-07 00:27:35 -04:00
Rachel Bryk
2bc44f98c3 Disable gui controls for gc controllers and memory cards during netplay and movies. 2013-09-07 00:06:03 -04:00
Glenn Rice
f1c6357750 Enable translation of the about dialog. 2013-09-06 21:02:11 -05:00
Matthew Parlane
d25a8bb6cb Fix reply after shutdown error.
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek
67c65831bc [ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. 2013-09-07 00:35:12 +00:00
Ryan Houdek
ef05a14757 [ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. 2013-09-07 00:19:32 +00:00
comex
cd7b97f767 Make JITDISABLE not defeat grep. 2013-09-05 18:38:47 -04:00
Rachel Bryk
3baab41cf4 Allow input display to work with netplay even when not recording. 2013-09-05 16:09:56 -04:00
skidau
b2657f6a9b Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."

This reverts commit 5d47fd1dde.
2013-09-05 21:29:04 +10:00
comex
2fb0147967 Merge branch 'comex-wiimote-fixes'
Should fix issue 6574.
2013-09-05 06:13:33 -04:00
kostamarino@hotmail.com
0df5975588 Gameini database update. Fixes issue 6580. 2013-09-05 10:42:43 +03:00
Ryan Houdek
a7f244e96d Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
This reverts commit 5696da0b3e.

JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon
7acee71c0c Move swapModeTable to a local variable, avoids shader uid generation writing to it 2013-09-04 23:23:29 +02:00
Pierre Bourdon
175707739e Move LightingUidData to the LightingShaderGen header 2013-09-04 23:23:29 +02:00
Lioncash
30da36dd1e Fix an incorrect sizeof in a memset in GDBStub.cpp 2013-09-04 09:01:44 -04:00
Lioncash
10eb9f09b4 [Android] Change a check for an empty path from !path.equals("") to !path.isEmpty() in GameListItem.
Also simplify the logging exception tag in the constructor.
2013-09-04 08:02:32 -04:00
Lioncash
b94a462fca [Android] Remove the compareTo implementation from SideMenuItem. We don't perform any operations that require it. 2013-09-04 07:43:56 -04:00