dolphin/Source/Core/DolphinWX/Src/SConscript
Soren Jorvang 1bcad428ea Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00

137 lines
3.6 KiB
Python

# -*- python -*-
Import('env')
import os
import sys
from SconsTests import utils
files = [
'BootManager.cpp',
]
libs = [
'audiocommon', 'bdisasm', 'common', 'core', 'discio', 'dspcore',
'inputcommon', 'lua', 'lzo2', 'sfml-network', 'z', 'GLEW', 'SOIL',
]
wxlibs = [ ]
ldflags = [ ]
if env['HAVE_WX']:
files += [
'AboutDolphin.cpp',
'ARCodeAddEdit.cpp',
'GeckoCodeDiag.cpp',
'ConfigMain.cpp',
'DSPHLEConfigDlg.cpp',
'DSPLLEConfigDlg.cpp',
'Frame.cpp',
'FrameAui.cpp',
'FrameTools.cpp',
'LuaWindow.cpp',
'LogWindow.cpp',
'GameListCtrl.cpp',
'HotkeyDlg.cpp',
'InputConfigDiag.cpp',
'InputConfigDiagBitmaps.cpp',
'ISOFile.cpp',
'ISOProperties.cpp',
'PatchAddEdit.cpp',
'CheatsWindow.cpp',
'Main.cpp',
'MemcardManager.cpp',
'MemoryCards/GCMemcard.cpp',
'MemoryCards/WiiSaveCrypted.cpp',
'NetPlay.cpp',
'NetPlayClient.cpp',
'NetPlayServer.cpp',
'NetWindow.cpp',
'UDPConfigDiag.cpp',
'WiimoteConfigDiag.cpp',
'WXInputBase.cpp',
'WxUtils.cpp',
]
wxlibs += [ 'debwx', 'debugger_ui_util' ]
else:
files += [
'MainNoGUI.cpp',
]
if sys.platform == 'win32':
files += [ "stdafx.cpp" ]
elif sys.platform == 'darwin':
libs += [ 'iconv' ]
ldflags += [ '-Wl,-force_load,' + env['libvideo'][0].path ]
exe = '#' + env['prefix'] + '/Dolphin.app/Contents/MacOS/Dolphin'
if env['HAVE_WX']:
wxlibs += env['wxconfiglibs']
else:
exe += 'NoGUI'
env.Install('#' + env['prefix'] + '/Dolphin.app/Contents/' +
'Frameworks/Cg.framework', source = [
'#Externals/Cg/Cg.framework/Cg',
'#Externals/Cg/Cg.framework/Resources'
])
env.Install(env['data_dir'], '#Data/Sys')
env.Install(env['data_dir'], '#Data/User')
env.Install(env['data_dir'],
'#Source/Core/DolphinWX/resources/Dolphin.icns')
msgfmt = env.WhereIs('msgfmt')
if not msgfmt == None:
po_files = Glob('#Languages/*.po', strings = True)
for po in po_files:
index_lo = po.find('Languages/') + len('Languages/')
index_hi = po.find('.po')
lproj = os.sep + po[index_lo:index_hi] + '.lproj'
mo_dir = env['build_dir'] + '/Languages' + lproj
mo_file = mo_dir + '/dolphin-emu.mo'
env.Command('#' + mo_file, po, 'mkdir -p ' + mo_dir +
' && ' + msgfmt + ' -o ' + mo_file + ' ' + po)
env.Install(env['data_dir'] + lproj, '#' + mo_file)
from plistlib import writePlist
def createPlist(target, source, env):
for srcNode in source:
writePlist(srcNode.value, str(target[0]))
env.Append(BUILDERS = {'Plist' : Builder(action = createPlist)})
env.Plist('#' + env['prefix'] + '/Dolphin.app/Contents/Info.plist',
Value(dict(
CFBundleExecutable = 'Dolphin',
CFBundleIconFile = 'Dolphin.icns',
CFBundleIdentifier = 'com.dolphin-emu.dolphin',
CFBundlePackageType = 'APPL',
CFBundleShortVersionString =
utils.GenerateRevFile('', Dir('#None').abspath, None),
CFBundleVersion = '3.0',
LSMinimumSystemVersion = '10.5.4',
LSRequiresCarbon = True,
CFBundleDocumentTypes = [
dict(CFBundleTypeExtensions =
('ciso', 'dol', 'elf', 'gcm', 'gcz', 'iso', 'wad'),
CFBundleTypeIconFile = 'Dolphin.icns',
CFBundleTypeName = 'Nintendo GC/Wii file',
CFBundleTypeRole = 'Viewer')]
)))
env.Command('dummy', '#' + env['prefix'],
"find $SOURCES -name .svn -exec rm -rf {} +")
else:
files += [ 'X11Utils.cpp' ]
libs += [ 'SDL' ]
if env['HAVE_WX']:
exe = env['binary_dir'] + '/dolphin-emu'
else:
exe = env['binary_dir'] + '/dolphin-emu-nogui'
env.InstallAs(env['data_dir'] + '/sys', '#Data/Sys')
env.InstallAs(env['data_dir'] + '/user', '#Data/User')
libs = wxlibs + libs + env['LIBS']
linkflags = ldflags + env['LINKFLAGS']
env.Program(exe, files, LIBS = libs, LINKFLAGS = linkflags)