dolphin/Source/Core/VideoBackends/OGL/Src/Render.h
degasus 3151d8709c VideoCommon: move ViewportCorrection into VideoCommon
D3D doesn't allow bigger viewports than rendertargets. But flipper does, so the viewport will be clipped and the transformation matrix will be changed.
This was done in the D3D backend itself. This is now moved into VideoCommon. This don't reduce code, but in this way, VideoCommon doesn't depend on the backends.
2013-10-29 18:55:50 +01:00

91 lines
2 KiB
C++

#ifndef _RENDER_H_
#define _RENDER_H_
#include "RenderBase.h"
namespace OGL
{
void ClearEFBCache();
enum GLSL_VERSION {
GLSL_130,
GLSL_140,
GLSL_150, // and above
GLSLES2,
GLSLES3
};
// ogl-only config, so not in VideoConfig.h
extern struct VideoConfig {
bool bSupportsGLSLCache;
bool bSupportsGLPinnedMemory;
bool bSupportsGLSync;
bool bSupportsGLBaseVertex;
bool bSupportCoverageMSAA;
bool bSupportSampleShading;
GLSL_VERSION eSupportedGLSLVersion;
bool bSupportOGL31;
bool bSupportViewportFloat;
const char *gl_vendor;
const char *gl_renderer;
const char* gl_version;
const char* glsl_version;
s32 max_samples;
} g_ogl_config;
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
static void Init();
static void Shutdown();
void SetColorMask();
void SetBlendMode(bool forceUpdate);
void SetScissorRect(const TargetRectangle& rc);
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
void SetDitherMode();
void SetLineWidth();
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
// TODO: Implement and use these
void ApplyState(bool bUseDstAlpha) {}
void RestoreState() {}
void RenderText(const char* pstr, int left, int top, u32 color);
void DrawDebugInfo();
void FlipImageData(u8 *data, int w, int h);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
void ResetAPIState();
void RestoreAPIState();
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
void ReinterpretPixelData(unsigned int convtype);
void UpdateViewport();
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
};
}
#endif