Commit graph

10012 commits

Author SHA1 Message Date
Matthew Parlane
d642abce46 Only show 4 config dialogs in wiimote config. 2013-05-21 23:31:41 +12:00
Matthew Parlane
f178015461 Better checking for extension. 2013-05-21 22:54:01 +12:00
Matthew Parlane
e2b0632334 Added a method for detecting Wiimote extension.
This is run before a Wiimote will be considered.
2013-05-21 21:42:19 +12:00
Ryan Houdek
f8a5d05c07 [Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings" 2013-05-20 02:59:12 -05:00
John Peterson
9a1b9e9b3b Removing ISO ini presence requirement for reading movie settings
because it's not necessary for running a movie
2013-05-19 19:47:32 +02:00
Ryan Houdek
252edb942d [Android] Beginning of setting menu, doesn't do anything yet. 2013-05-19 05:25:02 -05:00
Matthew Parlane
56976ad6ea Fix coding style. 2013-05-19 14:57:04 +12:00
Matthew Parlane
065d772696 Windows should have support for Balance Board now.
Needs to be tested.
2013-05-19 14:45:24 +12:00
Matthew Parlane
7208823396 Added config for enabling Balance Board.
Fixed other structures that still assumed 4 of everything.
2013-05-19 00:30:20 +12:00
Matthew Parlane
59924d0291 It never had logging here anyway... 2013-05-18 22:31:22 +12:00
Matthew Parlane
08f6ba8274 I'm bad at mac.. sorry.
Used the correct name string.
2013-05-18 22:29:51 +12:00
Matthew Parlane
0b869cf12d Add mac support for balance board. 2013-05-18 22:26:00 +12:00
Ryan Houdek
10018cfe9a [Android] Add in the Android Studio project files so one can use Android Studio instead of ADT. 2013-05-18 04:04:07 -05:00
Ryan Houdek
2c7f9b1b78 [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time. 2013-05-18 03:56:45 -05:00
Matthew Parlane
fccf377180 Fix IODummy FindWiimote method. 2013-05-18 20:35:37 +12:00
Matthew Parlane
19252f4e0e Initial commit with balance board working on Linux.
Will not work on any other platform currently.
Missing any sort of config, and definitely no emulation mode.
2013-05-18 20:31:37 +12:00
Ryan Houdek
39c9516197 [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this is a reasonable max. 2013-05-17 21:13:02 -05:00
Ryan Houdek
c30d00e904 [Android] Support DFF files in the interface. 2013-05-17 21:13:02 -05:00
degasus
a905b18ef1 Merge branch 'ppd' - per pixel depth
use always ppd is a huge gpu performance drop: 20%-50%
and always disable it cause some rendering issues
so there is an option again
But this time it's called "Fast Depth Calculation"
2013-05-12 07:29:31 +02:00
kostamarino@hotmail.com
6113cc12a2 Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes. 2013-05-12 00:17:48 +03:00
Ryan Houdek
bf67378812 Fix the integer compare in our GLSL fmod function 2013-05-11 00:16:20 -05:00
Pierre
82cd91e944 DSPJIT: the shift value must still be loaded into the correct register
Fixes issue 6295
2013-05-10 20:12:49 +02:00
NeoBrainX
f348712d3a BPMemory: Fix a small documentation mistake from revision 9365187f89. 2013-05-10 11:47:06 +00:00
degasus
f7c3cacb5c ppd: fix small issues in my last commit 2013-05-10 12:51:06 +02:00
degasus
89be1cbf51 recreate "per pixel depth" option and renamed it to fast depth calculation 2013-05-09 17:48:48 +02:00
skidau
98e8f8d7d0 Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
Fixes issue 6301.
2013-05-10 00:03:00 +10:00
degasus
c7486609fa fix underflow in IndexGenerator::AddFan
fix issue 6282

The Last Story seems to render a fan with two vertices. It is non-sense as it
shouldn't do anything, but the code underflows at (u32)numVerts-3
2013-05-09 10:17:12 +02:00
calc84maniac
a031351eb2 Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples. 2013-05-07 23:22:28 -04:00
NeoBrainX
9365187f89 BPMemory: Add register documentation for texture source adress and EFB configuration. 2013-05-06 22:20:17 +02:00
NeoBrainX
6871cc9700 FifoPlayerDlg: Improve navigating through search results. 2013-05-06 22:20:17 +02:00
Ryan Houdek
0247b2a97a [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead. 2013-05-06 06:43:04 -05:00
Ryan Houdek
5ac58a34ea [Android] Beginning of GLES3 support. 2013-05-05 23:37:02 -05:00
Ryan Houdek
cb5b9c0327 [Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header. 2013-05-05 23:37:02 -05:00
Ryan Houdek
028a1a4971 GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care. 2013-05-05 23:37:02 -05:00
Ryan Houdek
b6963ce1cb [Android] Use vsnprintf for the log messages. 2013-05-05 23:37:01 -05:00
Ryan Houdek
09def3ed3f [Android] Add in a compiling option for GLES3 2013-05-05 23:37:01 -05:00
Ryan Houdek
b2d3dc8a68 [Android] Allow the user to select multiple browse paths. 2013-05-05 23:37:01 -05:00
Glenn Rice
12d791a628 Fix some of the compiler warnings that have appeared recently. 2013-05-05 23:22:57 -05:00
John Peterson
46cd91dc0d Build fix 2013-05-05 21:23:16 +02:00
Rachel Bryk
7d74e30423 Merge remote-tracking branch 'john-peterson/cheat2' 2013-05-05 14:53:10 -04:00
John Peterson
7cc2e3146b Updating Cheats manager when the ISO is changed etc.
The Cheats manager should be updated when the ISO is changed because it's non-modal

Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
2013-05-05 12:25:53 +02:00
degasus
a295a3eb56 ogl: report shader compilation issues in the same way as other backends 2013-05-04 23:30:13 +02:00
skidau
719f18a122 Forced an exception check on short ARAM DMA transfers. 2013-05-04 00:19:02 +10:00
skidau
18b0556e0d Immediately process ARAM DMA transfers if they are 1 block in length. Fixes the teleportation in Beyond Good and Evil.
Fixes issue 6289.
2013-05-03 23:20:48 +10:00
LPFaint99
c80309ee1a GCMemcard: Initialize the current/previous DIR BAT pointers when creating a new memory card fixes issue 6288 2013-05-01 11:28:02 -07:00
skidau
8bcd9a74c8 Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
Abbreviated some of the information in the window titlebar.
2013-05-01 23:51:43 +10:00
lioncash
c2859a5207 Dammit Ctrl-Z. Restore a wxSpinCtrl parameter that accidentally got removed in the last commit. 2013-05-01 09:41:45 -04:00
lioncash
fbc77e956a Display the initial number of frames that are to be recorded in the Fifo Player.
Before this commit, nothing would would be displayed in the "Frames to Record" text control.

This fixes that by setting it to what m_FramesToRecord is initially set to, which is 1 (at the time of this commit).
2013-05-01 09:35:31 -04:00
lioncash
62065be788 Fix a bug where FIFO recording could not work.
Example (in step by step explanation):

1. Run Dolphin.

2. Go to Tools -> Fifo Player

3. Go to the Record tab and hit record and then stop without a game loaded.

The button is now disabled and will not become active again for the whole time that Dolphin is running. Dolphin must be closed and then re-opened in order to use it again. This fixes that.

I've tested it with multiple conditions to make sure this doesn't beef anything else related to the Fifo Player.

ie)

- Record then Stop without a game loaded (multiple times)
- Record then Stop with a game loaded (multiple times, as well as testing playback. All of which work fine).
2013-05-01 09:05:37 -04:00
NeoBrainX
2c7ed2a793 Apply color mask when alpha test parameters change. Required to make the changes in revision be706a3977 work properly.
Fixes issue 6080.
2013-05-01 11:50:37 +02:00