dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-08-26 01:15:19 +00:00
..
GUI fix for fullscreen for both video plugins in windows 2008-08-20 08:01:27 +00:00
OS Attempting to close the display window should not exit the emulator. 2008-08-20 18:30:11 +00:00
BPStructs.cpp GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
BPStructs.h Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :) 2008-07-17 20:29:04 +00:00
DataReader.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DataReader.h Initial megacommit. 2008-07-12 17:40:22 +00:00
GLInit.cpp Restructured OpenGL_Update() to reduce duplicated code. 2008-08-26 01:15:19 +00:00
GLInit.h GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
Globals.cpp GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
Globals.h Remove MACOSX define, now use __APPLE__ 2008-08-25 19:44:11 +00:00
main.cpp Remove MACOSX define, now use __APPLE__ 2008-08-25 19:44:11 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeDecoding.cpp Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB. 2008-08-23 09:20:36 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug 2008-08-07 21:29:15 +00:00
PixelShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
PixelShaderManager.cpp More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin. 2008-08-16 10:49:08 +00:00
PixelShaderManager.h Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
rasterfont.cpp Remove MACOSX define, now use __APPLE__ 2008-08-25 19:44:11 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
Render.cpp GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
Render.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
SConscript Support SDL video on any platform. It is only enabled by default on Mac OS X though. So in practice nothing changes, but we have more flexibility in debugging. 2008-08-26 00:57:16 +00:00
TextureMngr.cpp GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
TextureMngr.h For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT. 2008-08-11 19:35:38 +00:00
VertexLoader.cpp More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin. 2008-08-16 10:49:08 +00:00
VertexLoader.h Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :) 2008-07-17 20:29:04 +00:00
VertexLoader_Color.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexLoader_Normal.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Normal.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Position.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_TextCoord.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexShader.cpp More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShaderManager.cpp GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
VertexShaderManager.h Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
XFB.cpp Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
XFB.h Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P 2008-08-14 21:34:39 +00:00