Commit graph

567 commits

Author SHA1 Message Date
Stenzek
db09c05eec Vulkan: Fix bug with palette converted EFB copies
This happened when the source texture was an EFB copy, therefore it had
not been populated prior to the draw command buffer being executed, and
the conversion was occurring in the init command list.
2016-10-04 22:30:37 +10:00
shuffle2
ea33405feb Merge pull request #4270 from stenzek/vulkan-defer-fix
Vulkan: Miscellaneous minor fixes
2016-10-04 01:47:59 -07:00
degasus
829fc8f0ad PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
2016-10-04 10:13:46 +02:00
Shawn Hoffman
86112c7258 VideoCommon: Minor changes
Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
Stenzek
28e5fa8d26 Vulkan: Handle both destination alpha and logic ops being enabled
Same way as GL with the dual-pass fallback. Not highly accurate, but does
fix the Kirby shadow bug.
2016-10-03 19:11:50 +10:00
Stenzek
f595fe080f Vulkan: Fix bug with fractional LOD bias and min/max LOD 2016-10-03 19:11:48 +10:00
Stenzek
5e29508b8f Vulkan: Fix vsync behavior when throttler is temp disabled 2016-10-03 19:11:48 +10:00
Stenzek
b193282830 Vulkan: Correct logic for handling target and window size changes
Should fix a possible reference to deleted framebuffers, as well as fixing
the issues with the render area being correct if the game's source area
changes, or auto-scaling is enabled.
2016-10-03 19:11:47 +10:00
Stenzek
7d14b9b48b Vulkan: Add missing call to TextureCache::OnConfigChanged
This was preventing certain settings from being updated when changed at
runtime.
2016-10-03 19:11:47 +10:00
Stenzek
4a8766cec4 Vulkan: Fix resource leaks present at shutdown and mode changes
Infrequent, but still happened.
2016-10-03 19:11:47 +10:00
Stenzek
1286c309e3 Vulkan: Fix compilation on 32-bit targets 2016-10-03 19:11:47 +10:00
Lioncash
9395b8efa9 Vulkan: Amend header includes
Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
Stenzek
5f66cf5ed7 Vulkan: Only submit init/upload command buffer when it has commands
This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
Stenzek
f6cdc38c8b Vulkan: Use render-pass based clears where possible 2016-10-01 02:40:02 +10:00
Stenzek
c290398320 Vulkan: Ensure fast path is used for non-RGBA formats when clearing 2016-10-01 02:40:02 +10:00
Stenzek
f4944f006d Vulkan: Support frame dumping/screenshots 2016-10-01 02:40:02 +10:00
Stenzek
77a128ab87 Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00