Commit graph

17598 commits

Author SHA1 Message Date
sigmabeta
d56f27857b Android: Don't remove input configuration related files from old UI. 2015-06-08 20:07:43 -04:00
Eder Bastos
6f3279d627 Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator' 2015-06-08 19:43:10 -04:00
Eder Bastos
dbdc8121f0 Android: Require Android 5.0. 2015-06-08 19:43:10 -04:00
Eder Bastos
f197b5e7d5 Android: Remove the old UI. 2015-06-08 19:43:07 -04:00
Ryan Houdek
a91c152b86 Merge pull request #2572 from sigmabeta/android-show-version
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
Ryan Houdek
2282be3265 Merge pull request #2573 from sigmabeta/android-show-filenames
Android: Show filenames for games with an empty title.
2015-06-08 19:35:17 -04:00
sigmabeta
1f07473f1f Android: Show filenames for games with an empty title. 2015-06-08 19:23:04 -04:00
Jules Blok
58f9b05e7e Merge pull request #2471 from degasus/lighting_attn
Lighting Attenuation
2015-06-09 00:16:02 +02:00
sigmabeta
f80f4bb542 Android: Show the version name as a subtitle in the GameGridActivity. 2015-06-08 18:07:26 -04:00
NanoByte011
59f273696a VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011
06d1b8c63a VideoSW: rewrite lighting attenuation
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
Matthew Parlane
5a0daef7f0 Merge pull request #2403 from JosJuice/short-titles
DolphinQt: Use short GC game titles in grid view
2015-06-08 20:15:29 +10:00
JosJuice
04de064732 DolphinQt: Use short GC game titles in grid view
Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice
ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Ryan Houdek
881f6db2ab Merge pull request #2509 from comex/fix-ar-codes
Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek
21b1d143bc Merge pull request #2566 from sigmabeta/android-tv-back
Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek
1b6969ca67 Merge pull request #2567 from Sonicadvance1/remove_armv7
Remove ARMv7 support.
2015-06-08 02:19:11 -04:00
Ryan Houdek
59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek
499478bcad Merge pull request #2550 from Armada651/d3d-pokes
D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek
9969273994 Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek
e8ae0f8c3c Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek
8c2e5e2860 Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek
a81d1c250a Merge pull request #2512 from JosJuice/bnr-size-match
VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek
51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek
49a0adb2e9 Merge pull request #2506 from comex/enet-build-fixes
ENet fixes (build fixes, upgrade)
2015-06-07 23:16:42 -04:00
Ryan Houdek
9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek
c79dd40e72 Merge pull request #2529 from JosJuice/ini-skip-bom
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek
daf9492072 Merge pull request #2561 from Sonicadvance1/gles_fix
Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek
444d112df5 Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek
c8068e26fb Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
sigmabeta
a97e9addf0 Android: Show the in-game menu when back button is pushed. 2015-06-07 23:11:34 -04:00
Matthew Parlane
bfeb79620d Merge pull request #2565 from dolphin-emu/revert-2530-sdl_quit
Revert "SDL: handle SDL_QUIT event"
2015-06-08 12:09:52 +10:00
Lioncash
7b3932e5b5 Merge pull request #2564 from sigmabeta/android-refresh-library
Android: Add refresh library function.
2015-06-07 21:58:04 -04:00
Matthew Parlane
9e1aab663f Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
sigmabeta
8c843d98b6 Android: Add refresh library function. 2015-06-07 21:15:28 -04:00
Ryan Houdek
d29fd84249 [AArch64] Disable psq_l again.
Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek
46c3a11d01 [AArch64] Optimize gatherpipe stores
This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek
8ae12d8005 [AArch64] Add ASIMD LDR/STR with register offset 2015-06-07 19:53:05 -05:00
Ryan Houdek
05b72c5d31 [AArch64] Upstream PPSSPP's emitter changes.
Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex
5c7caf1f22 Merge pull request #2517 from comex/netplay-timebase-rb
[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Lioncash
018bcaa01d Merge pull request #2560 from sigmabeta/android-dont-copy
Android: Run AssetCopyService only once.
2015-06-07 20:46:43 -04:00
Ryan Houdek
3f46491255 Fix OpenGL ES shader compilation. 2015-06-07 19:44:44 -05:00
sigmabeta
36d051d3f9 Android: Run AssetCopyService only once. 2015-06-07 20:42:30 -04:00
Admiral H. Curtiss
63064aeaaa GameCube SRAM: Add a struct for the "flags" parameter. 2015-06-08 02:40:02 +02:00
Admiral H. Curtiss
78903884e5 GameCube SRAM: Recalculate checksums after setting language.
This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
sigmabeta
d752ee73c0 Android: Remove old panic alert messsaging flags. 2015-06-07 20:16:55 -04:00
sigmabeta
3038368128 Android: Display Panic Alerts on-screen as an Android Toast message. 2015-06-07 20:13:52 -04:00
Markus Wick
cf7178b4c2 Merge pull request #2552 from sigmabeta/android-ndk-update
Android: Allow compilation using Android NDK r10e.
2015-06-07 23:27:56 +02:00
Markus Wick
e987383f6d Merge pull request #2537 from degasus/master
Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek
588de63f9c Merge pull request #2141 from Tilka/position_cache
zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00