Commit graph

33895 commits

Author SHA1 Message Date
Pokechu22
c0b6e9e69c Treat --debugger command line as a temporary setting
Before, Settings::SetDebugModeEnabled was used; this calls SetBaseOrCurrent() which will usually permanently change the base configuration setting for the debugger to true. Thus, the debugger would remain active even if the --debugger command line option was removed. Now, it remains active only for the current run, like other command-line options.

Note that SetBaseOrCurrent is also used by the "Show Debugging UI" option under Options -> Interface; this means that if the debugger is turned off (or off and then back on) by the user while --debugger is specified, this will be reset to whatever the base configuration had when Dolphin is closed and reopened. This behavior is consistent with the rest of the UI.

To my understanding, the --debugger option is something from 5.0 stable/DolphinWx where there was no way to toggle the debug UI in the settings (and the command-line option was the only way of enabling it). It's less useful nowadays.
2023-04-17 23:11:26 -07:00
Admiral H. Curtiss
b2ee958058
IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
Sketch
467b961e9c IOS/Network/KD: Implement GetSchedulerStat 2023-04-17 11:38:42 -04:00
Admiral H. Curtiss
37a30a5e50
IOS/WiiSockMan: Remove declaration to nonexistent DecodeError(). 2023-04-17 03:43:29 +02:00
Mai
1a2dcc53f2
Merge pull request #11742 from K0bin/document-provider-2
Android: Document Provider improvements
2023-04-16 04:21:33 -04:00
get
a5d06fde4b Embrace nullptr over NULL and 0 2023-04-15 16:07:05 -05:00
Robin Kertels
57ed5320b5
Android: Fix various issues with the DocumentProvider
Fixes copying & deleting folders and copy conflict handling.
2023-04-15 20:53:01 +02:00
Lioncash
784a216927 Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Lioncash
5e0c20f8a5 Common/MathUtil: Remove MathFloatVectorSum()
This isn't used anywhere and not really a generic utility, so we can get
rid of it.

This also lets us remove MathUtil.cpp, since this was the only thing
within that file.
2023-04-15 03:25:38 -04:00
LillyJadeKatrin
31c3288fd5 Added ActivateDeactivateRichPresence to AchievementManager
RetroAchievements Rich Presence is a script that is run periodically on a game's memory to provide a detailed text description of what the player is doing. Existing Discord presence on Dolphin would update a player's Discord status to say not just that they are using Dolphin but that they are playing, for example, Sonic Adventure 2 Battle; Rich Presence would detail that the player is in City Escape with 5 lives and 142 rings.

Activating this in the runtime simply entails loading that text script, as returned by the FetchGameData API call, into the runtime, here only determined by whether rich presence is enabled in the achievement settings. Deactivating this is done via the same rcheevos method by setting the rich presence to an empty string.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
64e3a64c87 Added ActivateDeactivateLeaderboards to AchievementManager
This activates or deactivates leaderboards in the rcheevos runtime similarly to achievements. The logic is much more straightforward - all leaderboards are active together; there is nothing requiring some leaderboards to be active while others are unactive, and even a leaderboard that has been submitted to in this session is still active to be submitted to again. The only criteria are that leaderboards must be enabled in the settings, and hardcore mode must be on, the latter of which is false until a future PR.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
da1de36cb9 Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager
LoadUnlockData and ActivateDeactivateAchievements are the public API components responding to the FetchUnlocks and A/DAchievement (singular) private methods.

LoadUnlockData is asynchronous and performs both a hardcore and a softcore unlock call, updating the unlock map and the active status of any achievements returned from these calls.

ActivateDeactivateAchievements calls ActivateDeactivateAchievement on every achievement ID found in m_game_data, initializing the unlock map for each ID if not already found.

Both of these are currently called in LoadGameByFilenameAsync once the game has been loaded properly. There's a lock around this, to ensure that the unlock map is initialized properly by ActivateDeactivate Achievements before FetchUnlockData makes modifications to it without stalling the async portions of FetchUnlockData.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
db44e10057 Added FetchUnlockData to AchievementManager
FetchUnlockData is an API call to RetroAchievements that downloads a list of achievement IDs for a game that the user has already unlocked and published to the site. It accepts a parameter for whether or not hardcore or softcore achievements are being requested, so that must be provided as well. Once it has the requested list on hand, it updates each achievement's status in the unlock map and will activate or deactivate achievements as necessary.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin
505f40cf9d Added ActivateDeactivateAchievement to AchievementManager
ActivateDeactivateAchievement is passed an Achievement ID as returned from the FetchGameData API call and determines whether to activate it, deactivate it, or leave it where it is based on its current known state and what settings are enabled.

Activating or deactivating an achievement entails calling a method provided by rcheevos that performs this on the rcheevos runtime. Activating an achievement loads its memory signature into the runtime; now the runtime will process the achievement each time the rc_runtime_do_frame function is called (this will be in a future PR) to determine when the achievement's requirements are met. Deactivating an achievement unloads it from the runtime.

The specific logic to determine whether an achievement is active operates over many fields but is documented in detail inside the function. There are multiple settings flags for which achievements are enabled (one flag for all achievements, an "unofficial" flag for enabling achievements marked as unofficial i.e. those that have logic on the site but have not yet been officially approved, and an "encore" flag that enables achievements the player has already unlocked) and this function also evaluates whether the achievement has been unlocked in hardcore mode or softcore mode (though currently every reference to the current hardcore mode state is hardcoded as false).
2023-04-14 17:15:45 -04:00
Admiral H. Curtiss
e9dbb93cb5
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
TellowKrinkle
09c80513cd VideoBackends:Metal: Fix perf queries
Fixes an issue where perf queries could end up including counts from previous queries
2023-04-14 00:25:31 -05:00
Léo Lam
ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash
e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Lioncash
f5bdfdde1a Common/UPnP: Move interface into Common namespace
Keeps these utilities consistent with the rest of most of the Common
library.
2023-04-12 14:15:58 -04:00
Minty-Meeo
f29019180f Pragma diagnostic ignore [-Wregister] is no longer needed 2023-04-12 03:59:57 -05:00
Minty-Meeo
65edfb0eed Resolve [-Wunused-const-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo
244918acb8 Resolve [-Wdeprecated-declarations] 2023-04-12 03:59:57 -05:00
Minty-Meeo
528f7c90e9 Resolve [-Wtautological-constant-out-of-range-compare] 2023-04-12 03:59:57 -05:00
Minty-Meeo
efd06a85d2 Resolve [-Wunused-but-set-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo
678c93589a Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
LillyJadeKatrin
8b57c4b239 Added LoadGameByFilenameAsync and CloseGame to AchievementManager
LoadGameByFilenameAsync sets up a volume reader and hashes the volume, then uses that hash to make the three consecutive API requests to resolve hash, start session and load game data.

CloseGame resets the m_is_game_loaded flag, wipes the queue, and destroys all the game data responses.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
bd75ce6e6d Added FetchGameData to AchievementManager
FetchGameData is the big one - this retrieves the logic for all the achievements, leaderboards, and rich presence, and all the relevant metadata for the game.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
7e8a770b30 Added StartRASession to AchievementManager
Added a call to the RetroAchievements Start Session API to AchievementManager. This is primarily for client-side activation, so it doesn't return much of value, aside from its success/error information, but I'm storing the return structure in case this changes in the future.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin
67ab4d2473 Added ResolveHash to AchievementManager
Added the ResolveHash method to AchievementManager. This is a blocking function to send a hash string to the RetroAchievements server to verify it and get a game ID back.
2023-04-12 03:08:47 -04:00
Admiral H. Curtiss
31d2dedcb1
Merge pull request #11749 from lioncash/copy
NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
2023-04-11 22:09:56 +02:00
Lioncash
09e11b8067 Common: Rename ENetUtil.cpp/.h to ENet.cpp/.h 2023-04-11 11:48:46 -04:00
Lioncash
81493ee910 NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
This was previously copying each pair out of the vector returned by
GetInterfaceListInternal() when we just need to emplace the first entry
of each pair.
2023-04-11 09:17:03 -04:00
Lioncash
64ce2012e3 Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify
this into the common namespace as Common::ENet.
2023-04-11 09:12:04 -04:00
Léo Lam
e225ca87a9
Merge pull request #11722 from noahpistilli/write-dl-entry
IOS/Network/KD: Reload DLList on call to DownloadNowEx
2023-04-11 02:08:51 +01:00
Admiral H. Curtiss
948a548fb2
Merge pull request #11720 from Pokechu22/hookable-event-recursive-mutex
HookableEvent: Use std::recursive_mutex instead of std::mutex
2023-04-10 22:50:44 +02:00
Minty-Meeo
2bb619a508 Resolve [-Wstringop-overflow=] 2023-04-10 14:21:15 -05:00
Minty-Meeo
3282082599 Resolve [-Wwrite-strings] 2023-04-10 14:21:15 -05:00
Minty-Meeo
d9a49c68d9 Resolve [-Wunused-lambda-capture] 2023-04-10 14:21:15 -05:00
Minty-Meeo
1cf30055b2 Resolve [-Wsign-compare] 2023-04-10 14:21:15 -05:00
Admiral H. Curtiss
5373fcc1e7
IOS/FS: Filter files exposed to the emulated system in ReadDirectory() and GetDirectoryStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
5c05155828
IOS/FS: Implement GetNandStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
8295d6d415
IOS/FS: More accurate cluster calculation in GetDirectoryStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
69d6be09f7
IOS/FS: GetDirectoryStats() should return an error if the given path is not a directory. 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss
23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
JosJuice
6b73a4772b
Merge pull request #11744 from AdmiralCurtiss/ios-di-registers
IOS/DI: Remove RegisterWrapper.
2023-04-09 08:55:07 +02:00
Admiral H. Curtiss
fe4aadc575
IOS/DI: Remove RegisterWrapper. 2023-04-09 04:20:46 +02:00
Sketch
d11c8075e7 Reload DLList on call to KDDownload 2023-04-08 19:47:11 -04:00
Pokechu22
8b0bd31e72 OGL: Use GL_OES_texture_storage_multisample_2d_array when supported
See https://bugs.dolphin-emu.org/issues/13198
2023-04-08 15:32:27 -07:00
Pokechu22
3f143d1bc9 OGL: Only specify precision for sampler2DMSArray when it is defined
See https://bugs.dolphin-emu.org/issues/13198
2023-04-08 15:32:27 -07:00
Pokechu22
53beda526b OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198 and Dolphin always uses array textures now.
2023-04-08 15:32:27 -07:00
Pokechu22
c68d484a65 OGL: Convert SupportedESPointSize to an enum class 2023-04-08 15:32:27 -07:00
Admiral H. Curtiss
79b8e136b7
Merge pull request #11740 from Pokechu22/interface-pane-mouse-lock-visibility
DolphinQt: Fix mouse lock checkbox appearing when it shouldn't
2023-04-08 22:59:31 +02:00
Robin Kertels
1596b13743
Android: Give Debug and Benchmark builds unique names
on the launcher and for the DocumentsProvider
2023-04-08 15:56:44 +02:00
Admiral H. Curtiss
d5b811dd7f
Merge pull request #11738 from malleoz/malleo/tas_input_latency
DolphinQt: Prevent MemoryViewWidget updates when hidden
2023-04-08 13:46:56 +02:00
iwubcode
e101f7f6ae VideoCommon: refactor GetTexture into a separate function for creation, separating the custom texture data path from the game's texture data path 2023-04-08 02:54:00 -05:00
Pokechu22
02cd8b6363 DolphinQt: Fix mouse lock checkbox appearing when it shouldn't
See https://bugs.dolphin-emu.org/issues/13232; this was introduced in 7dde0c3c31. Apparently, providing a parent for a widget that is not visible makes your new widget visible when the parent is later made visible, in addition to managing the deletion of the widget; the documentation does not specify this (only that if the parent is visible you need to explicitly show it).
2023-04-07 22:33:40 -07:00
TellowKrinkle
ed177bdbd7 VideoBackends:Metal: Use max pixel samplers constant 2023-04-08 02:12:31 +02:00
sowens99
44e3993f2f DolphinQt: Prevent MemoryViewWidget updates when hidden 2023-04-07 11:21:19 -04:00
Mai
aaedc2827d
Merge pull request #11735 from Pokechu22/cmake-no-spirv-cross-on-linux
CMake: Don't include SPIRV-Cross except on Windows and macOS
2023-04-06 23:11:14 -04:00
Mai
5686c614ec
Merge pull request #11717 from AdmiralCurtiss/ppcstate-rest
Replace most remaining global ppcState references.
2023-04-06 22:35:32 -04:00
Mai
74da38916e
Merge pull request #11729 from AdmiralCurtiss/redundant-mov
Jit64: Fix possibly redundant MOV in ABI_CallFunctionPR().
2023-04-06 21:42:28 -04:00
Mai
8b9c1bff0b
Merge pull request #11731 from Pokechu22/typeutils-cc0
Common: Relicense TypeUtils to CC0
2023-04-06 21:41:56 -04:00
Pokechu22
56fcc97f6d CMake: Check WIN32 instead of CMAKE_SYSTEM_NAME STREQUAL Windows 2023-04-06 18:37:45 -07:00
Minty-Meeo
1312624e05 Resolve [-Wshadow] 2023-04-06 19:25:26 -05:00
sowens99
cd79207853 DolphinQt: StickWidget and IRWidget check for changed x/y before signaling change 2023-04-06 01:54:20 -04:00
Pokechu22
b08d259d5c Common: Relicense TypeUtils to CC0
I am the sole contributor (apart from e149ad4f0a which only changed the license header).
2023-04-05 19:01:11 -07:00
Admiral H. Curtiss
62de9c593b
UnitTests: Avoid ppcState global. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
2d1f661118
DolphinQt: Avoid ppcState global. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
192d8b6e40
VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode(). 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
e5941428d1
PowerPC/PPCTables: Pass instruction address to GetOpInfo(). 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
6018daa3fa
PowerPC/PPCCache: Access PowerPCState through System. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
aec3a882d7
PowerPC/JitInterface: Access PowerPCState through System. 2023-04-05 20:09:31 +02:00
Admiral H. Curtiss
18f8ae37ab
PowerPC/Expression: Pass System to EvaluateCondition(). 2023-04-05 20:09:31 +02:00
Admiral H. Curtiss
0a88c2329a
Merge pull request #11715 from JosJuice/dcbx-order
Jit: Change argument order for InvalidateICacheLine(s)FromJIT
2023-04-05 20:06:26 +02:00
Admiral H. Curtiss
2ac7b5a523
Jit64: Fix possibly redundant MOV in ABI_CallFunctionPR(). 2023-04-05 20:00:37 +02:00
Mai
25fba7247e
Merge pull request #11726 from mackal/dolphinqt-memory-leaks
DolphinQt: Fix memory leaks
2023-04-05 04:18:32 -04:00
OatmealDome
2995b5e061
Merge pull request #11667 from TellowKrinkle/DontSucceedOnLinkFail
CMake: Use generator expressions for codesign targets
2023-04-05 05:35:58 +02:00
Michael Cook (mackal)
f424e7815a DolphinQt: Fix memory leaks in MemoryWidget
QMenuBar::addMenu does not take ownership of the QMenu, setting their
parent allows them to be cleaned up
2023-04-04 16:10:31 -04:00
Michael Cook (mackal)
7dde0c3c31 DolphinQt: non-Windows builds leak in InterfacePane
The m_checkbox_lock_mouse QCheckBox was only conditionally being added
to the layout, leaving it unmanaged and leaking

Setting the parent will allow it to be managed.
2023-04-04 16:07:06 -04:00
Michael Cook (mackal)
e511718fbc DolphinQt: Fix leak in LogConfigWidget
The m_verbosity_debug button was only conditionally being added as
widget, this was done in order to hide the object, but this left it
unmanaged.

Unconditionally adding it to the layout and controlling it's visibility
will resolve these issues
2023-04-04 16:05:23 -04:00
Pierre Bourdon
d8fabd37fb
Merge pull request #11417 from K0bin/vk-submit-thread-cleanup
VideoBackends:Vulkan: Clean up submission thread using WorkQueueThread
2023-04-04 22:02:39 +02:00
Pierre Bourdon
c71a4c2751
Merge pull request #11719 from AdmiralCurtiss/enet-update
Update ENet to 8ae0e85298fafdb20777b4eb4241218f52f775b0
2023-04-04 22:00:45 +02:00
Michael Cook (mackal)
2dca24229b DolphinQt: Fix memory lkea in FilesystemWidget
QTreeView::setModel doesn't transfer ownership of the object.

Setting the parent resolves this
2023-04-04 15:59:45 -04:00
Pierre Bourdon
b63b574a3f
Merge pull request #11669 from LillyJadeKatrin/retroachievements-rcheevos-integration
Retroachievements rcheevos integration
2023-04-04 12:34:20 +02:00
LillyJadeKatrin
84b3df0af2 Added Achievement Manager with Login
Added AchievementManager class. Upon startup (currently only in DolphinQt), logs into RetroAchievements with the login credentials stored in achievements.ini.

Co-authored-by: AdmiralCurtiss <AdmiralCurtiss@users.noreply.github.com>
2023-04-03 21:17:44 -04:00
LillyJadeKatrin
07d2f3d305 Added Initial Achievement Settings
Added AchievementSettings in Config with RA_INTEGRATION_ENABLED, RA_USERNAME, and RA_API_TOKEN. Includes code to load and store from Achievements.ini file in config folder.
2023-04-03 21:17:44 -04:00
Michael Cook (mackal)
241a739dc2 DolphinQt: RenderWidget fix heap-use-after-free
The QByteArray returned by QString::toUtf8() was being freed so the char
pointer was pointing to freed memory.

Found via ASan, didn't notice any issues during normal runtime.

This was triggered after hitting a key combo with alt (ex. toggle
fullscreen) probably happens with others
2023-04-03 10:43:49 -04:00
Mai
655fca3efe
Merge pull request #11712 from AdmiralCurtiss/nand-import-bounds
NANDImporter: Check data bounds.
2023-04-03 08:29:57 -04:00
Pokechu22
9e0755a598 HookableEvent: Use std::recursive_mutex instead of std::mutex
This fixes a crash when recording fifologs, as the mutex is acquired when BPWritten calls AfterFrameEvent::Trigger, but then acquired again when FifoRecorder::EndFrame calls m_end_of_frame_event.reset(). std::mutex does not allow calling lock() if the thread already owns the mutex, while std::recursive_mutex does allow this.

This is a regression from #11522 (which introduced the HookableEvent system).
2023-04-02 15:51:21 -07:00
Admiral H. Curtiss
1e1041f299
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132 2023-04-02 17:23:10 +02:00
LillyJadeKatrin
f3114b59f4 Added USE_RETRO_ACHIEVEMENTS compiler flag
Added a flag to VS and CMake for enabling RetroAchievements integration.
2023-04-02 08:28:25 -04:00
LillyJadeKatrin
2836feac71 Added rcheevos to Externals
Adds the rcheevos library from RetroAchievements to the Dolphin Externals as a submodule. Change was verified to import correctly and build both via Visual Studio and via cmake ninja.
2023-04-02 08:28:23 -04:00
JosJuice
6089310c80 Add Finnish translation
A lot of progress has been made on the Finnish translation over on
Transifex recently. Let's add it.
2023-04-02 11:33:42 +02:00
Admiral H. Curtiss
c97c80d1cb
NANDImporter: Check data bounds. 2023-04-02 03:45:34 +02:00
Admiral H. Curtiss
aaeaa9c6b6
Merge pull request #11714 from sepalani/check-wii-save-path
GameList: Check Wii save path
2023-04-02 02:44:29 +02:00
JosJuice
450ca0b69e
Merge pull request #11700 from AdmiralCurtiss/mmu-class
PowerPC/MMU: Refactor to class, move to System.
2023-04-01 18:02:04 +02:00
Admiral H. Curtiss
e24e52af3c Jit64: Use utility function for function calls in dcbx.
We have these for a reason. I think this also fixes a theoretical
problem when `ABI_PARAM1 == loop_counter` where the first MOV destroys
the second's value; I'm not sure if this can actually happen in practice
though.
2023-04-01 15:30:03 +02:00
JosJuice
1bf593f65a Jit: Change argument order for InvalidateICacheLine(s)FromJIT 2023-04-01 14:34:30 +02:00
Sepalani
9ee564dde3 GameList: Check Wii save path
Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
Pierre Bourdon
7e9a63b987
Merge pull request #11704 from AdmiralCurtiss/more-log
Netplay: More logging before game start.
2023-03-30 19:26:49 +02:00
Admiral H. Curtiss
0ccf24b0c5
Netplay: More logging for server and client thread main loops. 2023-03-30 16:57:39 +02:00
Markus Wick
50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Admiral H. Curtiss
bfe0940bbd
Netplay: More logging before game start. 2023-03-30 00:02:30 +02:00
Charles Lombardo
15be899580
Merge pull request #11689 from K0bin/android-open-user-folder
Android: Make button in the settings open user folder
2023-03-29 10:53:48 -07:00
Pierre Bourdon
d62838a2f4
Merge pull request #11690 from degasus/asciiart
Shaders: Reintroduce the old Ascii-Art shader.
2023-03-28 11:17:27 +02:00
Admiral H. Curtiss
8dabd1a025
PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
Mai
98fad9004b
Merge pull request #11698 from AdmiralCurtiss/mmu-comments
PowerPC/MMU: Clean up old comments.
2023-03-27 10:32:19 -04:00
Mai
c096ee64f2
Merge pull request #11696 from AdmiralCurtiss/jit-interface-class
JitInterface: Refactor to class, move to System.
2023-03-27 10:31:53 -04:00
Robin Kertels
ee563189fd
Android: Adjust user data text to match DocumentProvider 2023-03-26 20:32:43 +02:00
Admiral H. Curtiss
d7fabf37d6
PowerPC/MMU: Clean up old comments. 2023-03-26 15:19:48 +02:00
MayImilae
0d74a8561a Remove GCI Folder Path from the Wrote to OSD Message
Follow up to PR11470. Forgot to do GCI as well. Oops.
2023-03-26 06:19:17 -07:00
Admiral H. Curtiss
7f50c070b2
JitInterface: Convert m_jit to unique_ptr. 2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
1885ddcde2
JitArm64: Avoid System::GetInstance() and ppcState. 2023-03-25 15:47:30 +01:00
Admiral H. Curtiss
6b44947488
Merge pull request #11677 from AdmiralCurtiss/deglobal-jit
Avoid System::GetInstance() and ppcState global in Jit64 and CachedInterpreter.
2023-03-25 14:52:46 +01:00
Admiral H. Curtiss
fc394bdbdb
Jit64: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
dfc14db313
CachedInterpreter: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
9c0226b7e3
JitBase: Avoid System::GetInstance() and ppcState. 2023-03-25 02:37:00 +01:00
Admiral H. Curtiss
b568cf5268
Interpreter: Remove remaining System::GetInstance() and global ppcState. 2023-03-24 21:58:41 +01:00
degasus
196c684ac1 Vulkan: Enable subgroupShuffle.
It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
JosJuice
7de01597c6
Merge pull request #11686 from t895/index-fix
Android: Ignore input from invalid pointer identifier
2023-03-24 17:57:19 +01:00
Admiral H. Curtiss
2edb69f89f
Merge pull request #11682 from lioncash/queue
Common: Move FixedSizeQueue into Common namespace
2023-03-24 12:55:10 +01:00
Robin Kertels
43d346aba4
Android: Open DocumentProvider directly when tapping the File Manager button 2023-03-24 00:33:42 +01:00
Charles Lombardo
df806125b9 Android: Ignore input from invalid pointer identifier 2023-03-22 21:44:37 -04:00
Pierre Bourdon
eb7d7836fd
Merge pull request #11685 from shuffle2/updater-test
test-updater.py: include space and unicode in paths to test
2023-03-22 23:40:24 +01:00
Shawn Hoffman
fdc1626308 test-updater.py: include space and unicode in paths to test 2023-03-22 11:08:58 -07:00
Shawn Hoffman
3961afdbb9 windows: temporarily hardcode VCToolsVersion to 14.34.31931.0
this should be reverted after next beta is built
see https://bugs.dolphin-emu.org/issues/13206
2023-03-22 10:42:32 -07:00
Lioncash
0f326c6067 Common: Move FixedSizeQueue into Common namespace
Gets this out of the global namespace.
2023-03-22 01:23:15 -04:00
Charles Lombardo
ce66d5875f Android: Fix long press action for leanback game cards 2023-03-21 19:12:28 -04:00
Charles Lombardo
cf0706c239 Android: Remove deprecated use of launchWhenStarted/Resumed 2023-03-21 18:53:48 -04:00
Lioncash
0888c93d48 Common: Move FPU-related helpers into Common namespace
Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Pokechu22
df451b3d9e msvc: Nest implot under Externals 2023-03-20 22:27:39 -07:00
Admiral H. Curtiss
8f16fd60dd
JitArm64: Use 64-bit register for pointer when falling back to interpreter. 2023-03-21 02:46:29 +01:00
Robin Kertels
93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00
Robin Kertels
408b09da31
VideoCommon:VertexShaderManager: Inline SetVertexFormat & UpdateValue/Offset 2023-03-20 20:59:38 +01:00
Mai
9807961ff2
Merge pull request #11671 from AdmiralCurtiss/deglobal-interpreter
Deglobalize Interpreter
2023-03-20 15:55:14 -04:00
Robin Kertels
c1be9628fc
VideoBackends:Vulkan: Use WorkQueueThread 2023-03-20 16:40:32 +01:00
Robin Kertels
9d422d14d5
WorkQueueThread: Fix WaitForCompletion 2023-03-20 16:31:40 +01:00
Robin Kertels
9186050daa
VideoBackends:Vulkan: Clean up submission thread BlockingLoop usage 2023-03-20 16:23:35 +01:00
Robin Kertels
7703fef3a4
VideoCommon:VertexLoaderManager: Only update vertex format in shader manager if necessary. 2023-03-20 00:41:16 +01:00
JosJuice
002a96adb0
Merge pull request #11662 from t895/kotlin-settings
Android: Convert Settings to Kotlin
2023-03-19 17:15:22 +01:00
Admiral H. Curtiss
454d2fd9ab
Interpreter: Avoid ppcState global (Interpreter_SystemRegisters.cpp). 2023-03-19 03:11:22 +01:00
Admiral H. Curtiss
c582aad0c7
Interpreter: Avoid ppcState global (Interpreter_Paired.cpp). 2023-03-19 03:11:18 +01:00
Admiral H. Curtiss
514a7af473
Interpreter: Avoid ppcState global (Interpreter_LoadStorePaired.cpp). 2023-03-19 03:11:13 +01:00
Admiral H. Curtiss
9af8410e4c
Interpreter: Avoid ppcState global (Interpreter_LoadStore.cpp). 2023-03-19 03:11:09 +01:00
Admiral H. Curtiss
8b13349886
Interpreter: Avoid ppcState global (Interpreter_Integer.cpp). 2023-03-19 03:11:05 +01:00
Admiral H. Curtiss
2ce86a890a
Interpreter: Avoid ppcState global (Interpreter_FloatingPoint.cpp). 2023-03-19 03:11:01 +01:00
Admiral H. Curtiss
d4ca591e02
Interpreter: Avoid ppcState global (Interpreter_Branch.cpp). 2023-03-19 03:10:56 +01:00
Admiral H. Curtiss
68ab623764
Interpreter: Avoid ppcState global (Interpreter.cpp). 2023-03-19 03:10:42 +01:00
Admiral H. Curtiss
3d67c11b91
Interpreter: Move global state into class, move instance to System. 2023-03-19 03:05:20 +01:00