Commit graph

376 commits

Author SHA1 Message Date
XTra.KrazzY
ca47268669 Vertex Shading / Projection Matrix done right (D3D)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 17:17:24 +00:00
hrydgard
6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
donkopunchstania
14ab646978 fog is done in pixel shader but needs to factor x adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 04:41:58 +00:00
hrydgard
e010ef25da Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:16 +00:00
XTra.KrazzY
2621cf6747 Added a comment about A8P8 and groundwork for DXT1 textures
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 23:01:37 +00:00
XTra.KrazzY
efa5fe5eb7 New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 09:04:40 +00:00
XTra.KrazzY
acb3d1b23d New compact texture type for OGL/D3D: IA8
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 14:14:45 +00:00
XTra.KrazzY
e557e090dd New compact texture type for OGL/D3D: RGB565
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:32:33 +00:00
XTra.KrazzY
d2d097fba5 Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:54:08 +00:00
memberTwo.mb2
2a13bedfc8 break my BOOLs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2
1e7655b5db 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00
LPFaint99
7afc53c3a1 Revert r1861
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1879 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-16 02:58:34 +00:00
Shawn Hoffman
ba8c2aa7e4 nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 06:48:15 +00:00
LPFaint99
14984a916d Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1864 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 05:07:53 +00:00
LPFaint99
f1a3bc1397 Move #include <window.h> from all files that include it and common.h to common.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1861 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-13 04:23:26 +00:00
nakeee
bf18502077 ADding functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1828 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-08 12:12:15 +00:00
LPFaint99
fb5b4d026a Compile fix, remove PanicAlert from nJoy SDL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1697 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 19:39:12 +00:00
hrydgard
8bf3d83107 rename some files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1695 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:26:18 +00:00
hrydgard
2a552421a5 moar cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:02:46 +00:00
hrydgard
358333b94b and more boring moving and cleanup ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1661 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 21:44:56 +00:00
hrydgard
17a601958c OpcodeDecoding.cpp now shared.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1660 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:11:42 +00:00
hrydgard
65e702030a Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:07:13 +00:00
hrydgard
dcc48d6c41 just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
Sonicadvance1
f2686589e9 Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1555 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-16 03:34:06 +00:00
daco65
607f5b289f build fixings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1500 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-11 15:12:17 +00:00
omegadox
e80c190602 Some plugin name fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1475 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 00:53:42 +00:00
bushing
901fe7c00f set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:25:12 +00:00
bushing
30c883bcfc set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
Shawn Hoffman
e7dacb5655 cleanup: delete old files and don't use SanitizePath where it's not needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1416 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 00:12:15 +00:00
hrydgard
5c58227702 Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
John Peterson
f0596fee55 Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 16:46:12 +00:00
John Peterson
f6b30b1680 Bugfix, and moved readme file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1190 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 22:05:07 +00:00
drkiiraziel
9a4dc4e810 Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
Added a check on both video plugins to prevent crashing when Memory_GetPtr retuns null pointer at ExecuteDisplayList  (invalid address? Dave Mirra BMX 2 crashes there ...)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1179 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 02:30:29 +00:00
Shawn Hoffman
f7cb34f1e0 Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 04:54:17 +00:00
Shawn Hoffman
1ceee92770 Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually. If we didn't do this, the vertex format would be read as one bit offset from where it should be, making 01 become 00, and 10/11 become 01. Among the benefits of this fix: Zelda Wind Waker no longer crashes when you view the map. see http://forums.ngemu.com/dolphin-discussion/114035-those-pesky-bit-fields.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1118 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 04:44:41 +00:00
hrydgard
5129341a9c Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:38:30 +00:00
hrydgard
2f6d41e413 Move moving things around and preparing for the next step (cached vertexloaders).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:27:28 +00:00
hrydgard
72d8c3344b Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 23:08:46 +00:00
hrydgard
4d169987c2 Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 22:35:29 +00:00
hrydgard
39df6c5624 Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00
hrydgard
32820d2036 Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@937 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 18:39:46 +00:00
hrydgard
7bbd6fda63 more gl plugin cleanup, code moving
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 12:08:28 +00:00
hrydgard
dcbc8e78d4 Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
hrydgard
34a4fee1c5 Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:29:44 +00:00
donkopunchstania
bbbe898839 added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 14:07:03 +00:00
memberTwo.mb2
5796ccaca4 small oversight
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@823 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 09:21:46 +00:00
John Peterson
d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.

Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
memberTwo.mb2
0464cba75e Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@791 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 21:39:50 +00:00
XTra.KrazzY
c69506bb46 Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@775 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:47:28 +00:00
XTra.KrazzY
8eef6f9cd5 Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@771 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 21:47:56 +00:00
memberTwo.mb2
8d0f6d40f4 DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@760 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 22:05:28 +00:00
hrydgard
655bc23322 fix some comments, some files with mixed line endings, some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@757 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 17:22:35 +00:00
hrydgard
65f8c4bca1 unbreak DX9 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@747 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 19:59:50 +00:00
nakeee
4923da76d7 all this to make stop work without message passing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:03:24 +00:00
Shawn Hoffman
6178eae001 made all plugins build with correct names and paths. (windows). for some reason njoy and padsimple don't show that they have been compiled with debugfast in their name, not sure why.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@733 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 01:09:02 +00:00
memberTwo.mb2
df9eba79b2 DataReader migration to faster one: first step.
TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 17:29:25 +00:00
hrydgard
fb79bc9224 Disable screen saver in the gfx plugin window management too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@720 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:47:44 +00:00
fires.gc
55867c169a update to vs2008
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
donkopunchstania
17cff80f2b BIOS sets video mode from emulator configuration. Fixed iteration in DX VShaderCache::Cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@644 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 20:55:01 +00:00
XTra.KrazzY
0f4d04f4fb Fixed DX9's 16 and 24 bit comparisons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@593 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 10:21:37 +00:00
XTra.KrazzY
ae948f1a23 Added point size emulation to DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@587 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 15:04:02 +00:00
XTra.KrazzY
7c3f715f19 More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@586 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 14:43:10 +00:00
XTra.KrazzY
a5488ccf58 Initial steps towards fog emulation in DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@585 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 14:29:30 +00:00
fires.gc
f198d550bc fix for small memory leaks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@562 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 08:40:52 +00:00
XTra.KrazzY
ba4143e82b Optimized vertex and pixel shader generation. Medium FPS boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@500 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-12 19:04:13 +00:00
hrydgard
81e937041f fix 64-bit build too on Platform SDK 6.0, fix project file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@453 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 11:07:55 +00:00
hrydgard
5a69fca0be Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@452 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 10:29:46 +00:00
Maarten ter Huurne
722ea233a1 Align stack to 16-byte boundary when compiling in 32-bit mode with GCC. This is required to run anything on OS X and to support SSE instructions on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@439 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 00:02:53 +00:00
Maarten ter Huurne
bd7996354a Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@435 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-03 00:27:24 +00:00
Maarten ter Huurne
4b3c4492ea Replaced "WORD" by "u16", except where it is part of the Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@434 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-03 00:12:32 +00:00
Maarten ter Huurne
1154027808 Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@429 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 22:48:56 +00:00
Maarten ter Huurne
9a7b828eba Removed function FilterDown(), which was neither used nor implemented.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@412 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 21:52:28 +00:00
Maarten ter Huurne
d4db1a6657 Changed BYTE* to u8* after all, since these pointers are not directly related to Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@411 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 21:49:57 +00:00
Maarten ter Huurne
0bebbcb5f4 Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@408 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 14:32:35 +00:00
hrydgard
09406d76c4 Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 13:36:52 +00:00
hrydgard
e5deb10714 bugfix the texcache bugfixes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@395 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 23:15:11 +00:00
hrydgard
20d0c53781 Fix same texcache bug on DX side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 23:06:40 +00:00
hrydgard
005cbbb379 Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 22:06:53 +00:00
hrydgard
85565688d7 New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@389 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 19:19:40 +00:00
hrydgard
e4825be7a8 more statesave bugfixes...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@387 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 16:24:45 +00:00
hrydgard
4608333a56 State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@386 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 16:05:32 +00:00
hrydgard
ff0a613427 Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@381 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 12:11:25 +00:00
XTra.KrazzY
2e760d69fe Added save/load state support in the UI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@375 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 21:30:13 +00:00
XTra.KrazzY
051c2e0784 A lot of save state groundwork. Please notify if compilation breaks because
I haven't compiled


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@368 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 07:58:04 +00:00
XTra.KrazzY
cb43ed49cd Small warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@360 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 12:44:22 +00:00
daco65
794f656188 fixed Video_SaveState & Video_LoadState in OGL/DX that made dolphin unable to load the plugins
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@352 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 11:45:51 +00:00
XTra.KrazzY
a0ae17c5ff Fixed message box calls (they aren't even necessary, just checking whether the saving made it into the VideoCommon library
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@345 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 10:01:46 +00:00
XTra.KrazzY
7a2cdef912 Preliminary video save state support. More work is necessary, this is just some infrastructure for inter-project communication.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@332 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:40:18 +00:00
Maarten ter Huurne
734586a0ab Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:32:54 +00:00
XTra.KrazzY
60a5a592f9 A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@330 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:11:15 +00:00
hrydgard
f44a06465a Change some project settings. Reorganize the symbol database code, step 1/2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@292 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 15:46:08 +00:00
XTra.KrazzY
98b9cfb2de TEV shader compilation bugfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@286 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 08:54:23 +00:00
masken
ae5b59747a Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 15:28:24 +00:00
hrydgard
f82bf2ae9a Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@279 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 09:20:36 +00:00
Sonicadvance1
6e3069f99e Should fix Linux building, also adds GL/DX to the title in their respective plugins when in use
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@275 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 03:48:40 +00:00
hrydgard
3ef0eb979d Move some code out of the plugins into VideoCommon. No functional change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@255 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 17:49:06 +00:00
hrydgard
683ba7ecae Minor speedup in texdecoder. More informative fifo error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@249 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 18:31:48 +00:00
hrydgard
f2b45beb90 Attempting to close the display window should not exit the emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@248 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 18:30:11 +00:00
Shawn Hoffman
e84721b13b fix for fullscreen for both video plugins in windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 08:01:27 +00:00
NunoRamiro
8c132bdae5 - Fixed: Crash when loading a rom with an unknown file extension.
- Fixed: Crash when stopping a game.
- Improved: DirectX Plugin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@237 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 19:28:24 +00:00
hrydgard
9e15c51f9e Silly build fix, a slightly improved error message.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@212 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 22:01:07 +00:00
hrydgard
b4d7ce0197 Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 21:34:39 +00:00
hrydgard
870194db21 Attempt to fix recent D3D plugin issue. Fix bug in debugger *<:-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@198 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 19:57:46 +00:00
gigaherz
0332ec742e - Added message queue to DX9 plugin.
- Added plugin interface function Video_AddMessage to both plugins and to the plugin specs.
 - Added handling of the Video_AddMessage interface export from the core side.
 - Added a print on Core::Init for testing purposes (might not be the best place).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@176 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 21:34:22 +00:00
Shawn Hoffman
8e443bad3e update to the texture format overlay, thanks to giga (see issue 112)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@150 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 10:23:17 +00:00
Shawn Hoffman
a44e94a594 added overlay that displays texture formats (thanks to gigaherz!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@139 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 01:08:02 +00:00
fires.gc
ea1bf8c51a minor bug fixes for opengl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@67 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:20:12 +00:00
fires.gc
7f46d51aee removed VS2008 project files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@45 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-21 19:40:53 +00:00
hrydgard
3c71be6100 Improved some error msgs, added preliminary memory view window, split plugin ini files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@42 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-21 18:42:44 +00:00
hrydgard
36f8b9751a Better error messages, Dolphin will create save directories if not present.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@37 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 21:20:22 +00:00
hrydgard
4175db3aa3 Show SVN revision in plugin title bars too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@36 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 15:36:18 +00:00
fires.gc
7765b3f556 plugin projects fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@33 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 13:46:29 +00:00
hrydgard
461077b1a1 More GFX plugin cleanup, still no visible changes.
New right-click popup menu in game list - allow editing patch files easily.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 12:26:32 +00:00
fires.gc
2c6baf9abb fixes for the video projects
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@28 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-19 09:57:42 +00:00
hrydgard
b3c55018a6 More common things moved out from the GFX plugins. No visible changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@27 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-18 19:33:55 +00:00
hrydgard
91ccda69ef Split a couple of huge files up, to make them easier to handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@24 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 21:09:18 +00:00
hrydgard
711b1e0016 Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@22 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 20:29:04 +00:00
fires.gc
207bdcd60f removed xptheme.h from project
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@17 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 10:31:34 +00:00
fires.gc
ceb924f398 added option "render to main window" to opengl video plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@16 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 10:17:19 +00:00
fires.gc
b503d023bc added an option to render directx video plugin inside the main frame
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@15 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 09:18:03 +00:00
hrydgard
009a452fbf VS2008 project files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@14 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-16 22:19:06 +00:00
hrydgard
ea934759e1 Mostly cleanup and some better crash messages. Also enabled partial block linking (see JitCache.cpp), should give a small speedup but may cause problems, please report!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@12 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-16 20:50:16 +00:00
fires.gc
222d669d8b Added missing DebugFast define for several plugin projects and fixed minor bugs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@10 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-16 12:17:20 +00:00
hrydgard
cbb3c55641 Started backport of features from OpenGL to D3D plugins (no visible effects yet). Some minor cleanup and checks. Deleted unnecessary file from SVN.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@9 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-15 20:11:18 +00:00
fires.gc
982586cdc6 just some code cleanings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@8 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-15 11:53:41 +00:00
hrydgard
775dc8a9c0 Initial megacommit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-12 17:40:22 +00:00