Commit graph

29487 commits

Author SHA1 Message Date
Shawn Hoffman
1a8634fafc windows: update to qt 6.5.1 2023-05-26 15:37:55 -07:00
jnaidu360
5eb1669573 Add Hotkeys for Skylanders Portal and Infinity Base Menus
Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).

Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
Filoppi
aeff66d373 Qt: Fix some Post Process Configuration Widget issues:
-The float sliders initial value wasn't calculated correctly
-Fix the checkbox dependencies not being applied until a setting was changed for the first time
2023-05-26 03:50:51 +03:00
LillyJadeKatrin
57290a45e8 Added Notification Popups for Game Mastery
Added OnScreenDisplay messages to HandleAchievementTriggeredEvent to display an extra congratulations message if the player has completed (unlocked all achievements in casual) or mastered (unlocked all achievements in challenge) the game. This also uses the display name retrieved when verifying credentials, which has now been added as a member field on AchievementManager.
2023-05-23 23:23:18 -04:00
LillyJadeKatrin
1841089054 Added Notification Popups for Game Start
Added an OnScreenDisplay message to LoadGameByFilenameAsync to display a message when a player starts a game with achievements, notifying them of their current score. The score displayed is challenge points if the player is in challenge mode or challenge + casual if the player is in casual mode. A second message tells the player which mode they are in. To match RetroAchievements' website interface, the messages are blue for casual and gold for challenge.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin
aa0224a8ab Added TallyScore method to AchievementManager
Added a TallyScore method to AchievementManager to calculate the player's current scores (soft and hard) against the total number of points across all achievements. Includes a PointSpread structure to hold all points and counts. The Unlock Map now includes point values for each achievement to aid in this calculation; this is populated at insert time, and Unofficial achievements are tallied as zero.
2023-05-23 23:22:22 -04:00
LillyJadeKatrin
22af13f9e0 Added Notification Popups for No Achievement Data
Added OnScreenDisplay messages to LoadGameByFilenameAsync to notify the player when any of the potential failures occur.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
b0eb4ccb80 Added Notification Popup for Leaderboard Canceled
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's failure conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
a4b7f43f21 Added Notification Popup for Leaderboard Started
Added HandleLeaderboardStartedEvent with an OnScreenDisplay message when a player has triggered a leaderboard's start conditions. The message includes the title of the achievement.
2023-05-23 23:22:21 -04:00
LillyJadeKatrin
c20d0ae9e1 Added Notification Popup for Leaderboard Scored
Added an OnScreenDisplay message to HandleLeaderboardTriggeredEvent to display a message when a player has completed a leaderboard. The message includes the title of the achievement and the player's score/time.
2023-05-23 23:22:20 -04:00
LillyJadeKatrin
a7b09413f9 Added Notification Popup for Achievement Unlocked
Added an OnScreenDisplay message to HandleAchievementTriggeredEvent to display a message when a player has unlocked an achievement. The message includes the title of the achievement and its point value based on the game data. To match RetroAchievements' website interface, the message is blue if the unlock is casual and gold for challenge.
2023-05-23 23:22:14 -04:00
Franz-Josef Haider
8943a9a369 Jit: Add missing call to InitBLROptimization for extra performance 2023-05-23 23:49:29 +03:00
Franz-Josef Haider
68aab70c75 Jit: Fix block map fallback in Arm64 case. 2023-05-23 23:20:08 +03:00
Admiral H. Curtiss
60cb88d379
Merge pull request #11838 from brad0/discordpresence_warning_fix
Fix s_using_custom_client warning with DiscordPresence
2023-05-23 20:59:21 +02:00
Admiral H. Curtiss
df06ae2257
Merge pull request #11837 from brad0/aes_silence_warning
Silence AES warning
2023-05-23 09:20:38 +02:00
Brad Smith
cf06da8fea Fix s_using_custom_client warning with DiscordPresence
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/UICommon/DiscordPresence.cpp:27:13: warning: unused variable 's_using_custom_client' [-Wunused-variable]
static bool s_using_custom_client = false;
            ^
2023-05-23 00:07:06 -04:00
Brad Smith
49afa23f95 Silence AES warning
This warning came about after 46ad8b9d68

In file included from /home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.cpp:4:
/home/ports/pobj/dolphin-5.0.0.20230429/dolphin-5.0.0.20230429/Source/Core/Core/IOS/WFS/WFSI.h:54:6: warning: private field 'm_aes_key' is not used [-Wunused-private-field]
  u8 m_aes_key[0x10] = {};
     ^
2023-05-22 23:34:19 -04:00
Brad Smith
7d26f4ff8e Fix for Socket header for OpenBSD 2023-05-22 23:07:33 -04:00
Admiral H. Curtiss
68c3b1fb7d
Merge pull request #11830 from shuffle2/vs17.6
update to VS 17.6
2023-05-23 00:37:01 +02:00
Admiral H. Curtiss
8fd61d0b54
Merge pull request #11737 from krnlyng/block_map
Jit: Improve block lookup performance through a shm memory segment.
2023-05-21 04:48:23 +02:00
Admiral H. Curtiss
ef95d942e1
Merge pull request #11763 from LillyJadeKatrin/retroachievements-memory-events
RetroAchievements Memory, Events, and Awarding
2023-05-21 03:20:34 +02:00
OatmealDome
b7389bc7bc DolphinQt: Adjust variable name for Qt root directory in steamrt builds 2023-05-20 20:32:43 -04:00
Franz-Josef Haider
859da32a6c Jit: Improve block lookup performance through a shm memory segment.
By using a shm memory segment for the fast_block_map that is sparsely
allocated (i.e. on write by the OS) instead of a statically allocated
array we can make the block lookup faster by:
* Having a bigger space available for lookup that doesn't take up
  too much memory, because the OS will only allocate the needed
  pages when written to.
* Decrease the time spent to lookup a block in the assembly dispatcher
  due to less comparisions and shorter code (for example the pc check
  has been entirely dropped since only the msrBits need to be validated).

When the JIT block cache is full the shm segment will also be released
and reallocated to avoid allocating too much memory. It will also be
reset when the instruction cache is flushed by the PPC code to avoid
having stale entries.

Also fallback to the original method in case the memory segment couldn't
be allocated.
2023-05-20 16:26:55 +03:00
Jeffrey Bosboom
620955d397 XInput2: Listen to master devices only
A comment removed by this commit gives two reasons for listening to
slave devices, both of which no longer apply:

- "Only slaves emit raw motion events": perhaps this was true when the
comment was written, but now master devices provide raw motion events
along with the other raw events.

- "Selecting slave keyboards avoids dealing with key focus": we get raw
key events regardless of the focus.

Listening to both master and slave devices results in duplicate raw
events.  For button and key events, that's a tiny waste of time setting
the update flag a second time, but for raw mouse events the raw motion
will be processed twice.  That makes this commit a user-facing change.
2023-05-19 14:20:10 -07:00
Jeffrey Bosboom
b2a98c41ee XInput2: Use raw events and queries for buttons and keys
In X, the ButtonPress events generated when a mouse button is pressed
have a special property: if they don't activate an existing passive
grab, the X server automatically activates the "implicit passive grab"
on behalf of the client the event is delivered to.  This ensures the
ButtonRelease event is delivered to the same client even if the pointer
moves between windows, but it also causes all events from that pointer
to be delivered exclusively to that client.  As a consequence of the
implicit passive grab, for each window, only one client can listen for
ButtonPress events; any further listeners would never receive the event.

XInput 1 made the implicit grab optional and explicit by allowing
clients to listen for DeviceButtonPress events without
DeviceButtonPressGrab events.  XInput 2 does not have a separate grab
event class, but multiple clients can listen for XI_ButtonPress on the
same window.  When a button is pressed, the X server first tries to
deliver an XI_ButtonPress event; if no clients want it, then the server
tries to deliver a DeviceButtonPress event; if no clients want it, then
the server tries to deliver a ButtonPress event.  Once an event has been
delivered, event processing stops and earlier protocol levels are not
considered.  The reason for this rule is not obviously documented, but
it is probably because of the implicit passive grab; a client receiving
a ButtonPress event assumes it is the only client receiving that event,
and later protocols maintain that property for backward compatibility.

Before this commit, Dolphin listened for XI_ButtonPress events on the
root window.  This interferes with window managers that expect to
receive ButtonPress events on the root window, such as awesome and
Openbox.  In Openbox, applications are often launched from a menu
activated by clicking on the root window, and desktops are switched by
scroll wheel input on the root window.  This makes normal use of other
applications difficult when Dolphin is open (though Openbox keyboard
shortcuts still work).  Conversely, Dolphin only receives XI_ButtonPress
events for clicks on the root window or window decorations (title bars),
not on Dolphin's windows' content or the render window.  In window
managers that use a "virtual root window" covering the actual root
window, such as Mutter running in X, Dolphin and the window manager do
not conflict, but clicks delivered to other applications using XInput2
(for testing, try xinput --test-xi2) are not seen by Dolphin, which is
relevant when background input is enabled.

This commit changes Dolphin to listen for XI_RawButtonPress (and the raw
versions of other events); Dolphin was already listening to XI_RawMotion
for raw mouse movement.  Raw events are always and exclusively delivered
to the root window and are delivered to every client listening for them,
so Dolphin will not interfere with (or be interfered with by) other
applications listening for events.

As part of being raw, button numbers and keycodes in raw events have not
had mapping applied.  If a left-handed user swapped the left and right
buttons on their mouse, raw events do not reflect that.  It is possible
to query the mappings for each device and apply them manually, but that
would require a fair amount of code, including listening for mapping
changes.

Instead, Dolphin now uses the events only to set a "changed" flag, then
queries the current button and key state after processing all events.
Dolphin was already querying the pointer to get its absolute position
and querying the keyboard to filter the key bitmap it created from
events; now Dolphin also uses the button state from the pointer query
and uses the keyboard query directly.

Queries have a performance cost because they are synchronous requests to
the X server (Dolphin waits for the result).  Commit 2b640a4f made the
pointer query conditional on receiving a motion event to "cut down on
round trips", but commit bbb12a75 added an unconditional keyboard query,
and there have apparently been no performance complaints.  This commit
queries the pointer slightly more often (on button events in addition to
motion), but only queries the keyboard after key events, so the total
rate of queries should be substantially reduced.

Fixes: https://bugs.dolphin-emu.org/issues/10668
2023-05-19 14:20:10 -07:00
Jeffrey Bosboom
46540ea42b XInput2: Request XInput 2.1
We need XInput 2.1 to get raw events on the root window even while
another client has a grab.  We currently use raw events for relative
mouse input, and upcoming commits will use raw events for buttons and
keys.
2023-05-19 14:20:09 -07:00
Jeffrey Bosboom
a902480cb0 XInput2: Make button state a u32
Because we care how many bits it has, not its arithmetic range.  No
functional change on all supported platforms.
2023-05-19 14:20:09 -07:00
Admiral H. Curtiss
4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
Admiral H. Curtiss
50fe493990
Merge pull request #11739 from OatmealDome/iokit-be-gone
InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
Admiral H. Curtiss
279fcafdc3
Merge pull request #11758 from jbosboom/xinput2-client-pointer
XInput2: Accept input from keyboards other than the first master
2023-05-19 19:29:24 +02:00
Admiral H. Curtiss
86f1ef1e33
Merge pull request #11707 from TellowKrinkle/CMakeIconv
CMake: Use find_package and imported targets for Iconv
2023-05-19 19:27:16 +02:00
Admiral H. Curtiss
8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment(). 2023-05-19 18:53:08 +02:00
Admiral H. Curtiss
ff5bcba966
Common/MemArenaWin: Handle file mappings >= 4GB. 2023-05-19 18:44:32 +02:00
Admiral H. Curtiss
b0d7fa9eb1
Merge pull request #11823 from AdmiralCurtiss/mmap-android
Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-19 18:42:33 +02:00
JosJuice
11768e3dd3
Merge pull request #11829 from lioncash/strutil
Common/StringUtil: Move some utilities into the Common namespace
2023-05-17 09:13:36 +02:00
Shawn Hoffman
ac7003a1ac Revert "windows: temporarily hardcode VCToolsVersion to 14.34.31931.0"
This reverts commit 3961afdbb9.
2023-05-16 20:24:45 -07:00
Shawn Hoffman
519da43b0a Revert "workaround msvc optimizer bug"
This reverts commit 28956cc6c2.
2023-05-16 20:23:25 -07:00
Mai
fede2ab9a9
Merge pull request #11828 from JosJuice/wia-convert-comments
DiscIO: Improve comments in WIARVZFileReader::Convert
2023-05-16 14:39:59 -04:00
Lioncash
1a2b48c204 StringUtil: Move ThousandSeparate() into Common namespace 2023-05-16 14:26:33 -04:00
Lioncash
954afd81ec StringUtil: Move CommandLineToUtf8Argv() into Common namespace 2023-05-16 14:23:21 -04:00
Lioncash
d368c989e7 StringUtil: Move GetEscapedHtml() into Common namespace 2023-05-16 14:21:19 -04:00
Lioncash
21df3ca572 StringUtil: Move IsPrintableCharacter() into Common namespace 2023-05-16 14:17:54 -04:00
Lioncash
a9f1edeb61 StringUtil: Move IsAlpha() into Common namespace 2023-05-16 14:11:02 -04:00
JosJuice
192081d2f1 DiscIO: Improve comments in WIARVZFileReader::Convert
Just some clarifications and typo fixes.
2023-05-16 18:58:07 +02:00
Admiral H. Curtiss
28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor. 2023-05-15 20:54:21 +02:00
Admiral H. Curtiss
b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel. 2023-05-15 20:41:49 +02:00
Admiral H. Curtiss
3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
Admiral H. Curtiss
6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
Admiral H. Curtiss
27d90a7d7b
Merge pull request #11779 from ArcaneNibble/sd
Support Steam Deck controls natively through hidraw
2023-05-12 22:10:31 +02:00
JosJuice
f78e5f3c03
Merge pull request #11811 from JosJuice/revert-dpi-passthrough
Revert "DolphinQt: use default dpi rounding mode (passthrough)"
2023-05-11 23:00:00 +02:00
LillyJadeKatrin
c9c2e17e5a Added DoFrame to AchievementManager
DoFrame is a function called every frame by the emulator so that rcheevos can be properly updated and processed. It requires a memory peeker and an event handler to be passed in; the memory peeker is called repeatedly each frame to measure what's in memory and compare to achievement definitions, and any events thrown by that comparison are sent to the event handler.

Also, DoFrame checks for the current system time to determine when to ping rich presence. Rich Presence on the RetroAchievements website updates every two minutes, so if two minutes have elapsed since the previous ping, another ping is sent.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
22ee729055 Added GenerateRichPresence to AchievementManager
GenerateRichPresence calls rc_runtime_get_richpresence in rhceevos on the achievement runtime to get the current Rich Presence string, a description of the player's current in-game state based on its memory as fed into a custom-developed script downloaded via FetchGameData. This gets passed into PingRichPresence, but is separated into its own method so it can be used elsewhere locally.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
1b880564cb Added MemoryPeeker to AchievementManager
MemoryPeeker is a function passed by pointer into rcheevos DoFrame functionality that forms the lynchpin of the rcheevos runtime - it provides the interface by which rcheevos accesses memory and determines if the fields provided by achievement, leaderboard, and rich presence definitions are meeting the criteria needed.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin
ed121a4033 Added AchievementEventHandler to AchievementManager
AchievementEventHandler simply checks which kind of event is triggered and calls the appropriate function. Its primary purpose is as a function to be pointed to.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
a48fab0abf Added HandleLeaderboardTriggeredEvent to AchievementManager
HandleLeaderboardTriggeredEvent processes a leaderboard event and asynchronizes via the work queue a synchronous call to SubmitLeaderboard.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
637ca82fc1 Added HandleAchievementTriggeredEvent to AchievementManager
HandleAchievementTriggeredEvent is an asynchronous method that processes an event and places a synchronous AwardAchievement call on the work queue. In the process, it also updates the unlock map and makes the ActivateDeactivateAchievement call to determine and adjust the achievement's current active state.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin
66b8731bdb Added PingRichPresence to AchievementManager
PingRichPresence makes a "ping" API request to the RetroAchievements website with the provided RichPresence string parameter. While there has been talk about tying ping in with session, in its current state the primary purpose of ping is to send the player's Rich Presence to the website.
2023-05-11 07:56:11 -04:00
Sketch
a383e0cfd5 UICommon:DiscordPresence: Use GameTDB covers for RPC 2023-05-10 23:55:34 -04:00
LillyJadeKatrin
69014e1359 Added SubmitLeaderboard to AchievementManager
SubmitLeaderboard submits the player's score/time to a leaderboard on the website via an API call.
2023-05-10 21:15:40 -04:00
LillyJadeKatrin
9a57216fd0 Added AwardAchievement to AchievementManager
AwardAchievement performs the API call to notify the site that an achievement has been unlocked. As one of the parameters is the game hash (something I overlooked previously; I thought it was the game ID) this change also moves the game hash into a member field.
2023-05-10 21:15:40 -04:00
Admiral H. Curtiss
ab98db445d
Common/MemArenaAndroid: Keep fastmem region mapped. 2023-05-11 03:01:05 +02:00
R
c5d2ad99d2 Support Steam Deck controls directly through hidraw
This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
2023-05-10 13:28:32 +01:00
Admiral H. Curtiss
8c67083c87
Merge pull request #11813 from lioncash/insert
PPCSymbolDB: Use emplace() where applicable
2023-05-09 18:48:06 +02:00
Admiral H. Curtiss
c766b2f8a2
Merge pull request #11815 from lioncash/ppcinc
PPCTables: Remove unnecessary includes
2023-05-09 18:45:45 +02:00
JosJuice
82f70cdf94 ControllerInterface/Android: Add some missing DeleteLocalRef calls 2023-05-07 18:44:43 +02:00
JosJuice
24a697514e ControllerInterface/Android: Use InputEvent.getDeviceId
Instead of InputEvent.getDevice followed by InputDevice.getId.
Should hopefully fix https://bugs.dolphin-emu.org/issues/13237,
while also being simpler.
2023-05-07 18:40:28 +02:00
Pokechu22
810eb70f0e DolphinAnalytics: Add READS_BOUNDING_BOX game quirk 2023-05-06 17:18:17 -07:00
Lioncash
2561028b91 PPCTables: Remove unnecessary includes
Gets rid of a lingering dependency on the interpreter in common code and
a bunch of indirect inclusions.
2023-05-03 21:47:10 -04:00
JosJuice
2319210d85
Merge pull request #11810 from lioncash/jitreg
Common/JitRegister: Move interface into Common namespace
2023-05-03 17:43:01 +02:00
Lioncash
15d1ae3a8a SymbolDB: Add constructors to Symbol
Allows for much more convenient in-place construction.
2023-05-02 16:04:47 -04:00
Lioncash
a14d8003f4 PPCSymbolDB: Use emplace() where applicable
Avoids default constructing an entry in the map that just gets
immediately overwritten. Also gets rid of some redundant map lookups.
2023-05-02 15:51:52 -04:00
Lioncash
56775e4901 JitInterface: Remove global system accessor
We can use JitInterface's system member variable to avoid needing this
2023-05-02 15:21:58 -04:00
Mai
0b9b09ad32
Merge pull request #11796 from sepalani/gecko-sort
Gecko/ARCode: Add sort by enabled state
2023-05-02 14:59:08 -04:00
Sepalani
2635595737 ARCode: Add sort by enabled state 2023-05-02 22:24:21 +04:00
Sepalani
81ec90be9c GeckoCode: Add sort by enabled state 2023-05-02 22:23:43 +04:00
JosJuice
20e14aab06 Revert "DolphinQt: use default dpi rounding mode (passthrough)"
This reverts commit cfe3683668.

On Windows systems with 125% DPI scaling, this was causing both icons
and the OSD to be upscaled by 25% using nearest neighbor scaling, which
looks really bad. shuffle2 has said that this will be improved later,
but we should revert it for now for the sake of the upcoming beta build.
2023-05-02 20:18:56 +02:00
Lioncash
4db186f9ff Common/JitRegister: Move interface into Common namespace
Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
sowens99
9b1d657614 Qt: Prevent savestate load/save on empty filename 2023-05-01 19:57:58 -04:00
Léo Lam
0eeeac2487
Merge pull request #11736 from noahpistilli/get-scheduler-stat
IOS/Network/KD: Implement GetSchedulerStat
2023-05-01 01:19:11 +01:00
Léo Lam
2e39c79984
Merge pull request #11805 from Dentomologist/remove_graphicswidget
Qt: Remove GraphicsWidget class
2023-04-30 02:15:30 +01:00
Léo Lam
3c9162f35e
Merge pull request #11807 from brad0/openbsd_thread_cpp_build_fix
Fix building on OpenBSD
2023-04-30 02:14:41 +01:00
Léo Lam
f36e05ad3e
Merge pull request #11546 from deReeperJosh/disneyinfinitybase
Feature: Emulate Infinity Base
2023-04-30 02:13:39 +01:00
Brad Smith
29a8226ac5 Fix building on OpenBSD
86c1f6e1e7 introduced code that had not
been build tested on OpenBSD.

https://bugs.dolphin-emu.org/issues/13241
2023-04-29 19:21:48 -04:00
TellowKrinkle
f92dde26a3 CMake: Fix storyboard copying 2023-04-29 16:10:38 -05:00
Dentomologist
5ca0430cb2 Qt: Remove GraphicsWidget class
The old tooltip description box used GraphicsWidget to provide shared
code to the Graphics config panes for adding descriptions to their
settings.

The description box has been replaced by BalloonTips and serves no
further purpose, so remove it and have the Graphics panes derive from
QWidget instead.
2023-04-29 14:10:37 -07:00
Mai
d95a85212f
Merge pull request #11793 from brad0/openbsd_iconv_build_fix
Fix build of iconv code on OpenBSD
2023-04-29 17:08:36 -04:00
Dentomologist
57a1339cfb Qt: Rename GraphicsInteger to ConfigInteger
GraphicsInteger is used by the panes in the Graphics config window to
create spin boxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigInteger better reflects its
purpose. This should also make it less confusing when ConfigIntegers
are added to other config windows.
2023-04-29 11:09:59 -07:00
Admiral H. Curtiss
6e6865a63a
Merge pull request #11785 from shuffle2/qtnext3
DolphinQt: cache icons instead of single pixmaps
2023-04-29 17:32:29 +02:00
Admiral H. Curtiss
79607a060c
Merge pull request #11802 from Dentomologist/rename_graphicsslider_to_configslider
Qt: Rename GraphicsSlider to ConfigSlider
2023-04-29 16:47:56 +02:00
Admiral H. Curtiss
aaf11e626a
Merge pull request #11803 from LillyJadeKatrin/retroachievements-bugfix
Added Invalid Request Drop to AchievementManager Request
2023-04-29 16:46:59 +02:00
OatmealDome
28f1a4cec1
Merge pull request #11757 from TellowKrinkle/BCniOS
Enable BCn texture support on iOS where available
2023-04-29 08:54:18 +02:00
LillyJadeKatrin
9778640a84 Added Invalid Request Drop to AchievementManager Request
This fixes a crash I found in the Request function of AchievementManager where under certain conditions init_request would return an api_request with null post data, and Post would crash if it attempted to access it. Now the function aborts before the Post and returns an INVALID_REQUEST response type.
2023-04-29 00:05:32 -04:00
Dentomologist
1a2a99c9b3 Qt: Rename GraphicsSlider to ConfigSlider
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
2023-04-28 20:14:11 -07:00
TellowKrinkle
9cc3ba6fc6 VideoBackends:Metal: Enable BCn support on iOS 2023-04-28 20:35:54 -05:00
Joshua de Reeper
529d0a1c63 Infinity Base: Code tidyups and de-duplication 2023-04-28 16:51:43 +12:00
Dentomologist
a7abd7dba0 Qt: Rename GraphicsRadioInt to ConfigRadioInt
GraphicsRadioInt is used by the panes in the Graphics config window to
create radio buttons that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigRadioInt better reflects its
purpose. This should also make it less confusing when ConfigRadioInts
are added to other config panes.
2023-04-27 20:01:04 -07:00
Joshua de Reeper
f632f94645 Feature: Emulate Disney Infinity Base
Create, Load and Clear Infinity figures on an emulated base in the UI
2023-04-28 12:29:34 +12:00
Dentomologist
b59ca9682e Qt/GeneralWidget and GraphicsWidget: Remove unused member variable
m_xrr_config was used by the GeneralWidget::GetAvailableResolutions
function to get the list of supported fullscreen resolutions when
HAVE_XRANDR was set. aa4088a removed the ability to set that resolution
in the UI, leaving the GetAvailableResolutions function unused.

m_xrr_config is initialized in MainWindow which still uses it to toggle
fullscreen, but the references in GeneralWidget and GraphicsWidget
(which just ferried m_xrr_config from MainWindow to GeneralWidget) are
now unnecessary and removed in this commit.
2023-04-27 16:50:56 -07:00
Léo Lam
a75d22d901
Merge pull request #11797 from Dentomologist/remove_unused_videoutils_function
VideoUtils: Remove unused function GetAvailableResolutions
2023-04-28 00:37:43 +01:00
Léo Lam
c19be2a3cf
Merge pull request #11799 from Dentomologist/graphicswindow_remove_member_variables
Qt/GraphicsWindow: Remove unnecessary member variables
2023-04-28 00:36:56 +01:00
Léo Lam
89154c858b
Merge pull request #11787 from AdmiralCurtiss/ios-emulationkernel
IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices.
2023-04-28 00:36:03 +01:00
Dentomologist
f4751b1547 Qt/GraphicsWindow: Remove unnecessary member variables
These variables are only used in CreateMainLayout and can thus be local
instead.
2023-04-26 16:46:45 -07:00
Dentomologist
1f74653501 VideoUtils: Remove unused function GetAvailableResolutions
The ability to change the fullscreen resolution througnh the UI was
removed in aa4088a, leaving this function unused.
2023-04-26 15:22:54 -07:00
Mai
adbee91dca
Merge pull request #11794 from shuffle2/color-scheme-changed
DolphinQt: reset stylesheets on colorSchemeChanged
2023-04-26 04:12:03 -04:00
Mai
e483b5693f
Merge pull request #11795 from Dentomologist/rename_graphicschoice_to_configchoice
Qt: Rename GraphicsChoice to ConfigChoice
2023-04-26 04:10:58 -04:00
Shawn Hoffman
bb227ad7bb DolphinQt: reset stylesheets on colorSchemeChanged
This is required for switching system color scheme
(dark/light) dynamically at runtime.
2023-04-25 12:34:34 -07:00
Shawn Hoffman
51e528e45f DolphinQt: cache icons instead of single pixmaps
Fixes dynamically changing dpi scaling.
Load resources from svg if possible.
Currently svg support is not in Qt build in Externals,
and image files need to be added later.
2023-04-25 12:34:27 -07:00
Mai
8c2e924255
Merge pull request #11774 from shuffle2/qtnext
DolphinQt: fix some usability issues
2023-04-25 15:24:44 -04:00
Dentomologist
2237a4a7aa Qt: Rename GraphicsChoice to ConfigChoice
GraphicsChoice is used by the panes in the Graphics config window to
create combo boxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigChoice better reflects its
purpose. This should also make it less confusing when ConfigChoices are
eventually added to the other config windows.
2023-04-25 11:39:24 -07:00
Shawn Hoffman
b00e898aff DolphinQt: fix handling of Qt-specific cmdline args
QApplication should parse and remove and args it recognizes
before dolphin starts inspecting the args.
This allows using e.g. -style <style> on the commandline.
2023-04-25 10:50:49 -07:00
Shawn Hoffman
b20cc6b67e DolphinQt: dont set dpi awareness in manifest
Qt already does this itself programmatically.
Setting in the manifest interferes with Qt's
internal handling of dpi awareness.
2023-04-25 10:49:46 -07:00
Shawn Hoffman
258cf0ff28 DolphinQt: assume QT_VERSION_CHECK >= 6.0.0 2023-04-25 10:39:05 -07:00
Shawn Hoffman
ce9413e549 cmake: drop qt5 2023-04-25 10:37:26 -07:00
Shawn Hoffman
97157eaf5c DolphinQt: use new style of addAction API 2023-04-25 10:37:26 -07:00
Mai
b9a7f577a5
Merge pull request #11765 from Minty-Meeo/ppc-cache-savestate
Fix PPCCache savestate behavior
2023-04-25 05:40:15 -04:00
Mai
6bdfcc606f
Merge pull request #11788 from shuffle2/qtdpiround
DolphinQt: use default dpi rounding mode (passthrough)
2023-04-25 04:05:41 -04:00
Brad Smith
c9bbb12c2e Fix build of iconv code on OpenBSD 2023-04-25 01:22:05 -04:00
Admiral H. Curtiss
15a0860f15
IOS: Leverage Kernel/EmulationKernel difference for passing System to most IOS devices. 2023-04-25 02:22:34 +02:00
Léo Lam
ba150a6824
Merge pull request #11790 from AdmiralCurtiss/network-widget-workaround
Qt/NetworkWidget: Don't update if not paused.
2023-04-25 01:07:42 +01:00
Léo Lam
77b334b47b
Merge pull request #11791 from lioncash/traverse
Common/Traversal: Move interface into Common namespace
2023-04-25 01:05:41 +01:00
Léo Lam
e5f7522711
Merge pull request #11792 from lioncash/trace
Common: Move CodeTrace.cpp/.h into Core
2023-04-25 01:04:36 +01:00
Léo Lam
1379a33102
Merge pull request #11780 from Dentomologist/rename_graphicsbool_to_configbool
Qt: Rename GraphicsBool to ConfigBool
2023-04-25 01:03:22 +01:00
Lioncash
d991cbaf3c Common: Move CodeTrace.cpp/.h into Core
This interface relies on Core details and shouldn't be in Common to
begin with, since it's not a general utility.
2023-04-24 09:10:43 -04:00
Lioncash
30e7ab94fa Common/TraversalProto: Move interface into Common namespace
Gets the types out of the global namespace.
2023-04-24 08:53:14 -04:00
Lioncash
27f38c6c8f Common/TraversalClient: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-24 08:28:25 -04:00
Admiral H. Curtiss
8a6118bec6
Qt/NetworkWidget: Don't update if not paused.
This is similar to https://github.com/dolphin-emu/dolphin/pull/11623 where the Core state change invoked by the CPUThreadGuard does indirectly cause another Update() call.
2023-04-23 21:48:23 +02:00
Shawn Hoffman
cfe3683668 DolphinQt: use default dpi rounding mode (passthrough) 2023-04-23 11:56:39 -07:00
Admiral H. Curtiss
4d49902b34
IOS: Only construct DolphinDevice on EmulationKernel IOS instances.
Doesn't make much sense to have this active without a game.
2023-04-23 20:09:32 +02:00
Admiral H. Curtiss
ffbbd72741
Merge pull request #11767 from AdmiralCurtiss/wii-sock-man
IOS/WiiSockMan: Move instance to IOS Kernel.
2023-04-23 20:07:34 +02:00
Admiral H. Curtiss
5df7c8833a
Merge pull request #11784 from Minty-Meeo/mgba-screen-api
GBACore.cpp: Update to revised screen size/info API
2023-04-23 16:10:51 +02:00
Admiral H. Curtiss
653be9e45d
Merge pull request #11628 from Pokechu22/gles-32-only-multisample
OGL: Only specify precision for sampler2DMSArray when it is defined
2023-04-23 16:02:15 +02:00
Admiral H. Curtiss
00e4fc4b70
Netplay: Check if save is readable before marking it for sync. 2023-04-23 15:52:38 +02:00
get
c9b26e3db2 Update mGBA submodule to 8739b22fbc90fdf0b4f6612ef9c0520f0ba44a51 2023-04-23 05:26:40 -05:00
get
0948f0ef69 Fix PPCCache savestate behavior
PR #11183 regressed the lookup table reconstruction and, for some reason, added an else clause that clobbered the dCache whenever dCache emulation is turned on.
2023-04-23 00:53:01 -05:00
Pokechu22
8fbfee03ab
Merge pull request #11764 from Minty-Meeo/ppc-cache-extendo-ram
Do not use magic numbers for RAM sizes/masks in PPCCache
2023-04-22 12:44:34 -07:00
Dentomologist
5fa27704c8 Qt: Rename GraphicsBool to ConfigBool
GraphicsBool is used by the panes in the Graphics config window to
create checkboxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigBool better reflects its
purpose. This should also make it less confusing when ConfigBools are
eventually added to the other config windows.
2023-04-21 14:24:37 -07:00
get
9ba26670b8 Do not use magic numbers for RAM sizes/masks in PPCCache
Memory Override + Write-Back Cache emulation = game crash
2023-04-20 19:32:35 -05:00
Admiral H. Curtiss
be1f2a6852
Merge pull request #11773 from lioncash/delete
Common/TraversalClient: Use correct deleter with g_MainNetHost
2023-04-20 22:17:19 +02:00
Mai
c3cc1de54e
Merge pull request #11777 from Dentomologist/move_balloontip_files
Qt/Config: Move BalloonTip files from Graphics to ToolTipControls
2023-04-20 10:45:03 -04:00
Dentomologist
4174f0063e Qt: Remove unused class GraphicsBoolEx
In older versions of Dolphin GraphicsBoolEx was used to create a pair of
radio buttons selecting one of Virtual XFB and Real XFB, but this was
removed with the introduction of Hybrid XFB in 65cd085f.

In the meantime GraphicsRadioInt was introduced to allow for Graphics
radio buttons with multiple options, so GraphicsBoolEx is now redundant.
2023-04-19 16:58:42 -07:00
Dentomologist
7a78ace608 Qt/Config: Move BalloonTip.h/cpp from Graphics to ToolTipControls
BalloonTip.h/cpp are only used from the ToolTipControls folder, so move
them there.
2023-04-19 16:46:46 -07:00
Lioncash
b4cc1ade02 Common/TraversalClient: Use correct deleter with g_MainNetHost
Previously this was using the default deleter (which just calls delete
on the pointer), which is incorrect, since the ENetHost instance is
allocated through ENet's C API, so we need to use its functions to
deallocate the host instead.
2023-04-19 12:38:16 -04:00
Lioncash
07ed932a09 Common/LinearDiskCache: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Admiral H. Curtiss
2a0b90807d
Merge pull request #11770 from lioncash/err
Common/CommonFuncs: Move interface into Common namespace
2023-04-19 10:38:22 +02:00
Lioncash
f1ad43afaf Common/CommonFuncs: Move interface into Common namespace
Gets these functions out of the global namespace.
2023-04-18 19:23:04 -04:00
OatmealDome
8aae296d4e
Merge pull request #11759 from TellowKrinkle/MTLPerfQueryFixes
VideoBackends:Metal: Fix perf queries
2023-04-18 22:15:50 +02:00
Admiral H. Curtiss
2e7f0d002e
Merge pull request #11760 from Minty-Meeo/embracing-nullptr
Embrace nullptr over NULL and 0
2023-04-18 22:14:11 +02:00
OatmealDome
8a355dbbd7
Merge pull request #11708 from TellowKrinkle/MetalMaxPixSamplers
VideoBackends:Metal: Use max pixel samplers constant
2023-04-18 22:11:06 +02:00
Admiral H. Curtiss
a239af162d
Merge pull request #11768 from Pokechu22/temporary-debug-command-line
Treat --debugger command line as a temporary setting
2023-04-18 22:05:08 +02:00
Admiral H. Curtiss
361ffd5917
Merge pull request #11752 from LillyJadeKatrin/retroachievements-activate
Retroachievements activate
2023-04-18 18:38:53 +02:00
Admiral H. Curtiss
1c1b0fee25
Merge pull request #11769 from AdmiralCurtiss/ra-no-volume
AchievementManager: Fix crash when launching non-disc game.
2023-04-18 18:38:16 +02:00
Admiral H. Curtiss
9600bf1af9
Qt/WiiPane: Add setting for SD card file size when converting. 2023-04-18 11:04:26 +02:00
Admiral H. Curtiss
d861b8caca
Config: Add setting for SD card file size when converting. 2023-04-18 11:04:26 +02:00
Admiral H. Curtiss
a4e1e23c34
AchievementManager: Fix crash when launching non-disc game. 2023-04-18 11:01:11 +02:00
Pokechu22
801fa8e905 Only force-show the code widget when first enabling the debugger
Before, any call of Settings::SetDebugModeEnabled(true) would show it. This means that if the debugging UI is enabled, but the user manually closed the code widget, then toggling any option on the interface pane (such as "Pause on Focus Loss") would cause the code widget to reappear. Additionally, closing and reopening dolphin did not call SetDebugModeEnabled, so the code widget did not reappear in that case (it only appeared after touching the interface pane). This is a bit silly, so now only enabling the debugger does it.

This also somewhat resolves an inconsistency introduced by the previous commit: prior to it, --debugger would call SetDebugModeEnabled(true) and thus show the code pane; after these commits, it does not, as it acts like a config change. This is a behavior difference, but not a particularly important one.
2023-04-17 23:23:36 -07:00
Pokechu22
c0b6e9e69c Treat --debugger command line as a temporary setting
Before, Settings::SetDebugModeEnabled was used; this calls SetBaseOrCurrent() which will usually permanently change the base configuration setting for the debugger to true. Thus, the debugger would remain active even if the --debugger command line option was removed. Now, it remains active only for the current run, like other command-line options.

Note that SetBaseOrCurrent is also used by the "Show Debugging UI" option under Options -> Interface; this means that if the debugger is turned off (or off and then back on) by the user while --debugger is specified, this will be reset to whatever the base configuration had when Dolphin is closed and reopened. This behavior is consistent with the rest of the UI.

To my understanding, the --debugger option is something from 5.0 stable/DolphinWx where there was no way to toggle the debug UI in the settings (and the command-line option was the only way of enabling it). It's less useful nowadays.
2023-04-17 23:11:26 -07:00
Admiral H. Curtiss
b2ee958058
IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
Sketch
467b961e9c IOS/Network/KD: Implement GetSchedulerStat 2023-04-17 11:38:42 -04:00
Admiral H. Curtiss
37a30a5e50
IOS/WiiSockMan: Remove declaration to nonexistent DecodeError(). 2023-04-17 03:43:29 +02:00
get
a5d06fde4b Embrace nullptr over NULL and 0 2023-04-15 16:07:05 -05:00
Lioncash
784a216927 Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Lioncash
5e0c20f8a5 Common/MathUtil: Remove MathFloatVectorSum()
This isn't used anywhere and not really a generic utility, so we can get
rid of it.

This also lets us remove MathUtil.cpp, since this was the only thing
within that file.
2023-04-15 03:25:38 -04:00
LillyJadeKatrin
31c3288fd5 Added ActivateDeactivateRichPresence to AchievementManager
RetroAchievements Rich Presence is a script that is run periodically on a game's memory to provide a detailed text description of what the player is doing. Existing Discord presence on Dolphin would update a player's Discord status to say not just that they are using Dolphin but that they are playing, for example, Sonic Adventure 2 Battle; Rich Presence would detail that the player is in City Escape with 5 lives and 142 rings.

Activating this in the runtime simply entails loading that text script, as returned by the FetchGameData API call, into the runtime, here only determined by whether rich presence is enabled in the achievement settings. Deactivating this is done via the same rcheevos method by setting the rich presence to an empty string.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
64e3a64c87 Added ActivateDeactivateLeaderboards to AchievementManager
This activates or deactivates leaderboards in the rcheevos runtime similarly to achievements. The logic is much more straightforward - all leaderboards are active together; there is nothing requiring some leaderboards to be active while others are unactive, and even a leaderboard that has been submitted to in this session is still active to be submitted to again. The only criteria are that leaderboards must be enabled in the settings, and hardcore mode must be on, the latter of which is false until a future PR.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
da1de36cb9 Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager
LoadUnlockData and ActivateDeactivateAchievements are the public API components responding to the FetchUnlocks and A/DAchievement (singular) private methods.

LoadUnlockData is asynchronous and performs both a hardcore and a softcore unlock call, updating the unlock map and the active status of any achievements returned from these calls.

ActivateDeactivateAchievements calls ActivateDeactivateAchievement on every achievement ID found in m_game_data, initializing the unlock map for each ID if not already found.

Both of these are currently called in LoadGameByFilenameAsync once the game has been loaded properly. There's a lock around this, to ensure that the unlock map is initialized properly by ActivateDeactivate Achievements before FetchUnlockData makes modifications to it without stalling the async portions of FetchUnlockData.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
db44e10057 Added FetchUnlockData to AchievementManager
FetchUnlockData is an API call to RetroAchievements that downloads a list of achievement IDs for a game that the user has already unlocked and published to the site. It accepts a parameter for whether or not hardcore or softcore achievements are being requested, so that must be provided as well. Once it has the requested list on hand, it updates each achievement's status in the unlock map and will activate or deactivate achievements as necessary.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
505f40cf9d Added ActivateDeactivateAchievement to AchievementManager
ActivateDeactivateAchievement is passed an Achievement ID as returned from the FetchGameData API call and determines whether to activate it, deactivate it, or leave it where it is based on its current known state and what settings are enabled.

Activating or deactivating an achievement entails calling a method provided by rcheevos that performs this on the rcheevos runtime. Activating an achievement loads its memory signature into the runtime; now the runtime will process the achievement each time the rc_runtime_do_frame function is called (this will be in a future PR) to determine when the achievement's requirements are met. Deactivating an achievement unloads it from the runtime.

The specific logic to determine whether an achievement is active operates over many fields but is documented in detail inside the function. There are multiple settings flags for which achievements are enabled (one flag for all achievements, an "unofficial" flag for enabling achievements marked as unofficial i.e. those that have logic on the site but have not yet been officially approved, and an "encore" flag that enables achievements the player has already unlocked) and this function also evaluates whether the achievement has been unlocked in hardcore mode or softcore mode (though currently every reference to the current hardcore mode state is hardcoded as false).
2023-04-14 17:15:45 -04:00
Admiral H. Curtiss
e9dbb93cb5
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
TellowKrinkle
09c80513cd VideoBackends:Metal: Fix perf queries
Fixes an issue where perf queries could end up including counts from previous queries
2023-04-14 00:25:31 -05:00
Jeffrey Bosboom
c6f9e61d38 XInput2: Accept input from keyboards other than the first master
XInput2 was created to support multiple pointer/keyboard pairs (often
called MPX for multi-pointer X).  Dolphin's XInput2 implementation has
always supported MPX by creating a KeyboardMouse object per master
pointer.  Since commit bbb12a7, Dolphin's keyboard state is filtered by
the output of XQueryKeymap.  As a core X function, XQueryKeymap queries
"the" keyboard, which by default is the first master keyboard.  As a
result, Dolphin will ignore keys pressed on other master keyboards
unless the first master is simultaneously pressing the same keys.

XInput2 doesn't provide a function to query the keyboard state.  There
is no XIQueryKeymap and the current state is not a member of the
XIKeyClassInfo returned by XIQueryDevice.  Instead, XInput2 allows a
master pointer to be nominated as "the" pointer on a per-client basis,
with "the" keyboard automatically becoming the associated master
keyboard.  The "documentation" [1] says passing None for the window is
only for debugging purposes, but it is documented in the
XISetClientPointer man page and seems to be the only way to query
keyboards beyond the first.

With this commit, Dolphin correctly reads keys from keyboards other than
the first master keyboard.  To test, use the xinput command-line utility
to create a master pointer and reattach a keyboard to the associated
master keyboard.

[1]: https://who-t.blogspot.com/2009/07/xi2-recipes-part-6.html
     (the XInput2 developer's blog)
2023-04-13 20:10:00 -07:00
Léo Lam
ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash
e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Lioncash
f5bdfdde1a Common/UPnP: Move interface into Common namespace
Keeps these utilities consistent with the rest of most of the Common
library.
2023-04-12 14:15:58 -04:00
Minty-Meeo
f29019180f Pragma diagnostic ignore [-Wregister] is no longer needed 2023-04-12 03:59:57 -05:00
Minty-Meeo
65edfb0eed Resolve [-Wunused-const-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo
244918acb8 Resolve [-Wdeprecated-declarations] 2023-04-12 03:59:57 -05:00
Minty-Meeo
528f7c90e9 Resolve [-Wtautological-constant-out-of-range-compare] 2023-04-12 03:59:57 -05:00
Minty-Meeo
efd06a85d2 Resolve [-Wunused-but-set-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo
678c93589a Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
LillyJadeKatrin
8b57c4b239 Added LoadGameByFilenameAsync and CloseGame to AchievementManager
LoadGameByFilenameAsync sets up a volume reader and hashes the volume, then uses that hash to make the three consecutive API requests to resolve hash, start session and load game data.

CloseGame resets the m_is_game_loaded flag, wipes the queue, and destroys all the game data responses.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
bd75ce6e6d Added FetchGameData to AchievementManager
FetchGameData is the big one - this retrieves the logic for all the achievements, leaderboards, and rich presence, and all the relevant metadata for the game.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
7e8a770b30 Added StartRASession to AchievementManager
Added a call to the RetroAchievements Start Session API to AchievementManager. This is primarily for client-side activation, so it doesn't return much of value, aside from its success/error information, but I'm storing the return structure in case this changes in the future.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
67ab4d2473 Added ResolveHash to AchievementManager
Added the ResolveHash method to AchievementManager. This is a blocking function to send a hash string to the RetroAchievements server to verify it and get a game ID back.
2023-04-12 03:08:47 -04:00
Admiral H. Curtiss
31d2dedcb1
Merge pull request #11749 from lioncash/copy
NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
2023-04-11 22:09:56 +02:00
Lioncash
09e11b8067 Common: Rename ENetUtil.cpp/.h to ENet.cpp/.h 2023-04-11 11:48:46 -04:00
Lioncash
81493ee910 NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
This was previously copying each pair out of the vector returned by
GetInterfaceListInternal() when we just need to emplace the first entry
of each pair.
2023-04-11 09:17:03 -04:00
Lioncash
64ce2012e3 Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify
this into the common namespace as Common::ENet.
2023-04-11 09:12:04 -04:00
Léo Lam
e225ca87a9
Merge pull request #11722 from noahpistilli/write-dl-entry
IOS/Network/KD: Reload DLList on call to DownloadNowEx
2023-04-11 02:08:51 +01:00
Admiral H. Curtiss
948a548fb2
Merge pull request #11720 from Pokechu22/hookable-event-recursive-mutex
HookableEvent: Use std::recursive_mutex instead of std::mutex
2023-04-10 22:50:44 +02:00
Minty-Meeo
2bb619a508 Resolve [-Wstringop-overflow=] 2023-04-10 14:21:15 -05:00
Minty-Meeo
3282082599 Resolve [-Wwrite-strings] 2023-04-10 14:21:15 -05:00
Minty-Meeo
d9a49c68d9 Resolve [-Wunused-lambda-capture] 2023-04-10 14:21:15 -05:00
Minty-Meeo
1cf30055b2 Resolve [-Wsign-compare] 2023-04-10 14:21:15 -05:00
Admiral H. Curtiss
5373fcc1e7
IOS/FS: Filter files exposed to the emulated system in ReadDirectory() and GetDirectoryStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
5c05155828
IOS/FS: Implement GetNandStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
8295d6d415
IOS/FS: More accurate cluster calculation in GetDirectoryStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
69d6be09f7
IOS/FS: GetDirectoryStats() should return an error if the given path is not a directory. 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
JosJuice
6b73a4772b
Merge pull request #11744 from AdmiralCurtiss/ios-di-registers
IOS/DI: Remove RegisterWrapper.
2023-04-09 08:55:07 +02:00
TellowKrinkle
b9595a2230 CMake: Use find_package and imported targets for Iconv
Fixes us forgetting to add its include directories, which could result in linking to a dylib from MacPorts while using the system's header, and failing to link because they use different function names
2023-04-08 21:43:03 -05:00