Commit graph

268 commits

Author SHA1 Message Date
Glenn Rice
9a50d055a1 Add Swedish translations. 2013-04-23 06:44:33 -05:00
Lioncash
e2ae73ba39 Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
lioncash
ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
NeoBrainX
6af14bd4ce DolphinWX: Fail less at explaining what framelimit is doing. 2013-04-10 12:52:13 +00:00
Lioncash
1db10b139c Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00
Glenn Rice
3fdc46877a Make the GUI show a translated "No audio output" sound backend string. 2013-04-03 09:22:39 -05:00
Pierre Bourdon
eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
Jordan Woyak
69779a4321 Fix loading of "themes" with non-ascii character names.
Fixed issue 6189.
Why did GetUserPath return a non-const ref to string..?
2013-04-01 23:22:20 -05:00
Pierre Bourdon
49d809ac0e Merge branch 'osx-libcxx' 2013-04-01 18:17:49 +02:00
Pierre Bourdon
e3b0a2c9bf Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE. 2013-03-30 14:02:30 +01:00
Glenn Rice
485bd70df2 Fix some strings for translation and update the pot file to include
those strings once again.
2013-03-29 11:05:22 -05:00
Pierre Bourdon
4895e38bd5 This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
Rachel Bryk
13a64e992d Fix a typo. 2013-03-08 22:47:56 -05:00
Ryan Houdek
1214bf1359 Add ARM Jit to GUI when built on ARM 2013-03-06 03:25:45 +00:00
Jordan Woyak
03ec9a2e08 Kill some unnecessary c_str and use StrToWxStr in a few places that I missed. 2013-02-28 02:40:03 -06:00
Jordan Woyak
56f09d3b91 Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
Jonathan Jones
ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
Rachel Bryk
83237a36e0 Save memory card paths relative to exe directory. 2013-01-20 18:47:59 -05:00
Jordan Woyak
cae8bb33c3 Fix initial theme selection. 2013-01-17 01:24:02 -06:00
Lioncash
12162a269b Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak
178b1b3862 Fix theme loading on non-Windows. 2013-01-16 20:27:35 -06:00
Rachel Bryk
196c2867ad Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
Jordan Woyak
3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak
6612763a9a Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux. 2013-01-15 20:04:11 -06:00
skidau
0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau
6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Ryan Houdek
30d4259bba This removes the Lock Thread to Core option. Please file your complaints appropriately. 2013-01-14 14:20:41 -06:00
Jordan Woyak
13469f2db4 Merge branch 'pulseaudio-simple' 2013-01-13 21:36:26 -06:00
Jordan Woyak
c00339449a buildfix 2013-01-13 16:27:02 -06:00
Jordan Woyak
3510454a94 Hopeful Windows buildfix (this better not break OS X) 2013-01-13 16:13:38 -06:00
Jordan Woyak
c6e8239fd9 theme selection working now 2013-01-13 15:39:53 -06:00
Jordan Woyak
6b3a3ff054 Kill theme selection from GUI. 2013-01-13 13:12:50 -06:00
skidau
1c462a1eca Added a latency setting to the audio settings.
Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
2013-01-13 00:05:30 +11:00
skidau
3632ce6df5 Removed the synchronisation between the CPU thread and the audio thread.
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau
80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Rachel Bryk
3ebe0718b8 Change theme selection to wxChoice. 2013-01-10 00:22:28 -05:00
Jordan Woyak
488a679ca7 use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
skidau
4d6056f146 Added GC Steering Wheel emulation.
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab.  This will tell the game that you have a force feedback steering wheel connected.
In the Gamecube Pad Settings, change the Rumble Motor to "Constant".
Configure the controls:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

Thanks to ulao for the device communications info.
2013-01-04 14:08:09 +11:00
Rachel Bryk
4f531fe122 Remove unused progressive scan option from iso properties, and disable audio settings while a game is running. 2013-01-03 16:43:58 -05:00
skidau
5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
XtraFear
d6697d50c7 Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
Rog
e8c0fea16e Retain dsp JIT setting when switching to HLE. Fixes issue 5691. 2012-11-09 12:08:56 -05:00
orphis
6254edcfbc Add the missing *.wbfs extension to the file picker. 2012-05-03 22:27:06 +00:00
skidau
0e812cb187 JIT32 fix.
Added wbfs to the File Open list.
2012-05-04 07:00:30 +10:00
skidau
5ceef0c513 Removed the DTK Music option. It is now always enabled. 2012-04-23 05:02:43 +10:00
LPFaint99
9c9e593479 fix crash on windows while changing exi/si devices when interface language is Japanese or Chinese 2012-03-22 14:52:20 -07:00
skidau
c53593a40a Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues. 2012-01-01 14:32:54 +11:00
Glenn Rice
4ecb48eaf8 Update a few more translations and add Farsi. 2011-12-18 14:03:57 -06:00
Shawn Hoffman
105e7e4eb4 Added TaruKonga (DK Bongos) support.
Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
Shawn Hoffman
46afefb14f Merge branch 'master' into gc-mic 2011-10-16 02:22:21 -07:00