Commit graph

20552 commits

Author SHA1 Message Date
Léo Lam
90ed048532 DolphinWX: Print a message when we receive a signal
This makes it clear that sending a signal a second time will force stop
Dolphin (which is useful in case the GUI is deadlocked or otherwise
unable to react to the signal).
2016-07-09 20:27:49 +02:00
Pierre Bourdon
59f4d445bb Merge pull request #3991 from leoetlino/signal
DolphinWX: Shut down cleanly on shutdown signal
2016-07-09 14:17:22 +02:00
Pierre Bourdon
1be5f23d9f Merge pull request #3992 from mimimi085181/wiimote-netplay-fix-second-session
Netplay: Fix 2nd session on Wiimote netplay
2016-07-08 23:33:21 +02:00
mimimi085181
de7b2f984a Make tries a u32
Before this variable was an u8, which could theoretically result in desyncs with a large buffer(greater than 255*120/200=153) filled with blank inputs. If this could actually happen, i don't know. But this part of the code on its own looks like it could break.
2016-07-08 23:30:25 +02:00
mimimi085181
b962c1f392 Fix running more than one session with Wiimotes
A static var is not a good idea, when the value needs to be reset for every session. Also, the variable holds the data size, so it makes sense to set the data size, where the data is added.
2016-07-08 23:30:24 +02:00
Léo Lam
0f028df6b2 DolphinWX: Shut down cleanly on signal
This makes DolphinWX shut down cleanly, just like it would with
File->Exit when it receives a SIGINT, SIGTERM (Unix) or some signals
on Windows.

The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-07-08 23:11:27 +02:00
Pierre Bourdon
bfe8b11ba8 Merge pull request #3949 from mimimi085181/restore-wiimote-netplay
Restore wiimote netplay
2016-07-08 22:46:45 +02:00
mimimi085181
4f9fe41ee6 Revert pr#3660
https://github.com/dolphin-emu/dolphin/pull/3660
2016-07-08 20:23:33 +02:00
mimimi085181
330289cf71 Revert pr#3691
https://github.com/dolphin-emu/dolphin/pull/3691
2016-07-08 20:23:32 +02:00
mimimi085181
fcf5d4f6bc Revert pr#3802
https://github.com/dolphin-emu/dolphin/pull/3802
2016-07-07 14:25:30 +02:00
Pierre Bourdon
3f03e2d5fe Merge pull request #3982 from JosJuice/how-did-this-even-compile
DolphinWX: Fix a mix-up
2016-07-06 18:46:05 +02:00
JosJuice
3b7c614124 DolphinWX: Fix a mix-up
Caused by a commit of mine, cb3b1b6
2016-07-06 18:31:18 +02:00
JosJuice
f3e459091b Merge pull request #3874 from dolphin-emu/revert-3873-argh
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
Matthew Parlane
7ad74832e6 Revert "Undo the addition of a translatable string during the string freeze" 2016-07-05 21:44:38 +12:00
Scott Mansell
708fb35fdb Merge pull request #3878 from mathieui/enable-cheats-for-jmc-the-cheater
Sync the "enable cheat" setting over netplay
2016-07-05 21:36:02 +12:00
Scott Mansell
69bf05b302 Merge pull request #3976 from JosJuice/shutdown-clear-codes
PatchEngine: Clear active codes on shutdown
2016-07-05 21:13:48 +12:00
JDV
d6a2fcd26c Formatting and setting is now only temporarily changed (#1)
Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1 Sync the "enable cheat" setting over netplay 2016-07-05 02:23:10 +02:00
Dolphin i18n Bot
b33a5e2510 Automatic translation resources update from Transifex 2016-07-02 08:48:02 +00:00
JosJuice
b210769ea0 PatchEngine: Clear active codes on shutdown
The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
Mat M
55ec1b69fc Merge pull request #3975 from lioncash/header
FifoPlayer: Remove unnecessary headers/namespace cleanup
2016-07-01 05:36:42 -04:00
Lioncash
9bfafed5b8 FifoPlayer: Get rid of semicolons on namespace braces 2016-07-01 04:36:05 -04:00
Lioncash
06ccfef1c1 FifoPlayer: Get rid of unnecessary includes 2016-07-01 04:25:40 -04:00
Markus Wick
b30bf5d959 Merge pull request #3966 from phire/ImNotTheOnlyPersonWhoMakesThisMistake
Fix broken debug builds in visual studio
2016-07-01 08:24:02 +02:00
Chris Burgener
fcbb39d236 Merge pull request #3972 from RisingFog/merge_addstereosamples
Remove AddStereoSamples function
2016-07-01 01:03:14 -04:00
Chris Burgener
76abf1f727 Remove AddStereoSample function 2016-07-01 00:59:25 -04:00
Chris Burgener
046c96f1b8 Merge pull request #3944 from RisingFog/configurable_dump_path
Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
Pierre Bourdon
eccda1dde6 Merge pull request #3971 from Pringo/master
Remove Remaining Boomy Icons and Replace With Placeholders
2016-07-01 02:44:42 +02:00
Chris Burgener
e92ff9d09f Add Dump Path to Configuration Menu 2016-06-30 20:20:48 -04:00
Pringo
6252264c21 Remove Remaining Boomy Icons and Replace With Placeholders
Replace Boomy Icons With Placeholders
2016-06-30 17:14:00 -07:00
Pierre Bourdon
488847099f Merge pull request #3968 from hthh/mov-bug
Jit: Remove unsafe MOV optimization
2016-06-30 18:00:42 +02:00
hthh
e57333ac5e Jit: Remove unsafe MOV optimization
This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon
f8bf839e36 Merge pull request #3967 from JosJuice/remove-boomy
Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice
61371f3a4f Remove Boomy
Removes the Boomy theme because it doesn't fit Dolphin well.
This doesn't affect the Boomy-based debugger icons in Resources.
2016-06-30 11:49:42 +02:00
JosJuice
ed42467e87 Fall back to default theme when the configured theme doesn't exist 2016-06-30 11:49:13 +02:00
Scott Mansell
20449ec91f Don't forget to initalize your variables. 2016-06-30 20:27:19 +12:00
Markus Wick
8ff9b299fb Merge pull request #3965 from lioncash/fifo
FifoPlayer: Cull some explicit delete and new instances
2016-06-29 10:02:56 +02:00
Lioncash
396ae89e5c FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector 2016-06-29 02:54:49 -04:00
Lioncash
437b1294bb FifoDataFile: Convert MemoryUpdate data member to std::vector 2016-06-29 02:29:34 -04:00
Lioncash
8943d23a4c FifoDataFile: Make Load return a unique_ptr 2016-06-28 21:23:55 -04:00
Chris Burgener
41335752e5 Merge pull request #3891 from RisingFog/split_audio_dump_sample_rate
Split Audio Dumps on Sample Rate Changes
2016-06-28 11:52:40 -04:00
Chris Burgener
28a3691e70 Merge pull request #3930 from RisingFog/split_video_dump_resolution
Split Video Dumps on Resolution Change
2016-06-27 22:39:19 -04:00
Markus Wick
93a5efa347 Merge pull request #3956 from mmastrac/mov_sum
Add MOV optimizations and MOV_sum
2016-06-27 23:53:27 +02:00
Matt Mastracci
1e08ad0d97 Add MOV optimization and MOV_sum
Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Markus Wick
adcef046f6 Merge pull request #3496 from mmastrac/fastmem_refactor
Refactor the fastmem/trampoline code
2016-06-27 23:06:22 +02:00
Matt Mastracci
b1296a7825 Refactor fastmem/trampoline code.
Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
Pierre Bourdon
ee629ec763 Merge pull request #3960 from degasus/master
BusyLoopTest: Only run 10 times.
2016-06-27 22:25:17 +02:00
degasus
3b3cbc4aab BusyLoopTest: Only run 10 times.
Running this test 100 times is not worth to spend 1 second.
2016-06-27 22:06:52 +02:00
Markus Wick
ddc9e414ee Merge pull request #3454 from mmastrac/gqr_fixes
JIT perf improvements for quantized loads/stores
2016-06-27 18:31:50 +02:00
Chris Burgener
f31adf9635 Fix D3D crashes/issues 2016-06-27 10:13:17 -04:00